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Trade Goods Expanded

Game modification: Trade Goods Expanded
Trade Goods Expanded
Type

Author(s)
MrMarcinQ‎

Status
Compatible with: 1.29.5

Forum
Steam workshop

Trade Goods Expanded is a mod that adds huge amount of new trade goods to Europa Universalis IV. By now the mod contains over 43 new trade goods and works in English and German language.


List of trade goodsEdit

Trade good Category Manufactory   Historical price modifiers "Trading in" bonus "Per-province" bonus
  Beer Foods/Drink   Trade station 2.5   5% Morale of Armies   −2 Local Years of Nationalism
  Apiculture Foods/Drink   Farm estate 2.5   5% Manpower Recovery Speed   −15% Local Defensiveness
  Whaling Animals   Trade station 3   10% Production Efficiency   10% Local Production Efficiency
  Lumber Naval Supplies   Mill 2   -10% Construction Cost   -20% Local Construction Cost
  Palm Oil Plantations   Plantation 2.75   25% Embargo Efficiency   10% Provincial Trade Power Modifier
  Cinnamon Spices   Plantation 3.5   -10% Aggressive Expansion Impact   10% Trade Value Modifier
  Saffron Spices   Plantation 4.25   -10% Merc Maintenance Modifier   -0.1 Local Monthly Devastation
  Rice Foods/Drink   Farm estate 2   10% Global Manpower Modifier   25% Local Manpower Modifier
  Opium Misc   Plantation 4   -0.1 Yearly Corruption   -1 Local Unrest
  Rum Foods/Drink   Trade station 3   20% Privateer Efficiency   -25% Local Shipbuilding Time
  Horses Animals   Farm estate 3.25   10% Cavalry Combat Ability   20% Local Movement Speed
  Olive Oil Foods/Drink   Farm estate 3   10% Provincial Trade Power Modifier   10% Trade Value Modifier
  Amber Misc   Mill 3.5   -5% Development Cost   -10% Local Development Cost
  Jade Misc   Trade station 4   +1 Administrative Free Policies   -25% Local State Maintenance Modifier
  Marble Misc   Trade station 3   -15% Fort Maintenance Modifier   -10% Local Development Cost
  Lead Ores/Metals   Weapons manufactory 3.5   -15% Infantry Cost   -15% Local Regiment Cost
  Clove Spices   Plantation 3.5   10% Trade Efficiency   10% Province Trade Power Modifier
  Mercury Ores/Metals   Weapons manufactory 3   -10% Idea Cost   20% Local Institution Spread
  Camel Animals   Farm estate 2.5   20% Caravan Power   10% Local Production Efficiency
  Gunpowder Misc   Trade station 3.5   10% Land Fire Damage   +1 Local Hostile Attrition
  Elephant Animals   Farm estate 3   10% Shock Damage   10% Local Production Efficiency
  Tin Ores/Metals   Weapons manufactory 3   -10% Artillery Cost   10% Local Production Efficiency
  Dates Foods/Drink   Plantation 2.5   5% Manpower Recovery Speed   10% Local Manpower Modifier
  Cheese Foods/Drink   Trade station 2.75   15% Garrison Size   -20% Local Culture Conversion Cost
  Citrus Foods/Drink   Farm estate 3.25   -15% Naval Attrition   10% Trade Value Modifier
  Seafood Foods/Drink   Naval equipment manufactory 2.75   15% Improve Relation Modifier   25% Local Sailors Modifier
  Carpet Textiles   Trade station 3   -15% Culture Conversion Cost   10% Province Trade Power Modifier
  Maize Foods/Drink   Farm estate 2.5   -5% Land Maintenance Modifier   25% Local Manpower Modifier
  Pearls Misc   Mill 4   +1 Monarch Diplomatic Skill   15% Local Tax Modifier
  Exotic Animals Animals   Trade station 4   +1 Yearly Prestige   10% Province Trade Power Modifier
  Vanilla Spices   Plantation 3.5   20% Vassal Forcelimit Bonus   10% Province Trade Power Modifier
  Ebony Misc   Mill 3.5   +1 Possible Number of Buildings   -10% Local Development Cost
  Tar Naval Supplies   Naval equipment manufactory 2.75   5% Ship Durability   -1% Naval Maintenance Modifier
  Sulfur Ores/Metals   Trade station 3.25   10% Infantry Combat Ability   +1 Local Hostile Attrition
  Maple Syrup Foods/Drink   Trade station 3.5   +1 Max Promoted Cultures   10% Trade Value Modifier
  Potato Foods/Drink   Farm estate 2.5   -10% Reinforce Cost   25% Local Manpower Modifier

List of manufactured trade goodsEdit

Trade good Manufactory   Obtained by this building Need to Bulid "Trading in" bonus "Per-province" bonus
  Bronze   Weapons manufactory 4   Bronze foundry  (7)
  • Requires Copper province
  • Requires Tin province with 5 
  • Requires Innovativeness 7 
  10% Artillery Power   10% Local Production Efficiency
  Metalworking   Weapons manufactory 3.5   Metalworking Workshop  (18)
  • Requires Iron province with 8 
  • Requires Innovativeness 15 
Provinces with production building gain:
  0.2 Goods Produced
Nearby provinces gain:
  15% Local Production Efficiency
  Munitions   Weapons manufactory 4   Munition Factory  (15)
  • Requires Iron/Lead province with
    10/8 
  • Requires Innovativeness 17 
  2.5% Discipline   -25% Local Regiment Cost
  Woodworking   Trade station 3.5   Wood Workshop  (10)
  • Requires Lumber province
  • Requires 10 Development 
  • Requires Innovativeness 5 
  +5 Number of States   +1 Local Possible Number of Buildings
  Leather   Trade station 3.5   Leather Workshop  (14)
  • Requires Livestock province
  • Requires 10 Development 
  • Requires Innovativeness 7 
  -10% Shock Damage Received   10% Province Trade Power Modifier
  Jewellery   Trade station 5   Jewellery Workshop  (11)
  • Requires Amber/Pearls/Jade
    Gems/Silver/Gold province
  • Requires 20 Development 
  • Requires Innovativeness 20 
  5% Administrative Efficiency   10% Province Trade Power Modifier

Special trade goodsEdit

  Silver mines

Silver is a special "trade" good that works exactly like Gold. the only change its his conversion into ducats. The rate is  28 ducats per year per unit of goods produced.