List of decision lists
- See also: Decisions, List of estate actions
This page lists all collections of decisions on the wiki.
Countries with unique decisions[edit | edit source]
Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:
Formation decisions[edit | edit source]
- Main articles: Formation decisions, Formable countries
Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.
Forming a country through decision[edit | edit source]
Generally, a nation must meet the following requirements to form most formables:
- Target formable does not exist
- Current nation is not an end-game tag
- At peace
- Is not a non-tributary subject
- Is not a Steppe Horde
- Own and core certain provinces (Some provinces can also be owned by non-tributary subjects)
And forming a country will have the following effects:
- A new name and color; often some prestige, permanent claims and the "Increased Centralization" modifier.
- Most formable countries have unique national ideas. An event triggered by the formation decision gives a choice between switching ideas or keeping the existing set. Note that custom nations do not get the event this way.
- Formation of a new country changes "historical rival" attitudes regarding other countries. For example, if Christian
Ottomans form
Roman Empire, they will no longer be historical rivals with
Austria. This also applies inversely; if
Burgundy form
France, they will become historical rivals with
Austria.
- Forming another nation while being the
Emperor of China resets all reforms made as the previous nation. This is important to keep in mind if looking to form
Qing or
Yuan.
- Forming a country may require your capital to be in a region, or it may move your capital. This may void your trade company investments, and if you don't have a main trade port it may move your home node.
- Forming a country resets any expanded infrastructure done in any provinces. Centralized states remain centralized however.
Formable countries[edit | edit source]
All of these formation decisions require that the game is using the historical setup.
Country | Subcontinent | Culture | Faith | Relocate capital | Missions | End-game tag | Notes |
---|---|---|---|---|---|---|---|
![]() |
Northern Africa | Tigray | Yes | No | Yes | ![]() | |
![]() |
Northern Africa | Algerian or Berber | Yes | No | No | Changes tribal countries into a monarchy. | |
![]() |
Western Europe | in Maghrebi group or Andalusian | Muslim | Yes | Yes![]() |
Yes | |
![]() |
Oceania | Maori | Yes | No | No | ||
![]() |
Levant | in Levantine group except Turkish | No | No | Yes | Requires administrative technology 10. | |
![]() |
Persia | Armenian | Coptic | No | No | No | |
![]() |
Western Europe | Austrian | No | Yes![]() |
No | German regional tag. | |
![]() |
Western Europe | Bavarian | Yes | Yes![]() |
No | German regional tag. | |
![]() |
India | in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups | Dharmic or Buddhist | No | Yes![]() |
Yes | |
![]() |
Tartary | Yes | No | No | can only be formed by ![]() | ||
![]() |
Eastern Europe | Bulgarian | Christian | Yes | No | No | |
![]() |
Eastern Europe | Greek or Pontic | Orthodox | Yes | Yes | Yes | ![]() |
![]() |
Eastern Europe | - | Christian | No | No | Yes | Can only be formed by ![]() ![]() |
![]() |
Eastern Europe | Croatian or Dalmatian | Yes | Yes | No | Changes republics into a monarchy. | |
![]() |
East indies | Vietnamese or Sino-Vietnamese | No | Yes![]() |
No | ||
![]() |
Eastern Europe | Dalmatian | No | No | No | May have at most 10 provinces. | |
![]() |
India | in Hindustani, Eastern Aryan or Western Aryan group | Muslim | Yes | Yes![]() |
No | |
![]() |
India | in Dravidian group or Marathi | Muslim | No | No | No | Requires administrative technology 20. |
![]() |
Levant | Egyptian | Yes | No | No | Requires administrative technology 20. | |
![]() |
Western Europe | English | Yes | Yes![]() |
No | ![]() | |
![]() |
Northern Africa | Amhara | Yes | Yes![]() |
Yes | Can still form Aksum. | |
![]() |
Western Europe | in French culture group, Basque or Breton | Yes | Yes![]() |
Yes | ||
![]() |
Western Europe | Franconian | No | Yes | No | German regional tag. | |
![]() |
Persia | Georgian | No | No | No | ||
![]() |
Western Europe | in Germanic group except Dutch | No | Yes![]() |
Yes | Requires administrative technology 20. | |
![]() |
Eastern Europe | in Tartar group | No | Yes | No | Must be steppe nomad. | |
![]() |
Western Europe | in British group or Highlander | Yes | Yes![]() |
Yes | Requires administrative technology 10. | |
![]() |
Eastern Europe | Greek | Yes | No | No | Requires administrative technology 10. | |
![]() |
Western Europe | Low Saxon | Yes | Yes | No | Requires administrative technology 10. | |
![]() |
Northern Africa | Hausa | Yes | Yes | No | ||
![]() |
Oceania | Polynesian | Yes | No | No | ||
![]() |
India | In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups | Muslim | No | Yes | Yes | |
![]() |
Western Europe | No | Yes![]() |
Yes | Formed through the centralization reforms. Can be formed by end game tags. | ||
![]() |
Western Europe | Yes | No | No | May have at most 4 provinces. | ||
![]() |
Persia | in the Altaic or Tartar group | Yes | No | No | Must be steppe nomad. Capital must be in Persia region. | |
![]() |
Andes | in Andean group, Caran or Chachapoyan | Pagan | No | No | No | Changes religion to Inti and tribal/native government into a monarchy. |
![]() |
Western Europe | Irish | No | Yes![]() |
No | Requires administrative technology 10. | |
![]() |
Levant | Jewish | Yes | No | No | ||
![]() |
Western Europe | in Latin group | Yes | Yes![]() |
Yes | Requires administrative technology 10. | |
![]() |
Far East | Japanese | No | Yes | Yes | ||
![]() |
Levant | Catholic | Yes | Yes | No | If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. (![]() | |
![]() |
Southern Africa | in Great Lakes group | Yes | No | No | ||
![]() |
Southern Africa | Kongolese | Yes | Yes![]() |
No | ||
![]() |
Eastern Europe | Balten | Protestant, Reformed, Hussite or Anglican | Yes | Yes![]() |
No | Requires administrative technology 10.
|
![]() |
East indies | - | - | Yes | No | No | Can only be formed by ![]() |
![]() |
Eastern Europe/ Levant | - | Catholic | No | No | Yes | Formed via the Crusader Mission Tree |
![]() |
Eastern Europe | - | Protestant, Reformed, Hussite or Anglican | Yes | Yes![]() |
No | Requires administrative technology 10.
Can only be formed by |
![]() |
East indies | Lao | No | Yes | No | ||
![]() |
Western Europe | - | - | Yes | Yes![]() |
Yes | Can only be formed by ![]() ![]() |
![]() |
Western Europe | in Germanic group | Yes | Yes![]() |
No | Name will change to "The Hanseatic League"
Gain Hanseatic Ideas Changes government to republic | |
![]() |
Northern Africa | Fulani | Muslim | Yes | No | No | |
![]() |
East indies | in Malay group | No | No | No | ||
![]() |
Northern Africa | Mali | Sunni | Yes | Yes![]() |
No | |
![]() |
Levant | Muslim | Yes | No | No | Requires Iqta government reform. | |
![]() |
Far East | Jurchen | Yes | Yes | No | Can be formed by hordes. | |
![]() |
India | Marathi | No | No | No | Requires administrative technology 20; changes tech group to Indian. | |
![]() |
Central America | in Mayan group | Mayan | No | No | No | Changes tribal countries into a monarchy. |
![]() |
Tartary | in Altaic or Tartar group or Sino-Altaic | Yes | No | Yes | Can only be formed by ![]() ![]() ![]() | |
![]() |
Northern Africa | Moroccan or Berber | Yes | Yes![]() |
No | Changes government to monarchy. | |
![]() |
Northern Africa | Mossi | No | Yes | No | ||
![]() |
India | in Iranian group, Turkmeni, Uzbek or Kyrgyz | Muslim | Yes | Yes![]() |
Yes | May be formed by steppe nomad. Changes tech group to Indian and government to monarchy. |
![]() |
India | in Central Indian group | Yes | No | No | ||
![]() |
India | Nepalese or Pahari | Yes | No | No | ||
![]() |
Western Europe | Dutch, Flemish or Frisian | No | Yes | No | ![]() | |
![]() |
Northern Africa | Nubian | Christian | Yes | No | No | |
![]() |
India | Garjati, Jharkandi or Oriya | No | Yes![]() |
No | ||
![]() |
Persia | in Iranian group | No | Yes | No | ![]() | |
![]() |
Eastern Europe | Polish or Silesian | No | Yes | No | ||
![]() |
Western Europe | Pomeranian | No | Yes | No | German regional tag. | |
![]() |
Eastern Europe | Pomeranian, Saxon or Prussian | Protestant, Reformed, Anglican or Hussite | No | Yes![]() |
No | German regional tag that can be formed by other German regional tags.
Requires administrative technology 10.
Changes non-republics to monarchy.
The |
![]() |
India | Panjabi | Sikh | No | No | No | Requires administrative technology 10. |
![]() |
China | Yes | No | Yes | Can only be formed by ![]() | ||
![]() |
India | Rajasthani | Yes | Yes | No | Requires administrative technology 10
Changes tech group to Indian. | |
![]() |
Eastern Europe | Romanian | No | No | No | ||
![]() |
Western Europe | Christian or Pagan | Yes | No | Yes | Can be formed by end game tags. | |
![]() |
Southern Africa | - | - | No | Yes | Yes | Can only be formed by ![]() |
![]() |
Levant | Turkish | Muslim | No | Yes | Yes | Changes government to monarchy. |
![]() |
Eastern Europe | Muscovite, Novgorodian or Ryazanian | No | Yes![]() |
Yes | Changes government to monarchy, except if formed by a Republic. Requires administrative technology 10. | |
![]() |
Eastern Europe | Byelorussian or Ruthenian | Yes | Yes | No | Requires administrative technology 10
Changes government to monarchy. | |
![]() |
Western Europe | Sardinian or Piedmontese | Yes | Yes![]() |
No | Requires administrative technology 10 | |
![]() |
Western Europe | Saxon | No | Yes![]() |
No | German regional tag. ![]() | |
![]() |
Western Europe | in Scandinavian group | No | Yes![]() |
Yes | Requires administrative technology 20.
| |
![]() |
Western Europe | Scottish or Highlander | Yes | Yes![]() |
No | ||
![]() |
East indies | Shan | No | No | No | ||
![]() |
East indies | in Tai group | No | Yes![]() |
No | ||
![]() |
Eastern Europe | Silesian | No | Yes | No | ||
![]() |
Northern Africa | Fulani accepted | Sunni | Yes | Yes![]() |
No | Changes government to monarchy. |
![]() |
Northern Africa | Somali | Yes | No | No | ||
![]() |
Western Europe | Iberian culture group | not Muslim | No | Yes![]() |
Yes | Requires administrative technology 10. |
![]() |
Western Europe | Swabian | No | Yes | No | German regional tag. | |
![]() |
Western Europe | Swiss | No | Yes![]() |
No | Changes non-theocracies into a republic. | |
![]() |
Tartary | Tibetan or Sino-Tibetan | Vajrayana | Yes | Yes | No | Can change further by event. |
![]() |
Tartary | in Iranian group, Uzbek or Turkmeni | Muslim | Yes | Yes![]() |
No | Requires to have a ruler of the 'Timurid' dynasty. |
![]() |
Northern Africa | Tunisian or Berber | Yes | No | No | Changes tribal countries into a monarchy. | |
![]() |
Northern Africa | Tunisian or Berber | No | Yes![]() |
No | Changes tribal countries into a monarchy. | |
![]() |
Western Europe | Tuscan | No | Yes![]() |
No | Requires administrative technology 10. | |
![]() |
Western Europe | Neapolitan or Sicilian | No | Yes![]() |
No | Requires administrative technology 10. | |
![]() |
Oceania | Melanesian | Yes | No | No | ||
![]() |
Western Europe | Westphalian or Rhenish | No | Yes | No | Requires administrative technology 10 | |
![]() |
Levant | Yemeni | No | Yes | No | ||
![]() |
China | in Altaic group or Sino-Altaic | Yes | No | Yes | Can form ![]() | |
![]() |
Southern Africa | - | - | No | No | Yes | Can only be formed by ![]() ![]() ![]() |
Civic[edit | edit source]
Declare Statute in Restraint of Appeals
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
Catholicism gains |
Revoke Restraint of Appeals
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
Pass Abolition of Slavery Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Pass an act to prohibit slavery and outlaw slave trade throughout the nation.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country:
Every province owned by [Root.GetName] will stop producing Slaves.
|
AI will only take this decision if the country has completed

Sinicize our Culture
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Our culture is our greatest pride. Our language is one of its kind, our traditions and our heritage are the pillars of our society. Nonetheless, we cannot deny the influence the Chinese language and culture have had on us over the decades - now more than ever. Although not everyone will agree with this decision, it might be worth considering to sinicize our culture in order to create a greater harmony between the [Root.Culture.GetName] and the Chinese in our land.
Potential requirements
|
Allow
|
Effects
|
Colonial nations[edit | edit source]
Form Colonial Assembly
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
It is time to move the control and responsibility for taxes and government budgets from the Old World into the colonies. Members will be elected annually and all propertied citizens will be eligible.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country:
The colonial overlord:
|
Governments[edit | edit source]
Formalize Separation of Powers
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country:
|
AI will always take this decision.
Cult of Reason
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country: |
AI will always take this decision.
Elevate Bishopric to an Archbishopric
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country: |
AI will always take this decision
Indian Trade Company[edit | edit source]
Found Indian Trade Company
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.
Potential requirements
The country:
If the country is AI controlled, then it
|
Allow
The country:
|
Effects
The country:
If this country is |
Expel Foreign Traders
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We have been too generous towards foreign traders who have been allowed far reaching rights to govern the lands around their trade factories. We must seize those lands back to the state and expel the foreign traders.
Potential requirements
The country:
|
Allow
The country:
|
Effects
Every provinces of the country that has the modifier “Trade Company Factory”:
Every known countries that:
gets
|
Japanese[edit | edit source]
Enforce Sakoku Law
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
Every subject countries that has the modifier “Western Trade”:
The AI will only take this decision if it has at least 1 Catholic province with no active missionary. |
Restore the Ise Shrines
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Barbarians have let the Great Shrine of Ise decay for lack of proper maintenance. We must restore this holy location to its proper status as the holiest site of our religion.
Potential requirements
The country: Ise (4359):
|
Allow
The country: |
Effects
The country: Ise (4359) gains the permanent modifier “Jingu” until the event ‘The Ise Grand Temple’ with the following effects: If Ise (4359) is not Shinto |
Liberum Veto[edit | edit source]
Institute Liberum Veto
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country: |
Military[edit | edit source]
Enlist Privateers
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country: |
AI will always take this decision
State Firearm Regiments
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon.
While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
AI will not take this decision.
Abolish our Armed Elite Regiments
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Standardized Uniforms
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
AI will not take this decision.
Abolish Standardized Uniforms
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Muslim[edit | edit source]
Unify Islam
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.
Potential requirements
The country:
|
Allow
|
Effects
The country:
|
Change Religion to Sunni
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.
Potential requirements
The ‘Star and Crescent’ DLC is enabled.
|
Allow
The country:
|
Effects
The country: |
AI will not take this decision.
Change Religion to Shiite
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.
Potential requirements
The ‘Star and Crescent’ DLC is enabled.
|
Allow
The country:
|
Effects
The country: |
AI will not take this decision.
Religion[edit | edit source]
Time for a [Root.Religion.GetName] [Root.Monarch.GetTitle]?
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The fact that [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] does not follow the official state religion has long been a great thorn in the side of those that fight for the spirits and minds of the [Root.GetAdjective] people. Perhaps it is time for [Root.Monarch.GetName] to let the good of [Root.Monarch.GetHerHis] people go before personal matters of faith?
Potential requirements
The country:
If the country is AI-controlled then:
|
Allow
The country: |
Effects
The country: The ruler and the heir:
|
Christian[edit | edit source]
Pass Advancement of Religion Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country gets the modifier ‘Advancement of True Religion Act’ until the state religion is changed with the following effects: |
Pass Blasphemy Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.
Pass Declaration of Indulgence Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country gets the modifier ‘Declaration of Indulgence’ until the state religion is changed with the following effects: |
Pass Act of Uniformity
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country gets the modifier ‘Act of Uniformity’ until the state religion is changed with the following effects: |
Establish Sunday Schools
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Provide education in religious and moral matters for children of the poor by establishing Sunday schools.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country gets the modifier ‘Sunday Schools’ until the state religion is changed with the following effect: |
Pass Conventicle Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country gets the modifier ‘Conventicle Act’ until the state religion is changed with the following effects: |
Catholic[edit | edit source]
Institute the Societas Jesu
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘The Societas Jesu’ until the country:
with the following effects: |
Pass De Heretico Comburendo Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.
Potential requirements
The country: Catholicism:
|
Allow
The country:
|
Effects
The country gets the modifier ‘De Heretico Comburendo Act’ until the state religion is changed with the following effects: |
Protestant or Reformed[edit | edit source]
Pass Test Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Test Act’ until the state religion is changed with the following effects: |
Pass Dissolution of the Monasteries Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.
Potential requirements
The country:
|
Allow
Ruler's |
Effects
The country gets the modifier ‘Dissolution of the Monasteries’ until the state religion is changed with the following effects: |
Pass Popery Act
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.
Potential requirements
The country:
|
Allow
Ruler's |
Effects
The country gets the modifier ‘Popery Act’ until the state religion is changed with the following effect: |
Hussite[edit | edit source]
Adopt Hussitism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The teachings of Jan Hus have spread to our nation, and many among the common people are receptive to his word. Denounced as a heresy by the Pope, adopting this faith would put us at odds with most of Christendom. Yet with righteousness in our hearts, we may overcome even the greatest foe.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
Every known countries with opinion modifier “Demoted the Pope and raised the king to have religious authority” (
|
Muslim[edit | edit source]
Enforce Religious Unity
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We must not abide the heretics in our realm. A harsh set of laws designed to target any followers of the traditions of false Imams and priests will allow us to marginalize any heretical influence within our society.
Potential requirements
The country:
|
Allow
The country: |
Effects
The ruler gets the modifier ‘Enforce Religious Unity’ until ruler or state religion changes with the following effect: |
Adopt the Title of Khalifa
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.
Potential requirements
The country: |
Allow
The country: |
Effects
The country: The ruler gets the modifier ‘Khalifa’ until ruler or state religion changes with the following effect: |
Denouncement of Sect Practices
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Condemn any form of sect practice and declare all practitioners heretics.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country: The ruler gets the modifier ‘Denouncement of Sect Practices’ until ruler or state religion changes with the following effect: |
Islamic center of Scholarly Learning
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country: The ruler gets the modifier ‘Islamic center of Scholarly Learning’ until ruler or state religion changes with the following effects: |
Embrace Wahabism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
Wahabism has been founded. |
Allow
The country:
|
Effects
The country: |
Adopt Islam as the State Religion
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country: |
Establish an Ibadat Khana
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country gets the modifier ‘Ibadat Khana’ until the state religion is changed with the following effects: |
Convert to Sikhism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and his successors and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.
Potential requirements
The country:
|
Allow
The country: |
Effects
The country: If the country is a
|
Replace Resident Scholar
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Sometimes the teachings of a certain school are no longer of value for our state. In cases like that it is recommended to expel the foreign scholar and replace him with a scholar from a more beneficial school.
And thanks to the connections of our [Root.GetClergyName] we will not even suffer any penalty in our foreign diplomacy.
Potential requirements
|
Allow |
Effects
|
AI will never take this decision.
Establish the Dhimmi Estate
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With our expansion the number of unhandled heathens grows in our [Root.GovernmentName]. We should establish an internal political entity which purpose is to deal with the heathens.
![]() |
Available only with the The Cossacks DLC enabled. |
Potential requirements
Can take this decision only once per country. |
Allow
The country:
Else:
|
Effects
|
AI will always take this decision.
Eastern[edit | edit source]
Monastic Education
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Improve literacy and numeracy skills by promoting a nationwide monastic education system.
Potential requirements
The country: |
Allow
Ruler's |
Effects
The country gets the modifier ‘Monastic Education’ until the state religion is changed with the following effects: |
Regulate the Monasteries
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.
Potential requirements
The country:
|
Allow
Ruler's |
Effects
The country gets the modifier ‘Regulated Monastic Law’ for the rest of the campaign with the following effects: |
Invite a Lama to Settle in Our Country
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.
![]() |
Available only with the Common Sense DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
Anti-Christian Edict
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.
Potential requirements
The country:
|
Allow
The country:
A Christian neighbor of the country or the Christian country that owns Sakam (738), Kingchow (666) or Macau (668) has an |
Effects
The country gets the modifier ‘Anti-Christian Edict’ until the state religion is changed with the following effects: |
Enforce our Heritage
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.
Potential requirements
The country:
If the |
Allow
The country:
|
Effects
The country gets the modifier ‘Enforcing our Heritage’ until the state religion is changed with the following effects: |
Renovate the Emerald Buddha Shrine (§YKarma +§!)
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The shrine holding the sacred Emerald Buddha is in need of renovation, not only for the sake of its material maintenance but also so that it emphasizes the aspects of Buddhism that are presently useful to the state.
Potential requirements
The country: |
Allow
The country: |
Effects
The country: |
Renovate the Emerald Buddha Shrine (§YKarma -§!)
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The shrine holding the sacred Emerald Buddha is in need of renovation, not only for the sake of its material maintenance but also so that it emphasizes the aspects of Buddhism that are presently useful to the state.
Potential requirements
The country: |
Allow
The country: |
Effects
The country: |
Shinto[edit | edit source]
Baptize Ruler
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Christian community in our lands is growing ever stronger and some feel that the time has come to welcome this western God on a personal level. If our ruler converts to Christianity some might find it an affront to traditions, but it may also come with considerable benefits.
![]() |
Available only with the Mandate of Heaven DLC enabled. |
Potential requirements
The country: |
Allow
The country: |
Effects
The ruler and the heir of the country: The ruler gets the modifier ‘Christian Ruler’ until the ruler changes with the following effects: If the country has the incident ‘Spread of Christianity’
|
Adopt Confucian Administration
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Confucianism has uniquely influenced our Daimyo to an extent where religious institutions are beginning to seem a little redundant. Perhaps if we fully adopt the teachings of Confucius, we will create a more peaceful and harmonious realm.
Potential requirements
The country:
|
Allow |
Effects
Trigger country event “A New Tradition” |
The Divine Wind
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Our ruler has always held sympathies for the Ikko Ikki and their Buddhist faith. Although many people in Japan follow both the Buddhist and Shinto faith simultaneously, perhaps it is time we abandoned the old ways and adopted Shin Buddhism.
Potential requirements
The country:
|
Allow |
Effects
Trigger country event “The Amida Buddha” |
The Kirishitan Question
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
It has been a while since the missionaries from Europe arrived at our ports and began trading with our people. It’s no secret that the leader of our clan holds sentiment for the Kirishitans, but is it time for us to abandon the Kami for Christ and the Blessed Virgin?
Potential requirements
The country:
|
Allow |
Effects
Trigger country event “A Break with Tradition?” |
Dharmic[edit | edit source]
Introduce Din-i Illahi
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
Potential requirements
The The country:
|
Allow
The country:
|
Effects
The country gets the modifier ‘Divine Faith’ until the state religion is changed with the following effect: |
Anti-Muslim edict
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.
Potential requirements
The country: |
Allow
The country: |
Effects
The country gets the modifier ‘Anti-Muslim edict’ until the state religion is changed with the following effects: |
Accept Religious Sects
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Religious Sect Tolerance’ until the state religion is changed with the following effects: |
Support the Haridasa Movement
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Haridasa Movement Support’ until the state religion is changed with the following effects: |
Support the Advaita Movement
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Advaita Movement Support’ until the state religion is changed with the following effects: |
Save the Burning World
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.
Potential requirements
The country: |
Allow
Ruler's |
Effects
The country gets the modifier ‘Saving the Burning World’ until the state religion is changed with the following effects: |
Choose Personal Deity Again
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Sometimes, one regrets one's choices. Why should one's choice as a young man of which deity to follow apply for the rest of one's life? Fortunately, our arrangements with the Brahmins allow us some flexibility on the matter.
Potential requirements
The country: |
Allow
The country: |
Effects
The country:
|
Pagan[edit | edit source]
Adopt Vajrayana Buddhism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.
Potential requirements
The country:
|
Allow
The country:
If the country has a secondary religion then it must be |
Effects
The country: |
Encourage Divination
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.
Religious Sacrifices
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Religious Sacrifices’ until the state religion is changed with the following effects: |
Introduce Vision Quest
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.
Convert to Christianity
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion. |
Convert to Islam
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion. |
Convert to Buddhism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion. |
Convert to an Indic Faith
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion. |
Convert To Zoroastrianism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Zoroastrian communities in our country are propagating for the state to adopt their religion.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion. |
Convert To Judaism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Jewish communities in our country are propagating the state to adopt their religion.
Potential requirements
The country:
|
Allow
The country:
|
Effects
[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion. |
Animist[edit | edit source]
Ritual Education
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country: |
Fetishist[edit | edit source]
Wandering Shamans
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country: |
Send the Shaman to foreign Cults
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We can send the shaman of our [Root.GovernmentName] to a country with a foreign cult in order to study the religious and cult practices of said country.
![]() |
Available only with the Rights of Man DLC enabled. |
Potential requirements
The country:
|
Allow
Uses cult mechanism |
Effects
Trigger |
AI will never take this decision.
Switch Primary Cult
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The [Root.Monarch.GetTitle] of our [Root.GovernmentName] has the authority to select a new Primary Cult for [Root.GetName]. Choosing so will however upset our people.
Potential requirements | Allow |
Effects
|
AI will never take this decision.
Choose a new Cult
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The faith of [Root.Religion.GetName] is not a rigid one with only one deity. We believe in a collection of different deities and cults, who worship said deities. From time to time it is necessary for a ruler to change the focus of worship for the country though. With the help of our [Root.GetClergyName] we can swap the focus quite easily.
![]() |
Available only with the Rights of Man DLC enabled. |
Potential requirements
The country:
|
Allow
The country: |
Effects
|
AI will never take this decision.
Totemist[edit | edit source]
Purification Movement
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country: |
Norse[edit | edit source]
Spreading of Norse Rituals
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them
Potential requirements
The country: |
Allow
Ruler's |
Effects
The country gets the modifier ‘Spreading of Rituals’ until the state religion is changed with the following effect: |
Tengri[edit | edit source]
Yellow Shamanism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.
Potential requirements
The country: |
Allow
Ruler's |
Effects
The country gets the modifier ‘Yellow Shamanism’ until the state religion is changed with the following effect: |
Black Shamanism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country gets the modifier ‘Black Shamanism’ until the state religion is changed with the following effect: |
Expel the Khojas
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The Khoja and his descendants will not bother us again. |
Mayan[edit | edit source]
Codification of the Faith
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.
Potential requirements
The country: |
Allow
The country:
If the
|
Effects
The country |
Nahuatl[edit | edit source]
Nahuatl Proselytization
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.
Potential requirements
The country: |
Allow
The country:
If the
|
Effects
The country |
Inti[edit | edit source]
Inti Proselytization
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendance shall be mandatory, especially for those who cling to their heathen faiths.
Potential requirements
The country: |
Allow
The country:
If the
|
Effects
The country |
Jewish[edit | edit source]
Encourage Conversion to Judaism
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.
Potential requirements
The country: |
Allow
Ruler's |
Effects
The country gets the modifier ‘Encouraging Conversion’ until the state religion is changed with the following effects: |
Build the Third Temple
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
For centuries, our people have mourned the loss of the Second Temple and dreamed about its recovery. The time has come. We shall build the Third Temple in Jerusalem again for the glory of the Lord.
Potential requirements
The country: Province Jerusalem (379):
|
Allow
The country: Province Jerusalem (379): |
Effects
Trigger |
AI will always take this decision, unless it has less than

Zoroastrian[edit | edit source]
Rites of Admission
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country: |
Rekindling the Royal Fires
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Royal Fires’ until the state religion is changed with the following effects: |
Map:
Zoroastrian Diaspora
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.
Potential requirements
The country: |
Allow
The country:
|
Effects
The country gets the modifier ‘Reunification of the Zoroastrian Diaspora’ until the state religion is changed with the following effects: |
Map:
Pirate[edit | edit source]
Hoist the Black Flag
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
How can laws and civilization compete with freedom and the promise of treasure? It’s time to hoist the black flag and declare a Pirate Republic!
![]() ![]() |
Available only with the Golden Century DLC or the Lions of the North DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
Religious Conversion[edit | edit source]
Embrace the Counter-Reformation
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas 'Ecumenism' or 'Liberté, égalité, fraternité' we will lose this bonus.)
Potential requirements
The country:
The |
Allow
This country:
|
Effects
If the country is not
If the country is not the emperor and the emperor is
The country gets the modifier “Counter-Reformation” indefinitely[4] with the following effects: |
Kirishitan Conversion
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.
Potential requirements
The
|
Allow
The country:
|
Effects
The country: |
Embrace Islam
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Islam is quickly becoming the dominant religion in Nusantara. We should consider whether the words of the Prophet resonate in our hearts.
Potential requirements
|
Allow
The country:
|
Effects |
Trade[edit | edit source]
Confirm Thalassocracy
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country gets the modifier “Thalassocracy” for the rest of the campaign with the following effects: |
Close Foreign Trade
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.
Potential requirements
The country:
Any known country within the |
Allow
The country:
Any known country:
|
Effects
The country: |
Stop Foreign Slave Trade
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
For too long we have been granting European traders access to our markets. Slavery has brought some regions of our country to it's knees as many young men are shipped across the Atlantic. A trade that it is now clear is no longer in our interest. Let us break these bands and displace those who would profit from our loss!
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country: If a province of the country has the modifier “Major Slave Market” then that province:
Local Strongmen in provinces with Slave Trade as their main source of income will attempt to sidestep this edict for 15 years.
|
Trade goods[edit | edit source]
Grow Cloves in Zanzibar
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We have found that cloves, a valuable trade good currently found only in the Spice Islands, can be grown on the island of Zanzibar off the coast of Africa.
Old missions decisions[edit | edit source]
This section lists decisions that were converted from old-style missions in patch 1.25. They are all easter eggs based on puns.
Become King of Gonder
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.
Potential requirements
The country:
|
Allow
|
Effects
Gonder (1224): |
AI will not take this decision.
Defeat Saruhan
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.
Potential requirements
The country:
Plays with normal or historical nations. |
Allow
|
Effects |
AI will not take this decision.
Recover our Cultural Heritage
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!
Potential requirements
The country:
Plays with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Manga (2284):
|
AI will not take this decision.
Imperial incident decisions[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.31. |
This section lists decisions related to Imperial incidents.
Shadow Kingdom[edit | edit source]
Rein in Italy
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Italian Princes must be reined in either through diplomacy or war. We cannot allow Italy to become a shadow kingdom!
Potential requirements
The year is before 1500. |
Allow
|
Effects
|
The Great Peasants' War[edit | edit source]
End the Great Peasants' War
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Great Peasants' War must be brought to an end, with either the peasantry or the nobility emerging as the victor in this conflict. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. But when a new republic is crushed, the tide turns in favour of the nobility.
Potential requirements
|
Allow
|
Effects
|
Enforce Peasant Demands
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
For too long we have suffered under the tyrant heel of the nobility. Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels.
Potential requirements
|
Allow
|
Effects
|
Revolutionary Guards[edit | edit source]
Mass Revolutionary Guard Training
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The enemies of our Revolution is many, we need to make sure we are prepared to repel the threat that lurks beyond our borders and that we have many loyal troops to fight for us.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
|
Professional Revolutionary Guard Training
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Guard comes from all the corners of our nation. They are put through rigorous training before being sent to the field to keep the standard of our army high.
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Potential requirements
The country:
|
Allow
The country: |
Effects
The country:
|
Vanguard Revolutionary Guard Training
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Guard have the most zealous of our citizenry. They fight first in a battle and leave last, because of their vanguard nature they must be equiped and trained to be able to sustain the most heavy fighting.
![]() |
Available only with the Emperor DLC enabled. |
Potential requirements
The country:
|
Allow
The country: |
Effects
The country:
|
Elite Revolutionary Guard Training
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Guard are the ideal of our nation. The finest soldiers put on the frontline to fight the enemies of our Revolution!
![]() |
Available only with the Emperor DLC enabled. |
Potential requirements
The country:
|
Allow
The country: |
Effects
The country:
|
Siamese Revolution disaster[edit | edit source]
Arrest Phetracha
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Phetracha is a risk to the nation and should be arrested for our own good.
Potential requirements
|
Allow
The country: |
Effects
Trigger country event "Phetracha's Arrest" |
Support Phetracha
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Phetracha is right and we must support his cause, whatever the price.
Potential requirements
|
Allow
The country: |
Effects
Trigger country event "Phetracha's Coup" |
Prussian Confederation[edit | edit source]
Curtail the Prussian Confederation
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We must put an end to the Prussian Confederation lest the situation spiral out of control. We must decide whether appeasement or repression is the right path.
Potential requirements
|
Allow
|
Effects |
Native council[edit | edit source]
Commission Some Rock Art
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
To honor our ancestors, we will commission some paints in the rocks.
![]() |
Available only with the Conquest of Paradise DLC enabled. |
An Honor Pole for our Tribe
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We want to remind people about an important event or honor ancestors or someone deserving by erecting an honor pole.
![]() |
Available only with the Conquest of Paradise DLC enabled. |
Potential requirements | Allow |
Effects |
An Honor Pole for an Ally
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.31. |
We have the chance to erect an honor pole for an ally. This will improve our relations even more.
![]() |
Available only with the Conquest of Paradise DLC enabled. |
Potential requirements | Allow |
Effects |
The Shame Pole Debt
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
A shame pole has been erect to embarrass us. If we pay our debt, the pole will be removed and we will stop losing face.
![]() |
Available only with the Conquest of Paradise DLC enabled. |
Lanfang release[edit | edit source]
Invite Kongsi Federations
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Chinese mining collectives are eager to begin exploting the gold mines of Borneo. We should allow them to set up self-governing communities so that they can perform their work most effectively.
Potential requirements | Allow
|
Effects
|
Joan of Arc[edit | edit source]
The Fate of Joan of Arc
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Joan of Arc turned the tide of the Hundred Year's War by saving Orléans and having King Charles crowned in Reims. We could make good use of her as a national symbol but first we need to clear her name of allegations of witchcraft and heresy.
Potential requirements | Allow
|
Effects
|
Confederal Kingdoms[edit | edit source]
Confederal Kingdoms: Gather the Armies
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We can organize new contingents of recruits through our relations with the several kingdoms of [Root.GetName].
Potential requirements
The country: |
Allow
The country: |
Effects
The country: Every owned provincew with our Trigger the |
AI will always take this decision.
Confederal Kingdoms: Arrange Internal Marriage
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We can use our internal relations to arrange a marriage of [Root.Monarch.GetName] with one of the spouses of the other kingdoms in our realm.
Potential requirements
The country: |
Allow
The country: |
Effects
The country: Trigger the |
AI will always take this decision.
Confederal Kingdoms: Celebrate Rituals
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
In special times it is important to remember what binds us together and celebrate the festivals of our people.
Confederal Kingdoms: Gain Tribal Allegiance
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The kingdoms proclaim their allegiance to the [Root.Monarch.GetTitle].
Potential requirements
The country: |
Allow
The country: |
Effects
The country: Trigger the |
AI will always take this decision.
Mission decisions[edit | edit source]
Colonize the Corridor
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Tajarhi and Djado are vital connections between Sahel and Maghreb. By resettling some of our people we can claim this corridor for ourselves.
Potential requirements
|
Allow
|
Effects
Provinces Tajarhi (2474) and Djado (2475):
Target province: |
AI will always take this decision.
Focus on a professional Army
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
With the [Root.Monarch.GetName]'s ascension to the throne, the military is awaiting the resources needed for focusing on a more impactful yet smaller army.
Potential requirements
Has completed the |
Allow |
Effects
The country: |
AI will always take this decision unless it is at war
Colonize Tuat
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
We can settle the province Tuat and send some of our people there. This will allow us to have a direct connection to the Maghreb.
Potential requirements
|
Allow
|
Effects
Province Tuat (1127):
Target province: |
AI will always take this decision.
Invest into the Seven Cities
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Seven Cities of the Hausa are of great importance in our cultural history. We can invest into the prosperity of these cities to resurrect their regional and cultural importance for our state.
Potential requirements
Has completed the |
Allow |
Effects
The country: Province Biram (2280): Provinces Katsina (1149) and Daura (2279): Province Gobir (1148): Provinces Kano (1155) and Rano (2281): Province Zazzau (1154): |
AI will always take this decision.
New decisions from version 1.34[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.34. |
This article or part of this article was computer generated. It may need further formatting or rewriting. Please help improve this article if you can. But before you consider doing that, please update all the manually edited parts of the wiki to the current version, because computer generated sections can be auto-updated, but manually edited sections can't be automatically updated anymore and will become outdated. |
![]() |
Please help improve this article or section by expanding it with: move country specific decisions to their country file and the other decisions to an appropriate section above(or create a new one). |
from DanishDecisions.txt[edit | edit source]
Provoke Hanseatic Trade Conflict
However, the Emperor is only obliged to support the Hansa in a defensive war. By provoking the Hansa into attacking us we can ensure the dismantling of the Hanseatic League without having to wage war with the entirety of the Holy Roman Empire. All we need to do is to provoke the merchants of the Hansa...
Potential requirements
|
Allow
|
Effects
|
AI decision factors:
- Base weight: 0
Proclaim Title of Arch-[Root.Monarch.GetTitle]
Potential requirements | Allow |
Effects |
AI decision factors:
- Base weight: 0
from ElectorateDecisions.txt[edit | edit source]
Purchase the Electorate
AI decision factors:
- Base weight: 0
Request the Electorate
Potential requirements
|
Allow
|
Effects
|
AI decision factors:
- Base weight: 0
Usurp the Electorate
AI decision factors:
- Base weight: 0
from Governments.txt[edit | edit source]
Force Re-election
AI decision factors:
- Base weight: 1
from Muslim.txt[edit | edit source]
Abandon Legalism
Embrace Legalism
from Poland.txt[edit | edit source]
Revoke the Pacta Conventa
Potential requirements
|
Allow
|
Effects |
AI decision factors:
- Base weight: 1
from Religion.txt[edit | edit source]
Choose Personal Deity Again
In a polytheistic religion such as ours, the choice to devote oneself to only one of the many splendid gods is not easily taken, and most often one will reconsider their choice as their life progresses in unthought ways. Fortunately, our priests commune with gods, and allow our [Root.Monarch.GetTitle] to change their personal deity.
Potential requirements | Allow
|
Effects |
AI decision factors:
- Base weight: 0
Restore the Temple of Uppsala
We must restore the temple to its glory once again in the name of the gods!
Potential requirements
|
Allow |
Effects
|
AI decision factors:
- Base weight: 1
The Religious Path of [Root.GetName]
Fools! We were fools to spit into the faces of our gods! We must rethink our religious path drastically and return to glory of the Norse faith at once!
Potential requirements
|
Allow |
Effects
|
AI decision factors:
- Base weight: 1
Consultate the Monasteries
Potential requirements | Allow
|
Effects
|
AI decision factors:
- Base weight: 0
from SwedishDecisions.txt[edit | edit source]
Repay Debt to the [Root.GetChurchOrFallbackName]
Potential requirements | Allow
|
Effects
|
Repay Debt to the [Root.GetBurghersOrFallbackName]
Potential requirements | Allow
|
Effects
|
Repay Debt to the [Root.GetNobilityOrFallbackName]
Potential requirements | Allow
|
Effects |
Proclaim Protection for the Protestants
It is time for us to side with the Reformation, and proclam officially that we will support and protect the Protestants of the Holy Roman Empire.
Potential requirements | Allow
|
Effects
|
New decisions from version 1.35[edit | edit source]
This article or part of this article was computer generated. It may need further formatting or rewriting. Please help improve this article if you can. But before you consider doing that, please update all the manually edited parts of the wiki to the current version, because computer generated sections can be auto-updated, but manually edited sections can't be automatically updated anymore and will become outdated. |
![]() |
Please help improve this article or section by expanding it with: move country specific decisions to their country file and the other decisions to an appropriate section above(or create a new one). |
from BritishNation.txt[edit | edit source]
[Root.GetActsOfUnionDecisionTitle]
Potential requirements
|
Allow
|
Effects |
AI decision factors:
- Base weight: 1
[Root.GetActsOfUnionDecisionTitle]
Potential requirements
|
Allow |