Totemist events

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This is a list of events for Totemism totemist countries.[1]

Events[edit | edit source]

id

Msg event.pngMissing Consort

Uneasy whispers go around our village. No one dares to break the news to [Root.Monarch.GetName], who is still peacefully sleeping. Guards draw lots to choose who is going to be the unfortunate messenger. [Root.Consort.GetName] has completely disappeared.
 
This event happens only once during a campaign.
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Ruler is male
  • Has a consort
  • None of:
    • Country flag orpheus_quest is set
  • None of:
    • Country flag adventurous_ruler is set
Is triggered only by

The 4 year pulse (Base weight: 100/19125)

Weight modifiers

  • At least one of:
    • Consort has the personality trait Foreign spy detection.png Secretive
    • Consort has the personality trait Foreign spy detection.png Secretive: ×0.75

Event button 547.png
We should send some of our soldiers to find her.
  • Lose Manpower.png 1 000 manpower
  • Set country flag orpheus_quest
Event button 547.png
We should hire some explorers for this.
  • Lose Gold Icon.png 15 ducats
  • Set country flag orpheus_quest
Event button 547.png
Our ruler insists on going himself.
  • Capital
    • Gain Local unrest.png 1 unrest
  • Set country flag orpheus_quest
  • Set country flag adventurous_ruler
Event button 547.png
We will surely find another consort.
  • Attempt to divorce the consort. The consort's family may be offended by this, spoiling relations, giving them a casus belli, or angering local nobles.


id

Msg event.pngConsort Sighted!

Among the cheerful people of [orpheus_province.GetName], a familiar face attracts our attention. Even with her obvious attempts of disguise, [Root.Consort.GetName] is impossible to mistake. When our men approach her, however, are confronted with an… unusual behavior. She speaks quickly and quietly, but among her words the gods have been mentioned.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Any owned province:
    • Is not the country's capital
    • Religion is Totemism Totemist
    • Our country has at least 0.1 units in the province
  • Country flag orpheus_quest is set
Mean time to happen

2 months


Immediate effects
  • Clear country flag orpheus_quest
  • Hidden effect:
    • Clear country flag orpheus_quest
    • One random owned province:
      • Limited to:
        • Religion is Totemism Totemist
        • Is not the country's capital
      • Save as event target named orpheus_province

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Country flag adventurous_ruler is set
Event button 547.png
We should take her to our ruler.
  • Trigger country event “A Strange Behavior” in 10 days

Event trigger.pngEnabled if:

  • Event target orpheus_province:
    • Our country has at least 2 units in the province
Event button 547.png
This is nonsense. We shall take her back immediately.
  • Event target orpheus_province:
    • Lose Local unrest.png 1 unrest
  • Hidden effect:
    • Trigger country event “Gone Forever”
  • Set country flag taken_by_force

Event trigger.pngAlways enabled:

Event button 547.png
We should probably... not disturb her.
  • Attempt to divorce the consort. The consort's family may be offended by this, spoiling relations, giving them a casus belli, or angering local nobles.

Event trigger.pngEnabled if:

  • Country flag adventurous_ruler is set
Event button 547.png
We should let our ruler talk to her.
  • Hidden effect:
    • One of the following at random:
      • 90% chance of:
        • Trigger country event “A Strange Behavior”
      • 10% chance of:
        • Trigger country event “Gone Forever”
        • Attempt to divorce the consort. The consort's family may be offended by this, spoiling relations, giving them a casus belli, or angering local nobles.


id

Msg event.pngA Strange Behavior

After being reunited with [Root.Monarch.GetName], [Root.Consort.GetName]’s behavior has not returned to normality, in fact, it has been quite the opposite. One night, she leaves her tent and walks to the end of our village, she does not turn her head when she notices that her husband is following her, but her voice implies that she acknowledges his presence.
“Come,” she says, “there is something you must see.”

 
Trigger conditions
  • None
Is triggered only by
  • The event “Consort Sighted!” option “We should take her to our ruler.”
  • The event “Consort Sighted!” option “We should let our ruler talk to her.”

Event button 547.png
Follow her.
  • Trigger country event “Moving Forward”
Event button 547.png
Let her go.
  • Attempt to divorce the consort. The consort's family may be offended by this, spoiling relations, giving them a casus belli, or angering local nobles.


id

Msg event.pngMoving Forward

[Root.Monarch.GetName] follows his spouse to a nearby river, where she sails on a canoe. Our ruler decides to keep following her, setting sail shortly after her canoe is out of sight. The vegetation around the shore keeps growing thicker and baffling noises never heard before start coming out of it. [Root.Monarch.GetName] tries to focus on the steady pace of the water, but he is soon distracted by another, much clearer sound. He thinks he has heard someone… or something asking him to not look back.
 
Trigger conditions
  • None
Is triggered only by

The event “A Strange Behavior” option “Follow her.”


Event button 547.png
Do not look.
  • Hidden effect:
    • Trigger country event “Reunited at Last”
Event button 547.png
Look back.
  • Hidden effect:
    • Trigger country event “Gone Forever”
  • Set country flag looked_back


id

Msg event.pngGone Forever

Event trigger.png The description below is one of several available for this event.

The following description is used if:

  • None of:
    • Country flag looked_back is set
  • None of:
    • Country flag taken_by_force is set
[Root.Consort.GetName] runs away, her face never to be found again among the settlers of the village. She has made her intentions very clear and we must respect that.

The following description is used if:

  • Country flag looked_back is set
When he looks back, [Root.Monarch.GetName] sees nothing, just the same river he has been sailing for a while now. When he reaches the lake where the river flows into, he finds [Root.Consort.GetName]’s canoe… completely empty.

The following description is used if:

  • Country flag taken_by_force is set
After being brought back to the village, [Root.Consort.GetName]’s discontent with the violence exerted on her is more than evident. She refuses to talk to anyone and barely eats. Even with the strict vigilance under what she has been put to, [Root.Monarch.GetName] wakes up another day… just to find her gone again.''

 
Trigger conditions
  • None
Is triggered only by
  • The event “Consort Sighted!” option “This is nonsense. We shall take her back immediately.”
  • The event “Consort Sighted!” option “We should let our ruler talk to her.”
  • The event “Moving Forward” option “Look back.”

Event button 547.png
[Root.Monarch.GetName]'s heart is filled with grief.
  • Lose Stability.png 1 stability
  • Attempt to divorce the consort. The consort's family may be offended by this, spoiling relations, giving them a casus belli, or angering local nobles.


id

Msg event.pngReunited at Last

[Root.Monarch.GetName] clings heavily to the edge of the canoe, gathering all of his inner strength to not be carried away by curiosity. When he arrives at the lake where the river flows into, he finds her smiling wife, standing right next to her canoe. The intense fear is gone and he runs to hug her. An intense love rushes to his heart, and the hope of everything going back to normal.
“Thank you,” she mutters, “for believing in me.”

 
Trigger conditions
  • None
Is triggered only by

The event “Moving Forward” option “Do not look.”


Event button 547.png
[Root.Monarch.GetName] takes a deep breath. "Together at last," [Root.Monarch.GetSheHe] mutters.
  • Gain Stability.png 1 stability
  • Gain ruler modifier “Did not look back.”, giving the following effects:
    • National unrest.png −2 National unrest
  • Set ruler flag didnt_look_back


id

Msg event.png[Root.Monarch.GetName] Loses [Root.Monarch.GetHerHisCap] Voice

With the arrival of the cold weather, crops are not the only ones that are having trouble these days. The winter winds and rains are not merciful to our people, and [Root.Monarch.GetName] is no exception. [Root.Monarch.GetSheHeCap] has complained about a sharp pain in [Root.Monarch.GetHerHis] throat and is completely incapable of talking, even breathing seems to be a difficult task for [Root.Monarch.GetHerHim]. Our greatest priests have been summoned to [Root.Monarch.GetHerHis] presence, and have repeatedly advised against [Root.Monarch.GetHerHim] leaving the bed.
However, singing is an important part of our religious ceremonies, and having our ruler indisposed will definitely take a toll on [Root.Monarch.GetHerHis] reputation.

 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Is not in a regency
  • At least one of:
    • Month is at least January
    • Month is at least February
    • Month is at least December
  • None of:
    • Ruler flag hoarse_ruler is set
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Event button 547.png
We cannot compromise [Root.Monarch.GetName]'s health.
  • Gain ruler modifier “Hoarse Ruler” for 30 days, giving the following effects:
    • Tolerance of the true faith.png −1 Tolerance of the true faith
  • Set ruler flag hoarse_ruler


id

Msg event.pngWhere the Legend Begins

The warmth of the day invited the youngest among our people to spend the morning near the river. They played and swam and sang songs of times long past. While following the river downstream, some of them decided to hide in a nearby cave, trying to conceal their laughter. When the rest came to find them, they kept going deeper and deeper into the cave's heart, until they found an underground stream. Moved by the heat and humidity of the place, they followed it and found what could be the entrance of one of our ancestors' sacred sites.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • None of:
    • Country flag legendary_location_discovered is set
  • Capital
    • Any neighbouring province:
      • Is in the same area as The previously mentioned province
      • Province is owned by Our country
      • None of:
        • Has province modifier “Sacred Cave”
      • Is not the country's capital
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Immediate effects
  • Hidden effect:
    • Capital
      • One random neighbouring province:
        • Limited to:
          • Is in the same area as The previously mentioned province
          • Province is owned by Our country
        • Save as event target named legendary_location

Event button 547.png
We should further investigate this place.
  • Set country flag legendary_location_discovered
  • Hidden effect:
    • Trigger country event “Exploring the Caves” in 60 days
  • Lose Gold Icon.png 5 ducats
  • Lose Manpower.png manpower equal to 20% of maximum
  • Event target legendary_location:
    • Gain province modifier “Sacred Cave” for the rest of the game, giving the following effects:
      • Local autonomy.png +0.1 Monthly autonomy change
      • Local unrest.png −2 Local unrest
      • Yearly prestige.png +0.25 Yearly prestige
Event button 547.png
It is better to leave this place undisturbed.
  • Set country flag legendary_location_ignored


id

Msg event.pngExploring the Caves

We have decided to send a group of our best prepared explorers to further examine the place.
The cave is silent, the air dense and difficult to breath because of the excessive humidity. Insects run freely among their feet. Darkness follows them. When they finally reach the entrance to the ancient site, they feel the need to stay quiet, still for a brief moment; what they see is what they have heard about many times.
The legend is unmistakable: murals, ceramics and even bones are all preserved in exquisite form. When they approach them, the discovery of some ancient split figurines surprises them, as they know they would be of special interest to our ceremonial people.

 
Trigger conditions
  • None
Is triggered only by

The event “Where the Legend Begins” option “We should further investigate this place.”


Immediate effects
  • Hidden effect:
    • Capital
      • One random neighbouring province:
        • Limited to:
          • Has province modifier “Sacred Cave”
        • Save as event target named legendary_location

Event button 547.png
These are incredible news!
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 10 loyalty
  • If:
    • Limited to:
      • At least one of:
        • Has enacted the “Dynastic Lineage” government reform
        • Has enacted the “Rule by the Public” government reform
        • Has enacted the “State of Faith” government reform
        • Has enacted the “The Great Plains calls to us” government reform
      • Event target legendary_location:
        • None of:
          • Has Latin temple.png Temple building
    • Event target legendary_location:
      • Build Latin temple.png Temple
  • Else, if:
    • Limited to:
      • Event target legendary_location:
        • None of:
          • Has Native ceremonial fire pit.png Ceremonial Fire Pit building
      • Government is Native Tribe
    • Event target legendary_location:
      • Build Native ceremonial fire pit.png Ceremonial Fire Pit
  • Else, if:
    • Limited to:
      • Government is Native Tribe
      • Event target legendary_location:
        • None of:
          • Has Native longhouse.png Longhouse building
    • Event target legendary_location:
      • Build Native longhouse.png Longhouse
  • Else:
    • Gain Yearly prestige.png 10 prestige
  • Set country flag legendary_location_explored


id

Msg event.pngCave Maintenance

After acknowledging the importance of this new discovery, our council of elders agrees on the need to make sure that site is well preserved and its necessities covered. Thus preventing any landslide or other natural incidents from happening, as well as stopping any foreigners from visiting it after the rumors are spread.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Country flag legendary_location_explored is set
  • None of:
    • Any owned province:
      • Has province modifier “Maintenance of the Sacred Cave”
  • Capital
    • Any neighbouring province:
      • Has province modifier “Sacred Cave”
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Immediate effects
  • Hidden effect:
    • Capital
      • One random neighbouring province:
        • Limited to:
          • Has province modifier “Sacred Cave”
        • Save as event target named legendary_location

Option conditions

Event trigger.pngEnabled if:

  • At least one of:
    • Is employing any Administrative power.png Administrative advisor
    • Is employing any Diplomatic power.png Diplomatic advisor
Event button 547.png
We should send one of our advisors.
  • If:
    • Limited to:
      • Is employing any Administrative power.png Administrative advisor
    • Administrative advisor leaves the court
  • Else, if:
    • Limited to:
      • Is employing any Diplomatic power.png Diplomatic advisor
    • Diplomatic advisor leaves the court
  • Event target legendary_location:
    • Gain province modifier “Maintenance of the Sacred Cave” for 5 years, giving the following effects:
      • Local unrest.png −3 Local unrest
      • Yearly prestige.png +0.5 Yearly prestige
      • Prestige decay.png −1% Prestige decay

Event trigger.pngEnabled if:

  • Has an heir
Event button 547.png
[Root.Heir.GetName] insists on taking over this important task.
  • One of the following at random:
    • 50% chance of:
    • 50% chance of:
      • Heir gains Administrative power.png 1 administrative skill
  • If:
    • Limited to:
      • At least one of:
        • heir_has_good_adm_personality = yes
        • Heir has the personality trait Yearly devotion.png Pious
    • Heir gains the personality trait Yearly devotion.png Pious
  • Event target legendary_location:
    • Gain province modifier “Maintenance of the Sacred Cave” for 5 years, giving the following effects:
      • Local unrest.png −3 Local unrest
      • Yearly prestige.png +0.5 Yearly prestige
      • Prestige decay.png −1% Prestige decay
  • Hidden effect:
    • Trigger country event “A Convenient Landslide” in 14 years and 364 days

Event trigger.pngAlways enabled:

Event button 547.png
We should donate some goods to take care of it.
  • Lose Gold Icon.png 10 ducats
  • Event target legendary_location:
    • Gain province modifier “Maintenance of the Sacred Cave” for 5 years, giving the following effects:
      • Local unrest.png −3 Local unrest
      • Yearly prestige.png +0.5 Yearly prestige
      • Prestige decay.png −1% Prestige decay

Event trigger.pngAlways enabled:

Event button 547.png
It has managed to maintain itself for hundreds of years. It can surely stay like that.

(Nothing)



id

Msg event.pngWhere the Legend Ends

Times have changed. Our traditions are not what they used to be, and our council has agreed that maintaining the sacred caves would be disrespectful towards those who came before us. We shall now move on, and embrace this new adventure.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Country flag legendary_location_discovered is set
  • None of:
    • Country flag legendary_location_abandoned is set
  • None of:
    • Country flag legendary_location_ignored is set
  • None of:
    • Religion is Totemism Totemist
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has province modifier “Sacred Cave”
          • Has province modifier “Maintenance of the Sacred Cave”
      • Save as event target named legendary_province

Event button 547.png
This is where our parts diverge.
  • Event target legendary_province:
    • Remove province modifier "Sacred Cave"
    • Remove province modifier "Maintenance of the Sacred Cave"
  • Lose Yearly prestige.png 10 prestige
  • Gain country modifier “Legend Abandoned” for 10 years, giving the following effects:
    • Religious unity.png −25% Religious unity


id

Msg event.pngA Convenient Landslide

A messenger arrives breathless to [Root.Monarch.GetName]’s tent. A landslide has occurred while [Root.Heir.GetName] was patrolling the caves and [Root.Heir.GetHerHis] body has been almost buried by rocks. Some warriors have helped with their removal and are trying to keep [Root.Heir.GetHerHim] alive, but the assistance of our best scholars is immediately needed.
 
Trigger conditions
  • None
Is triggered only by

The event “Cave Maintenance” option “[Root.Heir.GetName] insists on taking over this important task.”


Event button 547.png
We will pray for [Root.Heir.GetHerHim].
  • One of the following at random:
    • 30% chance of:
      • Heir dies
    • 70% chance of:


id

Msg event.pngWhy Is the Food Gone!?

In order to celebrate the good crops that have grown in our lands, we have decided to invite our kind neighbors to a big feast. What looked like a calm, uneventful night was disturbed by the discovery that most of our food had completely disappeared. While our best agents try to find out what happened to it, we need something to serve our guests.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Is not at war
  • Any known country:
    • Religion is Totemism Totemist
    • Opinion of Our country is at least Opinion.png +50
  • Capital
    • Production.png Base production is at least 5
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • Religion is Totemism Totemist
        • Opinion of Our country is at least Opinion.png +50
      • Save as event target named totemic_neighbor

Event button 547.png
We need to immediately acquire some more food.
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 5 ducats
    • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Else:
    • Lose Gold Icon.png 5 ducats
  • Event target totemic_neighbor:
    • Gain opinion modifier “Great Feast” (Opinion.png +25 opinion / −1 yearly decay / 10 years) towards Our country
Event button 547.png
We will take it from our people. They have to understand the situation.
  • Capital
    • Gain Local unrest.png 1 unrest
  • Event target totemic_neighbor:
    • Gain opinion modifier “Great Feast” (Opinion.png +25 opinion / −1 yearly decay / 10 years) towards Our country
Event button 547.png
We will work with what we have.
  • Event target totemic_neighbor:
    • Gain opinion modifier “Disappointing Feast” (Opinion.png −25 opinion / +2 yearly decay / 10 years) towards Our country


id

Msg event.pngStolen Pipe

A group of kids was being so loud this morning that they even woke up [Root.Mil_Advisor.GetName] while [Root.Mil_Advisor.GetSheHe] was peacefully sleeping. When [Root.Mil_Advisor.GetSheHe] approached them to see what they were doing, the children started laughing and immediately ran away, one of them clearly carrying something in his hands. When [Root.Mil_Advisor.GetName] focused on it, [Root.Mil_Advisor.GetSheHe] discovered that it was our tribe’s precious ceremonial pipe.
"Stop those mischievous demons at once!"

 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • None of:
    • Country flag tot_stolen_pipe is set
  • Is employing any Military power.png Military advisor
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Event button 547.png
They need to understand the importance of what they have done.
  • Set country flag tot_stolen_pipe
  • One random owned province:
    • Gain Local unrest.png 1 unrest
  • Gain Military power.png 50 military power
Event button 547.png
They are just children.
  • Gain Administrative power.png 50 administrative power
  • Set country flag tot_stolen_pipe


id

Msg event.pngOutdoor Lesson

One of our elders was teaching our youngsters about animals and botany near the sacred cave, explaining what herbs were good after a heavy meal, which ones were best suited to cure a bad cough, what were the differences between a wolf and a dog.
It was in the middle of these explanations that one of the kids shouted: “That’s a raccoon, teacher!”. After muttering: “That’s nonsense,” the teacher followed him to discover a small deposit of ancient ceramics. One of them caught his attention: it was a beautiful pitcher decorated with animal patterns, one of those being, as the proud child had stated, a raccoon indeed.

 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Is not at war
  • None of:
    • Country flag tot_ceramics_discovered is set
  • At least one of:
    • Country flag legendary_location_discovered is set
    • Country flag legendary_location_ignored is set
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Event button 547.png
We shall safely store them.
  • Set country flag tot_ceramics_discovered
  • Gain Yearly prestige.png 5 prestige
  • Gain country modifier “Ceramics Discovered” for 10 years, giving the following effects:
    • Technology cost.png −10% Technology cost


id

Msg event.pngTreacherous Allies

During the celebration of one of our annual gatherings, [Root.Monarch.GetName] decided to invite one of our allies, moved by the care and affection that they have shown us in the past. However, while the dancers were delighting our guests with their arts, one man tried to stab our distracted ruler, thankfully stopped in time by [Root.Monarch.GetHerHis] guards. When interrogated, he confessed to be part of our supposed allies and both him and his companions were imprisoned for their acts.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Is not at war
  • Any known country:
    • Religion is Totemism Totemist
    • Government is Native Tribe
    • At least one of:
      • Opinion of Our country is at least Opinion.png +100
      • Is allied to Our country
  • None of:
    • Country flag treacherous_allies is set
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • Religion is Totemism Totemist
        • Government is Native Tribe
        • At least one of:
          • Opinion of Our country is at least Opinion.png +100
          • Is allied to Our country
      • Save as event target named betrayer_ally

Event button 547.png
There is no place for criminals among us.
  • Our country
    • Gain opinion modifier “Treacherous Ally” (Opinion.png −50 opinion / +1 yearly decay) towards event target betrayer_ally
  • If:
    • Limited to:
      • Is allied to event target betrayer_ally
    • Capital
      • Gain Local unrest.png 1 unrest
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Yearly prestige.png 5 prestige
  • Set country flag treacherous_allies


id

Msg event.pngSpiritual Tutelage

Our ruler [Root.Monarch.GetName] has repeatedly stated that [Root.Monarch.GetSheHe] feels the need to expand [Root.Monarch.GetHerHis] knowledge in the spiritual matter to be a greater leader for our people. With that in mind, [Root.Monarch.GetSheHe] has approached our wisest elders with the request to be put under their judicious tutelage.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • Is not in a regency
  • Is not at war
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Option conditions

Event trigger.pngEnabled if:

  • At least one of:
    • Ruler has the personality trait Yearly devotion.png Pious
    • Ruler has the personality trait War exhaustion.png Kind-Hearted
    • Has ruler modifier “Did not look back.”
Event button 547.png
[Root.Monarch.GetName] will surely take advantage of this situation.
  • Gain ruler modifier “Dedicated Ruler”, giving the following effects:
    • Tribal development growth.png +0.02 Tribal development growth

Event trigger.pngEnabled if:

  • At least one of:
    • Ruler has the personality trait Sinner.png Sinner
    • Ruler has the personality trait Cruel.png Cruel
    • Ruler has the personality trait Malevolent.png Malevolent
Event button 547.png
Our elders have expressed their concern in regards of [Root.Monarch.GetName]'s personality.
  • Gain ruler modifier “Shameful Ruler”, giving the following effects:
    • Stability cost modifier.png +5% Stability cost modifier

Event trigger.pngEnabled if:

  • None of:
    • At least one of:
      • Ruler has the personality trait Yearly devotion.png Pious
      • Ruler has the personality trait War exhaustion.png Kind-Hearted
      • Has ruler modifier “Did not look back.”
      • Ruler has the personality trait Sinner.png Sinner
      • Ruler has the personality trait Cruel.png Cruel
      • Ruler has the personality trait Malevolent.png Malevolent
Event button 547.png
We'll see how that goes...
  • One of the following at random:
    • 50% chance of:
      • Gain ruler modifier “Dedicated Ruler”, giving the following effects:
        • Tribal development growth.png +0.02 Tribal development growth
    • 50% chance of:
      • Gain ruler modifier “Shameful Ruler”, giving the following effects:
        • Stability cost modifier.png +5% Stability cost modifier


id

Msg event.pngThe Spoils of War

The recent war has not only taken a toll on our people, but also on our land. Our crops have been used as supplies for our armies, and part of our soil has even been burnt by the enemy. A great famine has struck our people and they demand solutions.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Religion is Totemism Totemist
  • At least one of:
    • Was at war within the last 3 months
    • Is at war
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Option conditions

Event trigger.pngEnabled if:

  • At least one of:
    • Is employing any Administrative power.png Administrative advisor
    • Is employing any Diplomatic power.png Diplomatic advisor
    • Is employing any Military power.png Military advisor
Event button 547.png
This is clearly our council's lack of prevision.
  • Capital
    • Area containing this province:
      • Gain province modifier “Great Famine” for 5 years, giving the following effects:
        • Local manpower modifier.png −25% Local manpower modifier
    • Lose Local unrest.png 1 unrest
  • If:
    • Limited to:
      • Is employing any Administrative power.png Administrative advisor
    • Administrative advisor leaves the court
  • Else, if:
    • Limited to:
      • Is employing any Diplomatic power.png Diplomatic advisor
    • Diplomatic advisor leaves the court
  • Else:
    • Military advisor leaves the court

Event trigger.pngAlways enabled:

Event button 547.png
We must ask the gods for help in this difficult times.
  • Capital
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Great Famine” for 5 years, giving the following effects:
        • Local manpower modifier.png −25% Local manpower modifier
    • Lose Local unrest.png 1 unrest
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 10 loyalty
  • Lose Gold Icon.png ducats equal to 0.1 years of income


Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/events/Fetishist.txt