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Muscovite (East Slavic)
- +15% Provincial trade power modifier
- +20% Land force limit modifier
- +10% Trade efficiency
- +20% Fort defense
- −10% Stability cost modifier
- −15% Construction cost
- +10% Production efficiency
- +10% Infantry combat ability
- +33% National manpower modifier
- +15% Reinforce speed
- Main article: Russian Principalities missions
Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
Form Russian Nation
If the country is AI-controlled, then it:
Russia does not exist
If is Novgorod:
If the country:
As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.
Start as a country of Russian culture and form Russia.
Starting as a Russian nation, By 1600 own the East Siberian Coastline.