Timurids

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Kingdom rankTimurids
Timurids.png
Primary culture
Uzbek (Altaic)

Capital province
Herat (446)

Government
IqtaGovernment monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Timurid ideas
Traditions.png Traditions:
+1 Diplomatic relation
+1 Land leader shock

Prestige.png Timurid Architecture

+1 Yearly prestige

Morale of armies.png Mantle of the Great Khan

+10% Morale of armies

Shock damage.png Unleash the Tiger

+10% Shock damage

Legitimacy.png Chagatai Literature

+1 Yearly legitimacy
+1 Yearly horde unity

Technology cost.png Timurid Renaissance

−5% Technology cost

Trade power.png Salaried Officials

+25% Domestic trade power

Yearly corruption.png Reform the Diwan

−0.10 Yearly corruption

Idea bonus.png Ambition:

+5% Discipline
Shield Timurids.png
Shah Rukh is the supreme ruler of the Timurid Empire and the son of the great conqueror Timur.

Much has changed since the death of the Great Emir however, and his empire that once stretched from Anatolia to Delhi.

Shah Rukh has been able to keep most of Timur's empire together and patronized a thriving center of learning and arts in Herat, the pearl of Khorasan, but his reign is near its end and the aging ruler has fallen ill during the past year. In the outer provinces sons and grandsons are observing the court in Herat with great interest.

Flag of Ajam Ajam under Muhammad bin Baysonqor is already independent in all but name. In Astarabad, Flag of Khorasan Khorasan, his brother Babur has built a small power base for himself, no doubt with the only goal to have a base in the coming succession struggles. Flag of Transoxiana Transoxiana, and Timur's own old capital Samarkand, has been left in the able hands of Ulugh Beg, son of our ruler and a great patron of the sciences and arts, while Flag of Fars Fars is in the hands of a 12 year old prince of the dynasty.

Meanwhile the Flag of Qara Qoyunlu Qara Qoyunlu Federation has taken over many of the western parts of Timur's original empire and in southern Iraq the millenarian Flag of Mushasha Mushasha have conquered Khuzestan and ousted the Timurid administrators from that region. The Flag of Uzbek Uzbeks are continually raiding our holdings in Transoxiana and our Indian governors have been ousted from Flag of Delhi Delhi.

As 1444 draws to an end the fate of the empire seems uncertain. Should Shah Rukh recover he may well rule for a number of years yet, but the tension is tangible, every son and grandson has been waiting for the moment of the emperor's death their entire lives…

In 1444, Timur Lenk (aka Tamerlane) is long dead, but the remnants of his empire still control the Persian heartland. The Timurids are a Sunni Iqta Empire. With Cradle of Civilization.png Cradle of Civilization, they follow the Hanafi school Hanafi school. Their position gives them easy access to the formation of Flag of Mughals Mughals which they can do by conquering some of Flag of Delhi Delhi and Flag of Jaunpur Jaunpur's starting territories.

The Timurids' starting position is precarious due to the high variation of the frequent revolts. Uniting the empire will be difficult, but will allow the Timurids to become a major player in world politics due to its powerful starting position and its access to Muslim land units.

In the beginning of the game, the Timurids have many vassals : Flag of Transoxiana Transoxiana, Flag of Sistan Sistan, Flag of Afghanistan Afghanistan, Flag of Fars Fars and Flag of Khorasan Khorasan. When Shah Rukh dies, all the vassals will have an additional 55% liberty desire due to lost modifiers, so it's difficult to maintain control over them.

Contents

Missions[edit]

Main article: Timurid missions

Timurid missions are mainly focused around conquering and vassalising its neighbours,   Persia in particular should it appear.

Events[edit]

Timurid events primarily deal with the dislocation of the empire: Shah Rukh, the starting ruler of the Timurids, has a ruler modifier providing   −50% liberty desire in subjects. When he dies, the powerful Timurid vassals, representing the various Timurid princes and governors, are very likely to rebel, partitioning Timur's empire.

 A Gathering Storm


The aging ruler of the Timurid Empire, Shah Rukh, has been ill since the beginning of 1444. In his absence his wife, Goharshad, had taken over the daily rule of the empire but this sign of weakness has set wheels in motion among the princes that rule the Timurid provinces.

In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebell and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.


 
Trigger conditions Mean time to happen

1 month


 
Only time will tell what the other princes will do.

As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1]

Hidden effect:

  • Every country that isn't the   Timurids and meets one of the following conditions:
    • Has the Timurid dynasty
    • Owns a core of the   Timurids
    • Is a neighbour of the   Timurids or of a country with the Timurid dynasty
  • Gets the event A Gathering Storm

 A Gathering Storm


The aging ruler of the Timurid Empire, Shah Rukh, has been ill since the beginning of 1444. In his absence his wife, Goharshad, had taken over the daily rule of the empire but this sign of weakness has set wheels in motion among the princes that rule the Timurid provinces.

In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebell and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.


 
Trigger conditions
  • None
Is triggered only by

the A Gathering Storm   Timurids event


 
Only time will tell what the other princes will do.

As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1]

 Death of Shah Rukh


After a lifetime of war and iron fisted rule, Timur's heir and son, Shah Rukh, has finally passed on. His life's work has been to keep the empire his father built together, unifying it after Timur's death and then stamping out any rebellions against his own rule.
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often, however, and his sons and cousins have used this time to prepare for the inevitable war of succession.


 
Trigger conditions

The country:

  • is the   Timurids.
  • did not have this event before.

This event happens only once.

Is triggered only by

{{{triggered only}}}


 
My time has come!

We will no longer have the benefit of the reputation of Shah Rukh and the Timurid vassal princes will therefore most likely start to plot for the throne themselves.[1]

Hidden effect:

  • Every country that isn't the   Timurids and meets one of the following conditions:
    • Has the Timurid dynasty
    • Owns a core of the   Timurids
    • Is a neighbour of the   Timurids or of a country with the Timurid dynasty
  • Gets the event Death of Shah Rukh

 Death of Shah Rukh


After a lifetime of war and iron fisted rule, Timur's heir and son, Shah Rukh, has finally passed on. His life's work has been to keep the empire his father built together, unifying it after Timur's death and then stamping out any rebellions against his own rule.
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often and his sons and cousins have used this time to prepare for the inevitable war of succession.


 
Trigger conditions
  • None
Is triggered only by

the Death of Shah Rukh   Timurids event


Option conditions

 Enabled if: Dynasty is Timurids

 
My time has come!

The Timurids will no longer have the benefit of the reputation of Shah Rukh and all vassal princes will therefore most likely start to plot for the throne themselves.[1]


 Enabled if: Dynasty is not Timurid

 
Long may they splinter.

If:

Then:

  • We can now use the decision Enthrone Timurid Prince to invite a Timurid claimant to rule our country if we fulfill its requirements.

 Ulugh Beg's Observatory


Our illustrious monarch, Ulugh Beg, has indicated that he desires to build a grand observatory so that Samarkand will become the center of astronomical learning for the entire world. His beliefs are summarized by the words he wishes to have carved on its walls: 'Religions rise and fall, empires crumble into dust, but the works of science are for all time'. But however noble his intentions, such projects are very costly. Should we build the observatory?


 
Trigger conditions

The year is before 1465 and the country:

This event happens only once.

Mean time to happen
  • 63 months

 
Build it!

The country:

  • lose  1 years of income
  • gain  50 administrative power
  • gain  50 diplomatic power
  • gain  50 military power
 
We have neither the time nor the money for such foolishness!

The country:

  • lose  5 prestige.

Reformation[edit]

id

 Enthrone Timurid Prince


Amir Timur once crushed all realms in this region and entrusted their rule to his relatives. Ever since they have been torn apart by the Timurid princes' lust to rule it all, and there are many princes who could yet stake their claim to Timur's empire. Some local rulers have been known to invite Timurid claimants to their states, propping them up as leaders, and using the strength Timur's name to extend their rulership over all lands he once ruled.


 
Potential requirements Allow
  • The year is before 1490.
  • The country:
    • does not have a ruler of the Timurid dynasty.
    • is not a subject nation.
    • owns and cores one of the following provinces: Teheran, Isfahan, Herat, Kabul, Ferghana, Samarkand, Qom, Astarabad, and Shiraz.

Effects

The country:

  • loses   2 stability.
  • gains   20 legitimacy.
  • gets a ruler and a heir of the ‘Timurid’ dynasty (former heir is removed if applicable).

This will make it possible for us to form the Timurid Empire.

id

 Claim Timur's Legacy


As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.


 
Potential requirements
  • Playing with normal or historical nations.
  • This decision was not enacted before.
  • The country:
  • If the country is AI-controlled, then:
    • it is not a custom nation.
    • it is not a former colonial nation
Allow
  •   Timurids do not exist.
  • The country:
    • is not a subject nation other than a tributary state.
    • is not at war.
    • owns and cores the provinces Samarkand and Herat.
    • owns and cores all of either one of the following sets of provinces:
      • Isfahan, Qom, and Shiraz.
      • Kabul, Merv, and Teheran.

Effects
  • The country:
    • moves its capital to Samarkand.
    • becomes   Timurids.
    • gets new missions.
    • leaves the Holy Roman Empire, unless it is an elector or the Emperor.
    • changes government rank to   Empire.
    • gains   25 prestige
    • gets country modifier “Increased Centralization” for 10 years, giving the following effects:
      •   −0.05 Monthly autonomy change
      •   +1 National unrest
    • changes its primary culture to Uzbek.
    • gains a permanent claim on all unowned, non-core provinces in the Persia and Khorasan regions.
    • gains a permanent claim on all unowned, non-core provinces in the following areas: Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Khuttalan, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum.
    • gets country event “New Traditions & Ambitions”, unless it has custom ideas.
 
Provinces in orange must be owned and cored to reform the Timurids. All of either the red or blue provinces must be owned and cored. Shaded provinces are permanently claimed after formation.

Decisions[edit]

The Timurids, once establishing order among their disloyal vassals, are in an excellent position to form   Mughals. This requires conquering most of   Delhi, the country also gets Indian units which are better than Muslim (more fire pips), the country gets permanent claims on the entire Indian subcontinent, the country's rank is upgraded to empire, and finally the renamed country gets new and superior ideas and events. Alternatively, since they begin in the Altaic culture group, they could invade China and restore the   Yuan dynasty, provided they switch to a Pagan or Eastern religion.


 Form Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

  Mughals does not exist
The country:


Effects

 Reform Great Yuan


The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!


 
Potential requirements

  Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.
Allow

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2190), Xuanhua (2136), and Xiangyang (2171).
  • owns or has a non-tributary subject own all provinces of Mongol, Chahar, Khalkha, Oirat, or Uyghur culture.

If   Mandate of Heaven DLC is active:


Effects

If Beijing (1816):

then

  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses  1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains  1 base tax,  1 production, and  1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If   Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.

Strategy[edit]

Early steps[edit]

The Timurids are in a tough position at the start of the game. After the death of the initial ruler, all their vassals will turn rebellious. Any player wishing to succeed as the Timurids should tackle this internal problem first, or else will likely face disaster.

As a first step, Timurids should declare a war on Ajam which holds Timurid's cores and annex as much as possible of them. Mercenaries and loans would be probably required. That will decrease liberty desire of the vassals. Meanwhile the war is going on, diplomats should work on improving relation with a potential ally, the vassals or fabricating claim on the next target - vassals in war can't declare independence. However if they still have high liberty desire, they will not participate actively in the war apart from defending of their own land.

Uzbeks have few Transoxiana's cores which can be conquered before annexing this vassal.

Another possible strategy for dealing with the vassals is to simply release them one at a time, until the remaining vassals are loyal. The player can then integrate the remaining vassals, and then reconquer the vassals that were released earlier on. This should not be too difficult, and is probably the most reliable starting strategy. If the player pursues this path, try not to release Transoxiana as they will be hard to beat later on, or Sistan as the player does not start with any cores on them.

When the vassals are under control and annexed, the player has a lot of choices. If the player is successful at this, the Timurids will be a strong regional power with potential to become one of the strongest countries. By conquering Delhi the Timurids can form the Mughals, who get strong national ideas, and missions to conquer much of India alongside extra bonuses for conquering culture groups. The player could also choose to go north and conquer the steppes of Asia, or go west to try to measure up to the Ottomans.

Good option is also not to rush to form Mughals but finish the Timurids missions providing permanent claims (if any remaining). Then after forming Mughals and completion of Pacify Punjab mission, Mughals get missions providing claims on Persia and central Asia steppes (Afghan Frontier and Abu Said's Dream). Best if the player push into the west to conquer Persia, Basra and Gulf of Aden trade nodes before Ottomans will do it. Not necessarily each province but rather as quickly as possible to conquer the provinces bordering with Allepo and Crimea trade node. And start to consume Arabia. Rest of the landlocked provinces can be conquered later as Ottomans won't be able to do it.

Allies and rivals[edit]

The player should find a strong ally and sacrifice 1 dip point for exceeding the relations limit in the beginning of game. This will make Timurid's vassals less likely to declare independence war. Fortunately, the Timurids rarely have any problems securing allies as many nations around them start out with friendly attitude. Ideal choice are Ottomans which usually become a juggernaut quickly. They will be especially helpful in wars against Qara Qoyunlu and Mamluks. If the Ottomans are managed to remain a long time ally and their expansion into east is blocked, they will push into North Africa and mainly Europe. They can be used as an excellent battering ram against Russia and for increasing of warscore during wars with European colonizers or any nations buying provinces in Africa/Asia. In case Ottomans are losing their war, it is better to support them to turn warscore in their favor. Losing a war may result in a broken alliance and that can easily turn into rivalry. Fine ally might be also one of the hordes bordering Muscovy/Russia (e.g. Kazan or Great Horde), ideally a common ally with Ottomans. They will anyway need a help to criple Russia during initial wars till they become strong enough to compete Russia alone. While expanding into southeast Asia, Tibet or Mongolia, the war against protector Ming is inevitable. If Russia is not blocked from expanding into Siberia, it is just a matter of time when both superpowers start to clash, so that is the time to declare war on one of them or on Ming's tributaries.

Trade[edit]

While holding whole Persia trade node, only a little money will flow away from it (after Mughals forming, the player needs to move home trade port back to Persia). Timurids/Mughals will definitely need Trade idea group to be able to direct the trade from Basra, Gulf of Aden, Samarkand and India into Persia. An option is to push this strategy even further and conquer from Mamluks complete Red Sea coastline in Alexandria trade node. Ottomans will then not be able to colonize/buy provinces in India/Spice Islands due to huge range and disrupt player's invasion there. Samarkand is vulnerable even if holding most of centers of trade, thus conquering as much land as possible there is required in order to keep the trade flow into Persia secured. Conquest of inland Ethiopia should not be a priority. Mughals can instead keep there a vassal/march and feed it by the Ethiopian lands - e.g. sunni Funj or some of the Somalian sunni states. Conquest of Cape of Good Hope might be a a more difficult task as it will require a war against one or more European colonizers. Conquest of Alexandria and keeping the trade power is too difficult as half of Europe usually steer trade from here. Thus much easier is to hold Gulf of Aden and Basra to steer trade to Persia and collect trade in Cape of Good Hope with using enough trade ships. Most of the wealth routed from India and Spice Islands can be then securely steered and collected and not much will reach Europe.

The later game depends a lot on what paths the player decides to follow, but often a strong rival appears to challenge the supremacy of the player, and it is important to not be unprepared when this happens. Likely rivals are Russia expanding in the north, or Ottomans to the west. The Player should have strong allies by this time, and/or a powerful military themselves.

Footnotes[edit]

  1. 1.0 1.1 1.2 1.3 Shah Rukh, the starting ruler of the Timurids, has a ruler modifier providing -50% Liberty Desire in Subjects
  2. Since a custom nation won't have any of these tags, this just means it isn't an AI-controlled custom nation. Bug report.
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