- +10% Infantry combat ability
- +1 Possible advisor
- +10% Global trade power
- +10% Cavalry combat ability
- −10% Stability cost modifier
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- +1 Yearly prestige
- +1 Diplomat
- +5% Discipline
- +50% Available mercenaries
Vijayanagara emerged from the crumbling Hoysala empire as its efforts to resist repeated invasions from the Muslim Delhi Sultanate began to fail. Determined to drive back the invaders, the rising Sangama dynasty rallied an army and united much of southern India against their common enemy.
Though the Delhi Sultanate was ousted from the south a century ago, Vijayanagar has not seen the end of its struggle against Islamic conquerors. In 1347 the Bahmanis Sultanate won its independence from Delhi and has since become a power in its own right. The rivalry and warfare between Bahmanis and Vijayanagar has thus far been inconclusive; territory has changed hands, tribute has been demanded and refused, yet each kingdom remains steadfast in their determination to thwart the other.
Besides its northern rival, Vijayanagar finds itself surrounded by far weaker nations. The Sangamas have allied with the Reddy Kingdom of Andhra, agreeing to protect them from incursions from Bahmanis and Orissa. Though nominally Vijayanagari subjects, the small Malabari kingdoms as well as the Raja of Mysore are largely left to their own devices. The time may come when the Raja requires more of them. The empire's recent conquest of the Tamil kingdoms has not gone entirely smoothly; relations with the influential Tamil trade guilds are poor and must be repaired before the empire undertakes further conquests in the area. More direct vassalage is asserted over Jaffna in northern Lanka, where the small Tamil nation enjoys Vijayanagari protection from the Buddhists of the Kotte and Kandy Kingdoms.
The Vijayanagari empire distributes land to its most loyal and prominent generals in a system known as Nayankara. The Nayaks, provincial governors, administer the lands granted to them and carry the responsibility of raising armies for the Maharaja. Though the Nayaks have thus far been effective, the Raja must be wary of overly ambitious generals who may covet the throne for themselves.
- Main article: Vijayanagari missions
Vijayanagar's missions focus on consolidating control over South India, defeating their northern rival Bahmanis, and dominating the Indian Ocean trade.
- Main article: Vijayangari events
Vijayanagar's events are focused on its temples, poets and various interactions with its Tamil populace, including multiple uprisings.
Vijayanagar can form Bharat as a Dravidian nation.
Form Bharat (as Dravidian)
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Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
Bharat does not exist.
If the country is AI-controlled,
In 1444, Vijayanagar is the strongest of the Indian nations, owning the majority of the regions southernmost trade node, Coromandel. To their north is Bahmanis, their historical rival and primary obstacle to expansion early in game. They start the game with tiny Jaffna as their vassal.
Opening Moves and Considerations
Led by the mission tree and the existence of cores on Bahmani provinces on the northern border, Vijayanagar is positioned to open with an early reconquest war and the nation can easily launch themselves to a world power ranking within the first few years. To prepare for war, the player can ally with Gujarat or Mewar for strength, as both can be offered provinces to join the war. If done fast enough, there is a high chance that Bahmanis will have no allies or only a minor ally when the declaration of war is made.
The mission tree offers a wealth of expansion options, but one of the first missions, "The Tamil Trade Guilds", can become an obstacle if put off for too long. The mission asks you to better assimilate your Tamil culture provinces by lowering autonomy and unrest, but a few chains of early events directly raise autonomy in these provinces. The player is advised to not take Marathi Benign Neglect estate interaction until the mission is dealt with, as there are 3 Tamil provinces which will have their autonomy raised by this. The only provinces with high autonomy also have low unrest, and the player can manually decrease autonomy and suppress rebels to quickly clear the mission and make use of the missions it leads to.
Establish the City of Victory
Get to "City of Victory"