Tribal federation events

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The script code of these events can be found in /Europa Universalis IV/events/TribalFederationEvents.txt.

id

Msg event.pngClans of [clan_province.GetName]

The [clan_province.GetName] clans have long supported the [Root.Monarch.GetTitle] and they are a pillar of our federation. In return however they expect that their home region of [clan_province.GetName] and its people will be given priority when the spoils are divided and when we assign important offices.

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • Has at least 3 cities
  • Any owned province:
    • Not the capital
    • Is a state core
    • Is either:
      • In the same culture group
      • In the same religion group
    • Does not have the province modifier "Unruly Tribes" unruly_tribes
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Not the capital
        • Is a state core
        • Is either:
          • Same culture group
          • Same religion group
        • Does not have the province modifier "Unruly Tribes" unruly_tribes
        • One of the following:
          • Any eligible province
          • Only eligible provinces Development.png10+ development, if available
      • Save as event target named clan_province

Event button 547.png
It is time that we show our gratitude.

The country:

  • Gains Yearly tribal allegiance.png10 tribal allegiance
  • Loses Gold Icon.png15% of annual income

The province event target clan_province:

  • Gains Local autonomy.png+25% local autonomy
Event button 547.png
Favors have to be earned.

The province event target clan_province:

  • Gets the modifier "Unruly Tribes" for 10 years with the following effects:
    • Local unrest.png+6 local unrest
id

Msg event.pngPlight of the citizens of [urban_province.GetCapitalName]

The city council of [urban_province.GetCapitalName] have approached us asking for our help. They claim that the clansmen have been placing undue tax burdens on them, as well as taking an unreasonable amount of their land for grazing. They now reach out to the [Root.Monarch.GetTitle] hoping to be given a more fair treatment.

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • Has at least 3 cities
  • Has at least Yearly tribal allegiance.png10 tribal allegiance
  • Any owned province:
    • Not the capital
    • Is a state core
    • Is at least Development.png10 development
    • Does not have the province modifier "Over-Exploited Cities" urbanites_chastised
    • Does not have the province modifier "Urban Areas Protected" city_protected
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Not the capital
        • Is a state core
        • Is at least Development.png10 development
        • Does not have the province modifier "Over-Exploited Cities" urbanites_chastised
        • Does not have the province modifier "Urban Areas Protected" city_protected
        • One of the following:
          • Any province at least Development.png10 development
          • Only eligible provinces Development.png 12+ development, if available
          • Only eligible provinces Development.png 15+ development, if available
          • Only eligible provinces Development.png 20+ development, if available
          • Only eligible provinces Development.png 25+ development, if available
      • Save as event target named urban_province

Event button 547.png
We will not interfere in local politics.

The country:

  • Gains Yearly tribal allegiance.png25 tribal allegiance

The province event target urban_province:

  • Gets the modifier "Over-Exploited Cities" for 10 years with the following effects:
    • Local tax modifier.png −15% local tax modifier
    • Local development cost+10% local development cost modifier
    • Local goods produced −15% local goods produced modifier
Event button 547.png
Let us restrain the Clan Leaders.

The country:

  • Loses Yearly tribal allegiance.png5 tribal allegiance

The province event target urban_province:

  • Gains Local autonomy.png+25% local autonomy
  • Gets the modifier "Urban Areas Protected" for 10 years with the following effects:
    • Local defensiveness.png +25% local fort defense
    • Local development cost-10% local development cost modifier
    • Local goods produced +15% local goods produced modifier
id

Msg event.pngRising Clan Leader

The power balance in our federation frequently shifts as able individuals and clans prove themselves and gain influence through their courage and cunning in war or raiding. The area of [clan_area.GetAreaName] has recently seen the rise of one such new clan, with its leader now demanding a place on the council of the [Root.Monarch.GetTitle].

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • Has at least 7 cities
  • Has at least Yearly tribal allegiance.png10 tribal allegiance
  • Any owned province:
    • Not the capital
    • Is a state core
    • Does not have the province modifier "Favored Clan" favored_clan
    • Does not have the province modifier "Disfavored Clan" disfavored_clan
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Not the capital
        • Is a state core
        • Does not have the province modifier "Favored Clan" favored_clan
        • Does not have the province modifier "Disfavored Clan" disfavored_clan
        • One of the following:
          • Any eligible province
          • Only provinces producing Livestock.png Livestock or provinces with Local manpower modifier.png 3+ base manpower, if available
      • Save as event target named clan_area
  • Random effect:
    • 1/3 chance to set country flag adm_advisor
    • 1/3 chance to set country flag dip_advisor
    • 1/3 chance to set country flag mil_advisor

Event button 547.png
Let us make room for this man!

The country:

  • Loses Yearly tribal allegiance.png7 tribal allegiance
  • Receive -50% discounted treasurer, spymaster, or recruiter depending on the random outcome. Their culture and religion will be the same as clan_area.

Area of event target clan_area:

  • Limited to:
    • Provinces owned by ROOT
  • Gain Local autonomy.png +25% local autonomy
  • Get the modifier "Favored Clan" for 10 years with the following effects:
    • Local tax modifier.png-25% local tax modifier
    • State maintenance.png+10% local state maintenance modifier
Event button 547.png
He can serve us better in the field.

The country:

  • Loses Yearly tribal allegiance.png10 tribal allegiance
  • Gain a Army tradition.png30 tradition general

Area of event target clan_area:

  • Limited to:
    • Provinces owned by ROOT
  • Gain Local autonomy.png +25% local autonomy
  • Get the modifier "Favored Clan" for 10 years with the following effects:
    • Local tax modifier.png-25% local tax modifier
    • State maintenance.png+10% local state maintenance modifier
Event button 547.png
We must protect the privileges of the traditional leading clans.

The country:

  • Gains Yearly tribal allegiance.png15 tribal allegiance

Area of event target clan_area:

  • Limited to:
    • Provinces owned by ROOT
  • Get the modifier "Disfavored Clan" for 10 years with the following effects:
    • Local unrest.png6 local unrest
id

Msg event.pngInfluential Sheikh

A local Sufi order in [sufi_came_from_here.GetName] has come to gain great popularity among the local tribesmen. This newfound fervor has lead to a growing sense of unity and fervor among our warriors in the area, who are greatly taken in by this charismatic mysticism.

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • One of the following is true:
    • Piety is less than 0
    • Any owned province:
      • Is either Shiite Islam Shia or has the province modifier "Sufi Shrine" sufi_shrine
      • Does not have province modifier "Religious Heterodoxy" religious_heterodoxy
      • Does not have province modifier "Religious Unrest" imposed_religious_orthodoxy
  • Any owned province:
    • Is Muslim
    • Does not have province modifier "Religious Heterodoxy" religious_heterodoxy
    • Does not have province modifier "Religious Unrest" imposed_religious_orthodoxy
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • One of the following:
          • Is Muslim
          • Only provinces that are either Shiite Islam Shia or have the province modifier "Sufi Shrine" sufi_shrine, if available
        • Does not have province modifier "Religious Heterodoxy" religious_heterodoxy
        • Does not have province modifier "Religious Unrest" imposed_religious_orthodoxy
      • Save as event target named sufi_came_from_here

Event button 547.png
Let us invite him to the council of our [Root.Monarch.GetTitle]!

The country:

  • Lose Piety 10 piety
  • Gains Yearly tribal allegiance.png10 tribal allegiance
  • Receive -50% discounted theologian. Their culture and religion will be the same as sufi_came_from_here.

The province event target sufi_came_from_here:

  • Gains Local autonomy.png+80% local autonomy
  • Get the modifier "Religious Heterodoxy" for 10 years with the following effects:
    • Local tax modifier.png-75% local tax efficiency
    • Local unrest.png-2 local unrest
Event button 547.png
This is an affront to all that is proper.

The country:

  • Gains Piety 10 piety
  • Gains Legitimacy.png 10 legitimacy

The province event target sufi_came_from_here:

  • Get the modifier "Religious Unrest" for 10 years with the following effects:
    • Local tax modifier.png-75% local tax efficiency
    • Local unrest.png-2 local unrest
id

Msg event.pngReligious Fervor

The tribes of [tribal_religion_province.GetName] have been enamored by the charismatic preachers of the [neighboring_feudal_theocracy.GovernmentName] of [neighboring_feudal_theocracy.GetName]. As many parts of our federation this area was always religiously heterogeneous, but this turn of events worry the council of our [Root.Monarch.GetTitle].

 
Trigger conditions Mean time to happen

months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Does not have province modifier "Religious Propaganda" religious_propaganda
        • Does not have province modifier "Divided Loyalties" divided_loyalties
        • Any neighbor province is owned by a ‘Feudal Theocracy
      • Save as event target named tribal_religion_province
      • One random neighbor province:
        • Limited to:
        • Owner is saved as event target named neighboring_feudal_theocracy

Event button 547.png
We cannot allow the [neighboring_feudal_theocracy.Monarch.Dynasty.GetName] dynasty such influence in our lands.

The province event target tribal_religion_province:

  • Gets the modifier "Religious Propaganda" for 10 years with the following effects:
    • Local unrest.png+6 local unrest
Event button 547.png
Surely religious conviction will only increase the ferocity of our warriors?

The country:

  • Gets the modifier "Religious Fervor" for 15 years with the following effects:
    • Morale of armies.png+10% land morale

The province event target tribal_religion_province:

  • Gets the modifier "Divided Loyalties" for 10 years with the following effects:
    • Local manpower modifier.png-50% local manpower modifier
    • Local tax modifier.png-50% local tax efficiency

The feudal theocracy event target neighboring_feudal_theocracy:

id

Msg event.pngDividing the Spoils

Traditionally when integrating new lands the right to tax certain areas or use their pastures for grazing is divided among those of our leading clans who helped during recent wars. There are however two clans vying for the rights to the prestigious [clan_province.GetAreaName] state. One has served us well for many years but does not actually have much of a presence in the area. The other has a strong local presence but is otherwise without much influence and power in our federation.

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • Any owned province:
    • Is not a capital
    • Is not a state core
    • At least Development.png 10 development
    • Does not have the province modifier "Strong Local Clan" strong_local_clan
    • Does not have the province modifier "Strong National Clan" strong_national_clan
    • Not in same area as capital
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not a capital
        • Is not a state core
        • At least Development.png 10 development
        • Does not have the province modifier "Strong Local Clan" strong_local_clan
        • Does not have the province modifier "Strong National Clan" strong_national_clan
        • Not in same area as capital
        • One of the following:
          • Any eligible province at least Development.png 10 development
          • Only eligible provinces Development.png 12+ development, if available
          • Only eligible provinces Development.png 14+ development, if available
          • Only eligible provinces Development.png 16+ development, if available
          • Only eligible provinces Development.png 18+ development, if available
          • Only eligible provinces Development.png 20+ development, if available
      • Save as event target named clan_province

Event button 547.png
Let us trust the local abilities.

Area of event target clan_province:

  • Limited to:
    • Provinces owned by ROOT
  • Gets the modifier "Strong Local Clan" for 10 years with the following effects:
    • Local manpower modifier.png+25% local manpower modifier
    • Local unrest.png-4 local unrest
Event button 547.png
We must support our old friends.

Area of event target clan_province:

  • Limited to:
    • Provinces owned by ROOT
  • Gets the modifier "Strong National Clan" for 10 years with the following effects:
    • Local tax modifier.png+15% local tax efficiency
    • Local development cost-10% local development cost
    • Local unrest.png+4 local unrest
id

Msg event.pngThe Royal Family

From the highest to the lowest parts of [Root.GetAdjective] society, personal authority is paramount to any form of power. The [Root.Monarch.Dynasty.GetName] family name may command great respect but [Root.Monarch.GetName] is far from the only candidate to rule our clan, let alone the federation.\nTribesmen in [revolt_province.GetAreaName] have convinced one of [Root.Monarch.GetName]s relatives that now is the time to strike to secure his own succession.

 
Trigger conditions Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is the capital
        • Is a state core
        • Has a direct land connection to the capital
        • Not in the same area as the capital
      • Save as event target named revolt_province

Event button 547.png
Rebels will be crushed!

The country:

  • Loses Yearly tribal allegiance.png15 tribal allegiance

The province event target revolt_province:

  • Spawns Pretender rebels.png size 1 pretender rebels
id

Msg event.pngStolen [fancy_trade_caravan_origin.GetFancyTradeGood]

A caravan carrying [fancy_trade_caravan_origin.GetFancyTradeGood_LOW] has been ambushed by tribes in [ambush_province.GetName]. It appears a local clan feels their lawful tax collection on our behalf is not enough to survive on. Instead they have taken it upon themselves to increase their income through violent means.\nThe royal council is divided among those who feel we must strike down on the bandits to ensure safe passage for the traders, and those who feel we should start paying these tribesmen to protect the caravans.

 
Trigger conditions
  • Has enacted the ‘Tribal Federationgovernment reform.
  • Any active trade node:
    • Any province within that trade node that is owned by ROOT
    • Any province within that trade node that:
      • Does not have the province modifier "Caravan Raids" unsafe_roads_hurting_demand
      • Produces Gems.png Gems,Incense.png Incense,Spices.png Spices,Silk.png Silk,Cloth.png Cloth,Ivory.png Ivory,Tropical Wood.png Tropical Wood,Glass.png Glass,Paper.png Paper, or Chinaware.png Chinaware
Is triggered only by

On Four Year Pulse


Immediate effects
  • Hidden effect:
    • Random active trade node:
      • Limited to:
        • Trade nodes where ROOT owns a province
        • Any province within it:
          • Does not have the province modifier "Caravan Raids" unsafe_roads_hurting_demand
          • Produces Gems.png Gems,Incense.png Incense,Spices.png Spices,Silk.png Silk,Cloth.png Cloth,Ivory.png Ivory,Tropical Wood.png Tropical Wood,Glass.png Glass,Paper.png Paper, or Chinaware.png Chinaware
      • Random trade node member province:
        • Limited to:
          • Owned by ROOT
        • Save as event target named ambush_province
      • Random trade node member province:
        • Limited to:
          • Does not have the province modifier "Caravan Raids" unsafe_roads_hurting_demand
          • Produces Gems.png Gems,Incense.png Incense,Spices.png Spices,Silk.png Silk,Cloth.png Cloth,Ivory.png Ivory,Tropical Wood.png Tropical Wood,Glass.png Glass,Paper.png Paper, or Chinaware.png Chinaware
        • Save as event target named fancy_trade_caravan_origin

Event button 547.png
We must root out the raiders.

Area of event target ambush_province:

  • Limited to:
    • Provinces owned by ROOT
  • Get the modifier "Rooting out Raiders" for 10 years with the following effects:
    • Local unrest.png+8 local unrest

The province event target fancy_trade_caravan_origin:

  • If owned by ROOT:
    • Get the modifier "Caravan Raids" for 10 years with the following effects:
      • Trade value.png-25% trade value
  • Else:
Event button 547.png
Pay the protection money.

The country:

  • Loses Expenses.png 5% of annual income

Area of event target ambush_province:

  • Limited to:
    • Provinces owned by ROOT
  • Gains Local autonomy.png+20% local autonomy
  • Get the modifier "Caravans Protected by Raiders" for 10 years with the following effects:
    • Local unrest.png-4 local unrest
    • Local tax modifier.png-25% local tax efficiency
id

Msg event.pngStolen [fancy_trade_caravan_origin.GetFancyTradeGood]

It appears the [From.GetAdjective] cannot police their own clans. A caravan carrying [fancy_trade_caravan_origin.GetFancyTradeGood_LOW] has been ambushed by tribes in [ambush_province.GetName]. The local authorities claim that they are going to handle the situation, but for now the effect has been a sharp decrease in profit for our local traders.
 
Trigger conditions
  • None
Is triggered only by

By Msg event.png event "Stolen [fancy_trade_caravan_origin.GetFancyTradeGood]"


Event button 547.png
'

The province event target fancy_trade_caravan_origin:

  • Gets the modifier "Caravan Raids" for 10 years with the following effects:
    • Trade value.png-25% trade value
id

Msg event.pngThe [Root.Monarch.GetTitle]'s Honor Guard

There are many informal ways for the clans in our federation to show their influence. A position in the royal council is certainly one, as is command of armies or the right to tax specific provinces. One of the foremost honors a clan can be bestowed however is a position on the [Root.Monarch.GetTitle]’s honor guard. Any influential clan would be expected to have representatives among the rulers personal kawass but there is only need of so many guards for one man. In some ways this is an idea at odds with the goal of actually protecting the [Root.Monarch.GetTitle].

 
Trigger conditions Is triggered only by

On Four Year Pulse


Event button 547.png
Let us expand the honor guard.

The country:

  • Gains Yearly tribal allegiance.png 10 tribal allegiance
  • Loses Army professionalism.png 1.5% army professionalism
Event button 547.png
We need men of ability, not more meaningless ceremony.

The country:

  • Loses Yearly tribal allegiance.png 10 tribal allegiance
  • Gains Army professionalism.png 1.5% army professionalism


id

Msg event.pngProvince icon.pngThe Tribes of [Root.GetName]

The local tribes of [Root.GetName] are impressed by our advancing armies and have approached us asking to join our federation directly. In exchange they ask that their old privileges be respected and that they’re given an equal standing to other tribes in the area under our control.

However, the tribal council might take issue with their own influence being diluted, if we should agree.''


 
Trigger conditions
  • Province not controlled by owner
  • Controller:
  • Owner:
Mean time to happen:

70 months (Scales with the number of provinces of the owner)


Event button 547.png
Let us welcome them to the family.

Controller country:

  • Loses Yearly tribal allegiance.png 25 tribal allegiance

Owner country:

Event button 547.png
Once there is peace they will have to compete with all other local potentates.

Controller country:

  • Gains Yearly tribal allegiance.png 15 tribal allegiance
id

Msg event.pngThe Tribes of [From.GetName]

The treacherous tribes of The Tribes of [From.GetName] have abandoned us and joined our enemies. Their cowardice will earn them no friends once the war is over.
 
Trigger conditions
  • None
Is triggered only by

By Msg event.png event "The Tribes of [From.GetName]"


Event button 547.png
Their names shall forever live in infamy!

The country:

  • Loses Yearly tribal allegiance.png 15 tribal allegiance
id

Msg event.pngThe Tribes of [tribal_religion_province.GetName]

The Tribesmen of [tribal_religion_province.GetName] have been impressed by our charismatic preachers and would likely be more than willing to join our [Root.GovernmentName]...
 
Trigger conditions
  • None
Is triggered only by

By Msg event.png event "Religious Fervor"


Event button 547.png
God is good.

ROOT is informed of outcome via custom tooltip.


References[edit]