Tupinamba culture events

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This is a list of events available for countries with Tupinamba as primary culture [1]

id

Msg event.pngBandeirante Raiders

Some of the European settlers in areas close to our border have begun to raid our settlements for slaves. Entire families of Tupi villagers are being tied up and marched off to sugar plantations in the European colonies. While at first we hoped this would be isolated incidents which we might demand retribution for it is now clear that these raids have been put in systematic use by some land holders. The elders of our tribe feel that if we don't act now this will be entirely out of control.
 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is Tupinamba
  • Government is Native Council
  • Year is 1500 or later
  • Capital is in South America
  • Any known country:
    • Has a border with (Our country)
    • At least one of:
      • Capital is in Europe
      • This country's colonial parent capital is in Europe
    • Opinion of (Our country) is less than +75
Mean time to happen

48 months


Event button 547.png
Let us summon the Tupi tribes!
  • Set country flag tamoyo_confederation_leader
  • Every known country with primary culture is Tupinamba
    • Trigger country event “The Tamoyo Confederation”
  • One random neighbouring country:
    • Limited to:
      • Any owned province is in South America
      • Opinion of (Our country) is less than +75
    • Trigger country event “The Tamoyo Confederation”
    • Gain opinion modifier “Attacked by the Tamoyo Confederation” towards (Our country) worth Opinion.png -150 opinion with a yearly decay of +1
    • Set country flag tamoyo_enemy
Event button 547.png
We must have faith in the foreigners policing themselves.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngThe Tamoyo Confederation

We have received messengers from $FROMCOUNTRY$ urging us to join them in a defensive agreement to protect our people against the European slavers that are troubling their lands. While we have ourselves not have as much of a problem with this the elders of our tribe feel that we must all band together in this time or be defeated one by one.
 
Trigger conditions
  • Is not at war with FROM
Is triggered only by

the "Bandeirante Raiders" event


Event button 547.png
Join the Confederation.
  • Set country flag tamoyo_confederation_member
  • Lose Military power.png 50 military power
  • One random known country:
    • Limited to country flag tamoyo_confederation_leader is set
    • Trigger country event “$FROMCOUNTRY$ joins the Tamoyo Confederation”
    • Create alliance with (Our country)
    • Gain opinion modifier “Tamoyo Confederation” towards (Previously mentioned country) worth Opinion.png +100 opinion with a yearly decay of -1
  • One random known country:
    • Limited to country flag tamoyo_enemy is set
    • Gain opinion modifier “Attacked by the Tamoyo Confederation” towards (Our country) worth Opinion.png -150 opinion with a yearly decay of +1
Event button 547.png
We will fend for ourselves.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • One random known country:
    • Limited to country flag tamoyo_confederation_leader is set
    • Trigger country event “$FROMCOUNTRY$ declines to join the Tamoyo Confederation”
id

Msg event.png$FROMCOUNTRY$ joins the Tamoyo Confederation

We have received word from the $FROMCOUNTRY$ tribe, they are welcoming this opportunity to join forces against the European slavers and will help us any chance they get.
 
Trigger conditions
  • None
Is triggered only by

the "The Tamoyo Confederation" event


Event button 547.png
Ok.
  • Gain opinion modifier “Tamoyo Confederation” towards FROM worth Opinion.png +100 opinion with a yearly decay of -1
  • FROM:
    • Gain opinion modifier “Tamoyo Confederation” towards (Our country) worth Opinion.png +100 opinion with a yearly decay of -1
  • Gain Military power.png 50 military power
id

Msg event.png$FROMCOUNTRY$ declines to join the Tamoyo Confederation

We have received word from the $FROMCOUNTRY$ tribe, they are determined to face any outside threat on their own and won't join our confederation.
 
Trigger conditions
  • None
Is triggered only by

the "The Tamoyo Confederation" event


Event button 547.png
Ok.

(Nothing)

id

Msg event.pngThe Tamoyo Confederation

It seems some of the plantation owners in our South American colonies have been paying adventurers to capture slaves in the nearby native villages. As a result one of the more powerful Tupi tribes have begun to gather a confederation of the greater and smaller Tupi tribes in an attempt to hinder our colonization of the lands they consider theirs.
 
Trigger conditions
  • None
Is triggered only by

the "Bandeirante Raiders" event


Option conditions

Event trigger.pngEnabled if: Always enabled

Event button 547.png
We must meet them with force.
  • Gain Prestige.png 10 prestige
  • FROM:
    • Gain opinion modifier “Enemy of the Tamoyo Confederation” towards (Our country) worth Opinion.png -100 opinion with a yearly decay of +1
  • Every owned province:
    • Limited to any neighbouring province culture is Tupinamba
    • Gain province modifier “Tupi Hostility” for 5 years, giving:
      • Local tax modifier.png -10% local tax
      • Global settler increase.png -15 local settler increase
      • Local unrest.png +1 local unrest

Event trigger.pngEnabled if: Religion is Catholicism Catholic

Event button 547.png
Send for skilled Jesuits.
  • FROM:
    • Trigger country event “Jesuits Arrive” in 670 days
    • Gain opinion modifier “Enemy of the Tamoyo Confederation” towards (Our country) worth Opinion.png -100 opinion with a yearly decay of +1
  • Every owned province:
    • Limited to culture is Tupinamba
    • Gain province modifier “Tupi Hostility” for 5 years, giving:
      • Local tax modifier.png -10% local tax
      • Global settler increase.png -15 local settler increase
      • Local unrest.png +1 local unrest

id

Msg event.pngJesuits Arrive

Two strange men arrived in [Root.Capital.GetCapitalName] today. They call themselves Jesuits and speak quite convincingly of the Christian god which our enemies worship. Though they speak our language and know our customs well, the Jesuits seem mostly interested in speaking to the leaders of the Tribe about ending the hostilities between the colonists and the Tupi.
 
Trigger conditions
  • None
Is triggered only by

the "The Tamoyo Confederation" event


Event button 547.png
Let us end hostilities.
  • Clear country flag tamoyo_confederation_leader
  • FROM:
    • Trigger country event “Armistice of Iperoig”
Event button 547.png
They are only trying to make us weak!
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
id

Msg event.pngArmistice of Iperoig

Due to the mediation of the Jesuits the Tupi have agreed to cease hostilities for the time being. The Tupi remain very doubtful of our true intentions, however, and the armistice seems very frail.
 
Trigger conditions
  • None
Is triggered only by

the "Jesuits Arrive" event


Event button 547.png
Great!
  • Every country in the world:
    • Limited to: Has opinion modifier “Enemy of the Tamoyo Confederation” towards (Our country)
    • Lose opinion modifier “Enemy of the Tamoyo Confederation” towards (Our country)
  • Lose opinion modifier “Attacked by the Tamoyo Confederation” towards FROM
id

Msg event.pngThe Tamoyo Confederation

The Tupi tribes have begun banding together against the European settlers that are threatening them in South America. Fortunately, however, they are not considering us to be such Europeans. Perhaps we should make good use of this opportunity to weaken our colonial rivals and send help to the Tupi?
 
This event happens only once during a campaign.
Trigger conditions
  • At least one of:
    • Capital is inEurope
    • This country's colonial parent capital is in Europe
  • Any owned province is in South America
  • Any known country has country flag tamoyo_enemy
  • Any known country:
    • Country flag tamoyo_confederation_leader is set
    • Is not allied to (Our country)
    • Opinion of (Our country) is less than +75
Mean time to happen

120 months
Modifiers


Event button 547.png
Let us aid the Tupi
  • Lose Military power.png 25 military power
  • One random known country:
    • Limited to: Country flag tamoyo_confederation_leader is set
    • Trigger country event “European Support”
  • One random known country:
    • Limited to: Country flag tamoyo_enemy is set
    • Trigger country event “$FROMCOUNTRY$ meddles with the Tupis”
Event button 547.png
We cannot support these savages!
  • Gain Prestige.png 5 prestige
id

Msg event.pngEuropean Support

It seems our Christian enemies have enemies of their own. A group of Europeans arrived today eager to help us organize our efforts to marginalize the influence of the Bandeirantes.
 
Trigger conditions
  • None
Is triggered only by

the "The Tamoyo Confederation" event


Event button 547.png
Great!
  • Gain Military power.png 50 military power
  • Gain opinion modifier “Tamoyo Confederation” towards FROM worth Opinion.png +100 opinion with a yearly decay of -1
id

Msg event.png$FROMCOUNTRY$ meddles with the Tupis

One of our colonial rivals in South America has sent help to the Tupis hoping to help them destroy our colonies there. Clearly they have no business meddling in our affairs or indeed the continent of South America itself. In the colonies enterprising representatives of our state are coming up with ways to use this meddling as an excuse to seize colonies of $FROMCOUNTRY$ for ourselves.
 
Trigger conditions
  • None
Is triggered only by

the "The Tamoyo Confederation" event


Event button 547.png
They have no right to be here!
  • Three random owned provinces in South America
    • Limited to FROM does not have a claim on this province
    • (Our country) gains a claim on this province
  • Gain opinion modifier “Tamoyo Rivals” towards FROM worth Opinion.png -100 opinion with a yearly decay of +1
id

Msg event.pngThe Tapuia - Tupi Rivalry

In times past our ancestors of all the major Tupi tribes have waged war on the Tapuia who used to dominate the eastern coastline. This old rivalry is still quite alive in the minds of our warriors and now that we again have come across a Tapuia tribe they have already begun to prepare for war to once again dislodge them from lands that could be better used by our growing tribe.
 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is Tupinamba
  • Any neighbouring country:
    • Is Flag of Tapuia Tapuia
    • Is not allied to (Our country)
    • Opinion of (Our country) is less than +75
    • Any owned province:
      • (Our country) does not have a claim on this province
Mean time to happen

12 months


Event button 547.png
There is no room for the Tapuia here.
  • Flag of Tapuia Tapuia:
    • One random owned province:
      • Limited to:
        • (Our country) does not have a claim on this province
        • Any neighbouring province is owned by (Our country)
      • (Our country) gains a claim on this province
Event button 547.png
Let us leave them alone this time.
  • Flag of Tapuia Tapuia:
    • Gain opinion modifier “Eased Tension” towards (Our country) worth Opinion.png +60 opinion for 10 years with a yearly decay of -2
id

Msg event.pngCaramuru

Today a group of warriors found a lone shipwrecked European on our shores. This man is clearly a member of the people who have settled elsewhere on the coast of these lands. Among the members of our tribe he has already gotten the nickname 'Caramuru' after the eels which the warriors who found him lying on the shore thought he resembled.
 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is Tupinamba
  • Any owned province has a port
  • Any known country:
    • Has a border with (Our country)
    • At least one of:
      • Capital is in Europe
      • This country's colonial parent capital is in Europe
Mean time to happen

60 months


Event button 547.png
Welcome Caramuru
  • Set country flag caramuru
  • Lose Icon stability.png 2 stability
Event button 547.png
We don't trust this sailor.
  • Gain Prestige.png 5 prestige
  • One random known country:
    • Limited to:
      • Has a border with (Our country)
      • At least one of:
        • Capital is in Europe
        • This country's colonial parent capital is in Europe
    • Gain opinion modifier “Caramuru Sent Away” towards (Our country) worth Opinion.png -25 opinion with a yearly decay of +1
id

Msg event.pngIntegration of Caramuru

Caramuru has shown himself to be a fast learner and has integrated well within our tribe. He now knows our language and has proven to be a useful member of our tribe, especially by helping us in our dealings with European settlers.
Lately tribal elders have approached $MONARCH$ suggesting that in order to tie Caramuru closer to our tribe we should allow him to marry our daughter Paraguaçu.

 
This event happens only once during a campaign.
Trigger conditions
  • Country flag caramuru is set
Mean time to happen

12 months


Event button 547.png
Marry Caramuru and Paraguaçu
  • Set country flag caramuru_married
  • Gain Prestige.png 5 prestige
  • Gain country modifier “Trade Relations of Caramuru” for 20 years, giving Trade efficiency.png +5% trade efficiency
Event button 547.png
This would be too great an honor.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain country modifier “Trade Relations of Caramuru” for 20 years, giving Trade efficiency.png +5% trade efficiency
id

Msg event.pngCaramuru's Journey to Europe

After having lived many years among our people, Caramuru and his wife have traveled back to the continent from which he once came. After having traveled the countries there they have returned, determined to further the development of the taming of these lands.
 
This event happens only once during a campaign.
Trigger conditions
  • Country flag caramuru_married is set
  • Country flag caramurus_journey is not set
Mean time to happen

48 months


Immediate effects
  • Set country flag caramurus_journey

Event button 547.png
Ok.
  • Gain Prestige.png 10 prestige
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
id

Msg event.pngCunhadismo

Over the last years increasing numbers of Jesuits have begun to arrive in our lands. These priests are quick learners and already seem to have a good grasp of our language and customs. A growing number among our people have started to follow the religious ways of these priests and a small number of Portuguese colonists have also begun to settle in our villages. Some of these settlers have even intermarried with the Tupi Christian converts. We could make good use of this development to align ourselves with the Portuguese, if $MONARCH$ converts perhaps one of our daughters might even marry into one of the influential Portuguese families and cement an alliance between our peoples. The Portuguese could surely need our protection in these strange lands.
 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is Tupinamba
  • Any owned province has a port
  • Any known country:
    • Has a border with (Our country)
    • Opinion of (Our country) is at least +25
    • Religion is Catholicism Catholic
    • Is not at war with (Our country)
    • At least one of:
Mean time to happen

60 months


Event button 547.png
Align with the Portuguese
  • Every known country:
    • Limited to:
      • Opinion of (Our country) is at least +25
      • Has a border with (Our country)
      • Religion is Catholicism Catholic
      • Is not at war with (Our country)
      • At least one of:
    • Gain opinion modifier “Bartira's Marriage” towards (Our country) worth Opinion.png +50 opinion with a yearly decay of -1
  • Change religion to Catholicism Catholic
Event button 547.png
Stay with the gods of our Ancestors
  • Gain Legitimacy.png 10 legitimacy
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
id

Msg event.pngCaramuru's Journey to Europe

After having lived many years among our people, Caramuru and his wife have traveled back to the continent from which he once came. After having traveled the countries there they set out to return to our tribe but this time it seems the oceans have claimed the life they where robbed off when he Caramuru arrived in our lands.
 
This event happens only once during a campaign.
Trigger conditions
  • Country flag caramuru_married is set
  • Country flag caramurus_journey is not set
Mean time to happen

48 months


Immediate effects
  • Set country flag caramurus_journey

Event button 547.png
A sad day but his legacy lives on.
  • Lose Prestige.png 10 prestige
  • Remove country modifier "Trade Relations of Caramuru"


  1. The script code is located in /Europa Universalis IV/events/FlavorTupi.txt