User:Aman3600

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Estates

Burghers.png Burghers

The Burghers estate represents the city dwellers and the merchants. The estate will demand territory if the nation has at least 5 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it is a Government monarchy.png Monarchy in the Western technology group Western tech group or has taken Plutocratic idea group.png Plutocratic or Trade idea group.png Trade idea groups and the nation has at least 10 provinces.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is Government republic.png Republic all provinces are accepted
    • Otherwise, if province has at least Development.png 10 development or Trade power.png 5 trade power
  • The estate would require control of at least 0% of the nation's non-overseas Development.png development, modified by:
    • +20% Has Government republic.png Republic government type (but not a Noble Republic)
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Naval forcelimit.png Naval force limit, Production efficiency.png Production efficiency and Trade power.png Trade power

Influence Estate influence – The estate has a base influence of 10%, modified by:

  • +30% Has government Government republic.png Free City
  • +5% Has a province with Development.png 30 development
  • +5% Has a province with a Province trade power value.png Center of Trade (but not a Free City)
  • +5% Has Capital.png capital in a province surrounding the Baltic Sea (but not a Free City)
  • +5% Has Capital.png capital in a coastal province in the East Africa region
  • +10% If Tradeview income.png Trade income at least 75%
  • +5% If Tradeview income.png Trade income between 50% and 74%
  • -5% If Tradeview income.png Trade income less than 25%
  • -5% Has religion Nahuatl.png Nahuatl
  • -40% If another estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Plutocratic idea group.png Plutocratic idea group
  • -20% If another estate has seized control of the nation

Disaster: If the Burghers.png Burghers estate gains high Estate influence influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Plutocratic Coup disaster.

The Burghers nation-wide and province modifiers are as follows:

Burghers.png Burghers Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province Modifiers
Estate loyalty Loyalty
0-39
  • Trade efficiency.png-2.5% Trade Efficiency
  • Development cost.png+2.5% Development Cost
  • Trade efficiency.png-5% Trade Efficiency
  • Development cost.png+5% Development Cost
  • Trade efficiency.png-7.5% Trade Efficiency
  • Development cost.png+7.5% Development Cost
  • Trade efficiency.png-10% Trade Efficiency
  • Development cost.png+10% Development Cost
Local unrest.png+5 Local Unrest
Estate loyalty Loyalty
40-59
Trade efficiency.png+5% Trade Efficiency Trade efficiency.png+10% Trade Efficiency Trade efficiency.png+15% Trade Efficiency Trade efficiency.png+20% Trade Efficiency Local trade power.png+50% Local Trade Power
Estate loyalty Loyalty
60-100
  • Trade efficiency.png+5% Trade Efficiency
  • Development cost.png-2.5% Development Cost
  • Trade efficiency.png+10% Trade Efficiency
  • Development cost.png-5% Development Cost
  • Trade efficiency.png+15% Trade Efficiency
  • Development cost.png-7.5% Development Cost
  • Trade efficiency.png+20% Trade Efficiency
  • Development cost.png-10% Development Cost
  • Local trade power.png+50% Local Trade Power
  • Local goods produced+10% Local Goods Produced

Clergy.png Clergy

The Clergy estate represents the religious figures in the nation. The Clergy estate is not available for the Flag of United States United States. The estate will demand territory if the nation has at least 10 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it has taken Religious idea group.png Religious idea group and the nation has at least 10 provinces.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate would require control of at least 10% of the nation's non-overseas Development.png development, modified by:
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png Local tax

Influence Estate influence – The estate has a base influence of 20%, modified by:

  • +30% Is Flag of The Papal State The Papal State
  • +20% Is Flag of Hejaz Hejaz and owns Mecca
  • +10% Has government type Government theocracy.png Theocracy (but not Flag of The Papal State The Papal State)
  • +15% If Inti.png Inti authority at least 75%
  • +10% If Inti.png Inti authority between 50% and 74%
  • +10% If Patriarch authority.png Patriarch authority at least 75%
  • +5% If Patriarch authority.png Patriarch authority between 50% and 74%
  • -15% If state religion is not dominant
  • -40% If another estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Religious idea group.png Religious idea group
  • +10% Is Papal Controller
  • +10% Has religion Protestantism Protestant
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • +10% If Devotion.png Piety at least 75%
  • +5% If Devotion.png Piety between 50% and 74%
  • -5% If Lack of piety Piety between -50% and -74%
  • -10% If Lack of piety Piety less than -75%
  • -20% If another estate has seized control of the nation

Disaster: If the Clergy.png Clergy estate gains high Estate influence influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Clergy disaster.

The Clergy nation-wide and province modifiers are as follows:

Clergy.png Clergy Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province Modifiers
Estate loyalty Loyalty
0-39
  • National tax modifier.png-2.5% National Tax
  • Stability cost modifier.png+2.5% Stability Cost
  • Depending on religion and government:
  • Devotion.png-0.125 Yearly Devotion
  • Papal influence.png-0.25 Yearly Papal influence
  • Church power.png-12.5% Church power
  • Monthly fervor increase.png-0.25 Monthly Fervor
  • National tax modifier.png-5% National Tax
  • Stability cost modifier.png+5% Stability Cost
  • Depending on religion and government:
  • Devotion.png-0.25 Yearly Devotion
  • Papal influence.png-0.5 Yearly Papal influence
  • Church power.png-25% Church power
  • Monthly fervor increase.png-0.5 Monthly Fervor
  • National tax modifier.png-7.5% National Tax
  • Stability cost modifier.png+7.5% Stability Cost
  • Depending on religion and government:
  • Devotion.png-0.375 Yearly Devotion
  • Papal influence.png-0.75 Yearly Papal influence
  • Church power.png-37.5% Church power
  • Monthly fervor increase.png-0.75 Monthly Fervor
  • National tax modifier.png-10% National Tax
  • Stability cost modifier.png+10% Stability Cost
  • Depending on religion and government:
  • Devotion.png-0.5 Yearly Devotion
  • Papal influence.png-1 Yearly Papal influence
  • Church power.png-50% Church power
  • Monthly fervor increase.png-1 Monthly Fervor
Local unrest.png+5 Local Unrest
Estate loyalty Loyalty
40-59
National tax modifier.png+5% National Tax National tax modifier.png+10% National Tax National tax modifier.png+15% National Tax National tax modifier.png+20% National Tax Local unrest.png-2 Local Unrest
Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% National Tax
  • Stability cost modifier.png-2.5% Stability Cost
  • Depending on religion and government:
  • Devotion.png+0.125 Yearly Devotion
  • Papal influence.png+0.25 Yearly Papal influence
  • Church power.png+2.5% Church power
  • Monthly fervor increase.png+0.25 Monthly Fervor
  • National tax modifier.png+10% National Tax
  • Stability cost modifier.png-5% Stability Cost
  • Depending on religion and government:
  • Devotion.png+0.25 Yearly Devotion
  • Papal influence.png+0.5 Yearly Papal influence
  • Church power.png+5% Church power
  • Monthly fervor increase.png+0.5 Monthly Fervor
  • National tax modifier.png+15% National Tax
  • Stability cost modifier.png-7.5% Stability Cost
  • Depending on religion and government:
  • Devotion.png+0.375 Yearly Devotion
  • Papal influence.png+0.75 Yearly Papal influence
  • Church power.png+7.5% Church power
  • Monthly fervor increase.png+0.75 Monthly Fervor
  • National tax modifier.png+20% National Tax
  • Stability cost modifier.png-10% Stability Cost
  • Depending on religion and government:
  • Devotion.png+0.5 Yearly Devotion
  • Papal influence.png+1 Yearly Papal influence
  • Church power.png+10% Church power
  • Monthly fervor increase.png+1 Monthly Fervor
  • Local unrest.png-2 Local Unrest
  • Local tax modifier.png+10% Local tax
  • Local missionary strength.png+2% Local Missionary Strength

Nobility.png Nobility

The Nobility estate represents the aristocrats of the nation. Parliamentary and Revolutionary governments types do not use this estate. The estate will demand territory if the nation has at least 5 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it has taken Aristocratic idea group.png Aristocratic or Influence idea group.png Influence idea groups and the nation has at least 10 provinces.

Territory Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate would require control of at least 10% of the nation's non-overseas Development.png development, modified by:
    • +5% Has government Government monarchy.png Feudal Monarchy
    • +30% Has government Government republic.png Noble Republic
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

Influence Estate influence – The estate has a base influence of 20%, modified by:

  • +10% Has ruler modifier Power to Magnates
  • +5% Has Eastern technology group Eastern technology group
  • +5% Has Government monarchy.png Monarchy government type (but not a Feudal Monarchy)
  • -40% If another estate has seized control of the nation

Loyalty Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Aristocratic idea group.png Aristocratic idea group
  • +10% If Icon legitimacy monarchy.png legitimacy at least 95
  • +5% If Icon legitimacy monarchy.png legitimacy between 70 and 94
  • -5% If Icon legitimacy monarchy.png legitimacy between 25 and 49
  • -10% If Icon legitimacy monarchy.png legitimacy less than 25
  • -20% If another estate has seized control of the nation

Disaster: If the Nobility.png Nobility estate gains high Estate influence influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Aristocratic Coup disaster.

The Nobility nation-wide and province modifiers are as follows:

Nobility.png Nobility Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Province icon.png Province Modifiers
Estate loyalty Loyalty
0-39
  • Manpower recovery speed.png-2.5% Manpower Recovery Speed
  • Land maintenance modifier.png+2.5% Land Maintenance
  • Manpower recovery speed.png-5% Manpower Recovery Speed
  • Land maintenance modifier.png+5% Land Maintenance
  • Manpower recovery speed.png-7.5% Manpower Recovery Speed
  • Land maintenance modifier.png+7.5% Land Maintenance
  • Manpower recovery speed.png-10% Manpower Recovery Speed
  • Land maintenance modifier.png+10% Land Maintenance
Local unrest.png+5 Local Unrest
Estate loyalty Loyalty
40-59
Manpower recovery speed.png+5% Manpower Recovery Speed Manpower recovery speed.png+10% Manpower Recovery Speed Manpower recovery speed.png+15% Manpower Recovery Speed Manpower recovery speed.png+20% Manpower Recovery Speed Local manpower modifier.png+20% Local Manpower
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower Recovery Speed
  • Land maintenance modifier.png-2.5% Land Maintenance
  • Manpower recovery speed.png+10% Manpower Recovery Speed
  • Land maintenance modifier.png-5% Land Maintenance
  • Manpower recovery speed.png+15% Manpower Recovery Speed
  • Land maintenance modifier.png-7.5% Land Maintenance
  • Manpower recovery speed.png+20% Manpower Recovery Speed
  • Land maintenance modifier.png-10% Land Maintenance
  • Local manpower modifier.png+20% Local Manpower
  • Local defensiveness.png+15% Local Defensiveness

Estate Interactions

This a a combined interactions table for all estates:

  • Any change in Estate loyalty Loyalty or Estate influence influence apply to the estate which provided the interaction unless stated otherwise.
  • Estate Estate influence Influence and modifiers gained from interactions will remain active for said interaction's cooldown period unless stated otherwise.
  • If an estate has seized power (has an ongoing disaster), most of the interactions provided by other estates can't be activated.


Interaction Estate Cooldown Trigger Effect
Ask for Contribution Burghers.png 10 Estate loyalty 30 Loyalty
  • Estate loyalty-10 Loyalty
  • Gold Icon.png+25% yearly income for every Estate influence 25 influence (up to a max of +100%)
Demand Support Burghers Burghers.png 20
  • Estate loyalty 30 Loyalty
  • Estate influence 25 Influence
  • Estate loyalty-20 Loyalty
  • Diplomatic power.png+50 Diplomatic MP for every Estate influence 25 influence (up to a max of +200)
Draft Ships for War Burghers.png 30
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Yes Has at least Province icon.png 10 provinces with a port
  • Yes The estate was granted at least Province icon.png 1 province with a port
  • Yes Is not Primitive tech group
  • Estate loyalty-15 Loyalty
  • Heavy ship.png Raises 5 Heavy ships at 1/2 the time and no cost
Grant Admiralship Burghers.png 10
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Yes Has at least Province icon.png 1 province with a port
  • Estate influence+20 Influence
  • Admiral.png Gain an admiral with Navy tradition.png 40 Navy tradition
Grant Monopoly Charter Burghers.png 20 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 Loyalty
  • Estate influence+10 Influence
  • Prestige.png-5 Prestige
Grant New World Charter Burghers.png 10
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Yes Has Exploration idea group.png Exploration Idea group
  • Estate influence+15 Influence
  • Gain “New World Company” modifier:
  • Global settler increase.png+10 Global Settler Increase
Recruit Minister Burghers.png 30 Estate influence 40 Influence
  • Estate influence+15 Influence
  • Advisor Master of Mint.png Gain a discounted Master of Mint advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Demand Administrative Support Clergy.png 20
  • Estate loyalty 30 Loyalty
  • Estate influence 25 Influence
  • Estate loyalty-20 Loyalty
  • Administrative power.png+50 Administrative MP for every Estate influence 25 influence (up to a max of +200)
Establish New World Missions Clergy.png 20
  • Estate influence 40 Influence
  • Yes Has Exploration idea group.png Exploration Idea group
  • Estate influence+15 Influence
  • Gain “New World Missions” modifier:
  • Native assimilation.png+25% Native assimilation
  • Native uprising chance.png-25% Native uprising chance
Make Generous Donation Clergy.png 10
  • Estate loyalty+15 Loyalty
  • Gold Icon.png-25% yearly income
Recruit Inquisitor Clergy.png 30 Estate influence 40 Influence
  • Estate influence+10 Influence
  • Estate loyalty-15 Loyalty to Dhimmi.png Dhimmi estate
  • Advisor inquisitor.png Gain a discounted Inquisitor advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Recruit Minister Clergy.png 30 Estate influence 40 Influence
  • Estate influence+15 Influence
  • Advisor Theologian.png Gain a discounted Theologian advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Seek Support of the Clergy Clergy.png 20 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 Loyalty
  • Estate influence+10 Influence
  • Prestige.png-5 Prestige
  • Gain depending on religion and government:
  • Patriarch authority.png+5% Patriarch authority
  • Devotion.png+5% Piety
  • Church power.png+10 Church power
  • Monthly fervor increase.png+10 Fervor
  • Republican tradition.png-0.3% Republican tradition
  • Devotion.png-3 Devotion
  • Icon legitimacy monarchy.png-5 Legitimacy
Send Emissary to the Pope Clergy.png 20
  • Estate influence+10 Influence
  • Papal influence.png+10 Papal influence
Call Diet Nobility.png 20 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 Loyalty
  • Estate influence+10 Influence
  • Prestige.png-5 Prestige
Demand Military Support Nobility.png 20
  • Estate loyalty 30 Loyalty
  • Estate influence 25 Influence
  • Estate loyalty-20 Loyalty
  • Military power.png+50 Military MP for every Estate influence 25 influence (up to a max of +200)
Grant Generalship Nobility.png 10
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Estate influence+20 Influence
  • General.png Gain a general with Army tradition.png 40 Army tradition
Raise Additional Levies Nobility.png 25
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Estate loyalty-15 Loyalty
  • Manpower.png Gain +5% Manpower and additional:
  • +5% Manpower for every Estate influence 25 influence (up to a max of +25%)
Recruit Conquistador Nobility.png 15
  • Estate loyalty 30 Loyalty
  • Estate influence 40 Influence
  • Yes Has Exploration idea group.png Exploration Idea group
  • Estate influence+15 Influence
  • Conquistador Gain a conquistador with Army tradition.png 40 Army tradition
Recruit Minister Nobility.png 30 Estate influence 40 Influence
  • Estate influence+15 Influence
  • Advisor Diplomat.png Gain a discounted Diplomat advisor:
  • If Income.png+25 income the advisor is level 3 else level 2