Tirhut

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Duchy rankTirhut
Tirhut.png
Primary culture
Bihari (Eastern Aryan)

Capital province
Tirhut (2047)

Government
Feudal Monarchy

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Tirhuti ideas
Traditions.png Traditions:
+10% National tax modifier
+2 Tolerance of the true faith

Advisor cost.png Scholars and Poets

−10% Advisor costs

Trade efficiency.png Gateway to India

+10% Trade efficiency

Prestige.png Brahmin Kings

+1 Yearly prestige

Land fire damage.png Purbias

+10% Land fire damage

Attrition for enemies.png Riverine Landscape

+1 Attrition for enemies

Stability cost modifier.png Tirhuta

−10% Stability cost modifier

Goods produced modifier.png Indigo & Cash Crops

+10% Goods produced modifier

Idea bonus.png Ambition:

+1 Diplomatic reputation

Tirhut is a OPM in the north of the Indian subcontinent. In 1444, its neighbours are Flag of Nepal Nepal to the North, Flag of Bengal Bengal to the East and Flag of Jaunpur Jaunpur to the South and to the East.

Decisions[edit]

Tirhut can form Flag of Bharat Bharat as an Eastern Aryan nation.

Execute decision.pngForm Bharat (as Eastern Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has a culture of the Eastern Aryan culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Gauda (563), Assam (566), Bidar (1948), Halar (2052), Kumari (4410), and Mansura (4503).

Effects

The country:

Strategy[edit]

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