Trebizond

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Kingdom rankTrebizond
Trebizond.png
Primary culture
Pontic (Byzantine)

Capital province
Trebizond (330)

Government
Despotic MonarchyGovernment monarchy.png

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Trebizond ideas
Traditions.png Traditions:
+1 Yearly legitimacy
+50% Chance of new heir

Prestige.png Komnenoi in Exile

+1 Yearly prestige

Fort defense.png Pontic Mountains

+20% Fort defense

Idea cost.png Legacy of the Alexiad

−10% Idea cost

Diplomat.png Komnenoi Princesses

+1 Diplomat
+1 Diplomatic reputation

Morale of armies.png The Lessons of the Fourth Crusade

+10% Morale of armies

Trade power.png Terminus of the Silk Road

+20% Domestic trade power

Spy network construction.png Greek Scholars Abroad

+20% Spy network construction

Idea bonus.png Ambition:

+10% Goods produced modifier

Trebizond is a one province minor in the Anatolian region, and the primary nation of Pontic culture. It starts in 1444 surrounded by the Flag of Ottomans Ottomans to the west, Flag of Aq Qoyunlu Aq Qoyunlu to the south, Flag of Imereti Imereti to the northeast and Flag of Samtskhe Samtskhe to the east.

Historically, Trebizond was a Greek kingdom carved out of the Byzantine Empire after it was shattered by the Fourth Crusade in 1204. Despite the rival Empire of Nicaea reforming Byzantium in 1261, Trebizond remained an independent kingdom and continued to press its own claim to the Imperial throne. Through clever diplomacy and royal marriages with its famously beautiful women, Trebizond managed to outlive the Empire. In 1461, however, Trebizond too fell to the advancing Ottomans.

Whether the player chooses to fullfil Trebizond's historical ambitions of a Komnenoi restoration in Byzantium, or pursue a different path, they will face a very difficult road ahead. Tiny, weak, and surrounded by powerful enemies, Trebizond is a supreme challenge for the player. If they are able to survive, however, Trebizond's unique defensive and diplomatic strengths make for an interesting and rewarding campaign.

Decisions[edit]

As a country with Pontic primary culture, Trebizond is able to restore Byzantium if the latter is destroyed.

Execute decision.pngRestore the Byzantine Empire


The glorious Byzantine Empire is gone, but as long as there are Greeks in Constantinople, there is hope of resurrection. We can take its place in spirit, but we cannot take its name unless we prove worthy...


 
Potential requirements

This country:

Byzantium does not exist.
If this country is AI-controlled then:

Allow

This country:

  • is not a subject nation.
  • is not a nomad nation.
  • is not at war.
  • owns the following provinces:
    • Constantinople (151), Edirne (149), Epirus (144), Morea (145), Athens (146), Thessaly (147), Macedonia (148), Achaea (1773), Kocaeli (316), Hüdavendigar (317), Sugla (318), Kastoria (1853) and Karasi (2296).

Effects

This country:

  • changes to Flag of Byzantium Byzantium.
  • becomes an Empire rank empire.
  • moves its Capital.png capital to Constantinople (151) and gains a core on it.
  • gets the event ‘New Traditions & Ambitions’, if it is not a custom nation.
  • removes all its provinces from the HRE, if it is a member of the HRE.
  • gains a permanent claim on all non-core provinces of:
    • Aydin, Ankara, Germiyan, Karaman, Çukurova, Rum, Karadeniz, Hüdavendigar, Dulkadir areas
    • Edirne, Thessaly, Macedonia, Athens, Morea, Achaea, Crete, Naxos, Rhodes, Trebizond, Caffa, Corfu, Vlorë, Epirus, Sofia, Tarnovo, Burgas, Silistria, Kastoria, Chios, Theodoro, Plovdiv, Ayntab provinces
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

2 random provinces of Byzantium with Greek culture gain Tax Base Icon.png1 base tax.

Strategy[edit]

The Pontic Steppe

The ever immenent threat of the Ottomans as well as other potential regional powers like Qara Qoyunlu and the Timurids makes Trebizond a very dangerous place to be. One solution to this is to move onto the aptly named Pontic Steppe and build up from there. Begin by fabricating claims on Circassia and improving relations with potential allies (Muscovy is a good choice as it is Orthodox). Build up your fleet and army and once a claim has been fabricated, declare war on Circassia and fully annex it. Raise autonomy as Trebizond's army will not be powerful enough to suppress any rebellion. From here, begin eating the rest of the Caucasian states and improve relations with the Ottomans, hoping they will spare you (if not, give them Trabzon and hopefully they will leave you alone). From here, simply build up your powerbase on the steppe/caucasia/persia until you reach 1000 development.

Caucasia

By going over force limit and taking on debt, it is possible to fully annex Imereti, Samtskhe and later Georgia within a few years. Between Samstkhe and Imereti, attack the weaker of the two, stackwipe them with your larger army and fully occupy them. If they get attacked while you're at war, you can vassalize them and engage your next target in a defensive war, calling in any allies you might have picked up (at this point, likely only Theodoro, if any.) Raise autonomy in all provinces and use estates to mitigate the high autonomy. It is a good idea to accept Georgian culture or even culture shift, as you will not be annexing any Greek provinces for a while. From here, attack opportunistically; prime candidates for expansion are Circassia, Gazikumukh, Shirvan, Aq Qoyunlu and Crimea, using your allies' armies wherever possible. With a large enough alliance network, you can guarantee your safety and spread yourself all through Caucasia, the Pontic Steppe, Ruthenia and finally, Anatolia.

Achievements[edit]

Komnenoi Empire icon
As Trebizond, have the Empire government rank.
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