Generic Ideas for all countries that don't have one of the other groups.
- −10% Stability cost modifier
- −10% Advisor costs
- +2.5% Discipline
- +5% National tax modifier
- −10% Mercenary maintenance
- +5% Global trade power
- +5% National manpower modifier
- +5% Trade steering
- +5% Production efficiency
- +10% National tax modifier
- For the area, see Venezuela (area).
Formation[edit | edit source]
Note: Forming Venezuela doesn't change the national ideas.
Form Venezuelan Nation
Please help with verifying or updating this infobox. It was last verified for version 1.30.
The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
If the country:
Strategy[edit | edit source]
Venezuela doesn’t exist in 1444 but there is a possibility to create it in game.
There is a possibility to form Venezuela by releasing a Colonial Nation. The strategy requires to play at first a bit unnaturally as one of European countries and colonize few provinces in Colonial Colombia region as fast as possible. The natural choice is Castile. It is also easy to do it as Portugal or Aragon, but player can also form it with other nation. Player has a choice to release a colony just after it's formation and colonize on his own or play a bit longer as Mother Country. The second option allows to use its resources to colonize new provinces, develop provinces, to put buildings and sending money. Player can also exploit Debase currency button as well as Indebted to the Burghers privilege and send all money to colony just before releasing to boost its starting position.
After releasing a colony and fulfill conditions, it is possible to create Venezuelan nation. It is worth to mention that after creating Venezuela , it gets Colonial Ideas, not Generic Ideas, which appears to be far better. At this point the main threat remains colonial powers attracted in Colonial Colombia region, especially Castile. To secure player’s position it is good to ally its rivals like France. Other Colonial nations will be probably too weak to be threat and remain perfect targets to expand. Venezuela gains a permanent claim on every non-owned province of Colonial Colombia region, so it is first natural area to expand. Provinces could be colonized or conquered, if there is already any other nation.
Venezuela has many options for further expansion. After securing most of Colonial Colombia region it is worth to conquer Caribbean trade node and make it player’s Home trade node, which allows to become significant power in both Americas. At this point Venezuela should have all resources to further conquering South and North America, as well as alternatively starting to colonize Pacific and Africa.
Religion and culture
Venezuelan religion and culture rely on Mother Country’s, so in most of cases it will be Catholic and Castilian (Iberian) culture. Catholic religion and Iberian culture are natural choice for conquering New World, as it allows to establish Holy Orders and in most runs greatest beneficiaries of colonization are Spain and Portugal, which means no cultural and religious difference and provides Nationalism cassus belli. The disadvantage of this solution is fact, that player will probably have to violate Treaty of Tordesillas many times, so there is no chance for good relations with Pope. Other options are Protestant or Reformed, and both religions appear to be beneficial.
Going revolutionary as Venezuela could be very beneficial. First of all it gets bonuses from being Revolution target and Revolutionary Republic governament type. Second, player unlocks the ‘Spread the Revolution’ casus belli (also disabling most other CBs, including Imperialism) against any country. Third, the event "Dreams of Liberty" appears, which helps to liberate other colonies, therfore weaken European powers. After liberating colonies player could decide to easy conquer new countries or let them be your loyal ally. What's more being power in both Americas will prevent other powers from crushing your revolution, as they would not have resources and technical abilities to go invade through the ocean. Player should just remember to have a possibility to always be at war with some minor nation to raize revolutionary zeal.
Recommended Idea Groups
First 3 ideas, depending on monarch points and situation
Plutocratic/ Defensive– if player chose to be Republic or Revolutionary Republic plutocratic is good choice, as it boosts trade, morale and gives other bonuses. If player chose to be Monarchy the good choice is Defensive, as it boosts morale and provides advantage over others nations army.
It is also worth to take Economic, Offensive, Quantity, but Venezuela has many other options to take. Situational choices could be Espionage, if player wants to maximize chances to Agitate for Liberty and Rebels Support Efficency, Diplomatic to make desired alliances, Exploration to boost colonizing speed and colonize other continents.
References[edit | edit source]
- the country flag no_colonial_nations prevents the formation of colonial nations, but they can still be acquired by annexing a country which has colonial nations