Trade events

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These events are from Trade.txt. One has a chance to occur twice per year.

id

Msg event.pngOur Mercantilist Policies Strengthen Trade

Our Embracing of Mercantilist policies is making it harder for other nations to compete with our merchants, meaning more profits for us.
 
Trigger conditions
  • Mercantilism.png Mercantilism is at least 50
  • Has at least Merchants.png 3 merchants
  • None of:
    • Has country modifier “Increased Mercantilism”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
I like profits.
  • Gain country modifier “Increased Mercantilism” for 3650 days, giving the following effects:
    • Provincial trade power modifier.png +10% Provincial trade power modifier
    • Foreign spy detection.png +10% National spy defence
id

Msg event.pngMerchant defects

Our use of mercantilist policies is proving frustrating for some of our merchants, causing some to defect to other countries.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 50
  • Has at least Merchants.png 1 merchant
  • Any trade node with a merchant present:
    • Previously mentioned country has a merchant present
    • None of:
      • Our country has trade modifier “Absent Merchant”
  • None of:
    • Has country modifier “Increased Free Trade”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
Mercantilism is right.
  • One random trade node with a merchant present:
    • Limited to:
      • Previously mentioned country has a merchant present
      • None of:
        • Our country has trade modifier “Absent Merchant”
    • Our country gains trade modifier “Absent Merchant” (−10 Power) for 3 650 days
  • Gain Mercantilism.png 1% mercantilism
Event button 547.png
A slight loosening of the policy might be the answer.
  • Gain country modifier “Increased Free Trade” for 3650 days, giving the following effects:
    • Trade efficiency.png 10% Trade efficiency
    • Foreign spy detection.png −10% National spy defence
    • Institution spread.png +20% Institution spread
  • Lose Mercantilism.png 1% mercantilism
id

Msg event.pngTrade Expansion

Our policy of free trade is allowing our merchants to expand our trade.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 20
  • Any trade node with a merchant present:
    • Is sea
    • Previously mentioned country has a merchant present
  • None of:
    • Has country modifier “Increased Free Trade”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
Excellent.
  • Gain country modifier “Increased Free Trade” for 3650 days, giving the following effects:
    • Trade efficiency.png 10% Trade efficiency
    • Foreign spy detection.png −10% National spy defence
    • Institution spread.png +20% Institution spread
id

Msg event.pngMerchants worried about lack of protection

With our focus on free trade our merchants are concerned that they are not getting the support that they would get under a more mercantilist policy.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 40
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
That is why it is called free trade.
  • Gain country modifier “Lack of Protection” for 120 days, giving the following effects:
    • Trade efficiency.png 10% Trade efficiency
    • Trade range.png −10% Trade range
Event button 547.png
Well maybe there is something we can do.
  • Gain Mercantilism.png 1% mercantilism
  • Lose Diplomatic power.png 25 diplomatic power
id

Msg event.pngAbolition of Slavery

As slavery has been abolished in $COUNTRY$, all subjects, even in remote regions need to find another way to earn their living. Hopefully our traders can figure out another thing that is as profitable.
 
Trigger conditions
  • Has country modifier “The Abolition of Slavery Act”
  • Any owned province:
    • Produces Slaves.png Slaves
Mean time to happen

1 month


Event button 547.png
Let my people go!
  • Every owned province:
    • Limited to:
      • Produces Slaves.png Slaves
    • Change province's goods produced to Unknown Unknown
    • remove_building = tradecompany
    • If:
      • Limited to:
        • Has province modifier “Slave Entrepot”
      • Remove province modifier "Slave Entrepot"
id

Msg event.pngRespect our flag

We have let all know that our navy is the Lord of the Seas, however, news has reached us that a certain country failed to promptly show the right amount of respect and skirmish has resulted. The country is clamoring for war.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • Capital
    • has_trader = root
    • None of:
      • Our country is the strongest trade power in this node
  • Has activated Maritime idea group.png Maritime Ideas
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day
Modifiers

  • trade_ideas = 1
    : ×1.5
  • trade_ideas = 3
    : ×3
  • trade_ideas = 7
    : ×5

Event button 547.png
We must get ready
  • Lose Prestige.png 30 prestige
  • Capital
    • If:
      • Limited to:
        • None of:
          • Our country is the strongest trade power in this node
      • The country with the most trade power:
        • Our country gains Trade War casus belli against this country for 60 months
Event button 547.png
This is foolish
  • Lose Icon stability.png 1 stability
id

Msg event.pngThis cannot stand

Pirates have struck some of our shipping. They tortured and then brutally murdered the male passengers and as for the female passengers the tales told shock all civilized men. One of the female passengers was the daughter of an important noble and he is crying out for vengeance. There are heavy implications that these pirates are under someone's protection.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • Has at least Light ship.png 1 light ship
  • Capital
    • has_trader = root
    • Has a port
    • None of:
      • Our country is the strongest trade power in this node
    • None of:
      • Our country has trade modifier “Hunting Pirates”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day
Modifiers

  • trade_ideas = 1
    : ×1.5
  • trade_ideas = 3
    : ×3
  • trade_ideas = 7
    : ×5

Event button 547.png
Hunt them down!
  • Capital
    • Our country gains trade modifier “Hunting Pirates” (−10 Power) for 1 825 days
  • Lose Diplomatic power.png 75 diplomatic power
Event button 547.png
It is too costly
  • Lose Icon stability.png 1 stability
id

Msg event.pngExpulsion of Merchants

Our merchants have been too successful in trade, and the owners of a local trade node are upholding their mercantilist ideals and are now attempting to expel our merchants from it.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • Any trade node with a merchant present:
    • Previously mentioned country has a merchant present
    • The country with the most provincial trade power:
      • None of:
        • Is Our country
      • Exists
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
They stay!
  • One random trade node with a merchant present:
    • Limited to:
      • Previously mentioned country has a merchant present
      • None of:
        • The country with the most provincial trade power:
          • Is Our country
    • The country with the most provincial trade power:
      • Gain opinion modifier “Too successful merchants” towards Our country
    • Our country gains trade modifier “Too successful merchants” (+5 Power) for 365 days
Event button 547.png
The merchants will keep a lower profile
  • One random trade node with a merchant present:
    • Limited to:
      • None of:
        • The country with the most provincial trade power:
          • Is Our country
      • Previously mentioned country has a merchant present
    • The country with the most provincial trade power:
      • Gain opinion modifier “Merchants standing down” towards Our country
    • Our country gains trade modifier “Merchants standing down” (−5 Power) for 365 days
id

Msg event.pngTrade Crisis

Our merchants report that they are facing stiffening resistance to trying to peddle their wares. They are talking like it is the end of the world, and fear they will never earn a copper again in life.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • Trade accounts for at least 33% of national income
  • Has at least Administrative power.png 20 diplomatic power
  • None of:
    • Is a lucky nation
  • None of:
    • Has country modifier “Minor Trade Crisis”
  • None of:
    • Has country modifier “Severe Trade Crisis”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day
Modifiers

  • None of:
    • Ruler's Administrative power.png administrative skill is at least 3: ×1.5
  • Trade accounts for at least 50% of national income: ×1.5

Event button 547.png
It is just merchants
  • Gain country modifier “Severe Trade Crisis” for 365 days, giving the following effects:
    • Trade efficiency.png 25% Trade efficiency
Event button 547.png
Try to alleviate them
  • Lose Diplomatic power.png 25 diplomatic power
  • Gain country modifier “Minor Trade Crisis” for 365 days, giving the following effects:
    • Trade efficiency.png 10% Trade efficiency
id

Msg event.pngMerchant Bankrupt!

One of our merchants abroad has returned home as a pauper after losing every single ducat. He has gone bankrupt, and we will not receive benefits of his trade anymore.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • None of:
    • Is a lucky nation
  • Any trade node with a merchant present:
    • None of:
      • The country with the most trade power:
        • Is Our country
    • None of:
      • Our country has trade modifier “Absent Merchant”
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day
Modifiers

  • None of:
    • trade_ideas = 3
      : ×1.5
  • None of:
    • trade_ideas = 7
      : ×1.5

Event button 547.png
He just could not make it...
  • One random trade node with a merchant present:
    • Limited to:
      • None of:
        • The country with the most trade power:
          • Is Our country
      • None of:
        • Our country has trade modifier “Absent Merchant”
    • Our country gains trade modifier “Absent Merchant” (−10 Power) for 3 650 days
Event button 547.png
Save him
  • Lose Diplomatic power.png 10 diplomatic power
  • One random trade node with a merchant present:
    • Limited to:
      • None of:
        • The country with the most trade power:
          • Is Our country
    • add_trade_node_income = -5
id

Msg event.pngMerchant Shipwrecked!

A merchant has been lost at sea while trading in a coastal trade node, taking all his goods with him to the bottom of the sea.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • None of:
    • Is a lucky nation
  • Any trade node with a merchant present:
    • Previously mentioned country has a merchant present
    • Is sea
Is triggered only by

2 Year Event Pulse

Base Weight: 100

1 day


Event button 547.png
That's too bad
  • One random trade node with a merchant present:
    • Limited to:
      • Is sea
      • Previously mentioned country has a merchant present
    • add_trade_node_income = -10
id

Msg event.pngMerchants suffering

Our focus on mercantilism is making life hard for our merchants who trade in foreign places.
 
Trigger conditions
  • Any trade node with a merchant present:
    • None of:
      • Province is owned by Our country
    • Previously mentioned country has a merchant present
    • None of:
      • Our country has trade modifier “Absent Merchant”
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Event button 547.png
Give them support
  • Lose Diplomatic power.png 10 diplomatic power
Event button 547.png
They should have stayed at home
  • One random trade node with a merchant present:
    • Limited to:
      • None of:
        • Province is owned by Our country
      • Previously mentioned country has a merchant present
      • None of:
        • Our country has trade modifier “Absent Merchant”
    • Our country gains trade modifier “Absent Merchant” (−10 Power) for 3 650 days
id

Msg event.pngNo one wants to work

With the generous liberties we have granted our merchants, we have ended up with a situation where people simply don't want to do honest work anymore.
 
Trigger conditions
  • Any trade node with a merchant present:
    • has_most_province_trade_power = root
    • Previously mentioned country has a merchant present
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Event button 547.png
This was not quite the plan
  • One random trade node with a merchant present:
    • Limited to:
      • has_most_province_trade_power = root
      • Previously mentioned country has a merchant present
    • add_trade_node_income = -5
id

Msg event.pngTaking advantage of our trade

Our mercantilist policies have engendered a breed of administrator that is good at getting our merchants to pay their dues. One such man has recently come to our attention as being particularly outstanding.
 
Trigger conditions
  • Mercantilism.png Mercantilism is at least 55
  • Has at least Merchants.png 3 merchants
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Immediate effects
  • Randomly set a country flag to determine the religion (state, secondary, tertiary, or Jewish) of an advisor based on location of the capital and state religion group

Event button 547.png
He may go on to do great things
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type = treasurer advisor_type_if_not_state = treasurer skill = 3 discount = yes }

Effects after selecting any option
  • Leagues for the religion of the Holy Roman Empire begin to form.
id

Msg event.pngLack of protection

Our determination to embrace free trade has led to domestic merchants losing out to the rivals from other countries.
 
Trigger conditions
  • Has at least Merchants.png 3 merchants
  • Any trade node with a merchant present:
    • None of:
      • has_most_province_trade_power = root
    • Previously mentioned country has a merchant present
    • None of:
      • Our country has trade modifier “Absent Merchant”
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Event button 547.png
They need to adapt
  • Lose Diplomatic power.png 15 diplomatic power
Event button 547.png
That's too bad
  • One random trade node with a merchant present:
    • Limited to:
      • None of:
        • has_most_province_trade_power = root
      • Previously mentioned country has a merchant present
      • None of:
        • Our country has trade modifier “Absent Merchant”
    • Our country gains trade modifier “Absent Merchant” (−10 Power) for 3 650 days
id

Msg event.pngMerchants leaving

With the relaxation of restrictions on foreign merchants, some of our own traders feel that they are not getting enough state support, and have decided to switch careers.
 
Trigger conditions
  • None of:
    • Mercantilism.png Mercantilism is at least 40
  • Has at least Merchants.png 3 merchants
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Event button 547.png
I couldn't care less
  • Gain country modifier “No restrictions on foreign merchants” for 730 days, giving the following effects:
    • Trade power.png −33% Domestic trade power
id

Msg event.pngPromising Trader

Our free trade policies are forcing our merchants to become more innovative. One in particular looks like he could become a great man.
 
Trigger conditions
  • None
Is triggered only by

2 Year Event Pulse

Base Weight: 100


Immediate effects
  • Randomly set a country flag to determine the religion (state, secondary, tertiary, or Jewish) of an advisor based on location of the capital and state religion group

Event button 547.png
We may need to find a job for him
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type = trader advisor_type_if_not_state = trader skill = 2 discount = yes }

Effects after selecting any option
  • Leagues for the religion of the Holy Roman Empire begin to form.