User:Madformadrigals/Djerid

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{{version|1.14}}

Kingdom rankMadformadrigals/Djerid
Djerid.png
Primary culture
Tunisian (Maghrebi)

Capital province
Gafsa (352)

Government
Tribal FederationGovernment tribal.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Berber ideas
Notes:

For countries in the Culture icon.png Maghrebi culture group.


Traditions.png Traditions:

−25% Naval attrition
May raid coasts

Naval force limit modifier.png Barbary Pirates

+25% Naval force limit modifier

Attrition for enemies.png Desert Warfare

+1 Attrition for enemies

Trade efficiency.png Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

Navy tradition.png Corsairs

+1 Yearly navy tradition
+10% Privateer efficiency

Cavalry combat ability.png Tuareg Cavalry

+10% Cavalry combat ability
+10% Looting speed

Diplomatic relations.png Dual Diplomacy

+1 Diplomatic relation

Galley combat ability.png The Brothers Barbarossa

+20% Galley combat ability

Idea bonus.png Ambition:

+10% Global trade power

Djerid is a country in the Tunisian region of the map.

Reformation

Execute decision.pngForm Tunisian Nation


Since time immemorial Tunis has been the center of any strong state in the eastern Maghreb. Once we control this great city as well as its hinterlands we can reunite the entire region under one banner.


 
Potential requirements

The country:

If the country is AI-controlled, then:

  • it is not a former colonial nation.
  • it has at least 5 cities.
  • Tunis does not exist.
Allow

Flag of Tunis Tunis does not exist.
The country:


Effects

If Tunis (341) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Tunis (341):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • changes to Flag of Tunis Tunis.
  • receives new missions.
  • changes primary culture to Tunisian.
  • gains permanent claims on all provinces of the area Tunisia that are not owned by Tunis.
  • gains Prestige.png25 prestige.

If Tunis:

Strategy

Djerid is in a treacherous position in 1944, starting with just two provinces totaling 8 development. Tunis and Mamluks are major threats in the early game, though if you placate them successfully, Djerid can easily dominate North Africa and begin to take on the rest of the Mediterranean.

Opening moves

Before unpausing the game, it is important to get the right set-up, as Tunis often sends a warning within the first month of play, slowing your game down considerably. Your first thought should be to try to ally Tunis; if they start friendly, it can be possible to do so right away. If that's not possible, it is recommended to rival your two neighbours Fezzan and Touggourt, which ought to give you a mission to conquer Azures (351). Take the mission and declare war immediately, before unpausing the game. Roll for a general and march straight into Touggourt (2456) to engage the army. Chase them wherever they retreat to and that should be a stack-wipe.

One complication is Fezzan, who will sometimes ally Touggourt and join the war. If you managed to ally Tunis, then this should pose no problem, but otherwise you need to hope to secure Touggourt's fort before they siege your capital down. Peace out Touggourt for Azures and Touggourt itself, leaving the pesky Ibadi province of Ouargla for later. If Fezzan joined the war and you have Tunis on your side, it is possible to take the two provinces to the north of Fezzan in a separate peace. This is the easiest way to a sea border, as Mamluks often vassalise Fezzan early on, making that route to the Mediterranean trickier to secure. Of course, humiliate is also nice if it can be done; with the most optimal start, it is possible to get over 50 power projection from this first war alone.

Subsequent expansion

After the first war, your next move is to take Mzab and then to focus on expanding your sea border, which means attacking Tlemcen. You will probably need an ally and anyone who has rivaled them is a good choice, expect Granada, as you don't want to take the prestige hit from declining their defensive call to arms when Castile starts their reconquest.

In the peace deal with Tlemcen, try to get as many sea tiles as possible, as money is scarce and building trade ships to protect trade in the Genoa node (where you should be collecting) is a good way of boosting your income. Also consider getting a border with Portugal if they have expanded into Morocco, as then you will be able to westernize sooner. Take the final province(s) from Touggourt or Fezzan and go to war with Tlencen again when the truce is up in order to take full control of the coast. That is a good time to start westernizing as you will need to consolidate and look for bigger allies (such as Ottomans and Castile) in order to expand further into Mamluks, Morocco, Portugal, Aragon or Tunis.

See also

Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche