Trade goods events
This is a subset of the generic events.[1]
Events[edit | edit source]
Excellent Year
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
You can never have too much manpower. |
Excellent Vintage
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
As long as there is some left for me. The country: |
Poor Vintage
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
I hope I never drank any. The country: |
Quality wool
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Recent shipments of wool have been of unsurpassed quality, earning our nation extra money.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
You can never have too much money. The country: |
Poor Uniforms
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
Damn them! The country: |
Hardy Seamen
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
Good to see. The country: |
Natives not assisting
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production.
Trigger conditions
The country:
|
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
They will help us again. The country: |
Salt Crisis
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Rumors are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumors, people are certain there will be a salt crisis soon.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
We will have to live with this The country: |
Excellent supplies
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our naval supply production has been unusually good, giving us a boost in ship production.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
That is good news. The country: |
Poor Quality Copper
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation.
Trigger conditions
The country:
|
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
I am disappointed. The country: |
GOLD RUSH!
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our miners have hit a massive deposit of gold. Massive amounts of money are flowing into the treasury.
Trigger conditions
The country:
|
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
Oh Yes. The country: |
Iron ore quality problems
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
One of our iron ore mines has hit some lower quality iron ore. This has made outfitting our units more expensive.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
I'm sure we have enough men anyway. The country: |
Quality Ivory
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
It is a good day. The country: |
Tea Party
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Local residents in [tea_province.GetName], upset at seeing their high quality tea shipped abroad, have attacked a tea ship and thrown the cargo into the harbor. Although the overall quantity was negligible, the province does have a little discontent.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
Something must be done. |
Storms
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Heavy storms have hit our porcelain factories in [chinaware_province.GetName]. It will take years until they have recovered to full productivity.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
At least a bull didn't run through... |
Harvest failure
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The spice harvest in one of our spice producing regions has failed, although not badly. However, production will be reduced due to this.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
|
This is not ideal. 1 random province of the country that is producing |
Plague!
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our people live in constant fear of epidemics, which have often proven far deadlier than wars or even famine. To their dismay, an outbreak of smallpox has struck [plague_province.GetName]. It looks set to claim many lives, especially among infants, before it runs its course.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
We have to do something! The country: There is nothing we can do. A random non-capital province of the country producing |
Agricultural Revolution
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
We have managed to increase our agricultural production in [province_in_question.GetName] by implementing new farming techniques for plantations, irrigation and land properties organizations and thereby bring higher tax income to our state.
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Invest in a bigger army. A random province of the country producing Raise taxes even higher. A random province of the country producing Our manufacturies will benefit! |
Footnotes[edit | edit source]
- ↑ The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.