For countries in the Maghrebi culture group.
- −25% Naval attrition
- May raid coasts
- +25% Naval force limit modifier
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% Caravan power
- +1 Yearly navy tradition
- +10% Privateer efficiency
- +10% Cavalry combat ability
- +10% Looting speed
- +1 Diplomatic relation
- +20% Galley combat ability
- +10% Global trade power
Tripoli is a formable country in the Maghreb. It can be formed by any country with Tunisian or Berber culture and with their capital in Tripolitania or Fezzan. It can also be formed due to rebellions and can be released as a vassal.
Tripoli exists as of 1503.
If the country is AI-controlled, then it:
Tripoli does not exist.
If Tripoli (354) is part of the HRE, but the country is not a member then:
|Available only with the Mare Nostrum DLC enabled.|
Raiding coasts is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the raid coasts idea, which in the base game belongs to the Maghrebi culture group ( Morocco, Tlemcen, and Tunis), Habsan and The Knights to raid the coasts of other nations for loot and sailors of a different religion; this idea is also available for custom nations and, with
|Available only with the Golden Century DLC enabled.|
, pirate republics, which can raid the coasts of all neighbouring nations with no attention to their religion. Historically, this ability reflects the raids by Barbary pirates which were active in the 16th to 19th centuries. Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it.