|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- +10% Morale of armies
- +20% National manpower modifier
- −5% Technology cost
- −1 National unrest
- +1 Possible policies
- +1 Yearly navy tradition
- −10% Core-creation cost
- +20% Ship trade power
- +15% Morale of navies
- +10% Goods produced modifier
- +1 Yearly prestige
Two Sicilies is a formable nation in Southern Italy. It does not exist at any historical start dates.
Formation[edit | edit source]
Two Sicilies can be formed by any nation with Neapolitan or Sicilian as its primary culture.
Unite the Two Sicilies
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Naples and Sicily have been divided and squabbled over by the great powers of Europe for too long. We must reunite the Sicilies and become a great power in our own right.
The Two Sicilies do not exist.
If the country is AI-controlled, it:
Playing with normal or historical nations.
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Missions[edit | edit source]
- Main article: Neapolitan missions
Two Sicilies shares all of its missions with Naples.