your edits to the local autonomy page
Hi, I reverted your edits to the local autonomy page, because I think that they contain wrong information. What makes you say that the development of the provinces matter when calculating the average autonomy? And in what way do you think that the formula from the tooltip is wrong? You can do the following test to see that the development of the province doesn't matter and that the formula is correct: Start as Djerid (2 province minor in northern Africa with 9 dev), get one high dev province with console commands (e.g. Rome with "own_core 118"), wait one month till it has 90% autonomy from being a territory and then manually increase the autonomy to 100%. Then the government reform progress tooltip shows 33% average autonomy, because 1 out of 3 provinces has 100% autonomy and the other two have 0 autonomy. If the autonomy would be weighted by the development, the average autonomy should be way over 50%, because more than 50% of the countries development has 100% autonomy. Your edits also said that the tooltip incorrectly states the formula, but it matches what I see in game. With 33% average autonomy, the formula would result in a monthly progress of 10*(100%-33%)/12=0.558... and the game displays the rounded value of 0.55. And this value gets added to the reform progress each month(sometimes there is a 0.01 difference which I assume are rounding errors) --Grotaclas (talk) 09:11, 9 January 2021 (UTC)
Apologies for only seeing your comments now, nearly 5 months later. Having considered what you wrote I have amended the particular section in the wiki. Thank you for your comments.
force religion on heathens with the spread the revolution CB
Hi, I removed the sentence "The CB also allows you to convert enemies to your religion even if it is considered heathen." from your recent edit to the Revolution page, because I don't see a way to do that. Did you test this in 126.96.36.199? If you did, how can I reproduce it? I did some tests and I was only able to force religion on heathens with the spread the revolution CB in 1.29.6. --Grotaclas (talk) 23:29, 2 August 2021 (UTC)
You are correct. This does not apply anymore in the latest versions. Thank you for removing it.
can you please verify your changes better
Hi, normally I check every change which is done to the wiki to verify its correctness unless the author has shown to be reliable. But the amount of changes which you did recently outpaces my ability to do that. While most of your changes are good, there are still a relatively high amount of errors. Can you please double check before you save your changes to reduce the amount of errors. I usually use both the "Show preview" and "Show changes" buttons and read my changes twice before saving them. Preview is usually to see formatting errors and wrongly used templates and the changes are useful to see that I didn't accidentally changed something which I didn't want to change. I often also check things in game to see if it really works in the way that the game files suggest. When I took a quick look at some of the changes which you did last week, I noticed the following errors:
- you changed "Local autonomy, ignoring modifiers, cannot be lower than:" to "Local autonomy can never be lower than:", but the list below that lists "90% for a province in a territory." which can be lowered by modifiers.
- your changes to the Revolution page make it seem that it is not possible to become the revolution target while another revolution target exists. But that is wrong, because a revolutionary country can become the target by getting more zeal than the current target. This is stated near the beginning of the section. That beginning also contains information about the target which is redundant with your changes.
- you changed "But if the province is a territory, its minimum autonomy will be 90%." to "But if the province is a territory, its minimum autonomy will be 75%.". Why 75%? That's the 1.29 value.
- The Version/SVersion template only understand major versions like "1.31" and not "188.8.131.52"
- you removed the bonus table "minimum autonomy in territories", but that will prevent updates to national ideas to be reflected in the autonomy page
- in the Changing autonomy section you changed some minus signs (−) to a dash (-)
- you wrote again that the development of a province matters for the average autonomy as it is used by the reformprogress("is a weighted average of each province's development and its local autonomy"), but I still don't see that in the game
- did you check if there is still a distinction between strategical speed of a ship and tactical speed and did check in the game if the tactical speed has an impact on naval battles? You wrote about the strategic speed that "this is not shown in-game", but in 184.108.40.206 it definitely is shown in the information which is presented when building a new ship. And I can't find where in the game the supposedly tactical speed is defined. Before 1.31, the strategic speed was in the defines and the tactical speed was "sail_speed" in the unit files, but the defines for heavy, light and galleys were removed and "sail_speed" now has an impact on the map speed.
please put less strategies and opinions in the middle of game mechanic explanations
Hi, I think it would be better if you put tips and strategy recommendations and opinions in their own sections and don't mix them up with descriptions about how the game works. For example:
- your edits to the Siam page.I think it is enough that the top section already mentions that "any nation is in the Siamese culture group" can form Siam. If it is a good idea to form Siam as Ayutthaya would be better as a small strategy recommendation.
- the word importantly in this edit. It is an opinion which sources of a modifier are more important and I think excessive wording distracts from how the mechanics work. And I think the sentence "This means that 100 navy tradition would boost trade steering by +100%" is unnecessary, because it is obvious. And the ", in fact doubling it." is only correct if the country has no other trade steering modifiers. For example if it would have +25% from trade ideas, the +100% from navy tradition would be only a relative increase of 80%, because (100%+25%+100%)/(100%+25%) = 180%.
- the Overall ship type comparisons section which SolSys already moved to the bottom of the page