Trade idea group events

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Trade idea group events[1] are the part of the idea group events which require to have unlocked the trade idea group.

Five years pulse events[edit | edit source]

id

Msg event.pngBusiness is Booming


Thanks to our shrewd commerce practices, merchants are being attracted to our realm and our trade efficiency has increased as a result.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Business is Booming”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Excellent news

The country gets the modifier “Business is Booming” for 10 years with the following effect:

  • Trade efficiency.png +5% trade efficiency.
id

Msg event.pngTrade Complacency


Although as a nation we are famous for our shrewd commerce practices, at the moment our merchants are becoming a tad complacent.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Out of date Commerce practices”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
I can see our merchants not competing as well

The country gets the modifier “Out of date Commerce practices” for 10 years with the following effect:

  • Trade power.png −10% global trade power.
Event button 547.png
I think prices could be rising

The country:

  • gains Yearly inflation reduction.png1 inflation.
id

Msg event.pngOur Merchants are adventuring


Current trading conditions are strongly favoring our merchants. Our merchants are ready to take advantage of these.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Adventuring Merchants”.
  • does not have the modifier “Merchants Doing Poorly”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Excellent

The country gets the modifier “Adventuring Merchants” for 10 years with the following effects:

  • Trade range.png +25% trade range,
  • Envoy travel time.png −20% envoy travel time.
id

Msg event.pngOur Merchants are doing poorly


Although previously our adventuring merchants were doing good business, things have recently taken a turn for the worse.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Adventuring Merchants”.
  • does not have the modifier “Merchants Doing Poorly”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
I guess we'll just have to tighten our belts

The country gets the modifier “Merchants Doing Poorly” for 10 years with the following effect:

  • Diplomatic technology cost +10% diplomatic technology cost.
Event button 547.png
A few unpopular reforms are the answer

The country:

  • loses Stability.png1 stability.
id

Msg event.pngTrade Policy Success


Our National Trade Policy is proving unusually successful at the moment. This is giving our merchants a real boost.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Trade Policy Working”.
  • does not have the modifier “Trade Policy failing”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
I am sure this is good news

The country gets the modifier “Trade Policy Working” for 10 years with the following effects:

  • Trade efficiency.png +5% trade efficiency,
  • Trade range.png +25% trade range.
id

Msg event.pngTrade Policy is failing


Our National Trade Policy isn't really delivering at the moment. Our merchant just aren't doing as well.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Trade Policy Working”.
  • does not have the modifier “Trade Policy failing”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Looks like the merchants are struggling

The country gets the modifier “Trade Policy failing” for 10 years with the following effects:

  • Trade efficiency.png −5% trade efficiency.
Event button 547.png
Prices are on the way up

The country:

  • gains Corruption.png+0.5 corruption.
id

Msg event.pngIncome Bonanza


Our merchants have managed to gain an advantage over other merchants. Although this advantage won't last forever, for now our merchants are cashing in.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the trade modifier “Income Bonanza” in a trade node with an active merchant of this country.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Most excellent news

The country gets the trade modifier “Income Bonanza” in a random trade node with an active merchant of this country that does not have already this modifier, for 10 years with the following effect:

  • Trade power.png +25 trade power.
id

Msg event.pngCompetitive Advantage


The fight for trade in the world is competitive, but one of our merchants has managed to secure a preferential deal with local suppliers. Although we will not be able to keep this deal forever, for now we are able to bring forward more change.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Competitive Advantage”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Brilliant!

The country gets the modifier “Competitive Advantage” for 10 years with the following effect:

  • Trade steering.png +10% trade steering.
id

Msg event.pngCooperation with the Merchant class


The biggest problem with collecting income from trade is the smuggling. Our government policy of supporting the mercantile interests has led the merchant class to cooperate more against those who choose to smuggle. At least for a while.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Cooperation with the Merchant class”.
  • does not have the modifier “Trade Collapse”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Fantastic News!

The country gets the modifier “Cooperation with the Merchant class” for 10 years with the following effects:

  • Trade efficiency.png +5% trade efficiency,
  • Yearly corruption −0.1 yearly corruption.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngSupport for Mercantilist Policies


The mercantile interest has lobbied for an expansion of mercantilist policies. We are considering an expansion in these policies to see if they would be beneficial to our nation.


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • has less than Mercantilism.png 95% mercantilism.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
It is worth looking at...

The country:

  • gains Mercantilism.png1% mercantilism.
id

Msg event.pngTrade Collapse


It is hard to fathom but for some reason the amount of income from trade has simply collapsed. The cargoes just don't seem to be landed. Is it smuggling? Is it merchants going elsewhere? We do not know but things are grim...


 
Trigger conditions

The country:

  • has enabled the Trade idea group.png trade ideas.
  • does not have the modifier “Cooperation with the Merchant class”.
  • does not have the modifier “Trade Collapse”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
There is nothing we can do

The country gets the modifier “Trade Collapse” for 10 years with the following effect:

  • Trade efficiency.png −20% trade efficiency.
Event button 547.png
We must do something!

The country:

  • loses Diplomatic power.png100 diplomatic power.

Footnotes[edit | edit source]

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.