Tartary super-region

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The regional divisions of the Tartary super-region.
Tartary super-region
Central Asia region
East Siberia region
Manchuria region
Mongolia region
Tibet region
West Siberia region

Tartary super-region is stretched along the vast plains and mountainous areas of the northern half of Asia. The area is dominated by various tribes, be it small tribal kingdoms or big horde nations. The area has two main focal points. The first are the eastern horde nations of which may eventually form Flag of Qing Qing and act against Flag of Ming Ming, the existing regional-power. The second are the western horde nations which will fight over dominance between each other while still being a constant threat to the eastern European nations. As time will go by the rising nation of Flag of Russia Russia is likely to appear from the north-west, gaining control of both empty and horde provinces until it reaches the sea on the other side.

The break-down of the Tartary super-region is as follows:

Government types

  • Government steppe horde.png Steppe Nomads is the dominant government type in these parts.
  • Government tribal.png Tribal governments can be found in the northeastern and most southern parts.

Religions

  • Tengri Tengri in the eastern part.
  • Sunni Islam Sunni in the western part.
  • Vajrayana.png Vajrayana in the most southern part.

Technology groups

  • Nomadic technology group Nomadic is the dominant technology group in these parts.
  • Chinese technology group Chinese can be found in the northeastern and most southern parts.

Culture groups

  • Tatar and Altaic in the western and central parts respectively.
  • Evenki and Kamchatkan in the eastern and northeastern parts respectively.
  • Burman in the most southern parts.

Formable / Reformable nations[edit]

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them. In (parentheses) are the historical dates they first appear in, if available.

Revolter nations[edit]

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Central Asia region[edit]

Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


Traditions.png Traditions:

−10% Stability cost modifier
−10% Advisor costs

Discipline.png Preserve our troops

+2.5% Discipline

National tax modifier.png Tax Reform

+5% National tax modifier

Mercenary maintenance.png Regulated Contracts

−10% Mercenary maintenance

Trade power.png Contract Law

+5% Global trade power

National manpower modifier.png Peasant levy

+5% National manpower modifier

Trade steering.png Mercantile Status

+5% Trade steering

Production efficiency.png Strengthening Land Tenure

+5% Production efficiency

Idea bonus.png Ambition:

+10% National tax modifier
Horde ideas
Notes:

For Steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

Notes: This region holds provinces necessary for forming Flag of Bukhara Bukhara, Flag of Golden Horde Golden Horde and Flag of Mongol Empire Mongol Empire.

State Government Religion Tech group National ideas Culture group Capital Notes
Kazakh.png Kazakh Government steppe horde.pngKingdom rank Steppe Nomads
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Nomadic technology group Nomadic Idea unlock Horde Altaic (Kazakh) Kypshak (476)
Khiva.png Khiva Government monarchy.pngKingdom rank Iqta
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Muslim technology group Muslim Idea bonus.png Khivan Altaic (Turkmeni) Urgench (1973)
Ferghana.png Ferghana Government monarchy.pngKingdom rank Iqta Sunni Islam Sunni Muslim technology group Muslim Idea unlock Generic Altaic (Uzbek) Kokand (458)
Nogai.png Nogai Government steppe horde.pngKingdom rank Steppe Nomads
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Nomadic technology group Nomadic Idea unlock Horde Tatar (Nogai) Nogay (465)
Transoxiana.png Transoxiana Government monarchy.pngDuchy rank Iqta
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Muslim technology group Muslim Idea bonus.png Transoxianian Altaic (Uzbek) Samarkand (454) Vassal of Flag of Timurids Timurids
Yarkand.png Yarkand Government monarchy.pngDuchy rank Iqta
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Chinese technology group Chinese Idea bonus.png Yarkandi Altaic (Uyghur) Kashgar (739) Vassal of Flag of Chagatai Chagatai

East Siberia region[edit]

Siberian ideas
Notes:

For countries with the Siberian Native Council government type.


Traditions.png Traditions:

−15% Land attrition
−25% Unjustified demands

Attrition for enemies.png Hunters of the North

+1 Attrition for enemies

Trade power.png Siberian Fur Trade

+10% Domestic trade power

Production efficiency.png Enslave the Captives

+10% Production efficiency

Fort defense.png Siberian Backwoods

+15% Fort defense

Prestige from land battles.png Land Bought with Blood

+100% Prestige from land battles

National manpower modifier.png Successful Raids

+15% National manpower modifier
+5% Reinforce speed

Global settler increase.png Hunting Expansion

+20 Global settler increase

Idea bonus.png Ambition:

−0.05 Monthly war exhaustion
State Government Religion Tech group National ideas Culture group Capital Notes
Buryatia.png Buryatia Government tribal.pngDuchy rank Siberian Native Council Tengri Tengri Chinese technology group Chinese Idea unlock Siberian Evenki (Buryat) Barguzin (1056)
Chavchuveny.png Chavchuveny Government tribal.pngDuchy rank Siberian Native Council Tengri Tengri Chinese technology group Chinese Idea unlock Siberian Kamchatkan (Kamchatkan) Gizhiga (1041)
Chukchi.png Chukchi Government tribal.pngDuchy rank Siberian Native Council Tengri Tengri Chinese technology group Chinese Idea unlock Siberian Kamchatkan (Kamchatkan) Kagyrgyn (2440)
Kamchadals.png Kamchadals Government tribal.pngDuchy rank Siberian Native Council Tengri Tengri Chinese technology group Chinese Idea unlock Siberian Kamchatkan (Kamchatkan) Kamchatka (1034)
Khodynt.png Khodynt Government tribal.pngDuchy rank Siberian Native Council Tengri Tengri Chinese technology group Chinese Idea unlock Siberian Evenki (Yukaghir) Omolon (1037)

Manchuria region[edit]

Manchu ideas
Notes:

For Haixi, Jianzhou, Yeren, Manchu and Qing.


Traditions.png Traditions:

−5% Land maintenance modifier
+1 Land leader shock

National manpower modifier.png United Three Jurchens

+10% National manpower modifier
−20% Core-creation cost

Technology cost.png Manchu Alphabet

−10% Technology cost

Possible Manchu banners.png The Eight Banners

+25% Possible Manchu banners

Cavalry combat ability.png Link with the Mongol Dynasty

+15% Cavalry combat ability

Manpower recovery speed.png The Green Standard Army

+20% Manpower recovery speed

National unrest.png Pigtail or Death

−2 National unrest

Stability cost modifier.png The Chinese Laws

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Land leader shock

Notes: This region holds provinces necessary for forming Flag of Manchu Manchu and Flag of Qing Qing.

State Government Religion Tech group National ideas Culture group Capital Notes
Haixi.png Haixi Government steppe horde.pngKingdom rank Steppe Nomads
  • Tengri Tengri
  • Confucianism Confucian syncretic
Nomadic technology group Nomadic Idea unlock Manchu Evenki (Manchu) Girin (730)
Jianzhou.png Jianzhou Government steppe horde.pngKingdom rank Steppe Nomads
  • Tengri Tengri
  • Confucianism Confucian syncretic
Nomadic technology group Nomadic Idea unlock Manchu Evenki (Manchu) Huncun (2108)
Yeren.png Yeren Government steppe horde.pngKingdom rank Steppe Nomads Tengri Tengri Nomadic technology group Nomadic Idea unlock Manchu Evenki (Manchu) Miyoo Gasan (1048)

Mongolia region[edit]

Horde ideas
Notes:

For Steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

Notes: This region holds provinces necessary for forming Flag of Mongol Empire Mongol Empire, Flag of Qing Qing and Flag of Yuan Yuan.

State Government Religion Tech group National ideas Culture group Capital Notes
Chagatai.png Chagatai Government steppe horde.pngKingdom rank Steppe Nomads
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Nomadic technology group Nomadic Idea unlock Horde Altaic (Kyrgyz) Urumqi (715) Overlord of Flag of Yarkand Yarkand
Kara Del.png Kara Del Government steppe horde.pngDuchy rank Steppe Nomads
  • Tengri Tengri
  • Vajrayana.png Vajrayana syncretic
Nomadic technology group Nomadic Idea unlock Horde Altaic (Oirat) Hami (2122) Tributary of Flag of Ming Ming
Korchin.png Korchin Government steppe horde.pngKingdom rank Steppe Nomads
  • Tengri Tengri
  • Vajrayana.png Vajrayana syncretic
Nomadic technology group Nomadic Idea unlock Horde Altaic (Chahar) Boduna (2109)
Mongolia.png Mongolia Government steppe horde.pngDuchy rank Steppe Nomads
  • Tengri Tengri
  • Vajrayana.png Vajrayana syncretic
Nomadic technology group Nomadic Idea unlock Horde Altaic (Mongol) Ih Huree (2116) Vassal of Flag of Oirat Oirat
Oirat.png Oirat Government steppe horde.pngKingdom rank Steppe Nomads Tengri Tengri Nomadic technology group Nomadic Idea unlock Horde Altaic (Oirat) Kobdo (718) Overlord of Flag of Mongolia Mongolia

Tibet region[edit]

Horde ideas
Notes:

For Steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier
Nepalese Princedom ideas
Notes:

For countries with Pahari or Nepali culture.


Traditions.png Traditions:

+10% Morale of armies
+15% Manpower recovery speed

Construction cost.png Continue Temple Construction

−10% Construction cost

Merchants.png Invite Kashmiri Traders

+1 Merchant

Tolerance own.png Institute New Festivals

+1 Tolerance of the true faith

Prestige.png Kavindra

+1 Yearly prestige

Fort defense.png Seize the Mountain Passes

+15% Fort defense

Stability cost modifier.png Enact Judicial Reforms

−10% Stability cost modifier

Autonomy.png End the Division of Domains

−0.05 Monthly autonomy change

Idea bonus.png Ambition:

+10% Infantry combat ability
Tibetan ideas
Notes:

For Vajrayana countries with Tibetan culture.


Traditions.png Traditions:

−1 National unrest
+1% Missionary strength

Stability cost modifier.png Vajrayana Buddhism

−10% Stability cost modifier

Land leader shock.png Bön Influence

+1 Land leader shock

Production efficiency.png Yaks!

+10% Production efficiency

Tolerance heretic.png The Way of Virtue

+1 Tolerance of heretics
+1 Tolerance of heathens

Diplomatic reputation.png Potala Palace

+1 Diplomatic reputation

Discipline.png The Way of the Ancients

+5% Discipline

Idea cost.png The Pale Earth School

−10% Idea cost

Idea bonus.png Ambition:

−10% Advisor costs

Notes: This region holds provinces necessary for forming Flag of Tibet Tibet. The province of Lhasa (677) is of religious importance for Vajrayana.png Vajrayana nations.

State Government Religion Tech group National ideas Culture group Capital Notes
Bhutan.png Bhutan Government tribal.pngKingdom rank Tribal Monarchy Vajrayana.png Vajrayana Chinese technology group Chinese Idea unlock Tibetan Tibetan (Tibetan) Bhutan (565)
  • Releasable by Flag of U U
  • Available by date (1616)
Guge.png Guge Government tribal.pngKingdom rank Tribal Monarchy Vajrayana.png Vajrayana Chinese technology group Chinese Idea unlock Tibetan Tibetan (Tibetan) Ngari (2128)
Kham.png Kham Government tribal.pngDuchy rank Tribal Monarchy Vajrayana.png Vajrayana Chinese technology group Chinese Idea unlock Tibetan Tibetan (Tibetan) Dege (2133)
Sarig Yogir.png Sarig Yogir Government steppe horde.pngKingdom rank Steppe Nomads
  • Tengri Tengri
  • Vajrayana.png Vajrayana syncretic
Nomadic technology group Nomadic Idea unlock Horde Altaic (Oirat) Tsaidam (706)
Sikkim.png Sikkim Government monarchy.pngDuchy rank Feudal Nobility Vajrayana.png Vajrayana Indian technology group Indian Idea unlock Nepalese Princedom Eastern Aryan (Nepali) Sikkim (4482)
Tsang.png Tsang Government tribal.pngDuchy rank Tribal Monarchy Vajrayana.png Vajrayana Chinese technology group Chinese Idea unlock Tibetan Tibetan (Tibetan) Lhasa (677)
U.png U Government tribal.pngDuchy rank Tribal Monarchy Vajrayana.png Vajrayana Chinese technology group Chinese Idea unlock Tibetan Tibetan (Tibetan) Nedong (4517)

West Siberia region[edit]

Horde ideas
Notes:

For Steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier
State Government Religion Tech group National ideas Culture group Capital Notes
Sibir.png Sibir Government steppe horde.pngKingdom rank Steppe Nomads
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Nomadic technology group Nomadic Idea unlock Horde Tatar (Siberian) Tyuman (1075)
  • Releasable by Flag of Nogai Nogai and Flag of Uzbek Uzbek
  • Available by date (1468)
Uzbek.png Uzbek Government steppe horde.pngKingdom rank Steppe Nomads
  • Sunni Islam Sunni
  • Hanafi school Hanafi school
Nomadic technology group Nomadic Idea unlock Horde Altaic (Uzbek) Tyumen (1075)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.