Timurids

Primary culture
Capital province
Government
State religion
Technology group

- +1 Diplomatic relation
- +1 Land leader shock
- +1 Yearly prestige
- +10% Morale of armies
- +10% Shock damage
- +1 Yearly legitimacy
- +1 Yearly horde unity
- −5% Technology cost
- +25% Domestic trade power
- −0.10 Yearly corruption
- +5% Discipline

Much has changed since the death of the Great Emir however, and his empire that once stretched from Anatolia to Delhi.
Shah Rukh has been able to keep most of Timur's empire together and patronized a thriving center of learning and arts in Herat, the pearl of Khorasan, but his reign is near its end and the aging ruler has fallen ill during the past year. In the outer provinces sons and grandsons are observing the court in Herat with great interest.
Ajam under Muhammad bin Baysonqor is already independent in all but name. In Astarabad,
Khorasan, his brother Babur has built a small power base for himself, no doubt with the only goal to have a base in the coming succession struggles.
Transoxiana, and Timur's own old capital Samarkand, has been left in the able hands of Ulugh Beg, son of our ruler and a great patron of the sciences and arts, while
Fars is in the hands of a 12 year old prince of the dynasty.
Meanwhile the Qara Qoyunlu Federation has taken over many of the western parts of Timur's original empire and in southern Iraq the millenarian
Mushasha have conquered Khuzestan and ousted the Timurid administrators from that region. The
Uzbeks are continually raiding our holdings in Transoxiana and our Indian governors have been ousted from
Delhi.
In 1444, Timur Lenk (aka Tamerlane) is long dead, but the remnants of his empire still control the Persian heartland. The Timurids are a Sunni Iqta Empire. With Cradle of Civilization, they follow the
Hanafi school. Their position gives them easy access to the formation of
Mughals which they can do by conquering some of
Delhi and
Jaunpur's starting territories.
The Timurids' starting position is precarious due to the high variation of the frequent revolts. Uniting the empire will be difficult, but will allow the Timurids to become a major player in world politics due to its powerful starting position and its access to Muslim land units.
In the beginning of the game, the Timurids have many vassals : Transoxiana,
Sistan,
Afghanistan,
Fars and
Khorasan. When Shah Rukh dies, all the vassals will have an additional 55% liberty desire due to lost modifiers, so it's difficult to maintain control over them.
Missions[edit]
- Main article: Timurid missions
Timurid missions are mainly focused around conquering and vassalising its neighbours, Persia in particular should it appear.
Events[edit]
Timurid events primarily deal with the dislocation of the empire: Shah Rukh, the starting ruler of the Timurids, has a ruler modifier providing −50% liberty desire in subjects. When he dies, the powerful Timurid vassals, representing the various Timurid princes and governors, are very likely to rebel, partitioning Timur's empire.
A Gathering Storm...
In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebel and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.
Trigger conditions | Mean time to happen
1 month |
Only time will tell what the other princes will do. As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1] Hidden effect: |
A Gathering Storm... (except Timurids)
In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebell and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.
Trigger conditions
|
Is triggered only by
the A Gathering Storm |
Only time will tell what the other princes will do. As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1] |
Death of Shah Rukh
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often, however, and his sons and cousins have used this time to prepare for the inevitable war of succession.
Trigger conditions
The country:
This event happens only once. |
Is triggered only by
{{{triggered only}}} |
My time has come! We will no longer have the benefit of the reputation of Shah Rukh and the Timurid vassal princes will therefore most likely start to plot for the throne themselves.[1] Hidden effect: |
Death of Shah Rukh (except Timurids)
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often and his sons and cousins have used this time to prepare for the inevitable war of succession.
Trigger conditions
|
Is triggered only by
the Death of Shah Rukh |
Option conditions
My time has come! The Timurids will no longer have the benefit of the reputation of Shah Rukh and all vassal princes will therefore most likely start to plot for the throne themselves.[1]
Long may they splinter. If:
Then:
|
Ulugh Beg's Observatory
Trigger conditions
The year is before 1465 and the country:
|
Mean time to happen
|
Build it! The country:
We have neither the time nor the money for such foolishness! The country: |
Reformation[edit]
Enthrone Timurid Prince
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Please help with verifying or updating this infobox. It was last verified for version 1.25. |
Amir Timur once crushed all realms in this region and entrusted their rule to his relatives. Ever since they have been torn apart by the Timurid princes' lust to rule it all, and there are many princes who could yet stake their claim to Timur's empire. Some local rulers have been known to invite Timurid claimants to their states, propping them up as leaders, and using the strength Timur's name to extend their rulership over all lands he once ruled.
Potential requirements
|
Allow
|
Effects
The country:
This will make it possible for us to form the Timurid Empire. |
Claim Timur's Legacy
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Please help with verifying or updating this infobox. It was last verified for version 1.25. |
As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.
Potential requirements
|
Allow
|
Effects
|
Decisions[edit]
The Timurids, once establishing order among their disloyal vassals, are in an excellent position to form Mughals. This requires conquering most of
Delhi, the country also gets Indian units which are better than Muslim (more fire pips), the country gets permanent claims on the entire Indian subcontinent, the country's rank is upgraded to empire, and finally the renamed country gets new and superior ideas and events. Alternatively, since they begin in the Altaic culture group, they could invade China and restore the
Yuan dynasty.
Form Mughal Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.27. |
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
Potential requirements
The country:
|
Allow
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Effects
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Reform Great Yuan
Potential requirements
If the country is AI-controlled, then:
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Allow
The country:
If
else if else:
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Effects
If Beijing (1816):
then
Beijing (1816):
The country:
If
Xilin Gol (723):
Xuanhua (2136):
|
Strategy[edit]

Early steps[edit]
The Timurids are in a tough position at the start of the game. After the death of the initial ruler, all their vassals will turn rebellious. Any player wishing to succeed as the Timurids should tackle this internal problem first, or else will likely face disaster.
To make the vassals loyal, for the time being, pass the lenient taxation iqta modifier. This should make all the vassals drop below 50% liberty desire. Additionally, the Strong Duchies Nobility estate privilege gives an additional -10% liberty desire, which can also help keep your vassals in line, and the additional +2 diplomatic relations let you make a couple of alliances to further discourage independence wars after Shah Rukh dies. The vassals can then be used to start the reconquest war against Ajam. The goal of this war is to take back as many cores as possible and exhaust the vassal's armies. This will decrease liberty desire of the vassals. While the war is going on, diplomats should work on improving relation with a potential ally, the vassals or fabricating claim on the next target - vassals in war can't declare independence. However, if they still have high liberty desire, they will not participate actively in the war apart from defending of their own land. By building up to force limit and taking the Ajam cores back, the vassals should stay loyal should the Shah die. If Transoxiana is disloyal using prestige to placate them could be used to keep them in line. Continue waging war, each successful war will generate trust in your vassals which makes them more loyal to you. After ten years the player can start integrating the vassals. The vassals of which all lands hold Timurid cores will be annexed instantly. While the annexed vassal malus of -3 diplomatic reputation does not stack, the negative modifier of -30 on other vassals does stack. Once a few vassals have been annexed, the loyalty is no longer an issue.
Transoxiana has a few cores in provinces which are owned by Uzbek. These provinces can be conquered before annexing Transoxiana. Note that these cores are not timurid cores, which makes the annexation procedure no longer instant.
Another possible strategy for dealing with the vassals is to simply release them one at a time, until the remaining vassals are loyal. The player can then integrate the remaining vassals, and then reconquer the vassals that were released earlier on. This should not be too difficult, and is probably the most reliable starting strategy. If the player pursues this path, try not to release Transoxiana as they will be hard to beat later on, or Sistan as the player does not start with any cores on them.
Another possible strategy is to no cb Transoxiana while setting national focus on adm points. In this scenario players evade Transoxiana possible alliance and attack with vassal swarm a single Transoxiana. Beware this require adm mana to both raise stability and core provinces but this is least resistance strategy against Transoxiana with most reliable outcome albeit costly mana wise. Player can use this strategy as soon as starting ruler dies.
When the vassals are under control and annexed, the player has a lot of choices. If the player is successful at this, the Timurids will be a strong regional power with potential to become one of the strongest countries. By conquering Delhi the Timurids can form the Mughals, who get strong national ideas, and missions to conquer much of India alongside extra bonuses for conquering culture groups. The player could also choose to go north and conquer the steppes of Asia, or go west to try to measure up to the Ottomans.
Good option is also not to rush to form Mughals but finish the Timurids missions providing permanent claims (if any remaining). Then after forming Mughals and completion of Pacify Punjab mission, Mughals get missions providing claims on Persia and central Asia steppes (Afghan Frontier and Abu Said's Dream). Best if the player push into the west to conquer Persia, Basra and Gulf of Aden trade nodes before Ottomans will do it. Not necessarily each province but rather as quickly as possible to conquer the provinces bordering with Allepo and Crimea trade node. And start to consume Arabia. Rest of the landlocked provinces can be conquered later as Ottomans won't be able to do it.
Allies and rivals[edit]
The player should find a strong ally and sacrifice 1 dip point for exceeding the relations limit in the beginning of game. This will make Timurid's vassals less likely to declare independence war. Fortunately, the Timurids rarely have any problems securing allies as many nations around them start out with friendly attitude. Ideal choice are Ottomans which usually become a juggernaut quickly. They will be especially helpful in wars against Qara Qoyunlu and Mamluks. If the Ottomans are managed to remain a long time ally and their expansion into east is blocked, they will push into North Africa and mainly Europe. They can be used as an excellent battering ram against Russia and for increasing of warscore during wars with European colonizers or any nations buying provinces in Africa/Asia. In case Ottomans are losing their war, it is better to support them to turn warscore in their favor. Losing a war may result in a broken alliance and that can easily turn into rivalry. Fine ally might be also one of the hordes bordering Muscovy/Russia (e.g. Kazan or Great Horde), ideally a common ally with Ottomans. They will anyway need a help to cripple Russia during initial wars till they become strong enough to compete Russia alone. While expanding into southeast Asia, Tibet or Mongolia, the war against protector Ming is inevitable. If Russia is not blocked from expanding into Siberia, it is just a matter of time when both superpowers start to clash, so that is the time to declare war on one of them or on Ming's tributaries.
Trade[edit]
While holding whole Persia trade node, only a little money will flow away from it (after Mughals forming, the player needs to move home trade port back to Persia). Timurids/Mughals will definitely need Trade idea group to be able to direct the trade from Basra, Gulf of Aden, Samarkand and India into Persia. An option is to push this strategy even further and conquer from Mamluks complete Red Sea coastline in Alexandria trade node. Ottomans will then not be able to colonize/buy provinces in India/Spice Islands due to huge range and disrupt player's invasion there. Samarkand is vulnerable even if holding most of centers of trade, thus conquering as much land as possible there is required in order to keep the trade flow into Persia secured. Conquest of inland Ethiopia should not be a priority. Mughals can instead keep there a vassal/march and feed it by the Ethiopian lands - e.g. sunni Funj or some of the Somalian sunni states. Conquest of Cape of Good Hope might be a more difficult task as it will require a war against one or more European colonizers. Conquest of Alexandria and keeping the trade power is too difficult as half of Europe usually steer trade from here. Thus much easier is to hold Gulf of Aden and Basra to steer trade to Persia and collect trade in Cape of Good Hope with using enough trade ships. Most of the wealth routed from India and Spice Islands can be then securely steered and collected and not much will reach Europe.
The later game depends a lot on what paths the player decides to follow, but often a strong rival appears to challenge the supremacy of the player, and it is important to not be unprepared when this happens. Likely rivals are Russia expanding in the north, or Ottomans to the west. The Player should have strong allies by this time, and/or a powerful military themselves.
Footnotes[edit]
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