Missions are tasks formatted as a "tree", with each completed task allowing the completion of another task in addition to a reward. There are many generic missions available to all nations, with others being available depending upon nation, culture, religion, or region.
Most of the nations have access to the generic missions. These missions are much like earlier repeating missions in which one would build up their military to their force limit, or work at improving their economy. These missions are meant to give the player rewards for achieving standard goals of any Europa Universalis campaign, and may also be used by the AI nations to similar effect.
|Mission tree||Unique missions||DLC required||Notes|
|Generic missions||15||None||Missions by default if not replaced by unique or regional missions.|
|African missions||3||None||Not used by countries with maghrebi culture.|
|Berber missions||5||None||For countries with maghrebi culture. It replaces the Diplomatic part of the Generic missions.|
|Coptic missions||5||Rights of Man|
|High American missions||6||None||For nations with High American culture.|
|Holy Roman Empire missions||3||None|
|New World missions||6||None||For nations without High American culture.|
|North Indian missions||15||None||Replaces the generic missions. One branch is one of 3 Religious mission trees.|
|Pirate missions||18||Golden Century||Replaces the generic missions.|
|South Indian missions||15||None||Replaces the generic missions. One branch is one of 3 Religious mission trees.|
Not all nations have unique missions. Most have only the generic missions or additional region or religion based missions.