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Kingdom rankTrebizond
Primary culture
Pontic (Byzantine)

Capital province
Trebizond (330)

Autocracy Government monarchy.png

State religion

Technology group
EasternEastern technology group
Trebizond ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+1 Yearly legitimacy
+50% Chance of new heir

Yearly prestige.png Komnenoi in Exile

+1 Yearly prestige

Fort defense.png Pontic Mountains

+20% Fort defense

Idea cost.png Legacy of the Alexiad

−10% Idea cost

Diplomat.png Komnenoi Princesses

+1 Diplomat
+1 Diplomatic reputation

Morale of armies.png The Lessons of the Fourth Crusade

+10% Morale of armies

Trade power.png Terminus of the Silk Road

+20% Domestic trade power

Spy network construction.png Greek Scholars Abroad

+20% Spy network construction

Idea bonus.png Ambition:

+10% Goods produced modifier

Trebizond is a one province minor in Anatolia, and the primary nation of Pontic culture. It starts in 1444 surrounded by the Flag of Ottomans Ottomans to the west, Flag of Aq Qoyunlu Aq Qoyunlu to the south, Flag of Imereti Imereti to the northeast and Flag of Samtskhe Samtskhe to the east.

Historically, Trebizond was a Greek kingdom carved out of the Byzantine Empire after it was shattered by the Fourth Crusade in 1204. Despite the rival Empire of Nicaea reforming Byzantium in 1261, Trebizond remained an independent kingdom and continued to press its own claim to the Imperial throne. Through clever diplomacy and royal marriages with its famously beautiful women, Trebizond managed to outlive the Empire. In 1461, however, Trebizond too fell to the advancing Ottomans.

Whether the player chooses to fulfil Trebizond's historical ambitions of a Komnenoi restoration in Byzantium, or pursue a different path, they will face a very difficult road ahead. Tiny, weak, and surrounded by powerful enemies, Trebizond is a supreme challenge for the player. If they are able to survive, however, Trebizond's unique defensive and diplomatic strengths make for an interesting and rewarding campaign.

Decisions[edit | edit source]

As a country with Pontic primary culture, Trebizond is able to restore Byzantium if the latter is destroyed.


Execute decision.pngRestore the Byzantine Empire

The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we cannot take its name unless we prove worthy...

Potential requirements

Flag of Byzantium Byzantium and Flag of Greece Greece do not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations


The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • owns provinces:
    • Constantinople (151)
    • Edirne (149)
    • Epirus (144)
    • Morea (145)
    • Athens (146)
    • Thessaly (147)
    • Macedonia (148)
    • Achaea (1773)
    • Kocaeli (316)
    • Hüdavendigar (317)
    • Sugla (318)
    • Kastoria (1853)
    • Karasi (2296).
  • Constantinople (151) is part of a state


The country:

  • becomes Flag of Byzantium Byzantium.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • promotes Max promoted cultures.png Greek culture, if not already accepted and primary culture is not in the Byzantine culture group
  • becomes an Empire rank empire.
  • removes all provinces from the Holy Roman Empire, if it is a member
  • gains a permanent claim on:
    • Aydin area
    • Ankara area
    • Germiyan area
    • Karaman area
    • Çukurova area
    • Rum area
    • Karadeniz area
    • Hüdavendigar area
    • Dulkadir area
    • Corfu (142)
    • Vlorë (143)
    • Epirus (144)
    • Morea (145)
    • Athens (146)
    • Thessaly (147)
    • Macedonia (148)
    • Edirne (149)
    • Nikopol (150)
    • Silistria (159)
    • Crete (163)
    • Naxos (164)
    • Caffa (285)
    • Rhodes (320)
    • Trebizond (330)
    • Burgas (1764)
    • Sofia (1765)
    • Achaea (1773)
    • Kastoria (1853)
    • Chios (2348)
    • Theodoro (2410)
    • Plovdiv (2750)
    • Ayntab (4298)
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

2 random owned provinces with Culture icon.png Greek culture

  • gain Base tax.png 1 base tax.
  • If the Hagia Sophia has been turned into a mosque[1], this effect is undone and it is shown as a church again[2].

If Constantinople (151) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Constantinople (151):

  • becomes the new capital of the owner country.
  • becomes a core province of the country.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Trebizond. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

The Pontic Steppe[edit | edit source]

The ever immenent threat of the Ottomans as well as other potential regional powers like Qara Qoyunlu and the Timurids makes Trebizond a very dangerous place to be. One solution to this is to move onto the aptly named Pontic Steppe and build up from there. Begin by fabricating claims on Circassia and improving relations with potential allies (Muscovy is a good choice as it is Orthodox). Build up your fleet and army and once a claim has been fabricated, declare war on Circassia and fully annex it. Raise autonomy as Trebizond's army will not be powerful enough to suppress any rebellion. From here, begin eating the rest of the Caucasian states and improve relations with the Ottomans, hoping they will spare you (if not, give them Trabzon and hopefully they will leave you alone). From here, simply build up your powerbase on the Steppe/Caucasia/Persia until you reach 1000 development.

Caucasia[edit | edit source]

By going over force limit and taking on debt, it is possible to fully annex Imereti, Samtskhe and later Georgia within a few years. Between Samstkhe and Imereti, attack the weaker of the two, stackwipe them with your larger army and fully occupy them. If they get attacked while you're at war, you can vassalize them and engage your next target in a defensive war, calling in any allies you might have picked up (at this point, likely only Theodoro, if any.) Raise autonomy in all provinces and use estates to mitigate the high autonomy. It is a good idea to accept Georgian culture or even culture shift, as you will not be annexing any Greek provinces for a while. From here, attack opportunistically; prime candidates for expansion are Circassia, Gazikumukh, Shirvan, Aq Qoyunlu and Crimea, using your allies' armies wherever possible. With a large enough alliance network, you can guarantee your safety and spread yourself all through Caucasia, the Pontic Steppe, Ruthenia and finally, Anatolia.

Achievements[edit | edit source]

Komnenoi Empire icon
As Trebizond, have the Empire government rank.
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  1. the global flag ‘hagia_sophia_now_mosque’ is set. This flag is set by the events Convert Hagia Sophia into a Mosque and Convert Hagia Sophia into a Mosque or if the scenario starts after 1459.1.1.
  2. the ambient object hagia_sophia is shown instead of hagia_sophia_minarets