Yamana

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Duchy rankYamana
Yamana.png
Primary culture
Saigoku (Japanese)

Capital province
Tajima(1830)

Government
Daimyo Government monarchy.png

State religion
ShintoShinto.png

Technology group
ChineseChinese technology group
Yamana ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+20% National manpower modifier
+1 Diplomatic reputation

Diplomat.png Descendant of Nitta

+1 Diplomat

Core-creation cost.png Grand Shugo

−10% Core-creation cost

Diplomatic relations.png Mediate Succession Disputes

+1 Diplomatic relation

Land leader shock.png The Western Army

+1 Land leader shock

Yearly prestige.png Acquisition of Torin'in

+1 Yearly prestige

Fort defense.png Isolated Heartland

+20% Fort defense

National unrest.png Reunification of the Yamana Branches

−1 National unrest

Idea bonus.png Ambition:

+5% Discipline

Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos.

Missions[edit | edit source]

Main article: Japanese missions

Events[edit | edit source]

id

Msg event.pngThe rise of the Yamana


Few have profited more than us from the fall of the Akamatsu clan after their assassination of Shogun Ashikaga Yoshinori. As the Akamatsu were stripped of their important lands and belongings many of them were given to reward our loyalty, and as a sign that we have atoned for the rebellion of 1391. This sudden rise to power has made some suspicious however. The Hosokawa especially view our influence as troubling and might well act to limit our influence in the future.


 
Trigger conditions

The year is before 1455.

Mean time to happen

12 months


Event button 547.png
Let us bide our time and build our power to challenge the Hosokawa in the future.
  • Gain Administrative power.png 50 administrative power
  • Gain Manpower.png 1 year's worth of manpower
Event button 547.png
Let us forge alliances and pacts to contain the Hosokawa influence.
  • Gain Diplomatic power.png 75 diplomatic power
  • Gain Gold Icon.png ducats equal to 0.25 years of income

Decisions[edit | edit source]

All daimyos are eligible to form Japan.

id

Execute decision.pngUnite Japan!


The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:


Effects

The country:

All Vassal.png subject daimyos of the country:

  • become independent.
  • abolish the ‘Daimyo’ government reform.

The AI will not take this decision with less than 30 cities.
id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

Flag of Japan Japan does not exist.
The country:

Allow

The country:

There is no country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Shogunate’ government reform.

The AI will always take this decision.
id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:

There is no other country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Daimyo’ or ‘Independent Daimyo’ government reform.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

The AI will always take this decision.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Yamana. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Yamana starts in 1444 as one of the strongest Daimyo , and it is a fine candidate for uniting Japan.

Early game

Your first goal should be consolidating he south of Japan. The key to victory is balance between aggressive expansion, conquest, and switching alliances. The first conquest should be Flag of Amago Amago to connect your lands and your main rival Flag of Hosokawa Hosokawa. To do this search for their rivals and ally them. Take any loans or hire any mercenaries you need and going vastly over Force Limit just to beat enemy. Exploit "Indebted to the Bourgeoisie" privilege from the Burghers, you can remove the privilege and reinstate it again.

Further expansion

After securing the south you should rival stronger clans on the north. Depending on yours army strength you can first beat other rivals or taking Kioto. After uniting Japan expand in Korea and Ming. At the same time colonize as much Syberia and Indochina you can, which will provides you more manpower and money.

Recommended Idea Groups

Yamana has very good traditions and national ideas. Beginning with +20% National manpower modifier and +1 Diplomatic reputation, Yamana has an advantage over its neighbors.

If player’s goal is uniting Japan as quick as possible recommended ideas are military ideas such as Defensive idea group.png Defensive, Aristocratic idea group.png Aristocratic or Quantity idea group.pngQuantity.

First 3 ideas, depending on monarch points and situation

If player thinks about arranging ideas in a way that will give you bonuses in further game and after uniting Japan recommended ideas are

Innovative idea group.png Innovative, Exploration idea group.png Exploration, Quantity idea group.png Quantity. It is also recommended to take Economic idea group.png Economic, Quality idea group.png Quality, Trade idea group.png Trade,Offensive idea group.png Offensive,Maritime idea group.png Maritime.

Achievements[edit | edit source]

The Chrysanthemum Throne icon
Unite Japan as a Daimyo.
Kirishitan Japan icon
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Made in Japan icon
Embrace "manufacturies" institution as Japan by 1655.
Sakoku Law icon
Go full isolationist in 6 Incidents.
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