Tributary events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of events relating to Subject tributary icon.png tributaries and their overlords.[1]

Events[edit | edit source]

id

Msg event.pngThe [Root.GetAdjective] Diaspora


Our Tributary relationship with [Root.Overlord.GetName] is certainly very loose but it has still opened up a world of opportunity for gifted officials and entrepreneurs. Many have come to regard [Root.Overlord.Capital.GetCapitalName] as the best career destination, and with every tributary mission more set out to see the wonders of the [Root.Overlord.GetAdjective] capital.
While there was initially some worry that this would be a drain on some of our country's most valued people, it does give us influence in the wider circle of countries around [Root.Overlord.GetName]. The few people that choose to return also have valuable experience that we can put to good use.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • None of:
    • Has country modifier “Diplomatic Influence”
  • None of:
    • Has country modifier “Dissemination of Knowledge”
  • Overlord:
    • Can have Tributary State subjects
    • At least one of:
      • The country has embraced at least 1 more institutions than Our country
      • Is at least 4 technologies ahead
    • None of:
      • The AI's attitude towards Our country is Hostile attitude Hostile
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • 25% chance of:
        • Set country flag overlord_inspired_official
      • 25% chance of:
        • Set country flag overlord_inspired_trader
      • 25% chance of:
        • Set country flag overlord_inspired_institutions_spread
      • 25% chance of:
        • Set country flag overlord_inspired_dip_rep
    • Overlord:
      • Save as event target named overlord_country

Event button 547.png
Let us put these men of quality to good use!
  • The first of the following that is true:
    • If Country flag overlord_inspired_official is set:
        • Gain skill 2 Philosopher advisor (50% cheaper to employ)
        • If the country has the Clergy.png clergy estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.
        • Clear country flag overlord_inspired_official
    • If Country flag overlord_inspired_trader is set:
        • Gain skill 2 Trader advisor (50% cheaper to employ)
        • If the country has the Burghers.png burghers estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
        • Clear country flag overlord_inspired_trader
    • If Country flag overlord_inspired_institutions_spread is set:
        • Clear country flag overlord_inspired_institutions_spread
        • Gain country modifier “Dissemination of Knowledge” for 15 years, giving the following effects:
          • Institution spread.png +5% Institution spread
    • If Country flag overlord_inspired_dip_rep is set:
        • Gain country modifier “Diplomatic Influence” for 15 years, giving the following effects:
          • Diplomatic reputation.png +0.5 Diplomatic reputation
        • If the country has the Nobility.png nobility estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
        • Clear country flag overlord_inspired_dip_rep
Event button 547.png
It is for the best of the [Root.GetAdjective] People.
  • Gain Legitimacy.png 10 legitimacy, Horde unity 10 horde unity, Devotion.png 10 devotion, or Republican tradition.png 5 republican tradition as appropriate
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.


id

Msg event.pngThe [Root.Overlord.GetAdjective] Sphere


As a part of the [Root.Overlord.GetAdjective] tributary sphere we are increasingly becoming part of the wider [Root.Overlord.GetAdjective] cultural world. The [Root.Overlord.Culture.GetName] language can be heard in the streets and even the high halls of [Root.Capital.GetCapitalName], and there is a growing awareness of our country in the [Root.Overlord.GovernmentName] of [Root.Overlord.GetName].


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Overlord:
    • Can have Tributary State subjects
    • None of:
      • The AI's attitude towards Our country is Hostile attitude Hostile
    • Any subject:
      • Is subject type Tributary State
      • None of:
        • Is Our country
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
A good way to make new far-away friends.
  • Gain Yearly prestige.png 10 prestige
  • One random country:
    • Limited to:
      • Overlord:
        • Any subject:
          • Is Our country
    • Gain opinion modifier “In same Tributary Sphere” (Opinion.png +75 Opinion / −3 Yearly decay) towards Our country
Event button 547.png
Our neighbors will be impressed.
  • Gain Legitimacy.png 5 legitimacy, Horde unity 5 horde unity, Devotion.png 5 devotion, or Republican tradition.png 2.5 republican tradition as appropriate
  • One random neighbouring country:
    • Limited to:
      • Is not a subject nation
    • Gain opinion modifier “Impressed by Overlord” (Opinion.png +60 Opinion / −2 Yearly decay) towards Our country


id

Msg event.pngPolitical Capital


Protection of a powerful [Root.Overlord.GovernmentName] is a help not only against enemies abroad in the military sense, it is also a firm and clear signal to the political groups of our [Root.GovernmentName]. It tells them that our [Root.Monarch.GetTitle] is sanctioned by the [Root.Overlord.Monarch.GetTitle] of the [Root.Overlord.GetAdjective] and lends some of [Root.Overlord.Monarch.GetHerHis] splendor to us.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Overlord:
    • Can have Tributary State subjects
    • None of:
      • The AI's attitude towards Our country is Hostile attitude Hostile
    • At least one of:
      • All of:
        • Government rank is Empire rank Empire
        • Our country
          • None of:
            • Government rank is Empire rank Empire
      • All of:
        • Government rank is Kingdom rankKingdom or Empire rank Empire
        • Our country
          • None of:
            • Government rank is Kingdom rankKingdom or Empire rank Empire
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
This will put an end to petty bickering!
  • Gain Legitimacy.png 10 legitimacy, Horde unity 10 horde unity, Devotion.png 10 devotion, or Republican tradition.png 5 republican tradition as appropriate
  • If the country has the Nobility.png nobility estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
Event button 547.png
This allows us to bring peace to our subjects.
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • If the country has the Clergy.png clergy estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.


id

Msg event.pngGrowing Imperial Influence


While not every country deserves to be part of our tributary network it is becoming increasingly clear that our influence in this region is on the rise. Even countries where we have little, if any, direct power feel the need to actively position themselves along the guidelines we set for countries in our sphere. In many courts the [Root.Culture.GetName] language is seen now as the language of diplomacy and culture and our [Root.Monarch.GetTitle] figures as an authority in the minds of men and women far beyond our borders.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • At least one of:
    • All of:
      • Government rank is Kingdom rankKingdom or Empire rank Empire
      • At least 6 of the following are true:
        • Any subject:
          • Is subject type Tributary State
    • All of:
      • Government rank is Empire rank Empire
      • At least 10 of the following are true:
        • Any subject:
          • Is subject type Tributary State
  • None of:
    • Has country modifier “Political Influence”
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
We must use this momentum to increase our influence abroad.
  • Gain country modifier “Political Influence” for 10 years, giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation
Event button 547.png
Let us capitalize on this immediately while we can.
  • Gain Diplomatic power.png 50 diplomatic power


id

Msg event.pngThe [tributary_advanced_underling.GetAdjective] Tributary Mission


With the recent tributary mission from [tributary_advanced_underling.GetName] we have not only received valuable gifts, we have also come into contact with ideas and technologies unlike our own. It would perhaps be prudent to ask, ever so politely, that the [tributary_advanced_underling.GetAdjective] supply us with more of their best and brightest so that we can make their methods ours.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
    • At least one of:
      • The country has embraced at least 1 more institutions than Our country
      • Is at least 4 technologies ahead
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
        • At least one of:
          • The country has embraced at least 1 more institutions than Our country
          • Is at least 4 technologies ahead
      • Save as event target named tributary_advanced_underling

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The [Root.GovernmentName] can always use more Eunuchs.
  • Event target tributary_advanced_underling:
    • Gain opinion modifier “Forced Elite Migration” (Opinion.png −75 Opinion / +3 Yearly decay) towards Our country
  • Gain country modifier “Diffusion of Knowledge” for 10 years, giving the following effects:
    • Technology cost.png −5% Technology cost
    • Institution spread.png +5% Institution spread

Event trigger.pngEnabled if:

  • No Never
  • Any subject:
    • Is subject type Tributary State
    • The country has embraced at least 1 more institutions than Our country
Event button 547.png
Let us create a quarter directly in [Root.Capital.GetCapitalName].
  • Event target tributary_advanced_underling:
    • Gain opinion modifier “Forced Elite Migration” (Opinion.png −75 Opinion / +3 Yearly decay) towards Our country

Event trigger.pngAlways enabled:

Event button 547.png
The [Root.GetAdjective] people are more than capable of developing things on their own.
  • Gain Yearly prestige.png 5 prestige


id

Msg event.png[Root.Overlord.GetAdjective] Traders


An increased number of tributary missions to [Root.Overlord.GetName] have led to the port of [tributary_trader_port.GetCapitalName] becoming the main point of entry for ships from our overlord. The province of [tributary_trader_port.GetName] has also started to attract greater numbers of [Root.Overlord.GetAdjective] traders and adventurers, further allowing the region to prosper.
Some undoubtedly see it as a good way to avoid the watchful eye of the [Root.Overlord.GetAdjective] customs and law enforcement, however. Encouraging these fortune seekers will likely prolong the economic boom of [tributary_trader_port.GetName] but it might still not be in our best interest.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Has at least 1 port
  • Overlord:
    • Can have Tributary State subjects
    • Has at least 1 port
    • None of:
      • Has enacted the “Steppe Nomads” government reform
  • Any owned province:
    • Has a port
    • Is connected to the capital of its owner
  • None of:
    • Any owned province:
      • Has province modifier “Tributary Trading Port”
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Has a port
        • Is connected to the capital of its owner
      • Save as event target named tributary_trader_port
    • One random owned province:
      • Limited to:
        • Has a port
        • Is connected to the capital of its owner
        • Has at least 6 Trade power.png province trade power
      • Save as event target named tributary_trader_port
    • One random owned province:
      • Limited to:
        • Has a port
        • Is connected to the capital of its owner
        • At least one of:
          • Development.png Development is at least 15
          • Has at least 10 Trade power.png province trade power
      • Save as event target named tributary_trader_port

Event button 547.png
Let us welcome these immigrants.
  • Gain Corruption.png 1 corruption
  • Event target tributary_trader_port:
    • Gain Production.png 1 base production
    • Gain province modifier “Tributary Trading Port” for 30 years, giving the following effects:
      • Local trade power.png +5 Local trade power
      • Local development cost −10% Local development cost
  • Set country flag tributary_harbored_criminals
Event button 547.png
Better stay clear of any troublemakers.
  • Event target tributary_trader_port:
    • Gain province modifier “Tributary Trading Port” for 5 years, giving the following effects:
      • Local trade power.png +5 Local trade power
      • Local development cost −10% Local development cost


id

Msg event.pngAbuse of Tributary Status


It has come to our attention that the [tributary_criminal_country.Monarch.GetTitle] of [tributary_criminal_country.GetName] has been harboring a great number of criminals, pirates and thieves, giving them a safe port close to our interests. This is greatly harming our interests in the region and has made us lose face to other tributaries as well as to our own court.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
    • Country flag tributary_harbored_criminals is set
    • None of:
      • Has had country flag Harbored Criminals for at least 30 years
    • Any owned province:
      • Has province modifier “Tributary Trading Port”
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • One random subject country:
    • Limited to:
      • Is subject type Tributary State
      • Country flag tributary_harbored_criminals is set
      • None of:
        • Has had country flag Harbored Criminals for at least 30 years
      • Any owned province:
        • Has province modifier “Tributary Trading Port”
    • Save as event target named tributary_criminal_country
    • Clear country flag tributary_harbored_criminals

Event button 547.png
Send a demand for cessation and compensation immediately!
  • Lose Yearly prestige.png 5 prestige
  • Event target tributary_criminal_country:
    • Trigger country event “Tributary Criminals”
Event button 547.png
Alas! There is not much we can do.
  • Lose Yearly prestige.png 10 prestige
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Mandate.png 5 mandate
  • Lose Legitimacy.png 5 legitimacy, Horde unity 5 horde unity, Devotion.png 5 devotion, or Republican tradition.png 2.5 republican tradition as appropriate


id

Msg event.pngTributary Criminals


[Root.Overlord.GetAdjective] officials are accusing us of harboring economic criminals and sheltering them from the rightful justice of the [Root.Overlord.GovernmentName]. According to the [Root.Overlord.GetAdjective] we are allowing them to continue their illegal activities inside the [Root.Overlord.GetAdjective] trade sphere. Our overlord is now moving to crush these operations and have sent an embassy to us demanding that we pay for it.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Has at least 1 port
  • Overlord:
Is triggered only by
  • The event “Abuse of Tributary Status” option “Send a demand for cessation and compensation immediately!”
  • The three year pulse III (Base weight: 75/4000)

Event button 547.png
Clear out the criminals!
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Overlord:
    • Gain opinion modifier “Helped us with Smugglers” (Opinion.png +50 Opinion / −2 Yearly decay) towards Our country
    • Gain 10 trust towards Our country
    • Trigger country event “[From.GetName] is willing to hunt Pirates”
  • One random owned province:
    • Limited to:
      • Has province modifier “Tributary Trading Port”
    • Remove province modifier "Tributary Trading Port"
Event button 547.png
Allow a few to settle in our lands permanently.
  • Overlord:
    • Gain opinion modifier “Harbored Criminals” (Opinion.png −60 Opinion / +3 Yearly decay) towards Our country
    • Trigger country event “[From.GetName] is a Pirate Haven”
  • One random owned province:
    • Limited to:
      • Has province modifier “Tributary Trading Port”
    • Gain Production.png 1 base production
    • Remove province modifier "Tributary Trading Port"


id

Msg event.pngAdministrating A Tributary Network


We have received complaints from the Ministry of Rites that the great number of Tributary Missions that reach [Root.Capital.GetCapitalName] is taxing their resources. Receiving the foreign dignitaries in a stately way and even taking care of the gifts they bring is growing to an ever larger and more complicated task, and some fear our diplomatic efforts will suffer for it in the short run.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • At least one of:
    • All of:
      • Government rank is Kingdom rankKingdom or Empire rank Empire
      • At least 6 of the following are true:
        • All subject countries:
          • Is subject type Tributary State
    • All of:
      • Government rank is Empire rank Empire
      • At least 10 of the following are true:
        • All subject countries:
          • Is subject type Tributary State
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
It is the price we pay for influence.
  • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
We must expand the Ministry of Rites.
  • Lose Gold Icon.png ducats equal to 0.33 years of income


id

Msg event.pngThe [ningbo_province.GetCapitalName] Incident


A tributary mission is more than a journey to pay respect to the [Root.GetTributaryOverlord], it is also an opportunity for trade with the [Root.GovernmentName] of [Root.GetName]. Seeking to capitalize on this it seems competing noble houses in [ningbo_country.GetName] have taken to the habit of sending their own tributary missions to us, claiming to represent the [ningbo_country.Monarch.GetTitle] in order to gain advantages for themselves in the internal politics of [ningbo_country.GetName].
This time, however, two such missions arrived at the same time in [ningbo_province.GetName], which made their conflicts from home erupt into bloodshed.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
    • At least one of:
      • All of:
        • Government is monarchy
        • None of:
          • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 80
      • All of:
        • Government is republic
        • None of:
          • Republican tradition.png Republican tradition is at least 80
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • Save as event target named ningbo_province
    • One random owned province:
      • Limited to:
        • Does not have a port
        • Is connected to the capital of its owner
      • Save as event target named ningbo_province
    • One random owned province:
      • Limited to:
        • Has a port
        • Is connected to the capital of its owner
      • Save as event target named ningbo_province
    • One random owned province:
      • Limited to:
        • Is not the country's capital
        • Has a port
        • Is connected to the capital of its owner
      • Save as event target named ningbo_province
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
        • At least one of:
          • All of:
            • Government is monarchy
            • None of:
              • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 80
          • All of:
            • Government is republic
            • None of:
              • Republican tradition.png Republican tradition is at least 80
      • Save as event target named ningbo_country

Event button 547.png
Restrict Trade with [ningbo_country.GetName].
  • Gain Administrative power.png 15 administrative power
  • Event target ningbo_country:
    • Trigger country event “The [ningbo_province.GetCapitalName] Incident”
Event button 547.png
Assign the two factions different Tribute Destinations.
  • Gain Diplomatic power.png 50 diplomatic power


id

Msg event.pngThe [ningbo_province.GetCapitalName] Incident


We have received word from [Root.Overlord.GetName] that they are imposing restrictions on foreign trade with our country due to our inability to police local factions from misusing the tribute mission flag for their own petty conflicts. Unless we act decisively this is likely to be a problem for years to come.


 
Trigger conditions
  • None
Is triggered only by

The event “The [ningbo_province.GetCapitalName] Incident” option “Restrict Trade with [ningbo_country.GetName].”


Event button 547.png
Unfortunate.
  • FROM:
    • One random trade node with a merchant present:
      • Limited to:
        • None of:
          • Our country has trade modifier “Tributary Incident”
      • Our country gains trade modifier “Tributary Incident” (−10 Power) for 15 years
  • If the country has the Burghers.png burghers estate,
  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • If the country has the Nobility.png nobility estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
Event button 547.png
Compensate [Root.Overlord.GetName] for the inconvenience.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Hidden effect:
    • Export Our country's internal variable years_of_income to money_to_give
  • FROM:
    • Trigger country event “Tribute from [ningbo_country.GetName]”
  • If the country has the Burghers.png burghers estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • If the country has the Nobility.png nobility estate,
  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.


id

Msg event.pngTribute from [ningbo_country.GetName]


An ambassador from [ningbo_country.GetName] has arrived with an enormous gift as compensation for the unpleasantries exchanged in [ningbo_province.GetCapitalName]. The [ningbo_country.Monarch.GetTitle] has dealt most severely with his disobedient underlings and will now personally guarantee that the peace will be kept for future tribute missions.


 
Trigger conditions
  • None
Is triggered only by

The event “The [ningbo_province.GetCapitalName] Incident” option “Compensate [Root.Overlord.GetName] for the inconvenience.”


Event button 547.png
A prudent choice.
  • FROM:
    • While:
      • Limited to:
        • Value of variable money_to_give is at least 1
      • Decrease variable money_to_give by 1
      • Our country
        • Gain Gold Icon.png 1 ducats


id

Msg event.pngThe Exotic Goods of [exotic_tributary.GetName]


Our court in [Root.Capital.GetCapitalName] marvels at the great number of exotic goods brought by the tributary mission from [exotic_tributary.GetName]. Enterprising officials and merchants alike have taken note of how sought after these items are and alliances are being formed already. If we don't act quickly it seems all but certain a smuggling ring will be set up to bring more exotic goods to the capital.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • None of:
    • Has country modifier “Influx of Exotic Goods”
  • Any subject:
    • Is subject type Tributary State
    • None of:
      • Has country modifier “Smuggling Ring”
    • At least one of:
      • None of:
        • Country flag tributary_smugglers_happened is set
      • Has had country flag tributary_smugglers_happened for at least 15 years
    • Any owned province:
      • At least one of:
        • Development.png Development is at least 15
        • All of:
          • None of:
            • Produces Iron.png Iron
          • None of:
            • Produces Wool.png Wool
          • None of:
            • Produces Copper.png Copper
          • None of:
            • Produces Naval supplies.png Naval Supplies
          • None of:
            • Produces Fish.png Fish
          • None of:
            • Produces Grain.png Grain
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
        • None of:
          • Has country modifier “Smuggling Ring”
        • At least one of:
          • None of:
            • Country flag tributary_smugglers_happened is set
          • Has had country flag tributary_smugglers_happened for at least 15 years
        • Any owned province:
          • At least one of:
            • Development.png Development is at least 15
            • All of:
              • None of:
                • Produces Iron.png Iron
              • None of:
                • Produces Wool.png Wool
              • None of:
                • Produces Copper.png Copper
              • None of:
                • Produces Naval supplies.png Naval Supplies
              • None of:
                • Produces Fish.png Fish
              • None of:
                • Produces Grain.png Grain
      • Save as event target named exotic_tributary

Event button 547.png
Allow it but ensure we get a share!
  • Gain Corruption.png 1 corruption
  • Event target exotic_tributary:
    • Trigger country event “[Root.Overlord.GetAdjective] Demand”
  • If the country has the Burghers.png burghers estate,
  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Gain country modifier “Influx of Exotic Goods” for 15 years, giving the following effects:
    • Trade efficiency.png +10% Trade efficiency
    • Yearly prestige.png +1 Yearly prestige
Event button 547.png
We must impose strict regulations immediately.
  • If this country is the Emperor of China,
  • then it gains Mandate.png5 mandate.
  • Gain Legitimacy.png 5 legitimacy
  • Gain Devotion.png 5 devotion
  • Gain Horde unity 5 horde unity
  • Gain Republican tradition.png 2.5 republican tradition
  • If the country has the Burghers.png burghers estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Event target exotic_tributary:
    • Trigger country event “New Business Opportunities”


id

Msg event.pngNew Business Opportunities


Ever since we started sending tributes to [Root.Overlord.GetName], the demand for the exotic goods of our artisans has been rather high in [Root.Overlord.Capital.GetCapitalName]. This has led to the growth of a small trade network, which while not entirely legal, has enriched many [Root.Overlord.GetAdjective] officials and entrepreneurial [Root.GetAdjective] merchants.
Having discovered the size of the operation the [Root.Overlord.GetAdjective] [Root.Overlord.Monarch.GetTitle] has now imposed much stricter regulations to stop what [Root.Overlord.Monarch.GetSheHe] considers to be illegal smuggling. Where there is demand it is hard to stop people from trying to make a profit, however...


 
Trigger conditions
  • None
Is triggered only by

The event “The Exotic Goods of [exotic_tributary.GetName]” option “We must impose strict regulations immediately.”


Immediate effects
  • Hidden effect:
    • Set country flag tributary_smugglers_happened

Event button 547.png
We must do what we can to aid the [Root.Overlord.Monarch.GetTitle].
  • FROM:
    • Gain opinion modifier “Helped us with Smugglers” (Opinion.png +50 Opinion / −2 Yearly decay) towards Our country
  • If the country has the Burghers.png burghers estate,
  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
Event button 547.png
It is time to support the businesses of the [Root.GetName] [Root.GovernmentName].
  • Gain Corruption.png 1 corruption
  • Gain country modifier “Smuggling Ring” for 15 years, giving the following effects:
    • Goods produced modifier.png +10% Goods produced modifier
  • FROM:
    • Gain opinion modifier “Aiding Smugglers” (Opinion.png −90 Opinion / +3 Yearly decay) towards Our country
  • If the country has the Burghers.png burghers estate,
  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.


id

Msg event.png[Root.Overlord.GetAdjective] Demand


It seems the arrival of our tribute missions in [Root.Overlord.Capital.GetCapitalName] was quite favorably received. The exotic goods our emissaries brought have led to an increasing demand for [Root.GetAdjective] products. While the business is not quite legal the [Root.Overlord.GetAdjective] authorities have turned a blind eye, so far.


 
Trigger conditions
  • None
Is triggered only by

The event “The Exotic Goods of [exotic_tributary.GetName]” option “Allow it but ensure we get a share!”


Immediate effects
  • Hidden effect:
    • Set ruler flag tributary_smugglers_happened

Event button 547.png
How fortunate!
  • Gain country modifier “Smuggling Ring” for 10 years, giving the following effects:
    • Goods produced modifier.png +10% Goods produced modifier


id

Msg event.pngPolitical Refugees


Following a lost power struggle a large group of political refugees from the [Root.Overlord.GetAdjective] [Root.Overlord.GovernmentName] has begun to seek refuge in our country. The conflict seems insignificant enough that the winning side in [Root.Overlord.GetName] isn't particularly interested in searching for their fleeing compatriots but they may still appreciate if we delivered the refugees to them. On the other hand these are men and women of some ability, who could likely do a lot of good in our country if we allowed them to stay.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Overlord:
  • Any owned province:
    • None of:
      • Has province modifier “Settlement of Political Refugees”
    • At least one of:
      • Development.png Development is at least 10
      • Is the country's capital
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
We can make some room for them...
  • One random owned province:
    • Limited to:
      • At least one of:
        • Is the country's capital
        • Development.png Development is at least 10
    • Gain province modifier “Settlement of Political Refugees” for 10 years, giving the following effects:
      • Development cost.png −10% Development cost
      • Production efficiency.png +10% Production efficiency
Event button 547.png
Send them back to the imperial center.
  • Gain Legitimacy.png 10 legitimacy, Horde unity 10 horde unity, Devotion.png 10 devotion, or Republican tradition.png 5 republican tradition as appropriate
  • Overlord:
    • Gain opinion modifier “Gave Up Political Refugees” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country


id

Msg event.pngTributary Eunuchs


With the arrival of this year's tributary missions a great number of eunuchs have joined our ranks. These young men have been identified for their ability and after a minimum of preparation they were sent to live a life in the service of our [Root.Monarch.GetTitle].
Some will serve in our administration while others might even rise to the position of trusted ministers or leaders for our armies and navies.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Religion is in Eastern group
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • Has at least 1 port
      • One of the following at random:
        • 25% chance of:
          • Set country flag eunuch_administrators
        • 25% chance of:
          • Set country flag eunuch_general
        • 25% chance of:
          • Set country flag eunuch_advisor
        • 25% chance of:
          • Set country flag eunuch_admiral
      • Else:
        • One of the following at random:
          • 33.3% chance of:
            • Set country flag eunuch_administrators
          • 33.3% chance of:
            • Set country flag eunuch_general
          • 33.3% chance of:
            • Set country flag eunuch_advisor
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
      • Save as event target named tributary_country

Event button 547.png
Such dedication is exemplary.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • The first of the following that is true:
    • If Country flag eunuch_administrators is set:
        • Gain Administrative power.png 50 administrative power
        • Clear country flag eunuch_administrators
    • If Country flag eunuch_general is set:
        • Gain General.png general with 40 army tradition
        • Clear country flag eunuch_general
    • If Country flag eunuch_advisor is set:
        • Gain skill 2 Master of Mint advisor (50% cheaper to employ)
        • Clear country flag eunuch_advisor
    • If Country flag eunuch_admiral is set:
        • Gain Admiral.png admiral with 40 navy tradition
        • Clear country flag eunuch_admiral


id

Msg event.pngTributary Fleet Beset by Pirates


The regular arrival of tributary fleets bringing treasures from abroad to our shores is in some ways a temptation too great to ignore for those that wish to make a quick fortune. A group of pirates have begun to target the tribute missions and are making a good profit on the many gifts meant for our [Root.Monarch.GetTitle].


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Has at least 1 port
  • Can have Tributary State subjects
  • None of:
    • Has country modifier “Piracy”
  • Any subject:
    • Is subject type Tributary State
    • Has at least 1 port
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
Divert extra resources to protect them.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain country modifier “Piracy” for 5 years, giving the following effects:
    • Naval maintenance modifier.png +15% Naval maintenance modifier
    • Trade efficiency.png −10% Trade efficiency
Event button 547.png
Our navy will make short work of them!
  • Gain country modifier “Piracy” for 10 years, giving the following effects:
    • Naval maintenance modifier.png +15% Naval maintenance modifier
    • Trade efficiency.png −10% Trade efficiency


id

Msg event.pngRewarding Loyalty


[tributary_loyal.GetName] is in many ways the ideal model for a tributary state. Their missions are regular and their obedience has never once been in question.
Our tributary system provides us with gifts and other tokens of respect from those that we grant our protection but apart from promising to defend them we are expected to take care of them even in other ways. Perhaps it is time to show that loyalty will be rewarded?


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
    • Our country
      • Has at 85 trust with Previously mentioned country
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
        • Our country
          • Has at 85 trust with Previously mentioned country
      • Save as event target named tributary_loyal

Event button 547.png
We shall send our finest gifts to the [tributary_loyal.Monarch.GetTitle]!
  • Lose Gold Icon.png ducats equal to 0.75 years of income
  • Event target tributary_loyal:
    • Trigger country event “Loyalty Rewarded”
    • Gain opinion modifier “Rewarded for Loyalty” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country
Event button 547.png
Sadly we cannot afford such frivolity.
  • If the country is the Emperor of China and DLC Mandate of Heaven.png Mandate of Heaven is active, lose Mandate.png 5 mandate
  • Lose Legitimacy.png 10 legitimacy, Horde unity 10 horde unity, Devotion.png 10 devotion, or Republican tradition.png 5 republican tradition as appropriate
  • Every subject country:
    • Limited to:
      • Is subject type Tributary State
    • Gain opinion modifier “Ungrateful Overlord” (Opinion.png −25 Opinion / +1 Yearly decay) towards Our country


id

Msg event.png[From.GetName] is willing to hunt Pirates


While they have promised to help clean up the region it is clear that [From.GetName] has over time grown into a major Pirate Haven. We have always known that they are barbarians and hardly worthy of our trust but the recent actions of the [From.Monarch.GetTitle] has actually brought our countries closer to each other.


 
Trigger conditions
  • None
Is triggered only by

The event “Tributary Criminals” option “Clear out the criminals!”


Event button 547.png
We can work with this.
  • FROM:
    • Gain opinion modifier “Helped us with Smugglers” (Opinion.png +50 Opinion / −2 Yearly decay) towards Our country


id

Msg event.png[From.GetName] is a Pirate Haven


The [From.Monarch.GetTitle] of [From.GetName] has decided to keep harboring a number of well-known pirates. When our local officials demanded that they clean out their ports the [From.Monarch.GetTitle] refused to comply.


 
Trigger conditions
  • None
Is triggered only by

The event “Tributary Criminals” option “Allow a few to settle in our lands permanently.”


Event button 547.png
We need to reconsider their Tributary status.
  • FROM:
    • Gain opinion modifier “Harbored Criminals” (Opinion.png −60 Opinion / +3 Yearly decay) towards Our country


id

Msg event.pngLoyalty Rewarded


As a long time and faithful tributary of [Root.Overlord.GetName] we have been sent an enormous gift. This strengthens our rule internally and will fatten our coffers immensely!


 
Trigger conditions
  • None
Is triggered only by

The event “Rewarding Loyalty” option “We shall send our finest gifts to the [tributary_loyal.Monarch.GetTitle]!”


Event button 547.png
It feels good to be validated.
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain Legitimacy.png 10 legitimacy, Horde unity 10 horde unity, Devotion.png 10 devotion, or Republican tradition.png 5 republican tradition as appropriate
  • FROM:
    • Gain opinion modifier “Rewarded for Loyalty” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country


id

Msg event.pngFortune Seekers


While the annual tributary missions to [Root.Capital.GetCapitalName] bring both gifts and valuable trading opportunities, they are also a way for enterprising men and women in foreign countries to reach the [Root.GetAdjective] court. Once here they seek employment as a servant of the [Root.Monarch.GetTitle], hoping for a richer and better life.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • None of:
    • Religion is in Eastern group
  • Any subject:
    • Is subject type Tributary State
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • Has at least 1 port
      • One of the following at random:
        • 25% chance of:
          • Set country flag fortune_seekers_officers
        • 25% chance of:
          • Set country flag fortune_seekers_general
        • 25% chance of:
          • Set country flag fortune_seekers_advisor
        • 25% chance of:
          • Set country flag fortune_seekers_admiral
      • Else:
        • One of the following at random:
          • 33.3% chance of:
            • Set country flag fortune_seekers_officers
          • 33.3% chance of:
            • Set country flag fortune_seekers_general
          • 33.3% chance of:
            • Set country flag fortune_seekers_advisor
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
      • Save as event target named tributary_country

Event button 547.png
This is a land of opportunities.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • The first of the following that is true:
    • If Country flag fortune_seekers_officers is set:
        • Gain Manpower.png 1 year's worth of manpower
        • Clear country flag fortune_seekers_officers
    • If Country flag fortune_seekers_general is set:
        • Gain General.png general with 40 army tradition
        • Clear country flag fortune_seekers_general
    • If Country flag fortune_seekers_advisor is set:
        • Gain skill 2 Grand Captain advisor (50% cheaper to employ)
        • Clear country flag fortune_seekers_advisor
    • If Country flag fortune_seekers_admiral is set:
        • Gain Admiral.png admiral with 40 navy tradition
        • Clear country flag fortune_seekers_admiral


id

Msg event.png[Root.Overlord.GetAdjective] Adventurers


By paying tribute to the [Root.Overlord.Monarch.GetTitle] of [Root.Overlord.GetName] we are part of the [Root.Overlord.GetAdjective] trade sphere and people can travel freely between our countries. Among those that make good use of this opportunity are fortune seekers and adventurers from all over the region.
These people have skills, experience and a background unlike most in our own realm and could make a valuable contribution to our cause.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Overlord:
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • Has at least 1 port
      • One of the following at random:
        • 20% chance of:
          • Set country flag adventurer_officer
        • 20% chance of:
          • Set country flag adventurer_general
        • 20% chance of:
          • Set country flag adventurer_advisor
        • 20% chance of:
          • Set country flag adventurer_statesman
        • 20% chance of:
          • Set country flag adventurer_admiral
      • Else:
        • One of the following at random:
          • 25% chance of:
            • Set country flag adventurer_officer
          • 25% chance of:
            • Set country flag adventurer_general
          • 25% chance of:
            • Set country flag adventurer_statesman
          • 25% chance of:
            • Set country flag adventurer_advisor
    • Overlord:
      • Save as event target named overlord_country

Event button 547.png
We welcome their arrival.
  • The first of the following that is true:
    • If Country flag adventurer_officer is set:
        • Gain skill 3 Army Reformer advisor (50% cheaper to employ)
        • Clear country flag adventurer_officer
    • If Country flag adventurer_general is set:
        • Gain General.png general with 40 army tradition
        • Clear country flag adventurer_general
    • If Country flag adventurer_advisor is set:
        • Gain skill 3 Trader advisor (50% cheaper to employ)
        • Clear country flag adventurer_advisor
    • If Country flag adventurer_statesman is set:
        • Gain skill 3 Trader advisor (50% cheaper to employ)
        • Clear country flag adventurer_statesman
    • If Country flag adventurer_admiral is set:
        • Gain Admiral.png admiral with 40 navy tradition
        • Clear country flag adventurer_admiral


id

Msg event.png[Root.Overlord.GetAdjective] Factions Meddle in [Root.GetAdjective] Politics


A number of influential families in [Root.Overlord.GetName] have taken it upon themselves to rectify the lack of trust between our two governments. They hope to topple our government by providing military and economic support to the opposition against the [Root.Monarch.GetTitle] out of their own pockets!
The [Root.Overlord.Monarch.GetTitle] of [Root.Overlord.GetName] could probably be convinced to rein in these mavericks but convincing [Root.Overlord.Monarch.GetHerHim] to listen to us will require a princely gift.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • At least one of:
    • All of:
      • Government is monarchy
      • None of:
        • Has enacted the “Celestial Empire” government reform
      • None of:
        • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 80
    • All of:
      • Government is republic
      • None of:
        • Republican tradition.png Republican tradition is at least 80
    • All of:
      • Government is theocracy
      • None of:
        • Devotion.png +80 Yearly devotion
  • Owns at least 3 non-colony provinces
  • Overlord:
    • Can have Tributary State subjects
    • None of:
      • Has at 50 trust with Previously mentioned country
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not the country's capital
        • Is in a state
      • Set province flag tributary_supported_pretenders_here

Event button 547.png
Rebels do not frighten us.
  • If:
    • Limited to:
      • Government is monarchy
    • One random owned province:
      • Limited to:
        • Province flag tributary_supported_pretenders_here is set
      • Pretender rebels.png Pretender rebels (size 2) rise in revolt
      • Clear province flag tributary_supported_pretenders_here
  • If:
    • Limited to:
      • Government is theocracy
    • One random owned province:
      • Limited to:
        • Province flag tributary_supported_pretenders_here is set
      • Particularist rebels.png Particularist rebels (size 1) rise in revolt
      • Clear province flag tributary_supported_pretenders_here
  • If:
    • Limited to:
      • Government is republic
    • One random owned province:
      • Limited to:
        • Province flag tributary_supported_pretenders_here is set
      • Revolutionary rebels.png Revolutionaries (size 1) rise in revolt
      • Clear province flag tributary_supported_pretenders_here
Event button 547.png
And a princely gift [Root.Overlord.Monarch.GetSheHe] will have!
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Overlord:
    • Gain 10 trust towards Our country
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag tributary_supported_pretenders_here is set
      • Clear province flag tributary_supported_pretenders_here


id

Msg event.png[Root.Overlord.GetName] Raids


By subjecting us to pay tribute to the [Root.Overlord.GovernmentName] of [Root.Overlord.GetName] we have also accepted that our border will remain open. A fact that our border population has come to abhor.

The provinces directly adjacent to the horde are never safe, as raiders can show up at any time to claim tribute in the form of living slaves. Men and women who are then sold in the markets of [Root.Overlord.Capital.GetCapitalName]. Our people yearn for the day when we can throw of this yoke, but for as long as we fear the armies of [Root.Overlord.GetName], we will have to endure these expeditions.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Overlord:
    • Can have Tributary State subjects
    • Has enacted the “Steppe Nomads” government reform
    • Has a border with Our country
  • None of:
    • Has country modifier “Raided Frontier”
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Event button 547.png
One day we will be free!
  • Lose Yearly prestige.png 10 prestige
  • Gain country modifier “Raided Frontier” for 5 years and 25 days, giving the following effects:
    • Global settler increase.png −10 Global settler increase
    • Development cost.png +10% Development cost


id

Msg event.pngSupport from [Root.Overlord.GetAdjective] Factions


Our war against the [other_tributary_country.GetAdjective] has not gone unnoticed in [Root.Overlord.GetName]. While the [Root.Overlord.Monarch.GetTitle] [Root.Overlord.Monarch.GetHerselfHimself] will not lower [Root.Overlord.Monarch.GetHerselfHimself] to the level of our petty conflicts it seems some members of [Root.Overlord.Monarch.GetHerHis] court lack such qualms. A powerful interest group is interested in our success and have made promises to help us.
Of course, nothing comes for free in this world. In return they expect some favors to further their own political machinations at the [Root.Overlord.GetName] court.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Is subject type Tributary State
  • Any country in the world:
    • Is in a war where:
      • Our country is the war leader on the defending side
      • this country is the war leader on the attacking side
    • Is subject type Tributary State
    • Overlord:
      • Can have Tributary State subjects
      • Is the overlord of Our country
      • At least one of:
        • None of:
          • Country flag factions_meddled_in_tributary is set
        • Has had country flag factions_meddled_in_tributary for at least 30 years
Is triggered only by

The three year pulse III (Base weight: 75/4000)


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • 33.3% chance of:
        • Set country flag extra_men
      • 33.3% chance of:
        • Set country flag extra_tradition
      • 33.3% chance of:
        • Set country flag extra_money
    • One random country:
      • Limited to:
        • Is in a war where:
          • Our country is the war leader on the defending side
          • this country is the war leader on the attacking side
        • Is subject type Tributary State
        • Overlord:
          • Is the overlord of Our country
      • Save as event target named other_tributary_country

Event button 547.png
Excellent!
  • The first of the following that is true:
    • If Country flag extra_men is set:
        • Gain Manpower.png 1 year's worth of manpower
        • Clear country flag extra_men
    • If Country flag extra_tradition is set:
        • Gain Army tradition.png 20 army tradition
        • Clear country flag extra_tradition
    • If Country flag extra_money is set:
        • Gain Gold Icon.png ducats equal to 1 year of income
        • Clear country flag extra_money
  • Overlord:
    • Trigger country event “[From.GetName] Meddles in Politics”
  • Event target other_tributary_country:
    • Trigger country event “[Root.Overlord.GetAdjective] Groups Support [From.GetName]!”
Event button 547.png
We will not meddle in the politics of the [Root.Overlord.GetAdjective] [Root.Overlord.GovernmentName].
  • Hidden effect:
    • The first of the following that is true:
      • If Country flag extra_men is set:
          • Clear country flag extra_men
      • If Country flag extra_tradition is set:
          • Clear country flag extra_tradition
      • If Country flag extra_money is set:
          • Clear country flag extra_money
  • Gain Yearly prestige.png 10 prestige


id

Msg event.png[Root.Overlord.GetAdjective] Groups Support [From.GetName]!


While it seems it may have been without official sanction it is clear that [Root.Overlord.GetAdjective] interest groups have acted to help the [From.GetAdjective] in their war against us. This is despicable and we would have expected [Root.Overlord.GetName] to have better control of their subjects!


 
Trigger conditions
  • None
Is triggered only by

The event “Support from [Root.Overlord.GetAdjective] Factions” option “Excellent!”


Event button 547.png
Horrible!
  • Overlord:
    • Our country gains opinion modifier “Overlord meddled in our war.” (Opinion.png −50 Opinion / +2 Yearly decay) towards this country


id

Msg event.png[From.GetName] Meddles in Politics


It seems our tributary [From.GovernmentName], [From.GetName], has been offering to support political factions at our court in return for aid in their war against our other Tributary, [other_tributary_country.GetName]. This has harmed our relations towards our tributary and angers the [Root.Monarch.GetTitle] greatly.


 
Trigger conditions
  • None
Is triggered only by

The event “Support from [Root.Overlord.GetAdjective] Factions” option “Excellent!”


Immediate effects
  • Hidden effect:
    • Set country flag factions_meddled_in_tributary

Event button 547.png
Barbarians!
  • This country and [From] gain 5 trust towards each other


id

Msg event.pngTributary at War With Rival


Our tributary, the [tributary_warring_rival.GovernmentName] of [tributary_warring_rival.GetName], is at war with our rival, [overlord_rival.GetName]. Since they are rendering us an important service in weakening our adversary, perhaps we should support them by sending a military mission, comprised of experienced military leaders and experts, for the duration of the conflict. Supporting them with troops or monetary support, if we can spare it, would also go a long way to securing our rival's defeat.


 
Trigger conditions
  • DLC Mandate of Heaven.png Mandate of Heaven is active
  • Can have Tributary State subjects
  • Any subject:
    • Is subject type Tributary State
    • None of:
      • Has country modifier “Military Mission”
    • Any country in the world:
      • Our country is viewed as an enemy
      • Is defending in a war against Previously mentioned country
  • At least one of:
    • None of:
      • Country flag overlord_gave_military_mission is set
    • Has had country flag overlord_gave_military_mission for at least 30 years
Mean time to happen

300 months
Modifiers

  • None of:
    • Is at war: ×0.66
  • Any subject:
    • Is subject type Tributary State
    • None of:
      • Has country modifier “Military Mission”
    • Any country in the world:
      • Our country is viewed as an enemy
      • Is defending in a war against Previously mentioned country
    • None of:
      • Has at least Manpower.png1 000 manpower: ×0.5

Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Tributary State
        • None of:
          • Has country modifier “Military Mission”
        • Any country in the world:
          • Our country is viewed as an enemy
          • Is defending in a war against Previously mentioned country
      • Save as event target named tributary_warring_rival
      • One random country:
        • Limited to:
          • Our country is viewed as an enemy
          • Is defending in a war against Previously mentioned country
        • Save as event target named overlord_rival
    • Set country flag overlord_gave_military_mission

Event button 547.png
We must send everything we can spare!
  • Hidden effect:
    • Event target tributary_warring_rival:
      • Set country flag overlord_all_the_support
      • Trigger country event “Overlord Sends Military Mission”
  • Lose Military power.png 50 military power
  • Lose Manpower.png 1 years' worth of manpower
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Event target tributary_warring_rival:
    • Gain opinion modifier “Sent Military Support” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country
Event button 547.png
Apparently [overlord_rival.Capital.GetCapitalName] is a wonderful holiday destination...
  • Hidden effect:
    • Event target tributary_warring_rival:
      • Set country flag overlord_manpower_support
      • Trigger country event “Overlord Sends Military Mission”
  • Lose Military power.png 50 military power
  • Lose Manpower.png 1 years' worth of manpower
  • Event target tributary_warring_rival:
    • Gain opinion modifier “Sent Military Support” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country
Event button 547.png
They could well do with some additional funding.
  • Hidden effect:
    • Event target tributary_warring_rival:
      • Set country flag overlord_funding_support
      • Trigger country event “Overlord Sends Military Mission”
  • Lose Military power.png 50 military power
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Event target tributary_warring_rival:
    • Gain opinion modifier “Sent Military Support” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country
Event button 547.png
Just the mission is enough.
  • Hidden effect:
    • Event target tributary_warring_rival:
      • Set country flag overlord_military_mission
      • Trigger country event “Overlord Sends Military Mission”
  • Lose Military power.png 50 military power
  • Event target tributary_warring_rival:
    • Gain opinion modifier “Sent Military Support” (Opinion.png +50 Opinion / −1 Yearly decay) towards Our country
Event button 547.png
Unfortunately we cannot afford to send any help right now.
  • Lose Yearly prestige.png 5 prestige


id

Msg event.pngOverlord Sends Military Mission


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Country flag overlord_military_mission is set
In light of our current war with our overlord's rival, the [overlord_rival.GovernmentName] of [overlord_rival.GetName], we have been sent a military mission to aid us in our efforts. Comprised of experienced military leaders and experts in the fields of recruitment and logistics, this will no doubt be of great help in defeating our enemy.

The following description is used if:

  • Country flag overlord_funding_support is set
In light of our current war with our overlord's rival, the [overlord_rival.GovernmentName] of [overlord_rival.GetName], we have been sent a military mission and a large donation to our war chest to aid us in our efforts. Comprised of experienced military leaders and experts in the fields of recruitment and logistics, this mission will no doubt be of great help in defeating our enemy.

The following description is used if:

  • Country flag overlord_manpower_support is set
In light of our current war with our overlord's rival, the [overlord_rival.GovernmentName] of [overlord_rival.GetName], we have been sent a military mission and a contingent of replacement troops to aid us in our efforts. Comprised of experienced military leaders and experts in the fields of recruitment and logistics, this mission will no doubt be of great help in defeating our enemy.

The following description is used if:

  • Country flag overlord_all_the_support is set
In light of our current war with our overlord's rival, the [overlord_rival.GovernmentName] of [overlord_rival.GetName], we have been sent a military mission, a large donation to our war chest, and a contingent of replacement troops to aid us in our efforts. Comprised of experienced military leaders and experts in the fields of recruitment and logistics, this mission will no doubt be of great help in defeating our enemy.''

 
Trigger conditions
  • None
Is triggered only by
  • The event “Tributary at War With Rival” option “We must send everything we can spare!”
  • The event “Tributary at War With Rival” option “Apparently [overlord_rival.Capital.GetCapitalName] is a wonderful holiday destination...”
  • The event “Tributary at War With Rival” option “They could well do with some additional funding.”
  • The event “Tributary at War With Rival” option “Just the mission is enough.”

Event button 547.png
All help is welcome!
  • The first of the following that is true:
    • If Country flag overlord_all_the_support is set:
        • Gain Manpower.png 2 years' worth of manpower
        • Gain Gold Icon.png ducats equal to 1 year of income
        • Overlord:
          • This country and Our country gain 10 trust towards each other
        • Gain country modifier “Military Mission” for 20 years, giving the following effects:
          • Manpower recovery speed.png +15% Manpower recovery speed
          • Land maintenance modifier.png −10% Land maintenance modifier
        • Clear country flag overlord_all_the_support
    • If Country flag overlord_manpower_support is set:
        • Gain Manpower.png 2 years' worth of manpower
        • Overlord:
          • This country and Our country gain 10 trust towards each other
        • Gain country modifier “Military Mission” for 20 years, giving the following effects:
          • Manpower recovery speed.png +15% Manpower recovery speed
          • Land maintenance modifier.png −10% Land maintenance modifier
        • Clear country flag overlord_manpower_support
    • If Country flag overlord_funding_support is set:
        • Gain Gold Icon.png ducats equal to 1 year of income
        • Overlord:
          • This country and Our country gain 10 trust towards each other
        • Gain country modifier “Military Mission” for 20 years, giving the following effects:
          • Manpower recovery speed.png +15% Manpower recovery speed
          • Land maintenance modifier.png −10% Land maintenance modifier
        • Clear country flag overlord_funding_support
    • If Country flag overlord_military_mission is set:
        • Overlord:
          • This country and Our country gain 10 trust towards each other
        • Gain country modifier “Military Mission” for 20 years, giving the following effects:
          • Manpower recovery speed.png +15% Manpower recovery speed
          • Land maintenance modifier.png −10% Land maintenance modifier
        • Clear country flag overlord_military_mission
  • Gain opinion modifier “Sent Military Support” (Opinion.png +50 Opinion / −1 Yearly decay) towards [From]


id

Msg event.pngMilitary Mission Withdrawn


Now that the war has ended, our overlord has seen fit to withdraw the military mission we were sent. We will once again have to do without their guidance.


 
Trigger conditions
  • Has country modifier “Military Mission”
  • Overlord:
    • None of:
      • Any rival:
        • Is defending in a war against Our country
Is triggered only by
  • Winning a war against From
  • Losing a war against From

Event button 547.png
Unfortunate, even if it was to be expected.
  • Remove country modifier "Military Mission"


Footnotes[edit | edit source]

  1. See /Europa Universalis IV/events/TributaryEvents.txt