West African events

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id

Msg event.pngThe Sultanate of [Root.GetName]

Our people have come a long way from their origins. Where there were once many tribes with their own customs and leaders, people throughout [Root.GetName] now recognize [Root.Monarch.GetName] as their ruler. Many have speculated that [Root.Monarch.GetSheHe] may soon declare [Root.Monarch.GetHerselfHimself] Sultan, but this may not go without contention unless the title is given to [Root.Monarch.GetHerHim] by the Caliph.

Word has reached us that the Ottoman Caliphate has its seat in the distant city of Istanbul and they may just be willing to grant us an audience. Perhaps with the Caliph's blessing, the Sultanate of [Root.GetName] will find support among the faithful of its citizens.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Government is tribal
  • None of:
    • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Country flag sultanate_request_choice is set
  • Legitimacy.png Legitimacy is at least 90
  • Icon stability.png Stability is at least +3
  • At least one of:
    • Has completed Economic idea group.png Economic Ideas
    • Has completed Innovative idea group.png Innovative Ideas
    • Has completed Administrative idea group.png Administrative Ideas
  • Religion is in Muslim group
  • Province Constantinople:
  • Flag of Ottomans Ottomans:
    • Religion is in Muslim group
    • Has ruler modifier “Khalifa”
    • None of:
      • Is at war with Our country
Mean time to happen

12 months


Immediate effects
  • Set country flag sultanate_request_choice

Event button 547.png
Let us travel to this faraway land and seek their support!
  • Flag of Ottomans Ottomans:
    • Trigger country event “A Sultan in [From.GetName]” in 30 days
Event button 547.png
We do not need their approval to reign!
  • Gain Prestige.png 15 prestige
id

Msg event.pngA Sultan in [From.GetName]

An emissary has arrived from the lands of [From.GetName], seeking support from [Root.Monarch.GetName] in [Root.Monarch.GetHerHis] capacity as Caliph for the creation of a new sultanate. Once a collection of disparate tribes, we are informed that the [From.GetAdjective] people are now pious Muslims and devoted to their ruler, [From.Monarch.GetName], who wishes to seize the title of Sultan with our support.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
A noble goal. The foundation of a new sultanate is a blessing to us as well.
  • FROM:
    • Trigger country event “Caliph Approves of Sultanate” in 30 days
    • Gain opinion modifier “Approved Sultanate” towards Our country
Event button 547.png
If you wish to be Sultan, you must convince the people yourself.
  • FROM:
    • Trigger country event “Caliph Disapproves of Sultanate” in 30 days
    • Gain opinion modifier “Did Not Approve Sultanate” towards Our country
id

Msg event.pngCaliph Approves of Sultanate

The emissary has returned from Istanbul, bringing news of how the leader of the Muslim world has decreed that [Root.Monarch.GetName] is now the Sultan of [Root.GetName]. What may have otherwise turned into a violent struggle for power and political upheaval will now see the support of most, maybe all, of the wise and faithful among the [Root.GetAdjective] people.
 
Trigger conditions
  • None of:
    • Has enacted the “Celestial Empire” government reform
Is triggered only by

(please describe trigger here)


Event button 547.png
Only the unbelievers will oppose us now.
  • If:
    • Limited to:
      • Government is tribal
    • Change government to Monarchy
  • If:
    • Limited to:
      • Religious unity.png Religious unity is at least 75%
      • None of:
        • Religious unity.png Religious unity is at least 100%
    • Lose Icon stability.png 1 stability
  • If:
    • Limited to:
      • Religious unity.png Religious unity is at least 50%
      • None of:
        • Religious unity.png Religious unity is at least 75%
    • Lose Icon stability.png 2 stability
  • If:
    • Limited to:
      • Religious unity.png Religious unity is at least 25%
      • None of:
        • Religious unity.png Religious unity is at least 50%
    • Lose Icon stability.png 3 stability
  • If:
    • Limited to:
      • Religious unity.png Religious unity is at least 10%
      • None of:
        • Religious unity.png Religious unity is at least 25%
    • Lose Icon stability.png 4 stability
  • If:
    • Limited to:
      • None of:
        • Religious unity.png Religious unity is at least 10%
    • Lose Icon stability.png 5 stability
id

Msg event.pngCaliph Disapproves of Sultanate

The emissary has returned from Istanbul, but despite our best efforts, the Caliph would not grant us the title. According to [From.Monarch.GetHerHim], it is up to us to convince the people of [Root.Monarch.GetName]'s capacity to rule as Sultan.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
A Caliph displaying such poor judgment is hardly fit for the title.
  • Lose Prestige.png 15 prestige
id

Msg event.pngPeople of the Desert

The [Root.Owner.GetAdjective] people have lived in this arid climate for a long time. Although this causes some foolish nations to dismiss us as inhabiting the land unwanted by others, we have mastered skills of survival and combat that they would be wise to fear.

Just across the border at [Root.GetName], our brethren are suffering the oppression of other people, people who may not be prepared for what the [Root.Culture.GetName] are capable of when you underestimate them. With the help of these locals, we could organize a raid into the lands of their oppressors, striking quickly and taking advantage of the fact that we know the desert there better than anyone else.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is not the country's capital
  • Province owner:
    • Capital
      • has_climate = arid
    • Culture is in Sahelian group
    • Primary culture is the same as The currently considered province
    • Is tribal
  • Any neighbouring province:
    • Culture is the same as The currently considered province
    • Province owner:
      • None of:
        • Max promoted cultures.png The previously mentioned province is accepted culture
    • has_climate = arid
    • None of:
      • Province is owned by the owner of the currently considered province
    • None of:
      • Province flag desert_border_patrols is set
Mean time to happen

2400 months


Event button 547.png
We will arrive and withdraw like a sandstorm.
  • Province owner:
    • Gain Gold Icon.png 50 ducats
  • One random neighbouring province:
    • Limited to:
      • Culture is the same as The currently considered province
      • has_climate = arid
      • None of:
        • Province is owned by the owner of the currently considered province
    • Set province flag raided_in_desert
    • Province owner:
      • Trigger country event “Desert Raiders” in 7 days
Event button 547.png
We will not assault our neighbors like this, regardless of who their subjects are.
  • Province owner:
    • Gain Administrative power.png 20 administrative power
id

Msg event.pngDesert Raiders

Some people from the [Root.Culture.GetName] elite have recently been attacked by what they believe to be a raid organized by foreign military. Initially, the attack seemed to have occurred too deep into our borders for this to be possible, but an explanation for how this could have happened has begun to take shape. The [From.Culture.GetName] in one of our border provinces, who we thought to be our loyal subjects, appear to have conspired with our neighbors to organize the attack.

While it may not be possible to retaliate in kind, there are other ways we can show what we think of such cowardly tactics.

 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Sooner or later, they will pay.
  • Lose Gold Icon.png 50 ducats
  • Gain Diplomatic Insult casus belli against our subject for 24 months
id

Msg event.pngA Safer Border

A long time has passed, but we have not forgotten how [Root.GetName] once served as an entry point for an audacious attack to plunder our country. Many people believe that this threat remains real, and demands that the [Root.Owner.Monarch.GetTitle] act upon it, strengthening our control of the border and ensuring that desert raiders are not allowed to cross it ever again.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Province flag raided_in_desert is set
  • Is not the country's capital
  • Any neighbouring province:
    • Province owner:
      • Is tribal
Mean time to happen

1200 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We will dispatch the necessary troops immediately.
  • Province owner:
    • Lose manpower 1 000 manpower
    • Lose Gold Icon.png 25 ducats
  • Set province flag desert_border_patrols
  • Clear province flag raided_in_desert

Event trigger.pngEnabled if:

  • Province owner:
    • Is not in a regency
Event button 547.png
The [Root.Owner.Monarch.GetTitle] will travel to patrol the border [Root.Owner.Monarch.GetHerselfHimself]!
  • Province owner:
    • Gain Prestige.png 15 prestige
    • Lose Administrative power.png 25 administrative power
  • Set province flag desert_border_patrols
  • Clear province flag raided_in_desert

Event trigger.pngAlways enabled:

Event button 547.png
Surely some local initiative can be arranged.
  • Gain Local autonomy.png 20% local autonomy

id

Msg event.pngWasteland to Some

The [Root.Culture.GetName] people have always been resourceful and adaptive beyond what others would consider possible, and lands others may find impossible to inhabit or even traverse are our homes, our roads and our domain. We could made good use of this, including in our country's trade efforts. One of our main trade routes is in fact right next to such an area, and there have been discussions about how to best take advantage of this.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Culture is in Sahelian group
  • Any trade node with a merchant present:
    • Previously mentioned country has a merchant present
    • None of:
      • has_trade_modifier = {
   who = ROOT
   key = desert_traders
}
    • any_trade_node_member_province = {
   is_wasteland = yes
}
Mean time to happen

480 months


Event button 547.png
We can send our caravans on routes that we alone know.
  • One random trade node with a merchant present:
    • Limited to:
      • Previously mentioned country has a merchant present
      • None of:
        • has_trade_modifier = {
   who = ROOT
   key = desert_traders
}
      • any_trade_node_member_province = {
   is_wasteland = yes
}
    • Our country gains trade modifier “Desert Traders” (+20 Power) for 3 650 days
Event button 547.png
It can be used as a base to stage an attack on the trade route.
  • Gain Gold Icon.png 50 ducats
  • One random trade node with a merchant present:
    • Limited to:
      • Previously mentioned country has a merchant present
      • None of:
        • has_trade_modifier = {
   who = ROOT
   key = desert_traders
}
      • any_trade_node_member_province = {
   is_wasteland = yes
}
    • every_trade_node_member_country = {
   limit = {
       NOT = {
           tag = ROOT
       }
   }
   add_opinion = {
       who = ROOT
       modifier = raided_in_wastelands
   }
}
id

Msg event.pngIdolatry or Reverence?

Our efforts to bring salvation to the heathens in [Root.GetName] have borne fruit, but it is a strange and unfamiliar fruit. The local population has started to accept Christ, but the faith has been intertwined with their old ways. Angels and spirits, the true Lord and the old Lord of the Sky, the Blessed Virgin and the Earth Goddess... do these people really believe in what they hear, or do they simply call their old idols by different names? The local missionary has come to us for advice, concerned about the souls of the [Root.Owner.GetAdjective] people, and his own.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Has an active missionary
  • Religion is Fetishist Fetishist
  • Province owner:
    • Religion is in Christian group
  • Province owner:
    • None of:
      • Has country modifier “Animist Syncretism”
Mean time to happen

1200 months


Event button 547.png
Their faith is pure, and we would be fools to reject it.
  • Province owner:
    • Gain country modifier “Animist Syncretism” for 7300 days, giving the following effects:
      • Tolerance own.png −1.5 Tolerance of the true faith
      • Tolerance heathen.png +1.5 Tolerance of heathens
      • Missionary strength.png +1% Missionary strength
Event button 547.png
This is worse than heresy. It must be rooted out.
  • Gain province modifier “Dogmatic Preacher” for 3650 days, giving the following effects:
    • Local missionary strength.png −5% Local missionary strength
id

Msg event.pngGod of the Sky

We trust in the spirits, in the gods that have always been with us, and our people are rarely impressed by the lies of those who would lead us from them. However, some people on our border who have come into contact with those who worship one they claim returned from the dead seem to have seen similarities between their faith and ours. Just as many here choose to worship the Sky Father, our neighbors speak of the one the call Christ as having a Heavenly Father himself. Many have begun to suggest that these two may be one and the same, and that the animosity between our faiths is nothing but a misunderstanding.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Religion is Fetishist Fetishist
  • Any neighbouring country:
    • Religion is Catholicism Catholic
  • None of:
    • Has country modifier “Animist Syncretism”
Mean time to happen

1200 months


Event button 547.png
This is simply another lie they spread to force their faith upon us.
  • One random neighbouring country:
    • Limited to:
      • Religion is Catholicism Catholic
    • Gain opinion modifier “Renounced Our Faith” towards Our country
Event button 547.png
We have different names for many other things, so why not gods?
  • Gain country modifier “Animist Syncretism” for 7300 days, giving the following effects:
    • Tolerance own.png −1.5 Tolerance of the true faith
    • Tolerance heathen.png +1.5 Tolerance of heathens
    • Missionary strength.png +1% Missionary strength
  • One random owned province:
    • Limited to:
      • Any neighbouring province:
        • Province owner:
          • Religion is Catholicism Catholic
      • Religion is Fetishist Fetishist
      • None of:
        • is_religious_center_province = yes
      • None of:
        • Has province modifier “Religious Center”
    • Change religion to Catholicism Catholic
id

Msg event.pngTradition or Haram?

Bringing the word of the Prophet to the people of [Root.GetName] has not been impossible, but the outcome so far has troubled some of our religious scholars. Although they have abandoned many pagan traditions, a reverence for ancestors remains with troubling undertones of worship. We see no fault in honoring one's family, but when prayers are directed to the dead and not to God, can anything good really come of it? Nevertheless, these are ancient practices. Rejecting them may alienate many of those who would otherwise listen.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Has an active missionary
  • Religion is Fetishist Fetishist
  • Province owner:
    • Religion is in Muslim group
  • Province owner:
    • None of:
      • Has country modifier “Animist Syncretism”
Mean time to happen

1200 months


Event button 547.png
We will respect their practices as equal to our own.
  • Province owner:
    • Gain country modifier “Animist Syncretism” for 7300 days, giving the following effects:
      • Tolerance own.png −1.5 Tolerance of the true faith
      • Tolerance heathen.png +1.5 Tolerance of heathens
      • Missionary strength.png +1% Missionary strength
Event button 547.png
There is no God but God. If they will not learn this, we have achieved nothing.
  • Gain province modifier “Dogmatic Preacher” for 3650 days, giving the following effects:
    • Local missionary strength.png −5% Local missionary strength
id

Msg event.pngMany Spirits, One God

We have known of the Muslim faith for a long time, but chosen to remain true to our traditions. Those who devote themselves only to the distant creator, forsaking the gods and spirits that dwell among us, are certainly on the path to misfortune.

People at the border, who live next to Muslims every day, have started to see things differently. They find that the words of Muhammad speak to them as well as their neighbors and rather than seeing this as a betrayal of the old ways, they identify the prophet's God with our most revered sky deity.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Religion is Fetishist Fetishist
  • Any neighbouring country:
    • Religion is Sunni Islam Sunni
  • None of:
    • Has country modifier “Animist Syncretism”
Mean time to happen

800 months


Event button 547.png
Your ancestors go forgotten while you pray to the sky. This is unacceptable.
  • One random neighbouring country:
    • Limited to:
      • Religion is Sunni Islam Sunni
    • Gain opinion modifier “Renounced Our Faith” towards Our country
Event button 547.png
Perhaps if we accept their one God, they will consider our many.
  • Gain country modifier “Animist Syncretism” for 7300 days, giving the following effects:
    • Tolerance own.png −1.5 Tolerance of the true faith
    • Tolerance heathen.png +1.5 Tolerance of heathens
    • Missionary strength.png +1% Missionary strength
  • One random owned province:
    • Limited to:
      • Any neighbouring province:
        • Province owner:
          • Religion is Sunni Islam Sunni
      • Religion is Fetishist Fetishist
      • None of:
        • is_religious_center_province = yes
      • None of:
        • Has province modifier “Religious Center”
    • Change religion to Sunni Islam Sunni
id

Msg event.pngNo Compromises in Faith

Although many of our citizens are not yet followers of the [Root.Religion.GetName] faith, we have remained hopeful and patient. Others are not so patient. Many of our citizens consider it absurd that the [Root.Monarch.GetTitle], ruling by the grace of God, accepts the widespread paganism in our country. This, in turn, has sparked concern among the very same pagans that they are subjects of an externally imposed belief system, with some of them calling for the overthrow of the [Root.Monarch.GetTitle] if [Root.Monarch.GetSheHe] does not show reverence for the spiritual practices that have lived with the people here for millennia.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Religion is in Muslim group
  • None of:
    • Has country modifier “Animist Syncretism”
  • Has at least 0 provinces of Fetishist Fetishist religion
  • Any owned province:
    • Religion is same as Our country
  • None of:
    • Has activated Humanist idea group.png Humanist Ideas
Mean time to happen

800 months


Event button 547.png
The believers are right. We will not tolerate this godlessness.
  • One random owned province:
    • Limited to:
      • Religion is Fetishist Fetishist
    • Religious rebels.png Religious zealots (size 2) rise in revolt
Event button 547.png
The animists, although misguided, must be respected as citizens.
  • One random owned province:
    • Limited to:
      • Religion is same as Our country
    • Religious rebels.png Religious zealots (size 2) rise in revolt
Event button 547.png
Let them resolve the matter amongst themselves.
  • Lose Icon stability.png 1 stability
Event button 547.png
There is time yet for reconciliation.
  • Lose Diplomatic power.png 25 diplomatic power
  • Gain country modifier “Animist Syncretism” for 7300 days, giving the following effects:
    • Tolerance own.png −1.5 Tolerance of the true faith
    • Tolerance heathen.png +1.5 Tolerance of heathens
    • Missionary strength.png +1% Missionary strength
id

Msg event.png[Root.Religion.GetName] Scholars

Although cut off from many of our faith, we have not forsaken Islamic scholarship. $THEOLOGIAN$ is just one of many who have written great works on the subject, their work inspiring countless others. Through our dedication to the [Root.Religion.GetName] faith, the theological works of [Root.Capital.GetCapitalName] has made it a famous city.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • Culture is in Sahelian group
    • Culture is in Mande group
    • Culture is in West African group
  • Religion is in Muslim group
  • Has activated Religious idea group.png Religious Ideas
  • Has Advisor Theologian.png Theologian advisor
Mean time to happen

480 months


Event button 547.png
It shall remain a beacon of wisdom throughout the ages.
  • Gain Administrative power.png 40 administrative power
  • Gain Prestige.png 15 prestige
id

Msg event.pngThe Flora of [Root.GetName]

The scholars and scientists among the [Root.GetAdjective] have been distinguished by extraordinary innovation and curiosity. Their latest efforts have focused on gathering information about the plant life of the large jungle areas of our land, hoping to gain useful information to aid in researching medicine and dyeing techniques. This has been successful so far, with the botany project rippling developments into other areas of research.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Capital
    • At least one of:
      • Province is in Guinea region
      • Province is in Niger region
      • Province is in South Africa region
      • Province is in Central Africa region
      • Province is in Kongo region
  • Has activated Innovative idea group.png Innovative Ideas
  • Any owned province:
    • has_climate = tropical
Mean time to happen

480 months


Event button 547.png
And much is yet to be discovered.
  • Gain Administrative power.png 40 administrative power
  • Gain Prestige.png 15 prestige
  • Set country flag tropical_botany
id

Msg event.pngThe Weapons of our Neighbors

Although we do not doubt the strength and tenacity of our [Root.GetAdjective] warriors, the technological advances of the neighboring armies have not passed by without our notice. The adoption of firearms greatly changes warfare, and we can see clear advantages in this.

Our neighbors are unlikely to provide us with all the technical details to fully equip our army, but they do seem willing to sell us some of their weapons. While this would probably give them an advantage in terms of our trade exchanges, it would doubtlessly be of use to our military efforts.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Technology group is Sub-Saharan technology group West African
  • None of:
    • Military tech.png Military technology is at least 12
  • Any neighbouring country:
    • Technology group is Western technology group Western
    • Military tech.png Military technology is at least 12
Mean time to happen

480 months


Event button 547.png
We must acquire this equipment at any cost.
  • Gain Military power.png 75 military power
  • Gain country modifier “Buying Firearms From Neighbor” for 3650 days, giving the following effects:
    • Trade power.png −15% Domestic trade power
Event button 547.png
Our army serves its purpose, with or without these weapons.
  • Gain Army tradition.png 5 army tradition
id

Msg event.pngTransatlantic Slave Trade

[Root.GetName] is far from the only country keeping slaves, with this being a common fate for war captives in the area. Our European neighbors seem to have especially interested in this lately, seemingly being in desperate need for servants to work the new land they have seized across the ocean. To this end, they are now attempting to arrange a long-term trade agreement with us that will facilitate this purchase of slaves.

While we stand to earn money from this, the implications have been the cause of some concern. They apparently consider our people, or at least our captives, to be suitable as their slaves and treat them with unbounded brutality. We don't wish to humor this notion, but there is no telling what they might end up doing if we refuse.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • Culture is in Sahelian group
    • Culture is in Mande group
    • Culture is in West African group
    • Culture is in East Bantu group
  • None of:
    • Has country modifier “Refused Slave Trade With Europeans”
  • Any owned province:
    • Produces Slaves.png Slaves
    • None of:
      • Has province modifier “Slave Trade With Europeans”
    • any_trade_node_member_country = {
capital_scope = { continent = europe } NOT = { has_country_modifier = the_abolish_slavery_act } }
  • Any neighbouring country:
    • Capital
      • Continent is Europe
    • None of:
      • Has country modifier “The Abolition of Slavery Act”
    • Any owned province:
      • At least one of:
        • Continent is South America
        • Continent is North America
Mean time to happen

600 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
None will be sold to these people if we can help it.
  • Gain country modifier “Refused Slave Trade With Europeans” for 7300 days, giving the following effects:
    • Trade power.png +15% Domestic trade power
  • One random neighbouring country:
    • Limited to:
      • Capital
        • Continent is Europe
      • None of:
        • Has country modifier “The Abolition of Slavery Act”
    • Gain opinion modifier “Impeded Slave Trade” towards Our country

Event trigger.pngAlways enabled:

Event button 547.png
If they can pay, we can provide.
  • Lose Prestige.png 10 prestige
  • Every owned province:
    • Limited to:
      • Produces Slaves.png Slaves
    • Gain province modifier “Slave Trade With Europeans” for 7300 days, giving the following effects:
      • Local goods produced +0.2 Local goods produced

Event trigger.pngEnabled if:

  • Has activated Innovative idea group.png Innovative Ideas
  • Ruler's Diplomatic power.png diplomatic skill is at least 3
Event button 547.png
It's time to put an end to the practice of slavery, for us as well as for them.
  • Lose Icon stability.png 1 stability
  • Gain country modifier “The Abolition of Slavery Act” for the rest of the game, giving the following effects:
    • National tax modifier.png −5% National tax modifier
    • Stability cost modifier.png −5% Stability cost modifier
  • Gain country modifier “Increased Innovative” for 3650 days, giving the following effects:
    • Technology cost.png −5% Technology cost
    • Missionary strength.png −1% Missionary strength

id

Msg event.pngOnce Nomads

The [Root.Culture.GetName] people of [Root.GetName] have traditionally lived, at least in part, a nomadic life. Although our efforts to centralize have made this less feasible, people are used to it and expect us not to intervene. It does make [Root.Owner.GetName] more difficult to manage, however. Some of the [Root.Owner.Monarch.GetTitle]'s advisors have suggested that we try to take control and restrict their movements, but this could be seen as trampling the way of life that made them successful in the first place.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Culture is in Sahelian group
  • Local autonomy.png Local autonomy is at least 10%
  • Tax Base Icon.png Base tax is at least 2
  • Any neighbouring province:
    • Province is owned by the owner of the currently considered province
    • Culture is in Sahelian group
  • Province owner:
    • Is not at war
    • Has advisor yes
Mean time to happen

800 months


Event button 547.png
Let them live as they always did.
  • Lose Tax Base Icon.png 1 base tax
  • One random neighbouring province:
    • Limited to:
      • Province is owned by the owner of the currently considered province
      • Culture is in Sahelian group
    • Gain Tax Base Icon.png 1 base tax
    • Gain Local autonomy.png 15% local autonomy
Event button 547.png
[Root.GetName] is unruly enough as it is.
  • Lose Local autonomy.png 5% local autonomy
  • Province owner:
    • Lose Army tradition.png 10 army tradition
    • Lose Administrative power.png 10 administrative power
id

Msg event.pngThe Ashanti

The Akan people of Kumasi and the surrounding region have lived there for a long time now, although we have not considered them a nation in their own right. However, their tribe is of such importance to our present affairs that we need to conduct trade and diplomacy with them. Although the nature of the Akan state may yet change, we cannot question its existence.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Year is 1500 or later
  • None of:
  • Any owned province:
    • Any neighbouring uncolonized province:
      • At least one of:
        • Province is Kumasi
        • Province is Denkyira
Mean time to happen

240 months


Event button 547.png
Who knows, one day they may become grow to the strength of an empire.
  • If:
    • Limited to:
      • Province Kumasi:
        • is_empty = yes
    • Province Kumasi:
  • If:
    • Limited to:
      • Province Denkyira:
        • is_empty = yes
    • Province Denkyira:
  • Set country flag met_ashanti
  • Flag of Ashanti Ashanti:
    • Every neighbouring country:
      • Limited to:
        • None of:
          • Country flag met_ashanti is set
      • Trigger country event “The Ashanti” in 1 days
    • adopt_reform_progress = ROOT
id

Msg event.pngSika 'dwa: The Golden Stool

The Ashanti have neighbored one of colonies for some time, so far without any major diplomatic incidents. This all changed recently, when our governor $COLONIAL_GOVERNOR$, our representative at the Gold Coast, heard of the Golden Stool. This mysterious old artifact apparently holds great significance to the Ashanti, to whom it is the seat of the king. Although we have been vaguely aware of its existence before, it recently came to the knowledge of $COLONIAL_GOVERNOR$, who demands to sit on it as a demonstration of his, and by extension our, paramount power in the area.

'Why am I not sitting on the Golden Stool at this moment?' he has asked the Ashanti, who have so far shown no sign of complying. Indeed, they seem highly insulted by the suggestion alone. How far should we be willing to pursue this?

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Any neighbouring country:
  • Year is 1670 or later
  • Capital
    • Continent is Europe
  • Has Advisor Colonial governor.png Colonial Governor advisor
Mean time to happen

800 months


Event button 547.png
As far as it takes!
  • Hidden effect:
    • Flag of Ashanti Ashanti:
      • Trigger country event “War of the Golden Stool” in 7 days
Event button 547.png
We have no use for a man who demands such means to assert his dominance.
  • Advisor Colonial Governor leaves the country's court
id

Msg event.pngWar of the Golden Stool

The Golden Stool is the symbol of the Ashanti king, which no one is allowed to violate. Now, the [From.GetAdjective], who we trusted had some respect for our traditions despite their disinterest in them, have sent a governor here who demands to sit upon the Stool as if he was king himself. This has outraged the Queen Mother and many others, who are arguing that this man must be stopped and the sanctity of the Golden Stool preserved, at the cost of war if necessary.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
If [From.GetName] trusts such a fool to represent them, there can only be war.
  • Gain Diplomatic Insult casus belli against From for 24 months
Event button 547.png
Traditions are not worth starting a war over.
  • Lose Prestige.png 10 prestige
id

Msg event.pngSelf-rule for the [Root.Culture.GetName]

The [Root.Owner.Culture.GetName] rule [Root.Owner.GetName] justly, we believe. [Root.Owner.Monarch.GetName] has been fair to the different tribes under our rule, but to some of [Root.Owner.Monarch.GetHerHis] subjects, this is not enough. The [Root.Culture.GetName] people have sent a representative from [Root.GetName], requesting greater rights to make decisions about their own tribes if they are to remain under the reign of the [Root.Owner.Monarch.GetTitle]. Although seemingly a humble request, the news of discontent in their home provinces makes it sound more like a demand.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is not the country's capital
  • Province owner:
    • Is tribal
    • None of:
      • Max promoted cultures.png The currently considered province is accepted culture
    • Capital
      • At least one of:
        • Province is in Guinea region
        • Province is in Niger region
        • Province is in South Africa region
        • Province is in Central Africa region
        • Province is in Kongo region
Mean time to happen

800 months


Event button 547.png
The tribes are best ruled that rule themselves.
  • Province owner:
    • If the country has a stability of less than +3,
      • then it gains Icon stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
    • Every owned province:
      • Limited to:
        • Culture is the same as The currently considered province
      • Gain Local autonomy.png 15% local autonomy
Event button 547.png
We don't give into demands, even if veiled.
  • (size 3) rise in revolt
id

Msg event.pngRaids Through the Jungle

Ever since our adoption of cavalry, the mounted warriors of [Root.GetName] have been feared by all for their uncanny ability to rapidly attack deep inside enemy territory, raiding and weakening the defenses. A group of soldiers have prepared a plan to aid the ongoing war based on this tactic, preparing to break off from the main army and perform the attack in secret, before the enemy can react. Although a risky plan, it could yield much-needed funds for the war.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Capital
    • has_climate = tropical
  • Is at war
  • num_of_cavalry = 1
  • Has at least Manpower.png1 000 manpower
  • Any neighbouring country:
    • Is at war with Our country
    • Any owned province:
      • Province is controlled by owner
      • Has Jungle terrain
      • Fort level.png Fort level is at least 1
Mean time to happen

200 months


Event button 547.png
We need more plans like these!
  • One random province:
    • Limited to:
      • Province owner:
        • Is at war with Our country
      • Province owner:
        • Has a border with Our country
      • Province is controlled by owner
      • Has Jungle terrain
      • Fort level.png Fort level is at least 1
    • Gain province modifier “Raided By Cavalry” for 730 days, giving the following effects:
      • Local defensiveness.png −40% Local defensiveness
  • Gain Gold Icon.png 10 ducats
  • Lose manpower 1 000 manpower
Event button 547.png
Bring me those who planned this and let them aid our greater schemes instead.
  • Gain Military power.png 15 military power
id

Msg event.pngInto the Unknown

The uncharted territory within and beyond the jungles at our border may seem threatening to many other people. But our tribe has lived in lands like these for a long time, and would never have thrived if we feared exploring the unknown. Now, a large group of young hunters are asking for the [Root.Monarch.GetTitle]'s permission to explore and settle in whatever place they may discover. Certainly, these are capable people who could get a lot done if they didn't waste time on dreams of places not yet known, but who are we to put a stop to youthful curiosity?
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Capital
    • has_climate = tropical
  • Is tribal
  • None of:
    • Has at least 1 colony
  • Any owned province:
    • Any neighbouring uncolonized province:
      • has_climate = tropical
  • Has at least Manpower.png3 000 manpower
  • Gold Icon.png Monthly income is at least 5 ducats
  • None of:
    • Has at least 5 loans
  • At least one of:
    • Treasury contains at least Gold Icon.png 1 year's worth of income
    • is_in_deficit = no
Mean time to happen

1200 months


Event button 547.png
Go and claim what you find for [Root.GetName]!
  • Lose manpower 3 000 manpower
  • One random owned province:
    • Limited to:
      • Any neighbouring uncolonized province:
        • has_climate = tropical
    • One random neighbouring uncolonized province:
      • Limited to:
        • has_climate = tropical
      • create_colony = 300
      • Gain province modifier “Used to Tropical” for the rest of the game, giving the following effects:
        • Local colonial growth.png +25 Local settler increase
Event button 547.png
We are the [Root.Monarch.GetTitle] and they are needed here.
  • Lose Prestige.png 10 prestige
  • Gain Administrative power.png 20 administrative power
id

Msg event.pngNew Dyes

Our research into the plant life of [Root.GetName] continues to lead to new discoveries. We have recently uncovered a new way to create dyes, which is both efficient and results in impressive colors not found anywhere else that we know of. Since dyes is one of the important [Root.GetAdjective] exports, we will see that these valuable techniques are spread quickly throughout our land.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Country flag tropical_botany is set
  • Any owned province:
    • Produces Dyes.png Dyes
Mean time to happen

400 months


Event button 547.png
We are dyeing to try them out!
  • Every owned province:
    • Limited to:
      • Produces Dyes.png Dyes
    • Gain province modifier “New Dyeing Methods” for 3650 days, giving the following effects:
      • Local production efficiency.png +20% Local production efficiency
  • Clear country flag tropical_botany
id

Msg event.pngThe Spirits Remain

Many foreign religions have attempted to set their roots among us and many missionaries have tried to turn us towards a God, always the one God, always the same, always different, always theirs. But despite the trying times we have gone through, we keep honoring the spirits and our ancestors. Now the elders have told us that the time is right for a larger celebration of these ancient rites and that people throughout [Root.GetName] should be encouraged to participate.

With the very people who would see us converted right across the border, this sort of nationwide event would probably attract some irritation from those who consider themselves above it. Our diplomats are suggesting we keep it at a smaller scale, so as to not offend our neighbors.

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Religion is Fetishist Fetishist
  • Year is 1650 or later
  • Any owned province:
    • None of:
      • Religion is in Pagan group
  • Any neighbouring country:
    • None of:
      • Religion is in Pagan group
Mean time to happen

960 months


Event button 547.png
Our ancestors did not cower in shame, and neither do we!
  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 10 legitimacy
  • Every neighbouring country:
    • Limited to:
      • None of:
        • Religion is in Pagan group
    • Gain opinion modifier “Practiced Animist Rituals” towards Our country
Event button 547.png
We can't afford to anger those who have forgotten the truth.
  • Lose Prestige.png 10 prestige
id

Msg event.pngImmortal [Root.Monarch.GetTitle]

[Root.GetName] is a country with many skilled artisans and craftsmen. The [Root.Monarch.GetTitle] is often expected to commission a work of art to commemorate [Root.Monarch.GetHerHis] predecessor, a tradition which aids both remembering our ancestors and demonstrating the wealth and influence of the current ruler.

Many materials are available, with bronze being the traditional choice. We should pick something suitable for both the grandeur of the previous [Root.Monarch.GetTitle] and affordable for [Root.Monarch.GetName].

 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • Culture is in Sahelian group
    • Culture is in Mande group
    • Culture is in West African group
  • Government is monarchy
  • Is not a lesser partner in a personal union
  • Icon stability.png Stability is at least +1
Mean time to happen

960 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Our sculptors can do miracles with terracotta.
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Prestige.png 5 prestige
  • Gain Legitimacy.png 5 legitimacy

Event trigger.pngAlways enabled:

Event button 547.png
Bronzework is suitable for the [Root.Monarch.GetTitle].
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 5 legitimacy

Event trigger.pngEnabled if:

  • Any owned province:
    • Produces Ivory.png Ivory
Event button 547.png
If we can get the ivory needed, it could be a work for the ages.
  • Lose Gold Icon.png ducats equal to 0.3 years of income
  • Gain Prestige.png 15 prestige
  • Gain Legitimacy.png 10 legitimacy

Event trigger.pngEnabled if:

  • Any owned province:
    • Produces Gold Gold
Event button 547.png
Nothing less than gold will do.
  • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Gain Prestige.png 20 prestige
  • Gain Legitimacy.png 10 legitimacy

Event trigger.pngAlways enabled:

Event button 547.png
We cannot afford such frivolities.
  • Lose Prestige.png 10 prestige
  • Lose Legitimacy.png 10 legitimacy

id

Msg event.pngGuns of the [Root.Culture.GetName]

While our efforts to adopt certain technologies from Europe have been somewhat impeded by the ongoing war, applying our new weapons in the field has had a positive impact. Our soldiers have turned out to be very capable with firearms, and people in the army who have been skeptical to our efforts are now much more positive. Although we are a long way from fully equipping our soldiers with guns, we have taken significant steps along the way.
 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is at war
  • At least one of:
    • Culture is in Sahelian group
    • Culture is in Mande group
    • Culture is in West African group
  • None of:
    • Military tech.png Military technology is at least 12
Mean time to happen

400 months


Event button 547.png
[Root.GetAdjective] warriors are already feared today. They will be unstoppable tomorrow.
  • Gain Military power.png 40 military power