Wallachia

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Duchy rankWallachia
Wallachia.png
Primary culture
Romanian (Carpathian)

Capital province
Tîrgoviste (161)

Government
Feudal Monarchy

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Wallachian ideas
Traditions.png Traditions:
+5% Discipline
+50% Hostile core-creation cost on us

Diplomatic reputation.png Cunning Diplomacy

+1 Diplomatic reputation

Provincial trade power modifier.png Foreign Trade Restriction

+20% Provincial trade power modifier

Mercenary maintenance.png Mercenary Guard

−15% Mercenary maintenance

Advisor cost.png Foreign Advisors

−10% Advisor costs

Land leader shock.png Legacy of the Impaler

+1 Land leader shock

Legitimacy.png Boyar Regime

+1 Yearly legitimacy

National manpower modifier.png Abolition of Serfdom

+20% National manpower modifier

Idea bonus.png Ambition:

+20% Manpower recovery speed
For the area, see Wallachia (area).
Shield Wallachia.png
The Principalities of Wallachia and Flag of Moldavia Moldavia are nested between powers much greater than themselves. Thus far they have survived by playing the dangerous game of offering fealty to whichever nation they believe most likely to protect them against the others. A Voivode who wishes to thrive must carefully observe the balance of power.

The Voivodes had long been members of the Order of the Dragon, a noble and knightly order dedicated to defending Christendom from the encroaching Flag of Ottomans Ottoman Empire. It was no surprise when the Principalities answered the call for the Crusade of Varna. This grand military coalition aimed to drive the Turks from the Balkans and restore Christian rule. The Crusade, however, was a devastating failure, leaving kingdoms broken and the future of the region insecure.

In the immediate aftermath of the Crusade a diplomatic incident led to the Flag of Hungary Hungarian general Hunyadi being imprisoned by Vlad II of Wallachia. Though the situation was resolved without further conflict, relations have soured enough that Wallachia should not count on Hungarian aid for the time being.

The Voivode of Wallachia joined the Crusade in spite of his son Vlad Dracula being an Ottoman captive; unsurprisingly he now believes that his son must have been slain by Turkish hands. Unbeknownst to the Voivode an embittered Vlad was spared by the Sultan and lives in exile, plotting his revenge against Turk and Wallachian alike.

Uncertainty grips Moldavia also; the former monarch Ilias I has died in exile in Flag of Poland Poland, leaving his son Roman as a potential claimant to the throne. Roman has secured nominal Polish support for his claim, pledging eternal Moldavian fealty should he become Voivode. It is only a matter of time before Roman attempts to seize the throne from his uncle Stefan.

Wallachia is a nation in eastern Europe. It is bordered to the North by Flag of Hungary Hungary, to the North-East by Flag of Moldavia Moldavia and to the West and the South by the Flag of Ottomans Ottomans. It is an Orthodox Feudal Monarchy and has the Eastern technology group. Its holding are decent when it comes to development, and further development and advancement in Institutions are available due to the flat terrain in its provinces. Wallachia and Flag of Moldavia Moldavia are the only two countries that can form Flag of Romania Romania without requiring a culture shift. It has access to the Romanian missions, together with Moldavia.

Events[edit]

Msg event.pngVlad the Impaler


Milord, our beloved monarch, Vlad III, also known as Dracula after his father Vlad II Dracul, has recently begun impaling captured Turkish soldiers and even civilians. Already he is being called 'Tepes' - the Impaler. The Turks are livid and insist that we at the very least apologize for his actions. Now, far be it from me to criticize our wise and noble ruler, hrrm, but he seems to listen to you - perhaps you could convince him to be a tad more... diplomatic?


 
Trigger conditions

This event fires only once.
Wallachia:

  • is a vassal of the Ottomans.
  • is ruled by a member of the Draculesti dynasty.
  • The year is between 1450 and 1500.
Mean time to happen

2000 Months


Event button 547.png
We owe the Turks nothing! Let them squirm on the stakes!

Wallachia gains Administrative power.png50 administrative power.
Ottomans gain the opinion modifier "Displeased" towards Wallachia, worth −50 opinion for 50 years.

Event button 547.png
Apologize to the Sultan

Ottomans gain the opinion modifier "Good Relations" towards Wallachia, worth +50 opinion for 50 years.

Decisions[edit]

Execute decision.pngForm Romanian Nation


The last vestiges of the Roman Empire are gone, and although many would make claim to the imperial crown, we are its true descendants. With all the ancestral lands united under our wise rule, we can usher in a new era of prosperity. We are the children of Rome - the people of Romania!


 
Potential requirements

Flag of Romania Romania does not exist. The country:

If AI-controlled further:

Allow

The country:

Flag of Byzantium Byzantium does not exist


Effects

The country:

  • changes to Flag of Romania Romania.
  • moves its Capital.png capital to Tîrgoviste (161).
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If Flag of Romania Romania:

A random owned province:

  • gains Tax Base Icon.png1 base tax.

Strategy[edit]

In 1444 Wallachia is positioned between three powerful countries: Ottomans, Poland and Hungary, and cannot relay on any of them, for long term protection. The country is landlocked, the possibilities to exapand are very limited. The biggest problem is that there is no serious country who wants to ally with Wallachia. The economy of the country is weak. The current heir is horrible, but at least this is something that can be ignored, because an encrypted event will give the player Dracula as ruler, when the current ruler die. In order to step up for the challenge, Wallachia has to grow quickly, to be able to secure good alliances, to have protection against it's neighbors. At the beginning has a truce with the Ottomans, so has some time to grow, but this truce also prevent Wallachia to attack Ottomans very early, if opportunity comes.

Opening moves:

- Day 1: Royal marriage Hungary, build 3 more infantries (reach force limit), and get a general with at least 1 pipe (convert you heir, or recruit general). Start to improve relation with your first alliance target or with Ottomans. Who is the first alliance target, we will talk about later. Rival Moldavia and Serbia. Send your unemployed merchant to collect in Constantinople (this is better then sending him to stear trade upstream). Mothball your forts

- As soon as the infantries are ready, gather them near Moldavian border. One infantry shall be attached to the siege general, the rest of the army, to the ruler. Check who is the ally of Moldavia. Most of the time, it will be Circassia, and this is the best option, Imereti can work too, Byzantium, can work in certain condition (if player is very good in warfare and and can get military access from Ottomans), but I don't recommend. In case of other alliances restart. Give Giurgiu to Clergy, then "Seek support of the Clergy". Then "Demand Administrative support" which gives 100 Admin points in this condition, and Clergy loyalty remains still high enough to have reduced stability cost. So the player can no CB the ally of Moldavia, and has the administrativ points to cover the stability loss. The first mission can be completed too (recruited to force limit), for some military bonuses, but it is not necessary.

- Move the whole army to Bessarabia. The fort shouldn't be fully reinforced. Moldavia will bring his army to occupy the mothballed forts, intercept them with the ruler, leaving the one infantry with the siege general in Bessarabia (prevent fort being supplied). The rulers army shall be enough for stack wipe, if not take care to intercept any further invasion, however this slows down the siege.

- As soon as the diplomat is back, improve relations in Lithuania and Crimea, just to be able to get military access. However don't request it before Moldavia is peaced out, so probably Circassia can not come to help Moldavia (sometimes they lands troops to Bessarabia, but it is not a problem).

- As soon as the siege of Bessarabia is done, carpet siege Moldavia, moving a siege stack to Suceava. Take care, there can be a small Moldavian army somewhere.

- Separate piece shall be signed with Moldavia, as soon as Bessarabia and Birlad can be claimed. The timing is critical, because Moldavia will get an event that will make them a vassal of Poland or Hungary, and then the war is over. This is why the 1 siege pipe is necessary for the general. Without that, the siege of Bessarabia can not be finished before the event.

- Once Moldavia pieced out, get military access through Lithuania and Crimea, go and attack Circassia. If the ally of Moldavia was Imereti, military access is needed also from Circassia, and this depends on alliances in Caucasus. Vassalize Circassia in the peace treaty and get their money. You need every cent. If the player gets more than Bessarabia and Birlad from Moldavia, then Circassia can not be vassalized, because of coalition. Also in this case, a few countries can enter coalition, but they will not do it. In most of the games Ottomans or Hungary will guarantee Wallachia, and this would help against a coalition, but the entire Moldavia can not be taken in one war, and another war will be needed anyway. So better not to risk, and take only the two provinces in this first war.

After this opening, Wallachia will be a little bit stronger, and will be able to get an alliance with Poland, Bohemia or Hungary, depending on the situation. Wallachia has access to Black see, and can create claims in Crimea and Theodoro, and has a possibility to expand also in the Caucasus, using the claims of Circassia. One of the drawback at this moment is that Wallachia can not create claim directly claim in Caucasus, and sometimes Circassia will not offer the right claims, this is why Theodoro becaomes a top priority, but the right opportunity has to appear. Lithuania and Crimea or Great Horde has to be kept friendly, to have military access to Caucasus. From this moment, the player has to keep open his chances to expand in any direction the possibility appears. Wallachia has to be aggressive, and grow quickly. If not, one of the neighbors will see him as easy pray soon, if Wallachias ally will be occupied somewhere else.

Alternative opening moves analysed:

- Imereti has old ruler without heir, get them in PU: Yes, this is true. Imereti very often falls under Georgia PU, but for Wallachia it is hard to get this PU. This strategy works better with Moldavia. Anyway, this is a possibility that shall be considered, beside the Moldavian attack. Only this PU will not give sea access for Wallachia, which means less opportunities for expansion

- Make Byzantium vassal, prevent the Ottomans to take it: Byzantium is usually allied also to Serbia, so this is a hard war for Wallachia. The second problem is that Ottomans are rarely giving military access, and even when they give they tend to attack Byzantium soon after Wallachia attacks them. Then they either siege down Constantinopole before Wallachia can do it, either Wallachia can not vassalize Byzantium, because can not fight alone agains Ottomans. Constantinopol can not be annexed directly, having no sea access.

- Join the Albanian-Ottoman war, use Skanderbeg to defeat the Ottomans: Albania is almost always guaranteed by Venice, and has another ally. When Ottomans are attacking them, it is a hard war for Ottomans, numbers are even. Wallachia can also attack Ottomans during this war, and defeat them together with Albania. The problem is that without the Moldavian attack, Wallachia will have to attack alone, and not being ally with Albania can not attach his army to Skanderbeg. Also Albania tends to sign white piece, if some progress is gained agains Ottomans, leaving Wallachia alone in the war. But if the Ottomans attacks Albania when Wallachia already has an ally (it shall be Hungary in this case, because only Hungary will go to war without favor, if Wallachia promises land), than Wallachia can win this war, and this helps to handle the Ottomans early. In this case, it will not be possible to keep the Ottomans friendly later, which is a big threat. As alternative, Wallachia can ally Albania, to be called to war directly, the problem is that in this case Ottomans will delay the attack against Albania, until they will be more powerful. If the war happens, Albania can still end it whith white piece, or without giving land to Wallachia. The other alternative is that during the war, Wallachia will rent out his army as condottieri, to Albania. This way Albania can win the war, taking land from the Ottomans, while Wallachia can keep the good relations with Ottomans

- Expand to Serbia/Bosnia: For this one, military access is needed through Hungary. Serbia and Bosnia are usually ally, they can unite their army and have advantage. This is a hard war for Wallachia really at the beginning, but a good player can win the war, and vassalize Bosnia (beware of coalition) Later Serbia can be fed to Bosnia. Anyway, I dont recommend this as opening move, because during this war, Moldavia will become a vassal, and Romania will remain landlocked. I recommend to make this war, after the Moldavian attack, once the aggressive expansion allows it. Perhaps in a moment when Serbia is fighting a war against Venice. Leave Venice to take some Bosnian land that the want, and vassalize what remains. This way aggressive expansion is lower, and perhaps Serbia can be vassalized and Bosnia directly fed to them. Getting these lands helps to stop the Ottoman advance in Hungary.

Alliances:

Wallachia's best ally against Ottomans is Muscovy, but they can not allyat the beginning. Wallachia has to pick Poland, Bohemia, or Hungary as first ally, best fi he can ally two of these countries. Poland sooner or later will rival Muskovy, while Hungary can get permanent claims to Wallachia, and anyway they are an early game war target, so these alliances will not be for long term. The best option is Bohemia. In order to get the alliances, always manually set the target countries friendly, when possible, and if they rival Ottomans or another enemy of you, don't forget to set Threatened relation status between you and their rival. This increases their willingness to ally you. Also keep an eye what common land your ally and you desire, and remove these lands from your wish list if you see that the alliance is braking.

Ideas:

Defensive first: With this idea, and with Cossacks, Wallachia can have better moral then Ottomans, and can beat them easily in battle. Quantity is not a good choice, The additional troops and manpower will not help, Ottomans troops will beat numercally superior Wallachian army.

Trade idea: Having problem with economy, this is a good choice as second idea. It will start to work at full power at the moment when Wallachia occupies Constantinopole, but then it will give fabulous income to Wallachia, which allows them to build a big bunch of buildings, including Universities and Manufacturies, to increase the chance to have the last institutions started there. Alternative can be the Influence idea group, but in this case, the player shall have more vassals, so the boost of the vassal income will help the economy, but then there will be no relation slot for the powerful allies that Wallachia needs.

Religious idea helps a lot Wallachia, because most of the land they take are not orthodox, so convertion is necessary. This is better then Humanist, because orthodox provincies will receive boost because of the religion. Deus Vult is also great.

Further Ideas shall be quantity, to increase the nr of the already good soldiers, then Influence for reduced unjustified demands and vassal bonuses and either humanist, to help dealing with rebels, either administrative to help with the core cost reduction.

Handling your neighbors:

Ottomans: Here the player has to choose between two strategies. Either attack them early (see Albanian war) and actively seek to stop them to grow (this works only if the player is good at warfare), either keep good relations with them at the beginning. At this case, the player can start to improve relations at the very beginning, and it is possible to get also a guarantee from Ottomans. After Ottomans get Albania, Byzantium and Anatolia they become strong, and it is better to avoid conflict with them. Sooner or later Wallachia will have to fight war after war with them anyway, and has to be prepared for this with alliances. Always seek to get from them Constantinopole and Edirne, as soon as possible. Silistria is also important to form Romania, and Vidin can be important if Wallachia has to be connected to Serbia. Ottoman alliance with Aq Qoyunlu is very good for Wallachia. Usually this alliance happens and in most of the games AQ is extending with Ottoman support, and actually block the Ottomans in Anatolia for a while. Later Ottomans will brake the alliance and attack AQ, at that moment Wallachia can get his part from them too, via Caucasus. Wllachia always have to look for all the possibilities to block Ottoman expansion. Wallachia can get territories form AQ and QQ, through Caucasus, and can block the Persian direction, while getting land in Suez, can block African expansion (see The Kinghts part)

Hungary: They have some mission or event, that give them permanent casus belli to Wallachian land, so long term alliance is not possible with them. At the beggining they are a useful ally, if the player wants to attack Ottomans during war with Albania, or needs help agains Serbia/Bosnia. Usually they brake the alliance with Wallachia quite early. This is just good, because they end up in big wars against Ottomans, or Venice, and that is the moment when Wallachia has to attack for Transylvanian land (Bohemia or Poland are eager to help).

Crimea: Wallachia shall pay special attention to them. They have strong alliance usually with Great Horde and Kazan, but because of this, they will get involved in Muscovy war, and Muscovy will win. Check for the right moment to attack them (When Kazan and Great Horde is not joining, or Poland-Lithuanian help is assured) It is one of the important targets to get their land, before they become Ottoman vassal. Crimean land is necessary to connect the land in Balkan with the land in Caucasus

Theodoro: They tend to have some serious trade league alliance, but usually they are the only ally of Trebizond. Wallachia can no CB Trebizond to get this province. It is a strategic position. From this province claims can be created in along the Black sea coast line, if Circassia is not creating the ones that are needed Poland and Lithuania: Poland is one of the best early game allies. At the beginning they have too many relations, and they don't want to ally Wallachia, just keep the relations high and they will accept alliance soon. If they get the Lithuanian PU, two allies are gained with one slot. Later, Poland alliance will have to be sacrificed, in favor of a Muscovy alliance. In Commonwealth - Muscovy wars, better to be at the side of Muscovy, and get Commonwealth land, or even better if you trigger the war with them, with Muscovy on your side. Bohemia will also help for territories.

Bohemia: A good ally against Poland and Hungary, but they can not be involved in war against Ottomans. They are too far, and no interest to participate in that war. They usually have good relations with Ottomans too. Don't allow too much land for them, they will probably become Emperor and late game they will block your expansion to HRE. Muscovy: The most valuable ally against Ottomans, but they are very expansionists. Wallachia can choose to allow them to take the territories to form Russia, and get most of the land they want, keeping good relations with them. They will come with massive armies to fight the Otomans in Caucasus and Anatolia. Wallachia can also choose to expand north from Caucasus, taking Saratov, Ryaza, Smolensk and other valuable lands, stopping Russia to be formed, but in this way they will probably brake alliance and become enemy, so Wallachia will have to look for other ally agains Ottomans (France, if they are doing well)

Mamluks: They are natural enemy of the Ottomans, and at a certain point Wallachia will be able to ally them. The alliance can help to fight the first wars against Ottomans, but they are having bad alliances, and if Ottomans are attacking them directly, it will drag Wallachia in wars that will be lost against Ottomans. They shall be allyed only when they have truce with the Ottomans, and as the truce ends, Wallachia attacks Ottomans with his alliance. Mamluks will join for land, if not, brake the alliance because Ottomans will most likely attack them after the war. Spain (Castile, Aragon): They can provide a navy to fight the Ottomans. Alliance is possible after 1500, but the player has to insist keeping relation high, and waiting for a moment when Spain don't have too many relations.

Venice: Can be allied only for short time. They are republic, so hard for Wallachia to ally them, and they also have interest for the same territories as Wallachia, so it is hard to keep the alliance.

The Knights: As soon as Wallachia has Edirne, claim can be fabricated on Knights. Their navy is not big, Wallachia can outnumber them, and there will be also moments when their alliance is weak. From Knights claim can be fabricated on Cyprus, and Wallachia can attack Mamluks (with help from Spanish/Venice navy) and take land in Egypt, to block Ottomans there. This is why the Knights are important target.

Austria: They would be a better ally then Bohemia, because they would paticipate in war against Ottomans, but it is hard for Wallachia to ally them

Other advices:

- Early game is mandatory to keep at least one friendly western neighbor, preferably Venice, Austria, Bohemia, or have access to Adria, to get institutions. It is hard for Wallachia to get the Colonialism and Printing press without friendly western neighbor

- Always get money and war rep in peace treaties, and invest this money in buildings, and institution embracement.

- Use Cossacks to "Conscript Cossack Elite", to keep army tradition high, and to get the necessary cavalry from them, or also military advisors

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Achievements[edit]

Dracula's Revenge icon
Start as Wallachia or Moldavia, form Romania and own or have a subject own all of the Balkans.
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