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Westphalian missions

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This is a list of all missions of all Westphalian nations[1], which are:

Build to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionEnforce Our SovereigntyClaim WestphaliaUnite WestphaliaWidukind's LegacyPeace of WestphaliaRhenish Trade SupremacyRhenish WestphaliansDominate the RhineWestphalian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Westphalian conquest[edit]

Mission Completion requirements Effects Prerequisites
Mission assemble an army.png Enforce Our Sovereignty This country's capital has Westphalian or Rhenish culture

This country owns all provinces in its capital state

This country:
Mission landsknecht soldier.png Claim Westphalia Westphalen (82):
  • is owned by this country
  • is part of a state

This country owns at least 10 provinces with Westphalian or Rhenish culture.

This country gets a permanent claim on South Westphalia.

If Westfalen (82) is not this country's capital:

  • then the event ‘Claiming Westphalia’ happens.
  • else Westfalen (82):
    • changes to this country's primary culture
    • changes to this country's religion
    • gains Tax Base Icon.png 2 base tax
    • gains Production.png 2 base production
    • gains Manpower.png 1 base manpower
    • gets the modifier ‘The New Capital’ for 10 years with the following effect:
      • Local development cost −10% local development cost.
Mission noble council.png Enforce Our Sovereignty
Mission unite home region.png Unite Westphalia All provinces in the following areas are owned by this country:
  • South Westphalia
  • North Westphalia
  • Hesse
  • Palatinate
  • North Rhine
  • Lower Rhineland
This country gains permanent claims on all Lower Saxon culture provinces in Europe Mission landsknecht soldier.png Claim Westphalia
Mission monarch in throne room.png Widukind's Legacy This country owns all Lower Saxon culture provinces in Europe This country gains permanent claims on all Saxon culture provinces in Europe Mission unite home region.png Unite Westphalia

The League Wars[edit]

Mission Completion requirements Effects Prerequisites
Mission noble council.png Peace of Westphalia This country is Flag of Westphalia Westphalia

If the Imperial authority.png Holy Roman Empire exists:

Otherwise, this country:

  • is at peace
  • has at least 50 cities
If Religious Peace is achieved or the Empire has been dismantled:
  • this country gets "Peace of Westphalia" until the end of the game, giving the following effects:
    • Tolerance heretic.png +1 tolerance of heretics
    • Diplomatic reputation.png +1 diplomatic reputation

Otherwise, if this country's religion is the official religion of the Holy Roman Empire:

  • this country gets "Peace of Westphalia" until the end of the game, giving the following effects:
    • Tolerance own.png +1 tolerance of the true faith
    • Imperial authority.png +0.10 imperial authority modifier

Expand along the Rhine[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png Rhenish Trade Supremacy This country:
  • is the strongest trade power in the Rheinland trade node
  • has at least 10% trade power in the Rheinland trade node
This country:
  • gains Mercantilism.png 5 mercantilism
  • gains "Increased Merchant Efficiency" for Time Icon.png 20 years, giving the following effects:
    • Trade power.png +15% global trade power
Mission hanseatic city.png Rhenish Westphalians This country owns at least 10 European provinces with Rhenish culture A random Rhenish province owned by this country gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production

A random Rhenish province owned by this country gains:

  • Production.png 1 base production
  • Manpower.png 1 base manpower

A random Rhenish province owned by this country gains:

  • Tax Base Icon.png 1 base tax
  • Manpower.png 1 base manpower

This country gains permanent claims on the following provinces:

  • Straßburg (75)
  • Nürnberg (67)
Mission high income.png Rhenish Trade Supremacy
Mission conquer 50 development.png Dominate the Rhine This country owns the following core provinces:
  • Köln (85)
  • Straßburg (75)
  • Nürnberg (67)
  • Frankfurt (1876)
  • Dortmund (69)
If this country does not have Westphalian as its primary culture or as an accepted culture:
  • Westphalian becomes an accepted culture

If this country does not have Rhenish as its primary culture or as an accepted culture:

  • Rhenish becomes an accepted culture

This country gains "Integrated Rhineland" until the end of the game, giving the following effects:

  • Max promoted cultures.png +1 max promoted cultures
  • Local trade power.png +10% local trade power
Mission hanseatic city.png Rhenish Westphalians

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Imperial Ambition If the Imperial authority.png Holy Roman Empire exists:
  • then the country has at least 2 Electors voting for it to become Emperor
  • else this country has at least 3 Alliance.png allies
The country gains Prestige.png +10 Prestige

The country gets the modifier “Imperial Graces” for Time Icon.png 15 years, giving the following effects:

  • Diplomat.png +1 Diplomat
  • Improve relations.png +25% Improve relations
Mission empire.png Charlemagne's Legacy If the Imperial authority.png Holy Roman Empire exists:
  • then the ruler of the country is Imperial authority.png Holy Roman Emperor
  • else this country has Empire rank empire rank
The country gets the modifier “Imperator Romanorum” for Time Icon.png 15 years, giving the following effect:
  • Diplomatic reputation.png +3 Diplomatic reputation.
Mission alliances.png Imperial Ambition
Mission cannons firing.png Defend the Empire If the Imperial authority.png Holy Roman Empire exists then:
  • the ruler of the country is Imperial authority.png Holy Roman Emperor
  • the Imperial reform "Call for Reichsreform" is enacted
  • No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

else:

  • Every province with a core of this country is owned by this country
The country gains:
  • Prestige.png +10 Prestige
  • Imperial authority.png +10 Imperial authority

The country gets the modifier “Imperial Unity” for Time Icon.png 15 years, giving the following effect:

  • Imperial authority growth modifier.png +0.10 monthly imperial authority
Mission empire.png Charlemagne's Legacy

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Westphalian_missions.txt