For countries in the Maghrebi culture group.
- −25% Naval attrition
- May raid coasts
- +25% Naval force limit modifier
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% Caravan power
- +1 Yearly navy tradition
- +10% Privateer efficiency
- +10% Cavalry combat ability
- +10% Looting speed
- +1 Diplomatic relation
- +20% Galley combat ability
- +10% Global trade power
Tripoli is a formable country in the Maghreb. It can be formed by any country with Tunisian or Berber culture and with their capital in Tripolitania or Fezzan. It can also be formed due to rebellions and can be released as a vassal.
Tripoli exists as of 1503.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28.
In order to further our claims on this region we must control the Mediterranean coast. Once we rule the port of Tripoli itself the world will recognize us for more than the petty kingdom they consider us to be now.
If the country is AI-controlled, then it:
Tripoli does not exist.
If Tripoli (354) is part of the HRE, but the country is not a member then:
|Available only with the Mare Nostrum DLC enabled.|
Costal Raiding is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the Raid Coasts idea, which in the base game belongs to the Maghrebi culture group ( Morocco, Tlemcen, Tunis and the formable nations of Algiers and Tripoli), Habsan and The Knights to raid the coasts of other nations of a different religion for loot and sailors. This idea is also available to Custom Nations.
The Golden Century DLC introduces Pirate Republics (specifically; New Providence, Tortuga, Port Royal, So (through an event) and Custom Nations with the Pirate Republic government), which also have the ability to raid coasts and are capable of raiding the coasts of countries with the same religion.
Historically, this ability reflects the raids carried out by Barbary pirates which were active in the Mediterranean Sea during the mid-16th to early 19th centuries while in the case of the three Pirate Republics, it simulates the Golden Age of Piracy in the Caribbean Sea from the mid-16th to the early 18th century. So is a special case, as it represents a resurgence of the Japanese Wokou Pirates that raided the coasts of East Asia intermittently from the 4th century to the 17th century.
Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it and can also serve as a way to damage the economy of other nations. An example of this is So, which can employ Coastal Raiding against Ming to pile up devastation and cause Ming to potentially lose the Mandate of Heaven and collapse.