Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.30.
The regional divisions of the Central and South American super-region.
Central and South America regions
South America super-region
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Brazil region
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Colombia region
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La Plata region
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Upper Peru region
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Peru region
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Central America super-region
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Caribbeans region
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Central America region
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Mexico region
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The Central and South American regions are the combined region of Central America super-region and South America super-region. Besides the unique native mechanics here (which are also present in North America super-region) these parts also contain unique religious mechanics for
Inti,
Mayan and
Nahuatl. Nations with these religions need to fully reform their religion before being able to embrace institutions at which point they will be able to keep all the benefits gained from the reforms in addition to getting a technology boost.
The area (like its North American counterpart) sports a large number of uncolonized provinces. While there are several OPM migratory tribes along the eastern coast most of the nations here are located in two main clusters in the northwest and the west, making it a bit harder for outside forces to reach and wage war against them (thus allowing them to survive longer into the game). Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a
colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.
The break-down of the Central and South American regions is as follows:
Government types
Tribal governments are the dominant government form in these parts.
Native Council scattered in the northern, eastern and southern parts.
Despotic Monarchy in the northwestern and western parts
A single Theocracy in the western part.
Religions
Mayan and
Nahuatl in the northwestern part.
Inti in the western part.
Animist prevails in the rest of the area.
Technology groups
Mesoamerican in the northern part.
Andean in the western part.
South American in the rest of the area.
Culture groups
- Aridoamerican, Central American, and Otomanguean in the northwestern part.
- Caribbean, Chibchan and Mayan in the northern part.
- Andean, Matacoan and Marañón in the western part.
- Je and Tupi in the eastern part.
- Araucanian in the southern part.
Formable / Reformable nations[edit | edit source]
Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.
These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if
Separatist rebels manage to take control of their cultural provinces.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For countries with
Tupinamba primary culture.
Traditions:
- +10% Manpower recovery speed
- +10% Reinforce speed
Agnatic Kinship
- −10% Stability cost modifier
The Two Tribes
- −1% Prestige decay
It Is A Good Day To Die
- +10% Infantry combat ability
Slash And Burn
- +15% National manpower modifier
Cultivate The Land
- +10% Production efficiency
Head Hunters
- −1% Yearly army tradition decay
Wall Builders
- +10% Fort defense
Ambition:
- −10% Infantry cost
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Guarani
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 Native Council |
Animist |
South American |
Guarani |
Tupi (Guarani) |
Povos das Missoes (2884) |
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Potiguara
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 Native Council |
Animist |
South American |
Tupi |
Tupi (Tupinamba) |
Ceara (751) |
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Tapuia
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 Native Council |
Animist |
South American |
Tapuian |
Je (Ge) |
Espirito Santo (761) |
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Tupinamba
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 Native Council |
Animist |
South American |
Tupi |
Tupi (Tupinamba) |
Belem (748) |
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Tupiniquim
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 Native Council |
Animist |
South American |
Tupi |
Tupi (Tupinamba) |
Ilheus (757) |
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For
Mayan countries.
Traditions:
- −1 National unrest
- +15% Fort defense
The Sacred Cenote
- −10% Stability cost modifier
Building Traditions
- −10% Development cost
Ancient Feuds
- −10% Aggressive expansion impact
Shipwreck Survivors
- −5% Technology cost
Kuchkabal
- +10% National tax modifier
Remote Isolation
- +1 Attrition for enemies
Caste War
- +10% Morale of armies
Ambition:
- +10% Infantry combat ability
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For countries with the
Native tribe government type whose capital is not in one of the following locations:
- North America subcontinent
- California region
- Rio Grande region
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Maya and
UPCA. The province of Sotuta (846) is of religious importance for
Mayan nations.
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Can Pech
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Yucatec) |
Campeche (845) |
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Chactemal
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Yucatec) |
Belize (843) |
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Chorti
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Highland Mayan) |
Chortli (2637) |
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Cocomes
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Yucatec) |
Sotuta (846) |
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Itza
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Putun) |
Petén (842) |
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Kiche
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 Tribal Despotism |
Mayan |
Mesoamerican |
K'iche |
Mayan (Highland Mayan) |
Qumarkaj (4587) |
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Kaqchikel
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Highland Mayan) |
Iximché (2653) |
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Miskito
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 Native Council |
Animist |
Mesoamerican |
Native |
Chibchan (Miskito) |
Mosquito (838) |
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Tzotzil
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Lacandon) |
Tzotzil (4585) |
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Xiu
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Yucatec) |
Xiu (4590) |
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Yokotan
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Chontales) |
Xicallanco (2632) |
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For countries with the
Native tribe government type whose capital is not in one of the following locations:
- North America subcontinent
- California region
- Rio Grande region
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Venezuela.
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Arawak
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 Native Council |
Animist |
South American |
Arawak |
Caribbean (Lokono) |
Essequibo (743) |
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Carib
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 Native Council |
Animist |
South American |
Carib |
Caribbean (Carib) |
Uyapari (2805) |
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Muisca
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 Tribal Monarchy |
Inti |
Andean |
Muiscan |
Chibchan (Muisca) |
Bogota (825) |
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Tairona
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 Native Council |
Animist |
South American |
Native |
Chibchan (Muisca) |
Magdalena (829) |
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Notes: This region holds provinces necessary for forming
Chile and
Paraguay.
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Charrua
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 Native Council |
Animist |
South American |
Charruan |
Je (Charruan) |
Rio de la Plata (778) |
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Mapuche
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 Native Council |
Animist |
South American |
Mapuche |
Araucanian (Mapuche) |
Huillimapu (784) |
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For
Mayan countries.
Traditions:
- −1 National unrest
- +15% Fort defense
The Sacred Cenote
- −10% Stability cost modifier
Building Traditions
- −10% Development cost
Ancient Feuds
- −10% Aggressive expansion impact
Shipwreck Survivors
- −5% Technology cost
Kuchkabal
- +10% National tax modifier
Remote Isolation
- +1 Attrition for enemies
Caste War
- +10% Morale of armies
Ambition:
- +10% Infantry combat ability
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For
Nahuatl countries.
Traditions:
- +50% Chance of new heir
- +25% Income from vassals
Olmec Legacy
- −10% Idea cost
Altepetl
- +10% Global trade power
The Ball Game
- +1 Diplomatic reputation
The Feathered Serpent
- −1 National unrest
Ritual Bloodletting
- +1 Yearly legitimacy
Pyramid Architecture
- −10% Construction cost
Obsidian and Jade
- +5% Trade efficiency
- +20% Trade range
Ambition:
- +20% Fort defense
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries with the
Native tribe government type whose capital is not in one of the following locations:
- North America subcontinent
- California region
- Rio Grande region
Traditions:
- +15% Manpower recovery speed
- +100% Prestige from land battles
Counting Coups
- +10% Morale of armies
Storytelling Tradition
- −10% Idea cost
Clan Mothers
- +10% Production efficiency
Adopt Clan Totems
- −10% Stability cost modifier
The Little War
- −2 National unrest
War and Peace Chiefs
- +20% National manpower modifier
Great Winter Hunts
- +25 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: The province of Cholula (2644) is of religious importance for
Nahuatl nations.
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Aztec
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 Autocracy |
Nahuatl |
Mesoamerican |
Aztec |
Central American (Aztec) |
Mexico (852) |
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Chichimeca
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 Native Council |
Animist |
Mesoamerican |
Native |
Aridoamerican (Chichimecan) |
Guachichil (857) |
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Coixtlahuaca
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Otomanguean (Mixtec) |
Coixtlahuacan (2646) |
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Colima
|
 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Aridoamerican (Tecos) |
Colima (2657) |
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Guamar
|
 Native Council |
Animist |
Mesoamerican |
Native |
Aridoamerican (Guamares) |
Guamares (2615) |
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Huastec
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 Tribal Despotism |
Mayan |
Mesoamerican |
Mayan |
Mayan (Wastek) |
Tziccoac (2641) |
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Matlatzinca
|
 Autocracy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Central American (Matlantzica) |
Tullucan (2626) |
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Mixtec
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Otomanguean (Mixtec) |
Mixtec (847) |
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Otomi
|
 Autocracy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Aridoamerican (Otomi) |
Xilotepec (4641) |
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Tarascan
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 Autocracy |
Nahuatl |
Mesoamerican |
Tarascan |
Central American (Purepecha) |
Patzcuaro (2624) |
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Teotitlan
|
 Autocracy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Central American (Aztec) |
Tepeacac (2628) |
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Tlapanec
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Otomanguean (Tlapanec) |
Tlapanec (849) |
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Tlaxcala
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 Autocracy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Central American (Aztec) |
Tlaxcala (850) |
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Tonala
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Aridoamerican (Tepic) |
Huichol (2617) |
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Totonac
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Central American (Totonac) |
Tohancapan (848) |
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Xalisco
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 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Aridoamerican (Tepic) |
Sayultecas (854) |
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Zapotec
|
 Tribal Monarchy |
Nahuatl |
Mesoamerican |
Mesoamerican |
Otomanguean (Zapotek) |
Zapotec (844) |
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Notes:
For countries in the
Andean technology group.
Traditions:
- +1 Yearly devotion
- +1 Yearly legitimacy
- +1 Yearly horde unity
- +0.3 Yearly republican tradition
- +50% Chance of new heir
- +1 Yearly meritocracy
Talking Knots
- +10% National tax modifier
Mountain Roads Network
- +10% Provincial trade power modifier
Tears of the Sun
- +0.10 Yearly inflation reduction
Llamas Farming
- +10% Production efficiency
Monumental Ornaments
- −10% Development cost
Hidden Cities
- +10% Fort defense
Zampano Music
- +1 Yearly prestige
Ambition:
- +10% Trade efficiency
Notes:
For countries with
Aimara primary culture.
Traditions:
- +10% Production efficiency
- +15% Fort defense
Legacy of Tiwanaku
- −10% Idea cost
Yatiri Healing
- +1 Possible advisor
Chu'uqi Production
- −10% Land attrition
Cultivate Aymara Dances
- +1 Yearly prestige
The Tinku Rites
- +10% Morale of armies
Encourage the Chal'lla
- −15% Stability cost modifier
Ayni Duties
- −10% Recruitment time
Ambition:
- +10% Goods produced modifier
Notes: This region holds provinces necessary for forming
Inca. The province of Lima (809) is of religious importance for
Inti nations.
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Cajamarca
|
 Tribal Monarchy |
Inti |
Andean |
Andean |
Andean (Quechua) |
Cajamarca (813) |
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Chachapoya
|
 Tribal Monarchy |
Inti |
Andean |
Chachapoyan |
Marañón (Chachapoyan) |
Chachapoyas (2943) |
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Chimu
|
 Autocracy |
Inti |
Andean |
Chimu |
Andean (Chimuan) |
Chanchan (812) |
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Colla
|
 Autocracy |
Inti |
Andean |
Aymaran |
Andean (Aimara) |
Puno (804) |
|
Cusco
|
 Autocracy |
Inti |
Andean |
Incan |
Andean (Quechua) |
Cuzco (808) |
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Huyla
|
 Tribal Monarchy |
Inti |
Andean |
Andean |
Andean (Quechua) |
Huanuco (814) |
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Ichma
|
 Clerical State |
Inti |
Andean |
Aymaran |
Andean (Aimara) |
Lima (809) |
Only theocracy nation in the Americas
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Pacajes
|
 Autocracy |
Inti |
Andean |
Aymaran |
Andean (Aimara) |
Tiahuanaco (2831) |
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Quito
|
 Tribal Monarchy |
Inti |
Andean |
Andean |
Chibchan (Caran) |
Quito (820) |
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Wanka
|
 Autocracy |
Inti |
Andean |
Andean |
Andean (Quechua) |
Huancavelica (810) |
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Notes:
For countries in the
Andean technology group.
Traditions:
- +1 Yearly devotion
- +1 Yearly legitimacy
- +1 Yearly horde unity
- +0.3 Yearly republican tradition
- +50% Chance of new heir
- +1 Yearly meritocracy
Talking Knots
- +10% National tax modifier
Mountain Roads Network
- +10% Provincial trade power modifier
Tears of the Sun
- +0.10 Yearly inflation reduction
Llamas Farming
- +10% Production efficiency
Monumental Ornaments
- −10% Development cost
Hidden Cities
- +10% Fort defense
Zampano Music
- +1 Yearly prestige
Ambition:
- +10% Trade efficiency
Notes:
For countries with
Aimara primary culture.
Traditions:
- +10% Production efficiency
- +15% Fort defense
Legacy of Tiwanaku
- −10% Idea cost
Yatiri Healing
- +1 Possible advisor
Chu'uqi Production
- −10% Land attrition
Cultivate Aymara Dances
- +1 Yearly prestige
The Tinku Rites
- +10% Morale of armies
Encourage the Chal'lla
- −15% Stability cost modifier
Ayni Duties
- −10% Recruitment time
Ambition:
- +10% Goods produced modifier
Notes: This region holds provinces necessary for forming
Chile.
State
|
Government
|
Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Calchaqui
|
 Tribal Monarchy |
Inti |
Andean |
Andean |
Andean (Diaguita) |
Jujuy (794) |
|
Charca
|
 Autocracy |
Inti |
Andean |
Aymaran |
Andean (Aimara) |
Charcas (2942) |
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Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.