Personalities

From Europa Universalis 4 Wiki
(Redirected from Well Connected)
Jump to navigation Jump to search
See also: Ruler

AI personalities[edit]

Rulers of AI nations will have personalities that determine how they act. The particular personality assigned to each ruler is strongly correlated with the category of their highest skill, with administrative, diplomatic, and military skill leading to administrator, diplomat, and militaristic personalities respectively. Knowledge of this can help players predict the personality of an upcoming heir.

The ruler personality types are as follows:

  • Administrator Administrator: They will seek to improve their economy by any means available, but are less prone towards war unless it furthers their trade interests.
  • Balanced personality Balanced: They will try to strike a balance between war, diplomacy and trade, and cannot be counted on to behave in any one particular way.
  • Colonialist Colonialist: Their interests lie in overseas expansion and they will prefer to maintain good relations with their neighbors at home.
  • Diplomat Diplomat: They will seek out powerful friends and attempt to expand diplomatically, but are far less likely to go to war unless they are reclaiming lost territory.
Diplomatic rulers will try to maintain good relations with neighbors, and their diplomats will be preoccupied with improving relations rather than fabricating claims on their neighbors. They will try to expand through diplomatic vassalization if possible, often breaking alliances with larger nations just to free up relation slots for that purpose. The strong desire for peace even gives them a much higher tolerance for other nations that hold their core provinces. Alliances between great powers are frequently due to the actions of diplomatic rulers.
  • Militarist Militarist: They will seek to expand aggressively at the expense of their neighbors and are far more likely to go to war.
Militarist rulers will relentlessly fabricate claims on neighboring provinces and launch wars of conquest. They prefer to ally countries with strong militaries that can aid them in war. They are more likely to hold the wants your provinces negative opinion on other nations, both in terms of the number of provinces desired and the magnitude of the negative opinion. Even when negotiating peace deals, they will be inclined to demand more from their opponents, and will frequently accumulate large amounts of aggressive expansion as a result of this.

Ruler personalities[edit]

Rulers, including heirs and consorts, gain character traits that grant bonuses or penalties as well as determine AI behavior. These traits can also influence events by adding trait specific options. Only the traits of the current ruler affect the nation.

The first trait is received upon reaching adulthood at the age of 15, the second after actively ruling for 10 years, and the third after ruling for an additional 15 years. A timer-chart shows the time left for the next trait to appear (if there is one).

Notes: A player can assign some traits while designing a custom nation without entirely fulfilling some of the minor prerequisites, thereby bypassing them.

Positive traits[edit]

Trait Effect AI ruler would Prerequisites & weight modifiers Nation designer.png
Just icon
Just
This ruler is Just. Due to a keen understanding of the many laws and customs of his realm our subjects trust us to rule rightfully and justly.
National unrest.png −2 national unrest prefer to pick on someone their own size.
start fair wars.
  • 0.50× declare wars (weaker targets)
NoCruel.png Cruel
Modifiers
  • At least Administrative power.png 6 administrative skill
+2
Righteous icon
Righteous
This ruler is Righteous. Our people will be less likely to question our authority as they know that a righteous ruler always has their best interest in mind.
  • Legitimacy.png +1.0 yearly legitimacy
  • Republican tradition.png +0.5 yearly republican tradition
start fair wars.
  • 0.75× declare wars (weaker targets)
Modifiers
  • At least Administrative power.png 6 administrative skill
  • (Ruler) Is a new dynasty
+2
Tolerant icon
Tolerant
This ruler is Tolerant. Religious minorities will thrive during our regime.
  • Tolerance heretic.png +1 tolerance of heretics
  • Tolerance heathen.png +1 tolerance of heathens
be more likely to ally heretics.
  • +10 heretic ally acceptance
be more likely to ally heathens.
  • +20 heathen ally acceptance
  • NoIdea cost.png Free Thinker
  • NoMissionary strength.png Zealot
  • NoReligious idea group.png Religious idea group
  • Yesowns a province with non-state religion or has a neighbor with different religion
Modifiers
  • State religion is not the dominant religion
  • Has unlocked Humanist idea group.png Humanist idea group
+2
Kind-Hearted icon
Kind-Hearted
This ruler is Kind-Hearted. A great interest in the common men and women of the realm has made our ruler well-loved and our country more resistant to harsh times in general and the ravages of war in particular.
War exhaustion.png −0.05 monthly war exhaustion
send gifts more often.
  • +65% gift sending chance
be more likely to join an alliance.
  • +10 alliance acceptance
  • NoCruel.png Cruel
  • NoMalevolent.png Malevolent
+5
Free Thinker icon
Free Thinker
This ruler is a Free Thinker. Unbound by strict doctrines our ruler encourages everyone to try new things and reason freely about where to take our great country in the future.
Idea cost.png −5% idea cost do more Knowledge Sharing
  • NoAggressive expansion impact.png Careful
  • NoTolerance heretic.png Tolerant
  • NoMissionary strength.png Zealot
Modifiers
  • At least Administrative power.png 6 administrative skill
  • At least Diplomatic power.png 6 diplomatic skill
  • At least Military power.png 6 military skill
+2
Well Connected icon
Well Connected
This ruler is Well Connected. Our court and cabinet benefits from the wide network among the great minds of this era of our ruler.
Advisor cost.png −20% advisor cost
Other AI are more likely to help them indirectly.
  • 2× other AI help us
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
  • (Ruler/Heir) Is a foreigner
  • At least 5 royal marriages
+2
Calm icon
Calm
This ruler is Calm. By never losing temper or face our ruler will both inspire by example and be able to take well-thought-through decisions, allowing us to recover more quickly from any crisis the world might throw at us.
Stability cost modifier.png −10% stability cost
be less likely to start wars.
  • 0.50× declare wars
  • 0.75× declare wars (weaker targets)
Modifiers
  • (Ruler/Heir) Is not a 24p× general
+2
Careful icon
Careful
This ruler is Careful. By carefully navigating around the various unspoken rules in interstate relations our monarch is able to lessen the impact of our actual transgressions.
Aggressive expansion impact.png −10% aggressive expansion impact
overestimate enemy strength.
  • 1.2× enemy strength
start onesided wars.
  • 0.4× declare wars
  • NoLand leader shock.png Bold Fighter
  • NoIdea cost.png Free Thinker
  • NoNaive Enthusiast.png Naive Enthusiast
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+5
Secretive icon
Secretive
This ruler is Secretive. A natural instinct to keep doors closed and letters encrypted trickles down and will make our entire government harder to infiltrate for our enemies.
Foreign spy detection.png +20% foreign spy detection prefer to use condottieri. NoLoose Lips.png Loose Lips
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+2
Intricate Webweaver icon
Intricate Webweaver
This ruler is an Intricate Web-Weaver. Constantly hatching new plots our ruler is able to personally take on a great part of the responsibility for foreign intelligence.
Spy network construction.png +30% spy network construction prefer to use condottieri.
  • NoLoose Lips.png Loose Lips
  • Administrative power.png At least 3 administrative skill
  • Yes Knowledge of any other existing nation
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+2
Fertile icon
Fertile
This ruler is Fertile. Due to the natural predisposition of our ruler to have many children we are at little risk to be without an heir for long.
Chance of new heir.png +50% chance of new heir
be more likely to marry.
  • +20 royal marriage acceptance
  • NoInfertile.png Infertile
  • Government monarchy.png is a monarchy using heir mechanics
  • No Ottoman Government
  • No ‘Statists vs Monarchists’ mechanics
  • Is less than 35 years old
+2
Well Advised icon
Well Advised
This ruler is Well-Advised. Always ready to listen to the wise council of others our ruler attracts a greater number of people to our court and cabinet.
Possible advisors.png +1 possible advisors
start onesided wars.
  • 0.6× declare wars
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+2
Benevolent icon
Benevolent
This ruler is Benevolent. Being seen as wanting to do good is a great asset when it comes to keeping our subjects calm.
Liberty desire in subjects −5% liberty desire in subjects
send gifts more often.
  • +25% Gift sending chance
  • NoMalevolent.png Malevolent
  • Diplomatic power.png At least 3 diplomatic skill
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
  • Has at least Vassal.png 2 vassals
+2
Zealot icon
Zealot
This ruler is a Zealot. Being fanatically devoted to the true faith allows our ruler to inspire more people to convert and join the state religion.
Missionary strength.png +1% missionary strength
  • desire neighboring heretic land
  • desire neighboring heathen land
be less likely to ally heretics.
  • −1000 heretic ally acceptance
be less likely to ally heathens.
  • −1000 heathen ally acceptance
be outright hostile to other religions.
  • 2× declare wars on other religions
  • NoIdea cost.png Free Thinker
  • NoIndulgent.png Indulgent
  • NoTolerance heretic.png Tolerant
  • NoHumanist idea group.png Humanist idea group
Modifiers
  • 0.5× If national religion is dominant, but a state province has a different religion
  • Has at least Missionaries.png 2 missionaries
  • Borders a religious enemy
  • Is Defender of the Faith
+2
Pious icon
Pious
This ruler is Pious. Religiously devoted, spiritual and religious our ruler ensures that our state will not lose its course and inspire confidence in our faith.
Devotion.png +1 yearly devotion use Excommunicate a lot more if they are the Pope.
be less likely to ally heretics.
  • −30 heretic ally acceptance
be outright hostile to other religions.
  • 1.5× declare wars on other religions
  • NoIndulgent.png Indulgent
  • NoSinner.png Sinner
  • No Consort
  • Government theocracy.png Is a theocracy
Modifiers
  • National religion is the dominant religion
+2
Lawgiver icon
Lawgiver
This ruler is a Lawgiver. Legislation is what builds up and unites a realm. Our ruler is intent on reducing the hundreds of laws and customs of the various part of our realm to create a more centralized and just set of laws.
Autonomy.png −0.05 monthly autonomy change be more likely to pick certain Idea Groups. Administrative power.png At least 3 administrative skill
Modifiers
  • At least Administrative power.png 6 administrative skill
+5
Midas Touched icon
Midas Touched
This ruler is Midas-Touched. The talent to make every project profitable is a great asset to the ruler of a country. Our state coffers shall never want for money as long as our ruler remains.
National tax modifier.png +10% national tax modifier
  • demand gold in peace.
  • be more likely to pick certain Idea Groups.
  • NoGreedy.png Greedy
  • Administrative power.png At least 3 administrative skill
Modifiers
  • At least Administrative power.png 6 administrative skill
  • At least Diplomatic power.png 6 diplomatic skill
+2
Incorruptible icon
Incorruptible
This ruler is Incorruptible. In many ways building a modern state is a constant battle against corruption. State officials are always tempted to take bribes and wanting to care for your friends and relatives is a natural human instinct. By firmly rejecting all such notion and fighting it with contempt our ruler sets an example for the entire country to follow.
Yearly corruption −0.05 yearly corruption avoid debasing their currency at all costs.
send gifts less often.
  • −50 gift chance
  • NoEmbezzler.png Embezzler
  • Administrative power.png At least 3 administrative skill
Modifiers
  • At least 24p× 6 administrative skill
+2
Architectural Visionary icon
Architectural Visionary
This ruler is an Architectural Visionary. Improving the infrastructure is a necessity for any state of our age and this ruler is the one who can do it. Grand visions coupled with a great understanding and talent for keeping costs down makes this ruler a great asset to us.
Construction cost.png −10% construction cost
spend more money on buildings.
  • 1.8× building budget
NoObsessive Perfectionist.png Obsessive Perfectionist
Modifiers
  • At least 24p× 6 administrative skill
+2
Scholar icon
Scholar
This ruler is a Scholar. The ambition to learn about the world and the governing principles of men and nature makes our ruler able to understand and implement new technology much more efficiently than would otherwise be possible.
Technology cost.png −5% technology cost
  • do more Knowledge Sharing.
  • spend more to unlock Institutions.
Modifiers
  • At least Administrative power.png 6 administrative skill
  • 0.5× (Ruler/Heir) Is a General.png general
+5
Entrepreneur icon
Entrepreneur
This ruler is an Entrepreneur. By seeing the potential for new projects in any obstacle or opportunity our ruler contributes to an ever growing number of projects to bolster our economy.
Trade efficiency.png +10% trade efficiency
spend more money on buildings.
  • 1.5× building budget
NoIndulgent.png Indulgent
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
  • Uses merchant republic mechanics
+2
Industrious icon
Industrious
This ruler is Industrious. Never content to rest and through increasingly long work days our ruler is constantly managing the details of every province in the realm to maximize the output and collected revenue for all resources under state control.
Goods produced modifier.png +10% goods produced modifier
spend more money on buildings.
  • 1.2× building budget

be more likely to pick certain Idea Groups.

Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
  • Uses merchant republic mechanics
+2
Expansionist icon
Expansionist
This ruler is an Expansionist. Our ruler is personally invested in the claiming and settlement of new lands and is dedicated to ensure that colonial expansion remain a top priority for our state.
Global settler increase.png +15 global settler increase seek to establish colonies with greater intent.
have special objectives when starting wars.
  • 2× war priority on primitives
Colonists.png Has at least 1 colonist
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
  • At least 1 conquistador or explorer
  • At least 2 conquistadors or explorers
  • Has unlocked Expansion idea group.png Expansion and Exploration idea group.png Exploration idea groups
+2
Charismatic Negotiator icon
Charismatic Negotiator
This ruler is a Charismatic Negotiator. Through personal involvement in state diplomacy and negotiations our ruler is able to make others see things our way more often than would otherwise be possible.
Diplomatic reputation.png +1 diplomatic reputation
negotiate better peace terms with other AI nations.
  • +10 other AI peace term bonus
  • NoBabbling Buffoon.png Babbling Buffoon
  • Diplomatic power.png At least 3 diplomatic skill
Modifiers
  • 1.5× At least Diplomatic power.png 6 diplomatic skill
  • 0.5× (Ruler/Heir) Is a General.png general
+2
Silver Tongue icon
Silver Tongue
This ruler is considered to have a Silver Tongue. In our communication with other state our ruler is able to present our past actions in much more favorable lighting. Once our neighbors see the reasons for our actions they are much more likely to forgive us in the long run for any transgressions.
Improve relations.png +20% improve relations
Other AI are less likely to declare war on them.
  • 0.5× other AI war chance
  • NoBabbling Buffoon.png Babbling Buffoon
  • NoNaive Enthusiast.png Naive Enthusiast
  • Diplomatic power.png At least 3 diplomatic skill
Modifiers
  • 1.5× At least Diplomatic power.png 6 diplomatic skill
  • 0.5× (Ruler/Heir) Is a General.png general
+2
Conqueror icon
Conqueror
This ruler is a conqueror. We will be able to incorporate new lands into our realm more efficiently under this regime.
Years of separatism.png −5 years of separatism desire any neighboring land possible.
be more likely to start wars.
  • 1.75× declare wars
start one sided wars.
  • 2× declare wars (weaker targets)
send gifts less often.
  • −50 gift chance
spend less on buildings.
  • 0.2× building budget
Military power.png At least 3 military skill
Modifiers
  • At least Military power.png 6 military skill
  • (Ruler/Heir) Is a General.png general
+2
Tactical Genius icon
Tactical Genius
This ruler is a Tactical Genius. A great personal interest and investment in battlefield maneuvers and feints will result in a much greater interest and experience in these matters for all our generals.
Land leader maneuver.png +1 land leader maneuver
start one sided wars.
  • 1.4× declare wars (weaker targets)
Military power.png At least 3 military skill
Modifiers
  • At least Military power.png 6 military skill
  • (Ruler/Heir) Is a General.png general
+2
Bold Fighter icon
Bold Fighter
This ruler is a Bold Fighter. Believing Shock to be of great importance on the battlefield our ruler is never fearful of the consequences and encourages everyone to lead their troops right into the midst of the enemy should the situation require it.
Land leader shock.png +1 land leader shock
underestimate enemy strength.
  • 0.85× enemy strength
NoAggressive expansion impact.png Careful
Modifiers
  • At least Military power.png 6 military skill
  • (Ruler/Heir) Is a General.png general
+2
Strict icon
Strict
This ruler is Strict. Due to taking a great interest in the behavior of the troops our ruler is able to instill a strict sense of discipline in everyone in our ranks, from the lowest to the highest.
Discipline.png +5% discipline
  • avoid debasing their currency at all costs.
  • avoid taking loans at any price.
Modifiers
  • At least Military power.png 6 military skill
  • (Ruler/Heir) Is a General.png general
+5
Inspiring Leader icon
Inspiring Leader
Our ruler is an Inspiring Leader. Great personal leadership can lead to even the most cowardly men to finding their courage.
Morale of armies.png +5% morale of armies
  • NoCraven.png Craven
  • Military power.png At least 3 military skill
Modifiers
  • At least Military power.png 6 military skill
  • (Ruler/Heir) Is a General.png general
+5
Martial Educator icon
Martial Educator
This ruler is a Martial Educator. Under the current regiment the education and training of our officer corps is one of our highest priorities.
Army tradition decay.png −1% yearly army tradition decay
start onesided wars.
  • 1.2× declare wars (weaker targets)

be more likely to pick certain Idea Groups.

Military power.png At least 3 military skill
Modifiers
  • At least Military power.png 6 military skill
+2
Navigator icon
Navigator
This ruler is a Navigator. Personal involvement in everything from the curriculum for officers to the procurement of good charts and the rules and laws for shipping ensures that our ships aren't lost as often as those of our neighbors.
Ship durability +10% ship durability
  • use explorers more.
  • be more likely to pick certain Idea Groups.
Has at least 1 home port
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+2
Fierce Negotiator icon
Fierce Negotiator
This ruler is a Fierce Negotiator. We will have an easier time convincing mercenary captains to fight for our cause for less pay than they would otherwise demand.
Mercenary maintenance.png −25% mercenary maintenance
be more stubborn to surrender in a war.
  • −20 peace desire
Diplomatic power.png At least 3 diplomatic skill
Modifiers
  • At least Diplomatic power.png 6 diplomatic skill
+2

Negative traits[edit]

Trait Effect AI ruler would Prerequisites & weight modifiers Nation designer.png
Babbling Buffoon icon
Babbling Buffoon
This ruler is considered to be a Babbling Buffoon. While our ruler means well by personally engaging in diplomacy with our neighbors this is not coupled with a talent for conducting negotiations. Anyone is likely to have a harder time seeing the points we want to make and many of our negotiations are hampered by the ineptness of our ruler.
Diplomatic reputation.png –1 diplomatic reputation
  • insult you at random times.
  • disclose their attack plans ahead of time.
  • NoDiplomatic reputation.png Charismatic Negotiator
  • NoImprove relations.png Silver Tongue
Modifiers
  • 0.5x has any other negative trait
−2
Embezzler icon
Embezzler
This ruler is an Embezzler. One of the things that drive our ruler is a great will and talent to use the state revenue for increasing personal wealth.
Yearly corruption +0.05 yearly corruption
  • sell their provinces to pay for their debts.
  • debase their currency more frequently.
NoYearly corruption.png Incorruptible
Modifiers
  • 0.5x has any other negative trait
−2
Infertile icon
Infertile
This ruler is Infertile. Due to reasons beyond our control our monarch seems to have a much harder time than most to produce an heir.
Chance of new heir.png –25% chance of new heir
be less likely to marry.
  • –20 royal marriage acceptance
  • NoChance of new heir.png Fertile
  • Government monarchy.png monarchy using heir mechanics
  • No Ottoman Government
Modifiers
  • 1x is at least 40 years old
  • 0.5x has any other negative trait
−2
Indulgent icon
Indulgent
This ruler is Indulgent. Always seeking relief from a general apathy our ruler indulges in great amounts of stimulants as alcohol. Having an indulgent ruler reflects poorly on the entire country.
Trade efficiency.png –10% trade efficiency want to take loans (even from human players).
  • NoTrade efficiency.png Entrepreneur
  • NoDevotion.png Pious
  • NoMissionary strength.png Zealot
Modifiers
  • 0.5x has any other negative trait
−2
Sinner icon
Sinner
This ruler is widely regarded as a Sinner. Personal shortcomings in the leadership of our country have turned the religious establishment against us.
Tolerance own.png –2 tolerance of the true faith love to raze and plunder.
be less hostile to other religions.
  • 0.8x declare wars (other religions)
Yes Christian or Muslim
Modifiers
  • 0.5x has any other negative trait
−2
Greedy icon
Greedy
This ruler is Greedy. State revenue collection is growing increasingly iron-fisted and short-sighted under our ruler who will stop at nothing to try to increase our income. Destroying or harming every source of revenue the long term effects of this short-sighted behavior is a great decrease of tax income.
National tax modifier.png –10% national tax modifier demand gold in peace.
send gifts less often.
  • −100 gift chance
be less likely to join Trade Leagues.
  • −10 trade league acceptance

have special objectives when starting wars.

NoNational tax modifier.png Midas Touched
Modifiers
  • 0.5x has any other negative trait
−2
Cruel icon
Cruel
This ruler is seen as Cruel. Widespread tales of arbitrary and cruel actions by our ruler personally has greatly upset many of our subjects. This may not be enough to incite a rebellion in itself but any crisis is going to hit public opinion harder as nobody lacks for reasons to revolt.
National unrest.png +2 national unrest
  • betray their allies without second thoughts.
  • want less autonomy for the oppressed.
  • love to raze and plunder.
  • NoNational unrest.png Just
  • NoWar exhaustion.png Kind-Hearted
Modifiers
  • 0.5x has any other negative trait
−2
Naive Enthusiast icon
Naive Enthusiast
This ruler is a Naive Enthusiast. Blindly rushing ahead and constantly underestimating the consequences of our ruler ensures that our neighbors will be slower to forgive slights and transgressions.
Improve relations.png –20% improve relations
  • underestimate aggressive expansion.
  • prefer to pick on someone their own size.
send gifts more often.
  • +90 gift chance
  • NoAggressive expansion impact.png Careful
  • NoImprove relations.png Silver Tongue
Modifiers
  • 1x Idea cost.png Free Thinker
  • 0.5x has any other negative trait
−2
Craven icon
Craven
This ruler is Craven. Desperately fearful of physical combat our ruler stays as far away from the battlefields as possible. Our troops can't help but notice that they are on their own.
Morale of armies.png –5% morale of armies
overestimate enemy strength.
  • 1.25x enemy strength
NoMorale of armies.png Inspiring Leader
Modifiers
  • 0.5x has any other negative trait
  • 0.5x (Ruler/Heir) is not a General.png general
−2
Loose Lips icon
Loose Lips
Often personally responsible for information breaches and leaks this ruler is generally too trusting and easily fooled. Unfortunately the sum of this is that our ruler does more harm than good to our counterespionage efforts.
Foreign spy detection.png –20% foreign spy detection disclose their attack plans ahead of time.
  • NoSpy network construction.png Intricate Webweaver
  • NoForeign spy detection.png Secretive
Modifiers
  • 0.5x has any other negative trait
−2
Obsessive Perfectionist icon
Obsessive Perfectionist
This ruler is an Obsessive Perfectionist. A keen interest in detail and minutiae is not always coupled with an equal talent for such things. Constantly causing interruptions and delays our ruler is doing a lot more harm than good when it comes to developing our internal infrastructure.
Construction cost.png +10% construction cost try to avoid ugly map borders. NoConstruction cost.png Architectural Visionary
Modifiers
  • 0.5x has any other negative trait
−2
Malevolent icon
Malevolent
This ruler is seen as Malevolent. The actions of your ruler are often seen as motivated by malice or hostile intent. As a result any subject countries under our control are quick to anger and fear any action we take.
Liberty desire in subjects +5% Liberty desire in subjects betray their allies without second thoughts.
be more likely to use the send warning action.
  • +50 send warning desire
  • disclose their attack plans ahead of time.
  • threaten war far more often.
  • NoLiberty desire in subjects.png Benevolent
  • NoWar exhaustion.png Kind-Hearted
Modifiers
  • 0.5x has any other negative trait
−2

Leader traits[edit]

Military leaders may gain a singular trait after participating in a battle (regardless of its outcome). The chances of getting a trait are increased the higher the Army tradition.png army tradition or Navy tradition.png navy tradition gained in that battle.

While most traits can be gained without fulfilling any prior requirements, a few require the presence (as well composition) of particular unit types within the army/fleet before one may be gained.

Trait Leader Prerequisites Effect Description
Reinforce speed.png Battlefield Medic General.png Reinforce speed.png +33% Reinforce speed This General is known as a Battlefield Medic. A larger than normal number of soldiers under this leader will be able to recover after battle to reinforce their unit back to strength.
Cavalry flanking ability.png Born to the Saddle General.png Cavalry.png Army composition is at least 20% cavalry Cavalry flanking ability.png +50% Cavalry flanking ability This General was born to the Saddle. Cavalry led by this leader will be able to make better use of their flanking advantage.
Artillery combat ability.png Cannoneer General.png Artillery.png Army composition is at least 1% artillery Artillery combat ability.png +10% Artillery combat ability This General is a Cannoneer. Known for a great fascination with gunpowder and cannons artillery commanded by this leader will be more efficient.
Shock damage received.png Defensive Planner General.png Shock damage received.png −10% Shock damage received This General is a Defensive Planner. Any troops lead by this leader will be more resilient to shock.
Prestige from land battles.png Glory Seeker General.png
  • Prestige from land battles.png +50% Prestige from land battles
  • Army tradition from battles +50% Army tradition from battles
This General is a glory seeker. Troops lead by this general will acquire more Prestige and Army Tradition than they otherwise would as they are always deployed where they will make the most visible difference.
Movement speed.png Goal Oriented General.png Movement speed.png +10% Movement speed This General is Goal Oriented. Troops commanded by this leader will march more quickly towards their goal.
Land attrition.png Hardy Warrior General.png Land attrition.png −20% Land attrition This General is known as a Hardy Warrior. Troops commanded by this leader will be more resilient to harsh conditions and suffer less attrition.
Recover army morale speed.png Inspirational Leader General.png Recover army morale speed.png +10% Recover army morale speed This General is an Inspirational Leader. Troops commanded by this leader will be quicker to regain morale in the face of defeat.
Infantry combat ability.png Master of Arms General.png Infantry.png Army composition is at least 20% infantry Infantry combat ability.png +10% Infantry combat ability This General is a Master of Arms. Infantry commanded by this leader will be more efficient and be able to deal more damage.
Land fire damage.png Ruthless General.png Land fire damage.png +10% Land fire damage This General is Ruthless. Troops under the command of this leader will deal greater fire damage.
Siege ability.png Siege Specialist General.png Artillery.png Army composition is at least 1% artillery Siege ability.png +15% Siege ability This General is a Siege Specialist. Sieges commanded by this leader will be conducted in a more efficient manner and should be concluded more quickly.
Movement speed.png Accomplished Sailor Admiral.png Movement speed.png +10% Movement speed This Admiral is an Accomplished Sailor. Personal sailing expertise allows this leader to enhance the skills of all captains under him, ships commanded by the Accomplished Sailor will reach their destinations more quickly.
Privateer efficiency.png Buccaneer Admiral.png Privateer efficiency.png +15% Privateer efficiency This Admiral is a Buccaneer. Privateers commanded by this leader will be more efficient.
Ship trade power.png Extortioner Admiral.png Ship trade power.png +15% Ship trade power This Admiral is an Extortioner. Knowing how to best leverage an advantage of force allows our leader to do more with less and ships commanded by the extortioner will exert greater trade power than those lead by competing captains could.
Ship durability Ironside Admiral.png Ship durability +5% Ship durability This Admiral is an Ironside. Ships commanded by this leader will suffer fewer damages than those commanded by other captains.
Morale hit when losing a ship.png Level-Headed Admiral.png Morale hit when losing a ship.png −10% Morale hit when losing a ship This Admiral is Level-Headed. By careful drill and a cool mind crews commanded by this leader will be more resilient to morale damage from received hits during naval combat.
Chance to capture enemy ships.png Prize Hunter Admiral.png Chance to capture enemy ships.png +20% Chance to capture enemy ships This Admiral is a Prize Hunter. Captains commanded by this leader will be encouraged to seize more prizes and will capture more ships than others.
Galley combat ability.png Ram Raider Admiral.png Galley.png Navy composition is at least 20% galleys Galley combat ability.png +10% Galley combat ability This Admiral is a Ram Raider. Galleys commanded by this leader will be more efficient and deal more damage in naval battles.
Blockade efficiency.png Ruthless Blockader Admiral.png Blockade efficiency.png +25% Blockade efficiency This Admiral is a Ruthless Blockader. Ships commanded by this leader will be able to maintain a blockade much more efficiently.

Achievements[edit]

All That's Thine Shall Be Mine icon
All That's Thine Shall Be Mine
As a Greedy ruler, take all of a nation's ducats in a peace deal.
Combined Arms icon
Combined Arms
Have both an Admiral and a General with a trait.
Gentle Persuasion icon
Gentle Persuasion
Have a Siege Specialist general win a siege in a province with a fort.
Realm