User:Capitaine Spock

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Reform tiers

Tribal Administration

Name Effects Key Value
Steppe Nomads icon
Steppe Nomads
A governmental form where a sovereign or military ruler rule a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains.
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Looting speed.png +50% Looting speed
  • Institution spread.png −15% Institution spread
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
  • Movement speed.png +20% Movement speed
  • Years of separatism.png −5 Years of separatism
Conditions

See the list of hordes.

Notes
See also: Steppe hordes
Great Mongol State icon
Great Mongol State
The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Yearly horde unity.png +1 Yearly horde unity
  • Looting speed.png +50% Looting speed
  • Movement speed.png +20% Movement speed
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +50% Cavalry to infantry ratio
  • Years of separatism.png −5 Years of separatism
Conditions
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
Tribal Federation icon
Tribal Federation
A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority.
  • Years of separatism.png −5 Years of separatism
Conditions
  • Starts with this reform

Flag of Aq Qoyunlu Aq Qoyunlu, Flag of Qara Qoyunlu Qara Qoyunlu and 7 small landlocked tribes of the Arabian Peninsula (all the Bedouin cultured countries plus Flag of Yas Yas)

Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • Uses Yearly tribal allegiance.png tribal allegiance mechanics
Tribal Despotism icon
Tribal Despotism
A political system where the tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear.
  • Core-creation cost.png −10% Core-creation cost
Tribal Monarchy icon
Tribal Monarchy
A political system where a large tribal society has formed a kingdom, with one strong ruler who rules through law.
  • Income from vassals.png +20% Income from vassals
Polynesian Tribe icon
Polynesian Tribe
A Polynesian Tribe is the form of government where a leader manages to hold authority over a tribe or group of tribes but the nation does not act as a unified one.
  • National manpower modifier.png +20% National manpower modifier
Conditions
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Duchy rank Duchy
  • May migrate to a neighbouring province if owns only one province.
Polynesian Kingdom icon
Polynesian Kingdom
A Polynesian Kingdom is the form of government where a polynesian monarch manages to unite the usually compiting tribes under their rule and act as a united nation.
  • Naval force limit modifier.png +20% Naval force limit modifier
  • Colonial range.png +20% Colonial range
  • Income from vassals.png +20% Income from vassals
  • Liberty desire in subjects −20% Liberty desire in subjects
  • Governing capacity modifier −50% Governing capacity
Conditions
Siberian Native Council icon
Siberian Native Council
The Siberian Council is as an assembly of elders that is led by a joint chief.
  • Stability cost modifier.png −33% Stability cost modifier
  • Institution spread.png −20% Institution spread
Conditions
  • Starts with this reform
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Duchy rank Duchy
  • Has no estate
  • May migrate to a neighbouring province if owns only one province.
Stateless Society icon
Stateless Society
Our people have consciously chosen not to organize into a state, preferring simple lives free from the oppressive hierarchies prevalent in the lowland realm.
  • Morale of armies.png +15% Morale of armies
  • Fort defense.png +75% Fort defense
  • Governing capacity modifier −99% Governing capacity modifier
Conditions
  • Starts with this reform
Notes
  • This is a special government reform. You cannot switch to another reform on this level.

Gond Kingdom icon
Gond Kingdom
Gondwana is a land of jungles, hills and forts but most of all it is a land of many tribes. Controlling this land means affording various minor power holders a large degree of self rule and privilege. Forts are imperative to control the various groups within our kingdom and controlling them will allow us to command the loyalties of the Gond people.
  • Fort defense.png +20% Fort defense
Conditions
Sacred Kingdom icon
Sacred Kingdom
An absolute monarchy where the ruler is not only the head of the state but also the head of the religion and is deified as one of its people's god.
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Maximum absolutism +25 Maximum absolutism
  • Yearly legitimacy.png +0.5 Yearly legitimacy
Conditions
  • Is Pagan.
  • Has not embraced the Enlightenment.png Enlightenment.
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • Dynasty is fixed.

  • Is removed if the country if embraces the Enlightenment.png Enlightenment.
  • Stability.png −2 stability if this reform is removed without having embraced Enlightenment.png Enlightenment
Matrilineal System icon
Matrilineal System
A special form of inheritance where the true power of the state was inherited by the daughters of a ruler.
  • Chance of new heir.png –50% chance of new heir
  • Female advisor chance.png +50% Female advisor chance
  • Yearly legitimacy.png +1 Yearly legitimacy
Conditions
  • Has Primary culture.png 'Nubian' as primary culture
The Tribal Confederacy icon
The Tribal Confederacy
Our nation is formed by several petty kingdoms that alone are weak, but that working together can become a formidable threat for our enemies. We shall unify our people and conquer the world.
  • Nobility influence.png +15 Nobility influence
  • Nobility loyalty equilibrium.png +10 Nobility loyalty equilibrium
  • National unrest.png −1 National unrest
  • Maximum absolutism −20 Maximum absolutism
Conditions
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • has_internal_tribes
  • Enacts 'Decentralized Confederacy' Nobility privilege
Great Man icon
Great Man
A governing system of tribal leaders, who direct the colonization process from the jungle into the plains and lead the warriors of the tribe.
  • Leader cost.png −10% Leader cost
  • Production efficiency.png +10% Production efficiency
Conditions
  • Starts with this reform (Flag of Kuba Kuba, Flag of Loango Loango, Flag of Benin Benin and Flag of Tyo Tyo)
  • Is Fetishist Fetishist
  • Has its Capital.png capital in Jungle terrain
Zulu Tribe icon
Zulu Tribe
A tribal monarchy, which is focused on the miltaristic domination of other tribes and the militarization of the state
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Montly war exhaustion
  • Monarch military skill +2 Monarch military skill
  • Governing capacity modifier −50% Governing capcity modifier
Conditions
Notes
  • Uses Militarization of state.png militarization mechanics
See also: Zulu § Zulu Tribe
Feudal Tribe icon
Feudal Tribe
A tribal system which is very similar to a classical Feudal monarchy. Instead of being owned by the monarch or their nobility, the subjects are paying tribute to the ruler of the state.
  • Income from vassals.png +10% Income from vassals
  • National tax modifier.png +10% National tax modifier
Conditions
  • Starts with this reform (Flag of Oyo Oyo)
Notes
  • This is a special government reform. You cannot switch to another reform on this level.
  • May establish Subject tributary icon.png Tributary subjects.

Tribal Cultural Values

Type Effects Description & notes
Martial Society icon
Martial Society
Martial values have always been important in our society and as we expand a militarized society is what we must continue to build and preserve at the core of our state.
  • National manpower modifier.png +20% National manpower modifier
Civil Society icon
Civil Society
No state can exist with only warriors. We must build up stronger ties with civil society and the urbanites in our realm so that we can better extract revenue from them.
  • National tax modifier.png +5% National tax modifier
  • Yearly corruption −0.05 Yearly corruption

Tribal Religion

Type Effects Description & notes
Religious Societies icon
Religious Societies
While clan loyalties can take us far our expansion has made us the masters of more peoples than we once did. A strongly religious society can withstand expansion in both time and space more efficiently and will give us the cohesion we need.
  • Stability cost modifier.png −10% Stability cost modifier
  • Religious unity.png +15% Religious unity
Lip Service icon
Lip Service
While it is important to observe religious practices to maintain our legitimacy we should not get bogged down in the principles of righteous rule and morality. Pragmatism will take us longer and allow us to support a larger state and army.
  • Land maintenance modifier.png −10% Land maintenance modifier

Modernization

Type Effects Description & notes
Centralize Power icon
Centralize Power
We are too reliant on the loyalties of the clans and tribes within our state. Let us instead start to build up institutional loyalty and divide the responsibilities of the state between formal offices under our ruler.
  • Stability cost modifier.png −5% Stability cost modifier
  • Core-creation cost.png −5% Core-creation cost modifier
Retain Tribal Hierarchy icon
Retain Tribal Hierarchy
Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.
  • Governing capacity.png +150 Governing capacity
  • Absolutism.png +10 Maximum absolutism

Tribal Reformation

Name Effects Key Value
Barbaric Despoilers icon
Barbaric Despoilers
In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet.
  • Razing power gain +33% Razing power gain
Conditions
Unified Horde Identity icon
Unified Horde Identity
We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khan.
  • Yearly horde unity.png +2 Yearly horde unity
Conditions
Reform into Monarchy icon
Reform into Monarchy
It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.
  • Changes government type to Government monarchy.png Monarchy.
  • Lose 4 government reforms.
Conditions
Notes
  • Changes Nomad technology group Nomad technology group and units to:
    • If Christian: Eastern technology group Eastern
    • If Muslim (including secondary faith): Muslim technology group Muslim
    • If Totemism Totemism: North American technology group North American
    • If Inti.png Inti: Andean technology group andean
    • If Nahuatl.png Nahuatl or Mayan.png Mayan: Mesoamerican technology group Mesoamerican
    • If Alcheringa.png Alcheringa: Aboriginal technology group aboriginal
    • Else: Chinese technology group Chinese
Reform into Republic icon
Reform into Republic
We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.
  • Changes government type to Government republic.png Republic.
  • Lose 4 government reforms.
Conditions
  • Has not a locked reform
  • Is not a lesser partners of a Personal union.png personal union.
Notes
Reform into Theocracy icon
Reform into Theocracy
Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and
  • Changes government type to Government theocracy.png Theocracy.
  • Lose 4 government reforms.
Conditions
  • Has not a locked reform
  • Is not a lesser partners of a Personal union.png personal union.
Notes


Become Horde icon
Become Horde
The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.
  • Enacts the Steppe Horde reform
  • Changes technology group to Nomad technology group Nomad
Conditions
Form an Advanced Tribe icon
Form an Advanced Tribe
Through power consolidation our tribe has advanced to a more efficient government, which keeps the population satisfied and the ruler in power.
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • War exhaustion.png −0.02 Monthly war exhaustion
Conditions
Tribal Unity icon
Tribal Unity
The tribal life in the desert is our heritage and it shall be our legacy. We are united as a big family.
  • Yearly tribal allegiance.png +1 Yearly tribal allegiance
  • Clergy loyalty equilibrium.png +5 Clergy loyalty equilibrium
  • Nobility loyalty equilibrium.png +5 Nobility loyalty equilibrium
  • Dhimmi loyalty equilibrium.png +5 Dhimmi loyalty equilibrium
  • Burghers loyalty equilibrium.png +5 Burghers loyalty equilibrium
Conditions