User:Stackpointer

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Game modification: Stackpointer
Stackpointer
Idea Groups Expanded.png
Type
Balance, Fixes, Gameplay

Author(s)
Big Boss

Status
1.30

Steam workshop

Description

Welcome to Idea Groups Expanded! Adding more than 14 new ideagroups, IGE looks to greatly rebalance and expand the vanilla content. Experience unique ideagroups for Hordes, Pirate Republics, Great Powers & more!

Administrative groups

IGEAdministrative idea group.png Administrative


28px Administrative Representative

adm_advisor_cost = -0.2
−20% Administrative advisor cost

Core-creation cost.png Adaptability

−20% Core creation cost

28px Expand Royal Administration

expand_administration_cost = -0.5
−50% Expand administration cost

Interest per annum.png Bookkeeping

−0.5 Interest per annum

28px Borderlands Control

min_autonomy_in_territories = -0.1
−10% Minimum autonomy in territories

Administrative efficiency.png Administrative Efficiency

Administrative efficiency is at least 0.025%
+100 Possible advisors

Administrative technology cost.png Civil Service

−10% Administrative technology cost

Idea bonus.png Bonus:

governing_capacity_modifier = 0.2
+20% Governing capacity modifier

IGEChristian idea group.png Christian


Notes: Can be selected only if the following are true:

  • Religion is in Christian group


Missionaries.png Missionary Schools

+1 Missionaries
−0.33 Missionary Maintenance Cost

Missionary strength.png Divine Supremacy

+3% Missionary strength

Papal influence.png Religious Fervor

+2 Yearly papal influence
+0.25 Church power
yearly_patriarch_authority = 0.005
+0.5 Yearly patriarch authority
+1 Monthly fervor
+1 Tolerance of the true faith

28px Sacret Struggle

warscore_cost_vs_other_religion = -0.1
-10% War score cost vs other religions

Cb on religious enemies.png Deus Vult

Gain permanent "Holy War" and "Purging of Heresy" Casus Belli against heathens and heretics respectively.

Religious unity.png Faith Through Unity

+10% Religious unity
+1 Tolerance of the true faith

Missionary strength vs heretics.png Unwavering Will

+2% Missionary strength vs heretics

Idea bonus.png Bonus:

enforce_religion_cost = -0.5
-50% Cost of enforcing religion through war

IGEConfucian idea group.png Confucian


Notes: Can be selected only if the following are true:

  • Religion is Confucianism Confucian


28px Wucháng

harmonization_speed = 0.25
+25% Religious harmonization speed

Idea cost.png Study the Five Classics

−5% Idea cost
+1 Tolerance of heretics

Improve relations.png Syncretic Philosophy

+25% Improve relations

Stability cost modifier.png Axis Mundi

−20% Stability cost modifier

Construction cost.png Ancestral Shrines

−15% Construction cost

Meritocracy.png Nobility by Virtue

+0.5 Yearly meritocracy
−15% Advisor costs

28px Social Harmony

yearly_harmony = 0.25
+0.25 Yearly harmony increase

Idea bonus.png Bonus:

+1 Tolerance of the true faith

IGEExpansion idea group.png Expansion


Colonists.png Additional Colonists

+1 Colonists

Merchants.png Additional Merchants

+1 Merchants

Global settler increase.png Faster Colonists

+20 Global settler increase

28px Factories

trade_company_governing_cost = -0.2
-20% Trade company governing cost
center_of_trade_upgrade_cost = -0.25
-25% Center of trade upgrade cost

Diplomatic relations.png Additional Diplomats

+1 Diplomatic relations

Settler chance.png General Colonization Law

+0.05 Settler chance

Trade power.png Competitive Merchants

+20% Global trade power

Idea bonus.png Bonus:

Gain permanent "Overseas Expansion" Casus Belli against countries with Indian, Sub-Saharan, Chinese or Nomad tech group. (Only usable if country's tech group is Western, Eastern or Anatolian.)
mercantilism_cost = -0.1
-10% Cost to promote mercantilism

IGEImperial idea group.png Imperial


Notes: Can be selected only if the following are true:

  • Always


Yearly corruption.png Imperial Reforms

−0.1 Yearly corruption

Legitimacy.png Born in the Purple

+0.5 Yearly legitimacy
0.2 Yearly republican tradition
+0.5 Yearly horde unity
+1 Yearly devotion
+50% Chance of new heir

Advisor cost.png Efficient Bureaucracy

−10% Advisor costs
−10% Stability cost modifier

Construction cost.png Urban Development

−10% Construction cost
−5% Development cost

Maximum absolutism.png Supreme Authority

+5 Maximum absolutism
+50 Yearly absolutism

Liberty desire in subjects.png Benign Legislation

−5% Liberty desire in subjects

Diplomatic reputation.png Benevolent Reputation

+1 Diplomatic reputation
+1 Diplomatic relations

Idea bonus.png Bonus:

expand_administration_cost = -0.15
−15% Expand administration cost

IGEIslamic idea group.png Islamic


Notes: Can be selected only if the following are true:

  • Religion is in Muslim group


Missionary strength.png Adhan

+3% Missionary strength

National tax modifier.png Jizya Tax

+10% National tax modifier
dhimmi_loyalty_modifier = 0.05
+5% Dhimmi loyalty equilibrium

28px Religious Warriors

church_influence_modifier = 0.05
+5% Clergy influence

Missionaries.png Twelve Imams

+1 Missionaries
−0.33 Missionary Maintenance Cost

Legitimacy.png Haji Pilgrimage

+1 Yearly legitimacy
0.3 Yearly republican tradition
+1 Yearly devotion
+1 Yearly horde unity

Cb on religious enemies.png Jihad

Gain permanent "Holy War" and "Purging of Heresy" Casus Belli against heathens and heretics respectively.

Tolerance own.png Shadada

+2 Tolerance of the true faith

Idea bonus.png Bonus:

+2% Missionary strength vs heretics

IGEState Affairs idea group.png State Affairs


Notes: Can be selected only if the following are true:

  • Always


Yearly corruption.png Meritocratic Offices

−0.05 Yearly corruption
−10% Advisor costs

28px Modernized Administration

autonomy_change_time = -0.33
−33% Autonomy change cooldown
−0.025 Monthly autonomy change

28px Red Tape Reduction

state_governing_cost = -0.1

28px Efficient Regional Governors

nobles_loyalty_modifier = 0.05
burghers_loyalty_modifier = 0.05
church_loyalty_modifier = 0.05
nomadic_tribes_loyalty_modifier = 0.1
cossacks_loyalty_modifier = 0.05
brahmins_hindu_loyalty_modifier = 0.5
jains_loyalty_modifier = 0.05
maratha_loyalty_modifier = 0.05
rajput_loyalty_modifier = 0.05
vaisyas_loyalty_modifier = 0.05
+5% All estates loyalty equilibrium

Stability cost modifier.png Stable Rule

−20% Stability cost modifier

Construction cost.png Public Works

−10% Construction cost
build_time = -0.2
−20% Construction time

Production efficiency.png Production Quotas

+10% Production efficiency
+5% Goods produced modifier

Idea bonus.png Bonus:

governing_capacity_modifier = 0.2
+20% Governing capacity modifier


Diplomatic groups

IGEEspionage idea group.png Espionage


Spy network construction.png Efficient Spies

+50% Spy offense
−10% Advisor costs

Diplomat.png Agent Training

+1 Diplomats

Aggressive expansion impact.png State Propaganda

−20% Aggressive expansion impact

Foreign spy detection.png Vetting

+33% National spy defence

Cost to fabricate claims.png Claim Fabrication

−50% Cost to fabricate claims
can_fabricate_for_vassals = yes
May fabricate claims for subjects

Embargo efficiency.png Privateers

+50% Embargo efficiency
+33% Privateer efficiency

Yearly corruption.png Audit Checks

−0.1 Yearly corruption

Idea bonus.png Bonus:

+50% Rebel support efficiency

IGEGreat Power idea group.png Great Power


Notes: Can be selected only if the following are true:

  • is_great_power = yes
  • Is a Great Power


Diplomatic relations.png Will to Power

+1 Diplomatic relations
accept_vassalization_reasons = 25
+25 Vassalizatation acceptance

Unjustified demands.png Great Power Politics

−10% Unjustified demands

Possible advisors.png Illustrious Council

+100 Possible advisors

28px Meritorious Influence

monthly_support_heir_gain = 0.2
+0.2 Monthly heir support gain
imperial_mandate = 0.05
+5% Mandate growth modifier
+0.5 Yearly tribal allegiance
monthly_militarized_society = 0.05
+0.05 Militarization of state
dip_advisor_cost = -0.2
-20% Diplomatic advisor cost

28px Governmental Reformation

reform_progress_growth = 0.15
+15% Reform progress growth

28px Bolster our Administration

free_adm_policy = 1
+1 Administrative free policies

Max promoted cultures.png Operational Refinement

+2 Max promoted cultures

Idea bonus.png Bonus:

governing_capacity_modifier = 0.1
+10% Governing capacity modifier

IGENational Propaganda idea group.png National Propaganda


Notes: Can be selected only if the following are true:

  • Always


Prestige.png Civil Honor

+1 Yearly prestige

Morale of armies.png National Pride

+5 Morale of armies
+15 National manpower modifier

Culture conversion cost.png Cultural Superiority

−20% Culture conversion cost
core_decay_on_your_own = -0.25
−25% Foreign core duration

28px State Censorship

harsh_treatment_cost = -0.25
−25% Harsh treatment cost

28px Uniform Court

same_culture_advisor_cost = -0.25
−25% Cost of advisors with ruler's culture

Aggressive expansion impact.png Nationalistic Spirit

−10% Aggressive expansion impact
−10% Unjustified demands

War exhaustion.png Unwavering Spirit

0.025 Monthly war exhaustion

Idea bonus.png Bonus:

war_taxes_cost_modifier = -0.5
−50% War taxes cost

IGEPower Projection idea group.png Power Projection


Notes: Can be selected only if the following are true:

  • Always


28px Long Echo"

power_projection_from_insults = 0.5

Power Projection from Insults


Diplomatic reputation.png Soft Power

+2 Diplomatic reputation

Spy network construction.png Foreign Influence

+33% Spy offense
−25% Covert action relation impact

Naval forcelimit.png Global Navy

+33% Naval forcelimit modifier

28px Shock Marines

allowed_marine_fraction = 0.2
+20% Marines force limit
global_sailors_modifier = 0.25
+25% National sailors modifier

28px Influencial Traders

placed_merchant_power = 10
+10% Merchant trade power
mercantilism_cost = -0.2
-20% Cost to promote mercantilism

28px Far and Wide

global_ship_trade_power = 0.25
+25% Ship trade power
+33% Trade range

Idea bonus.png Bonus:

+1 Yearly prestige


Military groups

IGECossack idea group.png Cossack


Notes: Can be selected only if the following are true:

  • At least one of:
    • Technology group is Eastern technology group Eastern
    • Has estate: Cossacks Cossacks


28px Steppe Tactics

cavalry_flanking = 0.5
+50% Cavalry flanking ability
+5% Cavalry combat ability

28px Raid on Konstantiniyye

may_perform_slave_raid_on_same_religion = yes
May raid coasts, including coasts of countries with same religion

28px Free Men Estate

cossacks_loyalty_modifier = 0.1
+10% Cossacks loyalty equilibrium
+5 Maximum absolutism

28px Raid Parties

loot_amount = 0.25
+25% Looting speed
movement_speed = 0.1
+10% Movement speed

Development cost.png Land Grants

−10% Development cost

Garrison size.png Border Patrols

+20% Garrison size

Leader(s) without upkeep.png Hetman

+1 Leader(s) without upkeep

Idea bonus.png Bonus:

cav_to_inf_ratio = 0.5
+50% Cavalry to infantry ratio

IGEEngineering idea group.png Engineering


Notes: Can be selected only if the following are true:

  • Always


28px Vanguard Engineers

movement_speed = 0.2
+20% Movement speed

28px Engineer Lieutenants

leader_siege = 1
+1 Leader siege

28px Field Fortifications

shock_damage_received = -0.05
-5% Shock damage received
fire_damage_received = -0.05
-5% Fire damage received

28px Roman Castrum

build_time = -0.2
−20% Construction time
+10% Fort defense

Development cost.png Military Infrastructure

−10% Development cost
−10% Construction cost

Siege ability.png Siege Camps

+10% Siege ability
−10% Land attrition

Fort maintenance.png Self-Reliant Garrisons

−20% Fort maintenance
garrison_growth = 0.25
+25% Garrison growth

Idea bonus.png Bonus:

global_supply_limit_modifier = 0.33
+33% National supply limit modifier

IGEHorde idea group.png Horde


Notes: Can be selected only if the following are true:

  • Has reform: Government steppe horde.png Steppe nomads


Cavalry combat ability.png Steppe Cavalry

+5% Cavalry combat ability
cav_to_inf_ratio = 0.15
+15% Cavalry to infantry ratio

28px Direct Payment

loot_amount = 0.25
+25% Looting speed
+10 Manpower recovery speed

28px Swift Steeds

movement_speed = 0.1
+10% Movement speed

Land leader shock.png Shock Warfare

+1 Land leader shock

28px Lessons of War

army_tradition_from_battle = 1
+100% Army tradition from battles

Horde unity.png Peace Through Conquest

+1 Yearly horde unity

Razing power gain.png Efficient Pillaging

+20% Razing power gain

Idea bonus.png Bonus:

−10% Land attrition

IGEMercenary Army idea group.png Mercenary Army


28px Funding the War Council

mil_advisor_cost = -0.2
−20% Military advisor cost

Mercenary cost.png Organize Mercenary Regiments

−10% Mercenary cost

Mercenary maintenance.png Standardized Contractors

−10% Mercenary maintenance modifier

28px Young Recruits"

mercenary_manpower = 0.25
+25% Mercenary manpower

28px Letter of Conduct

loot_amount = 0.33
+33% Looting speed
+5 Morale of armies

28px Efficient Military Logistics

army_tradition_from_battle = 0.5
+50% Army tradition from battles

28px A Fistful of Ducats

possible_condottieri = 0.5
+50% Possible condottieri

Idea bonus.png Bonus:

+10% Recover army morale speed

IGEPirate idea group.png Pirate


Notes: Can be selected only if the following are true:

  • Has reform: Captains influence Pirate Republic


28px Loot for All!

loot_amount = 0.5
+50% Looting speed
+10 Morale of armies

Navy tradition.png Veteran Seadogs

+0.5 Yearly naval tradition
+100 Naval leader fire

Privateer efficiency.png Black Flag Raiders

+33% Privateer efficiency

28px Refugee Shipwrights

Ships repair while in coastal sea provinces.

28px Defending the Coasts

own_coast_naval_combat_bonus = 1
+1 Naval combat bonus off owned coast

28px Organized Seaman Ranks

allowed_marine_fraction = 0.2
+20% Marines force limit
global_sailors_modifier = 0.25
+25% National sailors modifier

28px Pioneered Grappling Hooks

capture_ship_chance = 0.25
+25% Chance to capture enemy ships

Idea bonus.png Bonus:

0.25 Yearly republican tradition

IGEPlutocratic idea group.png Plutocratic


Notes: Can be selected only if the following are true:

  • Has government attribute: Allows Plutocratic Idea Group
  • None of:
    • Has reform: Captains influence Pirate Republic


Yearly corruption.png Tradition of Payment

−0.1 Yearly corruption

Morale of armies.png Abolished Serfdom

+5 Morale of armies
+10 National manpower modifier

National unrest.png Bill of Rights

−1 National unrest
−5 Years of separatism

Merchants.png Free Merchants

+1 Merchants
placed_merchant_power = 5
+5% Merchant trade power

Goods produced modifier.png Free Subjects

+10% Goods produced modifier
+0.5 Vassal force limit contribution

Caravan power.png Free Cities

+10% Caravan power
+10% Provincial trade power modifier

Manpower recovery speed.png Emancipation

+20 Manpower recovery speed

Idea bonus.png Bonus:

global_ship_trade_power = 0.2
+20% Ship trade power
burghers_loyalty_modifier = 0.1
+10% Burghers loyalty equilibrium
vaisyas_loyalty_modifier = 0.1
+10% Vaishyas loyalty equilibrium

IGEStanding Army idea group.png Standing Army


28px Military Drills

+25% Army drill gain modifier

Siege ability.png Modern Cannons

+15% Siege ability
backrow_artillery_damage = 0.05
+5% Artillery damage from back row

Infantry combat ability.png Matchlock Formations

+5% Infantry combat ability
fire_damage_received = -0.05
-5% Fire damage received

Land maintenance modifier.png Regiment Logistics

−5% Land maintenance modifier

28px Standardized Uniforms

drill_decay_modifier = -0.25
−25% Regiment drill loss
−5% Infantry cost

Army tradition decay.png Lessons of Tradition

−1% Army tradition decay

28px Meritocratic Promotion

may_recruit_female_generals = yes
May Recruit Female Generals
leader_cost = -0.1
−10% Leader cost

Idea bonus.png Bonus:

+0.25% Yearly army professionalism

IGETheocratic idea group.png Theocratic


Notes: Can be selected only if the following are true:

  • At least one of:
    • Has government attribute: Allows Theocratic Idea Group
    • Government is Government theocracy.png theocracy


Discipline.png Knightly Duty

+2.5% Discipline
−10% Cavalry cost

Tolerance own.png Monastic Duty

+1 Tolerance of the true faith
−10% Development cost

28px For the Glory of God

manpower_in_true_faith_provinces = 0.25
+25% Manpower in True Faith provinces

Diplomatic reputation.png Holy Orders

+1 Diplomatic reputation
+15% Improve relations

Infantry combat ability.png Herders of the Flock

+5% Infantry combat ability
−10% Infantry cost

28px Lingua Religione

prestige_per_development_from_conversion = 0.25
+0.25 Prestige per development from missionary

28px Offer Absolutism

reinforce_cost_modifier = -0.1
-10% Reinforce cost
+10 Manpower recovery speed

Idea bonus.png Bonus:

warscore_cost_vs_other_religion = -0.1
-10% War score cost vs other religions