- For tips & tricks on how to complete an achievement, see the achievements category.
HELLO, i doubt anyone will find this page but if you're reading it you obviously have found it. I couldn't figure out how to make a sandbox on this wiki so i used this page as a filler for it. This page is the regular achievements page but without all the achievements ive already gotten. I hope its not breaking any rules.
EU4 has 205 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects, the achievement just pops up in-game and then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam.
The difficulty of each achievement varies; some achievements are very easy (e.g. signing a royal marriage with another country), while some are extremely difficult (e.g. conquer the world as Ryukyu). The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet).
Achievements can only be gained in single-player Ironman games with historical nations started at 11 November 1444, with the following exceptions:
- Liberty or Death - Requires a 4 July 1776 start.
- Hoarder - No start date restriction
- Gentle Persuasion - No start date restriction
- Combined Arms - No start date restriction
They can be earned while playing older versions of the game as long as said achievements were present in that version. i. e. With 1.11 France, Azur semé de lis or is possible but Big Blue Blob is impossible because it was added in 1.12.
As of 1.14, some basic achievements can be earned while playing custom nation, e.g. For the Glory, That's a Grand Army, Grand Coalition. Additionally, four achievements are available only to custom nations: For Odin!, Rekindling the Flames, From Humble Origins, and Ideas Guy.
List of achievements
The "Notes" column lists helpful short tips/strategies.
The column denotes achievements which can't be completed without the use of DLC mechanics (currently 63 out of 255). Multiple expansion icons mean either can be used. The icon means it can also be achieved with custom nations.
The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in (and no lower than 1.6).
The "DI" column is for difficulty as assessed by wiki editors. VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard, I = Insane, UC = Uncategorized.
||Can be done after passing Revoke the Privilegia (as HRE emperor), and put your dynasty on the throne whenever a vassal has a regency, through the subject interaction screen. Or just start as France and release 6 OPM vassals and give them your dynasty through the vassal interaction.||1.12||VE|
|Government type is Steppe Nomads||The eligible provinces in 1444 are Milan (30), Paris (32), Nanjing (33), Beijing (33) and Constantinople after Ottoman conquest (34), although it is much easier to conquer a good province from a minor, develop it to 30, give it back, conquer again and finally raze it.||1.14||VE|
|Has used artillery barrage on Berlin.||1.20||VE|
|Religious group is Eastern or government type is Steppe Nomads.||Has 3 Tributary States with government type Steppe Nomads, Tribal Despotism, Tribal Monarchy, Tribal Federation, Tribal Democracy, Native Council, or Siberian Clan Council.||Easily done as Ming at the start of the campaign.||1.20||VE|
|Own 10 Gold provinces||In 1444, the Niger region has 3, the South Africa and East Africa regions have 5, the Peru and Upper Peru regions have 6, and the Mexico region has 5. Does not require provinces to be cored. Provinces owned by colonial nations do not count (playing as released colonial nation counts to achieve pile of gold).||1.6||E|
Have 100% Mercantilism.
|Have 100% mercantilism||Only easy with DLC. Can be easily attained by playing an isolated country such as Ternate or Tidore, eliminating nearby threats, and then ignoring technology and just pressing the "promote mercantilism" button until you get the achievement.||1.6||E|
|Have 100 absolutism||1.20||E|
Have at least 21 different subjects without any subject having 50% or more Liberty Desire. Trade Companies do not count.
|Has 21 different subjects with more than 5 cities and less than 50% Liberty Desire||Can be easily achieved with Tributary states as the Chinese Emperor with the Mandate of Heaven DLC or Ashikaga with its daimyos.||1.12||E|
|Start as a Jurchen tribe and choose Exploration ideas first. Conquer Eastern Siberia for colonial range to North America and colony-hop to Mesoamerica. Do not form Qing.||1.14||E|
||Castile's starting heir is eligible.||1.8||E|
Starting as Dai Viet, have 10 nations follow the Mahayana Faith by 1500.
|Playing as Dai Viet||Note that the player's country itself does not count.||1.20||E|
|Control 4 strong trade companies||A trade company must control at least 51% of the trade power in its node for it to be a "strong" company and give you an extra merchant. Also, since nations may not form trade companies on the continent of their capital, this achievement cannot be obtained with capital in Asia (as Africa has only 3 trade company regions).||1.6||E|
|Be a part of a coalition with 6 or more members||Way easier with the more aggressive AI from 1.20 onwards.||1.2||E|
|Government rank is Duchy||Muscovy is the largest duchy in 1444, though Lithuania and Austria could also work well. The most important thing is to remember not to upgrade or form a nation (like Russia or Commonwealth) that gives a higher government rank as you'll become ineligible for the achievement. If you think you'll forget that, you might want to play Austria. As long as you stay in the Holy Roman Empire or do not form it, you cannot upgrade your rank.||1.14||E|
|Not using a random New World.||1.10||E|
|Have Patriarch Authority of 100%||1.4||E|
|Corrupted officials in a rival country.||1.16||E|
As Ming, have a subject from each religion group.
|Playing as Ming||1.9||E|
|Only nations with Croatian culture can form Croatia, so you need to either start with Ragusa, or change your culture to Croatian. Easily done with Hungary.||1.9||E|
|Not using a random New World.||
|Culture group is Japanese||
|Have 100 point spy networks in 3 rival nations||1.16||E|
As Aztecs, reach 95 Doom, then go 20 years without Doom hitting 100.
||It is not required to keep Doom between 95 and 100 for 20 years. Doom may drop below 95 at any time. Passing Religious Reforms (except the last) will also not prevent the achievement.||1.10||E|
||Easily done as Ming by conquering Manchu land from Jianzhou (especially Huncun (2108)), Haixi (especially Girin (730)) and Yeren (especially Hinggan (1053)) and also Xilin Gol (723) from Mongolia. Then culture shift to Manchu and form Manchu. Then form Qing.||1.20||E|
|Culture group is East Slavic||1.22||E|
As Hormuz, have at least 10 diplomatic reputation.
|Playing as Hormuz||Diplomatic reputation is gained from Hormuz ideas and completing missions.||1.14||E|
|Playing as Portugal||It's enough to just start a colony. It doesn't need to be finished. Diego Garcia (South of Maldives) is a valid province for Indonesia. For an Indian province, just wait for the event that gives you Goa for free, or conquer the Maldives. More difficult without Mandate of Heaven and the Portuguese Colonial Growth ability it enables. An early no-CB war on Jolof is a good head start.||1.20||E|
Join a war on the other side of someone to whom you have rented condottieri.
|Join a war against a nation that you hire out condottieri to. Have the country flag white_company||1.16||E|
Starting as any European country, conquer and have cores on Aden, Hormoz and Malacca.
|Capital is in Europe||Easiest to do as the Ottomans, as they are the closest.||1.2||E|
|Government type is Steppe Nomads||
||This requires a Steppe Horde to embrace all Institutions. Much faster in pre-1.17 patches, where the requirement is westernizing, which can be done by around 1520 instead of waiting until 1700 for all institutions to appear.||1.3||E|
|Discover all Terra Incognita.||You do not have to discover all Terra Incognita yourself, as TI can be automatically uncovered via spread of discovery. The condition is simply that no TI exists in the world for you, not including sea zones. Wastelands are not needed. Easiest in Europe. With Mare Nostrum DLC, a good way to find the last few is to check the Request to share maps diplo action on colonizers or anybody else.||1.1||E|
|Playing as either:||
||Forming Bharat will prevent the achievement.||1.18||M|
|Easily done as England or Netherlands by controlling the English Channel via provincial trade power and sending light ships to the Venice and Genoa trade nodes.||1.12||M|
|Coffee is common in the area around Ethiopia and Mali. If you are not the leading producer after conquering these areas, build workshops and manufactories or restart. Forming Arabia is easiest as The Mamluks or a culture-switching Ottomans.||1.10||M|
|Culture group is Maghrebi||has at least 500 ships privateering||1.9||M|
|Playing as Bengal||Own and core Samarkand.||Forming Hindustan will not prevent the achievement||1.9||M|
|Have 10 War Reparations at the same time||Can be done more easily as Austria or current Holy Roman Emperor.||1.12||M|
|Playing as Ryazan||1.22||M|
|Culture group is Latin||Naples is by far the strongest and closest Latin nation in 1444. Fabricate on Djerba and declare a Conquest war for it before Tunis allies the Ottomans. Occupy everything but the war goal to prevent call for peace, and repeatedly loot the Tunisia area, moving armies away to let the loot replenish faster.||1.20||M|
|Culture group is Japanese||Conscript a 3-star general from a Daimyo subject||As the shogun, keep going to war to release annexed daimyos. Eventually, one will get a 3-star general via a rare event.||1.20||M|
Force a nation to revoke 5 cores in one peace deal as Corfu.
|Playing as Corfu||Forced a country to revoke 5 cores in one peace deal||1.18||M|
|Gained over 100 gold by plundering a treasure fleet.||1.10||M|
Starting as a Norse custom nation with no more than 200 points and a maximum of 5 provinces, own & core Scandinavia and the British Isles and convert it all to Norse.
|Not using a random New World.||
Own or have a non-tributary subject own the following provinces:
|Culture is Somali||
As Hesse, have at least 50 regiments of mercenaries and no loans.
|Playing as Hesse||1.10||M|
|Religion is Fetishist||
||No start date restriction||1.18||M|
|Playing as Kuba||
|Culture is Nubian||All provinces in the Egypt region are owned by the player's country or its non-tributary subjects.||Possible starts are Dongola, Alodia, and Makuria.||1.16||M|
|Lolland begins held by Denmark, Haha held by Morocco, and Hehe uncolonized in Central Africa.||1.22||M|
As Dithmarschen, hold the provinces of Sjaelland and Holland while Denmark do not exist.
|Playing as Dithmarschen||
|Playing as Sweden||Has to be protestant and lead the League. Forming Scandinavia does not prevent the player from getting the achievement.||1.9||M|
|Be trade leader in 7 different trade goods||You will need seven different "Trading in X" modifiers at the same time.||1.1||M|
Have 7 Free Cities in the Empire, none of which is of a Germanic culture.
|Playing as Kilwa||Own and core Zanzibar and North Konkan.||
|Is Orthodox||Easiest to do as Muscovy.||1.22||M|
Starting as a Zoroastrian custom nation with no more than 200 points and a maximum of 5 provinces, rekindle the royal fires (aka take the decision).
As Aq Qoyunlu, own Tabriz and have Qara Qoyunlu not exist by 1478.
|Playing as Aq Qoyunlu||
|Religion is Shinto||Isolationism achievement counter is 6||By "going full isolationist" the game is NOT referring to the level of isolationism in your country. Rather, it's referring to the fact that each incident has an outcome of either open, neutral, or isolationist. To get the achievement you must get the isolationist outcome of 6 incidents.||1.20||M|
|Playing as Sweden||Own and core the following provinces:||Forming Scandinavia won't prevent getting the achievement.||1.1||M|
|Harmonization takes 33.3 years, but events can speed it up marginally. Ming and Korea start with Mahayana already harmonized. Easiest as Ming, conquering some Hindu, Sunni, and Shinto land. Harmonization requires owning 20 development of the target religion or religious group.||1.20||M|
|Playing as Switzerland||
||Can be achieved as part of a normal game and then giving away all the coastal provinces. Avoid expanding into the Holy Roman Empire to prevent high aggressive expansion.||1.9||M|
|Playing as Hungary||Besides provinces from Austria, also requires taking Istria from Venice. Does not require Sundgau or anything else Austria may have expanded into.||1.12||M|
|Playing as either:||1.14||M|
As Bohemia, own Dublin as a core province.
|Playing as Bohemia||1.12||M|
As Burgundy, own the Low Countries region as core provinces and have France and Austria as your subjects.
|Playing as Burgundy||1.14||M|
|Playing as Denmark||
||Forming Scandinavia will not prevent the achievement.||1.7||M|
|Capital is in Europe||Own and core all provinces in the Japan region||The Japan region includes Okinawa, Hokkaido, and the Kuril Islands.||1.4||M|
|Playing as Morocco||
Forming Andalusia will not prevent the achievement.
As Lithuania, form The Commonwealth.
|Playing as Lithuania||1.14||M|
|Playing as Ayutthaya||1.12||M|
|The Revolution disaster (and the French Revolution variant) is announced in a major event: 'Revolution in $COUNTRY$' (or 'The General Estates'). A country will become the revolution target, with "Revolutionary" in its name, if its capital is occupied by rebels while this disaster is active. The disaster spawns a stack of rebels, adds +10 national unrest, removes 3 stability, and can only be ended by having +3 stability while being a monarchy, or by becoming the revolution target. It is feasible both to wait for (or encourage) an AI revolution target, or to become the revolutionary target oneself before releasing (and playing as) a powerful vassal or colonial nation. The player can check if the disaster is still active for a country by looking for the +10 unrest modifier on its provinces.||1.8||M|
|Easiest to do with Utsunomiya as they get -1 decay to each respectively from their traditions and ideas. See the page 'military tradition' for other ways of gaining tradition.||1.1||M|
|Have 5 allies with 100 trust||Can be done as Ming by releasing 5 OPMs (not bordering each other), allying them and waiting for the trust to tick up.||1.14||M|
|Playing as Korea||Ship durability is at least 135%.||Either stack multiple policy bonuses, or become Emperor of China, which has a +20% durability decree.||1.20||M|
|At least 75 countries are members of the Holy Roman Empire||Possible to achieve in Random or Flat province tax and manpower modes. Possible as France: Become HRE Emperor, inherit Burgundy, add provinces to HRE, and release French and Dutch minors.||1.23||M|
|Player can start as Muslim nation (such as The Ottomans) and switch religion by rebels.||1.18||H|
Have a maximum manpower of at least 1 million.
|Have max manpower of more than 1 million||Although the achievement specifically says "maximum manpower" you actually need to have more than a million saved up. Easiest done as Ottomans or Muscovy||1.12||H|
|Form Holy Roman Empire||1.1||H|
|Playing as either:||Formed Qing||Need to form Manchu first.||1.8||H|
|Playing as Scotland||1.9||H|
|Taiwan is only required if it is colonized.||1.22||H|
As Mazovia or Silesia, form the nation of Poland.
|Playing as either:||1.14||H|
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.
|Playing as either:||Easiest as Teutonic Order; ally Muscovy, Austria and Bohemia and DOW Poland ASAP, or else Poland will form a PU with Lithuania. Restarting until Poland declines the PU is also a viable strategy.||1.12||H|
|Playing as France||1.12||H|
|Playing as Aragon||
The requirements do not match the actual Centers of Trade.
|Playing as Ottomans||Make sure to attack Muscovy ASAP to remove a future potential threat.||1.1||H|
|Playing as Pskov||Has at least 100 Streltsy units||1.22||H|
|Playing as either:||1.9||H|
|Own all 6 institution origin provinces||1.18||H|
|You can only guarantee a country if you are larger than it. Can be achieved easily after unifying the HRE.||1.9||H|
As the Papacy, own Jerusalem and have Livonian Order, Teutonic Order and The Knights as Marches.
|Playing as The Papal State||1.9||H|
||Despite description, can be done with fewer than 800 points - below 200 will allow eligibility for other custom nation achievements.||1.14||H|
||Forming Greece requires Greek primary culture. Zeta begins held by Serbia, Thatta held by Sind, Roh held by Afghanistan, and Lamba uncolonized in Central Africa.||1.22||H|
Form the Kingdom of Jerusalem as Cyprus or The Knights.
|Playing as either:||Form Jerusalem||1.9||H|
|Government type is Daimyo||
|Playing as Serbia||1.14||H|
|Playing as either:||Own and core all provinces of the Britain region.||Desmond is a good choice due to early military ideas. Rushing to conquer the rest of the Irish OPMs and securing an alliance with Scotland can deter England until the time is right.||1.2||H|
As Lucca, own Lucknow!
|Playing as Lucca||Lucknow is in northern India, initially owned by Jaunpur.||1.12||H|
|Not playing as The Papal State||
||Easiest to do as the Ottomans after converting to Christianity. Durrës and Lezhë are not required.||1.16||H|
|Capital is in Europe||Own and core all provinces in the Indian sub-continent.||It's required for the player to properly own all provinces inside the Indian sub-continent (i.e. vassals don't count to trigger the achievement). The capital does not need to remain in Europe. Edirne is European, so the Ottomans are eligible and have the best shot at a quick land rush into India.||1.1||H|
|Playing as Odoyev||Own at least one manufactory of each type||Building the manufactories isn't very hard, but surviving long enough to get to the required technology (Admin and Diplo Tech 14) as well as getting provinces with the correct trade goods.||1.22||H|
|Playing as Kaffa||1.18||H|
Own and have cores on Alexandria, Antioch and Constantinople as Coptic Ethiopia.
|Playing as Ethiopia||
||If you form any nation, you will be ineligible for the achievement. Can be combined with 'A Blessed Nation'.||1.9||H|
|Playing as Pegu||Have max sailors of more than 100,000||1.16||H|
|Playing as Tunis||Own and core the following provinces:||1.6||H|
|Not the emperor of the Holy Roman Empire||1.1||H|
As Riga, own the Baltic region as core provinces.
|Playing as Riga||1.14||H|
|All provinces with silk are owned by the player's country or its non-tributary subjects.||Silk provinces can be found in China, Japan and the East Indies.||1.8||H|
|Playing as Garhwal||1.22||H|
|Playing as Manipur||1.16||H|
As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.
|Playing as Fezzan||Have at least 90% trade power in Katsina, Safi, Timbuktu and Tunis trade nodes||1.16||H|
||Best done with a high income nation with naval force limit and ship build cost bonuses. Netherlands, Venice, and Genoa are optimal but can easily be done with England, Spain or Malaya.||1.6||H|
|Playing as Austria||Austrian missions can give Restore Union CBs on Bohemia and Hungary. Check the page for the exact requirements. Events can also lead to a Habsburg ruling in Spain, allowing Austria the opportunity to claim the throne of Castile, and possibly Aragon and Naples as well.||1.1||H|
Form Hindustan or Bharat and own or have a subject own Cape, London, Hong Kong (Canton) and Ottawa (Kichesipi).
|Not using a random New World.||Provinces owned by vassals and other non-tributary subjects of the player's country will count for the achievement.||1.9||H|
|Culture is Manchu||Have 100 banner regiments||Make a custom Manchu duchy holding all Manchu provinces and the most developed states in East Asia. Set it up for high number of states, reduced culture conversion cost, and lots of diplomatic power. Start with at least 1200-1250 development, or face needing to develop or conquer more and wait for separatism to tick down. Form Manchu and then Qing, then make everyone nearby pay tribute in diplomatic power. Everything can be converted to Manchu before 1500, which is enough for 100 regiments and a few more. Admin tech 8 gives 3 more state slots but it is possible without them.||1.20||H|
|Playing as Candar||Have 20 provinces of sugar owned by Candar and its non-tributary subjects||Tributary states do not count towards the achievement. Fleeing to the new world is recommended, if not required for this achievement.||1.18||H|
|Playing as Venice||
As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans' independence.
|Playing as Ragusa||
||You can only guarantee a country if you are larger than it. Ironically, taking land from the ottomans for a vassal is probably the best way to do this.||1.16||H|
Form Inca, embrace all Institutions and own all of South America as core provinces.
|Not using a random New World.||
|Playing as Athens||1.14||VH|
|Playing as Kongo||
Own and core all provinces in the continent of Africa
As Albania, own or have a subject own Iberia and the Caucasus.
|Playing as Albania||1.9||VH|
|Playing as Byzantium||
As France, hold 100 European core provinces before 1500.
|Playing as France||Most used route is attacking Scandinavia or Balkans. Make sure to conquer low-development provinces to limit AE.||1.12||VH|
|Playing as Korea||All provinces following an Eastern religion are owned by Korea or its non-tributary subjects.||The Eastern religions are Theravada, Vajrayana, Mahayana, Confucian, and Shinto. Due to Ming's size and power it is best to become their tributary and go after all other nations around before attempting to attack them.||1.16||VH|
Starting as a Western technology custom nation in North America or South America with no more than 200 points, unite the two continents.
||Both Americas must be fully colonized. Let the Colonial Nations do most of the job; their overlords will not defend them in a war. Only native provinces give OE; this means you are able to annex the Colonial Nations in one war, but do the war before they break free.||1.14||VH|
Start as Orissa and own or have a subject own all tropical wood provinces.
|Playing as Orissa||All provinces with tropical wood are owned by the player's country or its non-tributary subjects.||1.9||VH|
|Playing as Novgorod||Have 90% trade share in White Sea and it's the highest valued trade node in the world.||
|Playing as Theodoro||1.9||VH|
|Playing as Perm||Provinces owned by vassals and other non-tributary subjects of the player's country will count for the achievement.||1.14||VH|
|Government type is Steppe Nomads||1.20||VH|
||Easier to achieve as many new provinces were added to the game since release.||1.1||VH|
|Playing as Trebizond||Forming Byzantium or another country will prevent the achievement.||1.12||VH|
|Playing as Saxony||Chinaware appears in China, Japan and the East Indies.||1.12||VH|
|Own 1001 provinces||1.9||VH|
|Can be done as Ming and releasing a vassal at the start of the month (while paused) which will get all the 10+ development provinces.||1.14||VH|
|Playing as Ardabil||1.8||VH|
|Playing as Aztec||Own and core the provinces of Lisboa, Madrid, Paris, London, Holland, and Roma.||1.2||VH|
|Playing as Ceylon||1.12||VH|
As the Mongol Khanate or the Great Horde, own or have a subject own the Chinese, Russian and Persian regions.
|Playing as either:||Own or vassalize all provinces in the China subcontinent, the Persia subcontinent, and the Pontic Steppe, Russia, and Ural regions.||Provinces owned by vassals and other non-tributary subjects of the player's country will count for the achievement. Forming Golden Horde or Yuan does not prevent the player from getting the achievement.||1.6||VH|
|Playing as Granada||1.4||VH|
|Religion is Ibadi||
||Possible starts are Mzab, Oman, and Pate.||1.14||VH|
|Won a war with over 1 million casualties on both sides.||Both sides each need to have at least 1 million casualties. Easiest to do with coalition or league wars (the latter requires ).||1.18||VH|
|Playing as Dahomey||1.20||VH|
Own or have a subject own all naval supplies provinces as Norway.
|Playing as Norway||All provinces with naval supplies are owned by Norway or its non-tributary subjects.||Note that the achievement cannot be completed if you form any other nation.||1.1||I|
|No colonized non-wasteland province has a different religion than this country.||Using the random new world will drastically reduce the number of provinces, especially inland ones, making this easier than with the true new world. Uncolonized provinces may still be of a different religion.||1.14||I|
|Playing as Nagaur||Forming Hindustan won't prevent getting the achievement.||1.9||I|
|Playing as Taungu||Notice that it is required to control all of the Burman culture group, not only the Burman culture.||1.20||I|
|Not using a random New World.||The only existing countries are the player's country and its direct subjects, but no tributary states.||1.1||I|
|Playing as Karaman||Is Rûm||1.23||H|
|Requires Salinan instead of Miwok (San Francisco).||1.23||VH|
|Playing as Avaria||
|Playing as Hamburg||1.23||H|
|Playing as Imereti||
|100 regiments at 100% Army Drill||1.23||E|
|Playing as Provence||Is Jerusalem||1.23||H|
|Doesn't require being Nitra or Moravia. Nitra's cores don't expire except by culture conversion. Requires all the territory of Bohemia and Silesia, Wien and Ostmark from Austria, Kraków and Nowy Sacz from Poland, and the Slovakia and Transdanubia areas from Hungary.||1.23||M|
|Possible to achieve in Custom Setup or Random Setup nation modes.||1.23||E|
|Playing as Madurai||Own all provinces in the region of Coromandel and the areas of Kerala, Mysore, and Rayalaseema||1.23||H|
|Not using a random New World||
||Conditions may be fulfilled any time after 1699, and do not need to be fulfilled before that time. Yemen is reformable via culture shift, so this is very attainable playing as any country.||1.23||H|
|Playing as Hisn Kayfa||Own the following provinces:||1.23||VH|
|Playing as Florence||Is Egypt||Forming Tuscany or another country before Egypt will not prevent this achievement. As of 1.26 Italy is an end game tag, and if you form it you won't be able to form Egypt.||1.23||M|
||Mann can't be selected as a country in 1444, you must release it as a vassal and choose the option to play as released vassal.||1.25||VH|
||It is not needed to core the required provinces.||1.25||M|
|Has switched government type via a government reform||1.26||VE|
|The 10 countries must all have the opinion modifier at the same time.||1.26||VE|
|Playing as Sindh||
||Socotra is the nearest christian province and can be easily conquered.||1.26||E|
||Has at least 20 Rajput regiments||1.26||E|
||Aside from forming Punjab, releasing Punjab as a vassal and playing it and converting to Sikh is also possible.||1.26||E|
||Make an custom nation with muslim religion group and Iranian culture group, own Delhi, Lahore and all Mongol culture provinces. Instantly form Mughals after game start.||1.26||E|
|Has successfully used the Charter Trade Company diplomatic interaction with an Indian country.||1.26||E|
|Own 8 provinces that have a level 3 center of trade.||1.26||M|
|Eligible countries are:||1.26||M|
|Playing as Delhi|| All provinces in the following regions and areas are owned by the country or their non-tributary subjects:
||Avoid the event at the start of the game that attempts to free Sirhind by using the 'place relative on throne' subject interaction right away. To make them loyal you can do development in their land, remember that it costs 0 dip to integrate them as you already start with cores. Focus on expanding south and northwest to begin the game.||1.26||H|
|Playing as Mewar||Has completed all of Mewar's unique missions||1.26||H|
|Playing as Mysore||Bahmanis can ally you if they not fall in random war. Some restarts is normal thing.||1.26||H|
|Playing as Kandy||Be production leader of cotton||The Indian sub-continent already has the highest concentration of cotton-producing provinces in the game, so this achievement is best partnered with The Buddhists Strike Back.||1.26||VH|
|Playing as Nevers||
||Forming France or another country will prevent the achievement.||1.26||VH|
|Playing as Gorkha||1.26||VH|