Timurids

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Empire rankTimurids
Timurids.png
Primary culture
Uzbek (Altaic)

Capital province
Herat (446)

Government
Iqta Government monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Timurid ideas
Traditions.png Traditions:
+1 Diplomatic relation
+1 Land leader shock

Yearly prestige.png Timurid Architecture

+1 Yearly prestige

Morale of armies.png The Mantle of the Great Khan

+10% Morale of armies

Shock damage.png Unleash the Tiger

+10% Shock damage

Yearly legitimacy.png Chagatai Literature

+1 Yearly legitimacy
+1 Yearly horde unity

Technology cost.png Timurid Renaissance

−5% Technology cost

Trade power.png Control of the Silk Road

+25% Domestic trade power

Yearly corruption.png Reform the Diwan

−0.10 Yearly corruption

Idea bonus.png Ambition:

+5% Discipline
Shield Timurids.png
Shah Rukh is the supreme ruler of the Timurid Empire and the son of the great conqueror Timur.

Much has changed since the death of the Great Emir however, and his empire that once stretched from Anatolia to Delhi.

Shah Rukh has been able to keep most of Timur's empire together and patronized a thriving center of learning and arts in Herat, the pearl of Khorasan, but his reign is near its end and the aging ruler has fallen ill during the past year. In the outer provinces sons and grandsons are observing the court in Herat with great interest.

Flag of Ajam Ajam under Muhammad bin Baysonqor is already independent in all but name. In Astarabad, Flag of Khorasan Khorasan, his brother Babur has built a small power base for himself, no doubt with the only goal to have a base in the coming succession struggles. Flag of Transoxiana Transoxiana, and Timur's own old capital Samarkand, has been left in the able hands of Ulugh Beg, son of our ruler and a great patron of the sciences and arts, while Flag of Fars Fars is in the hands of a 12 year old prince of the dynasty.

Meanwhile the Flag of Qara Qoyunlu Qara Qoyunlu Federation has taken over many of the western parts of Timur's original empire and in southern Iraq the millenarian Flag of Mushasha Mushasha have conquered Khuzestan and ousted the Timurid administrators from that region. The Flag of Uzbek Uzbeks are continually raiding our holdings in Transoxiana and our Indian governors have been ousted from Flag of Delhi Delhi.

As 1444 draws to an end the fate of the empire seems uncertain. Should Shah Rukh recover he may well rule for a number of years yet, but the tension is tangible, every son and grandson has been waiting for the moment of the emperor's death their entire lives…

In 1444, Timur Lenk (aka Tamerlane) is long dead, but the remnants of his empire still control the Persian heartland. The Timurids are a Sunni Iqta Empire. With Cradle of Civilization.png Cradle of Civilization, they follow the Hanafi school Hanafi school. Their position gives them easy access to the formation of Flag of Mughals Mughals which they can do by conquering some of Flag of Delhi Delhi and Flag of Jaunpur Jaunpur's starting territories.

The Timurids' starting position is precarious due to the high variation of the frequent revolts. Uniting the empire will be difficult, but will allow the Timurids to become a major player in world politics due to its powerful starting position and its access to Muslim land units.

In the beginning of the game, the Timurids have many vassals : Flag of Transoxiana Transoxiana, Flag of Sistan Sistan, Flag of Afghanistan Afghanistan, Flag of Fars Fars and Flag of Khorasan Khorasan. When Shah Rukh dies, all the vassals will have an additional 55% liberty desire due to lost modifiers, so it's difficult to maintain control over them.

Missions[edit | edit source]

Main article: Timurid missions

Timurid missions are mainly focused around conquering and vassalising its neighbours, Flag of Persia Persia in particular should it appear.

Events[edit | edit source]

Timurid events primarily deal with the dislocation of the empire: Shah Rukh, the starting ruler of the Timurids, has a ruler modifier providing Liberty desire in subjects −50% liberty desire in subjects. When he dies, the powerful Timurid vassals, representing the various Timurid princes and governors, are very likely to rebel, partitioning Timur's empire.

id

Msg event.pngA Gathering Storm...


The aging ruler of the Timurid Empire, Shah Rukh, has been ill since the beginning of 1444. In his absence his wife, Goharshad, had taken over the daily rule of the empire but this sign of weakness has set wheels in motion among the princes that rule the Timurid provinces.

In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebel and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.


 
Trigger conditions Mean time to happen

1 month


Event button 547.png
Only time will tell what the other princes will do.

As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1]

Hidden effect:

  • Every country that isn't the Flag of Timurids Timurids and meets one of the following conditions:
    • Has the Timurid dynasty
    • Owns a core of the Flag of Timurids Timurids
    • Is a neighbour of the Flag of Timurids Timurids or of a country with the Timurid dynasty
  • Gets the event A Gathering Storm
id

Msg event.pngA Gathering Storm... (except Timurids)


The aging ruler of the Timurid Empire, Shah Rukh, has been ill since the beginning of 1444. In his absence his wife, Goharshad, had taken over the daily rule of the empire but this sign of weakness has set wheels in motion among the princes that rule the Timurid provinces.

In western Iran the young prince Muhammad Baysonqor, an ambitious grandson, has started to accept taxes and tokens of loyalty from a much larger region than his assigned governorate. Having finally recovered and learned of this insolence Shah Rukh has now declared Muhammad Baysonqor a rebell and is moving to strike at him at first opportunity.
If a civil war among all sons and grandsons, like that at the end of Timurs life, is to be avoided Shah Rukh knows he must strike down any sign of rebellion harshly and quickly.


 
Trigger conditions
  • None
Is triggered only by

the A Gathering Storm Flag of Timurids Timurids event


Event button 547.png
Only time will tell what the other princes will do.

As long as Shah Rukh lives, as the ruler of the Timurids he will greatly reduce the liberty desire of the remaining vassal countries ruled by his sons and grandsons.[1]

id

Msg event.pngDeath of Shah Rukh


After a lifetime of war and iron fisted rule, Timur's heir and son, Shah Rukh, has finally passed on. His life's work has been to keep the empire his father built together, unifying it after Timur's death and then stamping out any rebellions against his own rule.
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often, however, and his sons and cousins have used this time to prepare for the inevitable war of succession.


 
Trigger conditions

The country:

  • is the Flag of Timurids Timurids.
  • did not have this event before.

This event happens only once.

Is triggered only by

{{{triggered only}}}


Event button 547.png
My time has come!

We will no longer have the benefit of the reputation of Shah Rukh and the Timurid vassal princes will therefore most likely start to plot for the throne themselves.[1]

Hidden effect:

  • Every country that isn't the Flag of Timurids Timurids and meets one of the following conditions:
    • Has the Timurid dynasty
    • Owns a core of the Flag of Timurids Timurids
    • Is a neighbour of the Flag of Timurids Timurids or of a country with the Timurid dynasty
  • Gets the event Death of Shah Rukh
id

Msg event.pngDeath of Shah Rukh (except Timurids)


After a lifetime of war and iron fisted rule, Timur's heir and son, Shah Rukh, has finally passed on. His life's work has been to keep the empire his father built together, unifying it after Timur's death and then stamping out any rebellions against his own rule.
Shah Rukh brought peace to many parts of the empire and under his rule the arts and sciences have blossomed. During his last years he has been ill often and his sons and cousins have used this time to prepare for the inevitable war of succession.


 
Trigger conditions
  • None
Is triggered only by

the Death of Shah Rukh Flag of Timurids Timurids event


Option conditions

Event trigger.pngEnabled if: Dynasty is Timurids

Event button 547.png
My time has come!

The Timurids will no longer have the benefit of the reputation of Shah Rukh and all vassal princes will therefore most likely start to plot for the throne themselves.[1]


Event trigger.pngEnabled if: Dynasty is not Timurid

Event button 547.png
Long may they splinter.

If:

Then:

  • We can now use the decision Enthrone Timurid Prince to invite a Timurid claimant to rule our country if we fulfill its requirements.

id

Msg event.pngUlugh Beg's Observatory


Our illustrious monarch, Ulugh Beg, has indicated that he desires to build a grand observatory so that Samarkand will become the center of astronomical learning for the entire world. His beliefs are summarized by the words he wishes to have carved on its walls: 'Religions rise and fall, empires crumble into dust, but the works of science are for all time'. But however noble his intentions, such projects are very costly. Should we build the observatory?


 
This event happens only once during a campaign.
Trigger conditions

The year is before 1465 and the country:

Mean time to happen
  • 63 months

Event button 547.png
Build it!

The country:

  • lose Expenses.png1 years of income
  • gain Administrative power.png50 administrative power
  • gain Diplomatic power.png50 diplomatic power
  • gain Military power.png50 military power
  • gain Innovativeness.png 3 innovativeness
Event button 547.png
We have neither the time nor the money for such foolishness!

The country:

  • lose Yearly prestige.png5 prestige.

Reformation[edit | edit source]

id

Execute decision.pngEnthrone Timurid Prince

Amir Timur once crushed all realms in this region and entrusted their rule to his relatives. Ever since they have been torn apart by the Timurid princes' lust to rule it all, and there are many princes who could yet stake their claim to Timur's empire. Some local rulers have been known to invite Timurid claimants to their states, propping them up as leaders, and using the strength Timur's name to extend their rulership over all lands he once ruled.
 
Potential requirements

The year is before 1490.
The country:

If the country is AI-controlled then it must be a custom nation, Flag of Ajam Ajam, Flag of Transoxiana Transoxiana, Flag of Fars Fars, Flag of Khorasan Khorasan, Flag of Afghanistan Afghanistan or Flag of Yazd Yazd.

Allow

The year is before 1490.
The country:

  • does not have a ruler of the ‘Timurid’ dynasty
  • is not a subject nation.
  • owns and cores one of the following provinces: Teheran, Isfahan, Herat, Kabul, Ferghana, Samarkand, Qom, Astarabad or Shiraz.

Effects

The country:

  • loses Stability.png 2 stability.
  • gains Legitimacy.png 20 legitimacy.
  • gets a ruler and a heir of the ‘Timurid’ dynasty.

This will make it possible for us to form the Timurid Empire.


id

Execute decision.pngClaim Timur's Legacy


As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.


 
Potential requirements
  • Playing with normal or historical nations.
  • This decision was not enacted before.
  • The country:
  • If the country is AI-controlled, then:
    • it is not a custom nation.
    • it is not a former colonial nation
Allow
  • Flag of Timurids Timurids do not exist.
  • The country:
    • is not a subject nation other than a tributary state.
    • is not at war.
    • owns and cores the provinces Samarkand and Herat.
    • owns and cores all of either one of the following sets of provinces:
      • Isfahan, Qom, and Shiraz.
      • Kabul, Merv, and Teheran.

Effects
  • The country:
    • moves its capital to Samarkand.
    • becomes Flag of Timurids Timurids.
    • gets new missions.
    • leaves the Holy Roman Empire, unless it is an elector or the Emperor.
    • changes government rank to Empire rank Empire.
    • gains Yearly prestige.png 25 prestige
    • gets country modifier “Increased Centralization” for 10 years, giving the following effects:
      • Autonomy.png −0.05 Monthly autonomy change
      • National unrest.png +1 National unrest
    • changes its primary culture to Uzbek.
    • gains a permanent claim on all unowned, non-core provinces in the Persia and Khorasan regions.
    • gains a permanent claim on all unowned, non-core provinces in the following areas: Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Khuttalan, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum.
    • gets country event “New Traditions & Ambitions”, unless it has custom ideas.
Provinces in orange must be owned and cored to reform the Timurids. All of either the red or blue provinces must be owned and cored. Shaded provinces are permanently claimed after formation.

Decisions[edit | edit source]

The Timurids, once establishing order among their disloyal vassals, are in an excellent position to form Flag of Mughals Mughals. This requires conquering most of Flag of Delhi Delhi, the country also gets Indian units which are better than Muslim (more fire pips), the country gets permanent claims on the entire Indian subcontinent, the country's rank is upgraded to empire, and finally the renamed country gets new and superior ideas and events. Alternatively, since they begin in the Altaic culture group, they could invade China and restore the Flag of Yuan Yuan dynasty.

id

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects
id

Execute decision.pngReform Great Yuan


The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!


 
Potential requirements

Flag of Yuan Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.
Allow

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
  • owns or has a non-tributary subject own all provinces of Mongol, Korchin, Khalkha, and Oirat culture.

If Mandate of Heaven.png Mandate of Heaven DLC is active and there is an Emperor of China:

else if Common Sense.png Common Sense DLC is active:

  • the country must be an Empire rank empire.

else:

  • the country must have 1000 development

Effects

If Beijing (1816):

then

  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses Imperial authority.png1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains Base tax.png1 base tax, Production.png1 production, and Manpower.png1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If Flag of Yuan Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Timurids. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Initial position[edit | edit source]

The Timurids are in a tough position at the start of the game. After the death of the initial ruler, all their vassals will turn rebellious. Any player wishing to succeed as the Timurids should tackle this internal problem first, or else will likely face disaster.

In order to mitigate the loyalty penalty, the player should pass the Lenient Taxation Iqta modifier. Additionally, the Strong Duchies Nobility estate privilege gives an extra -10% liberty desire, which helps reduce the penalty even further. The additional +2 diplomatic relations will allow you to make extra alliances in order to further discourage independence wars. After this, it's recommended to start a war with Flag of Ajam Ajam in order to weaken your vassals' armies and reclaim some of your cores, reducing their liberty desire even further. It's recommended to not use your own forces too much during wars, in order to maintain your power compared to your vassals. Instead, focus on building up and maintaining your forces. Continue declaring wars until you're able to annex your vassals. As long as they haven't gained any provinces, Flag of Fars Fars, Flag of Khorasan Khorasan, and Flag of Transoxiana Transoxiana can all be annexed in one month, because all of their lands are Timurid cores. Flag of Afghanistan Afghanistan and Flag of Sistan Sistan will have to wait for later. The player should try to annex as many vassals at once as they can, because the -3 diplomatic reputation penalty doesn't stack.

Transoxiana has a few cores in provinces which are owned by Uzbek. These provinces can be conquered before annexing Transoxiana. Note that these cores are not Timurid cores, which makes the annexation procedure no longer instant. All of these cores are also cores of Kazakh, however, which can be fed them later if the player chooses to annex Transoxiana instantly.

Another possible strategy to deal with the vassals is to simply release them one at a time, until the remaining vassals are loyal. The player can then integrate the remaining vassals, and reconquer the vassals that were released earlier on. This strategy is extremely reliable, but if the player has some Ajami cores alongside the Iqta and Nobility bonuses it should not be necessary. If the player decides to use this strategy, avoid releasing Transoxiana as they will be hard to beat later on, or Sistan as the player does not start with any cores on them.

Another possible strategy is to declare war on Transoxiana with no cb while setting national focus on adm points. This way players avoid Transoxiana making allies and you can attack Transoxiana with your vassal swarm. Beware this strategy requires a lot of administrative points to raise stability and core provinces afterwards but this is the easiest strategy to deal with Transoxiana and has the most reliable outcome albeit costly mana wise. Player can use this strategy as soon as the starting ruler dies.

When the vassals are under control and annexed, the player has a lot of options. If the player manages to stabilize, the Timurids will be one of the strongest powers in the region with the potential to become one of the strongest countries. By conquering Delhi the Timurids can form the Mughals, who get strong national ideas and missions to conquer much of India alongside extra bonuses for conquering culture groups. The player could also choose to go north and conquer the steppes of Asia, or go west to try and fight the Ottomans.

A good option is also not to rush to form Mughals but finish the Timurids missions providing permanent claims (if any remain). Then after forming the Mughals and completing the Pacify Punjab mission, the Mughals get missions providing claims on Persia and central Asia steppes (Afghan Frontier and Abu Said's Dream). If the player wants to push into the west, it's best to conquer Persia, Basra and Gulf of Aden trade nodes before the Ottomans can do it. The player doesn't necessarily have to conquer every province but rather conquer the provinces bordering with Aleppo and Crimea trade node as quickly as possible. Then the player can move onto conquering Arabia. The rest of the landlocked provinces can then be conquered later on as the Ottomans won't be able to do it. Although the Timurid and Mughal missions both grant claims on lucrative Indian provinces, it's often beneficial in the long run to wage war against the Ottomans directly before they annex Egypt and snowball out of control. Even if the empire is stretched too thin to annex the Ottomans, ensuring that they are saddled with war exhaustion and debt can delay their power spikes by several decades.

Diplomacy[edit | edit source]

With the Strong Duchies estate privilege and Timurid traditions, the player has an incredible 7 diplomatic relations to work with. Securing two allies in addition to your five vassals won't lower the vassals' liberty desire, but it will greatly reduce their willingness to make alliances with each other and outside powers. Flag of Chagatai Chagatai is an optimal ally, as they start with the powerful Nomadic units and a loyal vassal of their own. The seventh slot is often best spent on a strong Indian nation, such as Flag of Jaunpur Jaunpur or Flag of Gujarat Gujarat, and this alliance can be broken later in order to take claims on the subcontinent. This will make Timurid vassals less likely to declare an independence war.

A riskier choice is the Flag of Ottomans Ottomans, whose incredible power can be leveraged against the Timurids' western enemies. They will be especially helpful in wars against Qara Qoyunlu and the Mamluks. The objective of an alliance with the Ottomans should be to cut them off from expanding out from Anatolia, particularly into Egypt. If you manage to keep the Ottomans as a long time ally and their eastward expansion is blocked, they will instead push into Europe. They can be used as an excellent battering ram against Russia and increasing warscore in wars with European colonizers or any nations buying provinces in Africa/Asia. At the very least, an Ottoman ally is better than an Ottoman enemy until the Timurids can centralize and develop a rich Indian power base. If the Ottomans are hostile, or their expansion goes unchecked for too long, it's best to use their enemies - often Flag of France France or Flag of Commonwealth Commonwealth - to form an alliance bloc against them. Keep in mind that the Timurids cannot ally Flag of Uzbek Uzbek or the Flag of Mamluks Mamluks, as they are historical rivals, but a player who forms the Mughals can leverage both of these alliances.

Western and Central Asia are very good places to feed vassals. Conquering a single Flag of Kazakh Kazakh core and then releasing them as a subject gives you a loyal vassal with permanent cores on most of Uzbek and parts of Nogai and Chagatai. A Flag of Syria Syria vassal has claims on some very underrated land, with Damascus (Sham) being an extremely rich province. Horde politics are chaotic, and countries like the Flag of Great Horde Great Horde and Flag of Qara Qoyunlu Qara Qoyunlu can collapse and be reformed as a vassal under the player. These countries are a great way to prevent rebellions and reduce strain on administrative power. The player can ally Flag of Kazan Kazan or Flag of Nogai Nogai to prevent Muscovite expansion into the steppes, but letting these nations collapse until they can be peacefully vassalized and fed their cores back is a powerful alternative strategy.

While expanding into southeast Asia, Tibet or Mongolia, a war against Ming is inevitable. If Russia is not blocked from expanding into Siberia, it is just a matter of time when both superpowers start to clash. You can use this opportunity to declare war on either one of them or one of Ming's tributaries. If Russia is taken down a peg by the player, Poland, or Denmark, an alliance with the strongest Jurchen tribe can act as insurance that wars with Ming go smoothly.


Trade[edit | edit source]

Persia is a surprisingly powerful trade node in Europa Universalis IV. With 4 centers of trade and an estuary, a player who controls all of the provinces there will lose almost no money to a Russia or Ottomans who attempts to siphon trade away to Astrakhan or Aleppo, respectively. The Timurids and Transoxiana together hold almost all of the trade in Samarkand, ensuring a steady flow of profit as soon as the latter is annexed. Furthermore, the Timurids and Mughals get free claims across the Lahore node, which is extremely productive and steers to Persia. Note that, after forming the Mughals, the player will need to move their home trade port from Delhi back to Persia. Even as the Mughals, this decision is worth it, and trade from across India can be diverted to Persia for maximum profits.

Trade Ideas are strongly recommended to be able to direct trade from Basra, Gulf of Aden, Samarkand and India into Persia. Maximizing profits from this strategy involves blocking Ottoman expansion into Egypt, or at least preventing them from getting a port on the Indian Ocean. The Ottomans won't be able to colonize or buy provinces in India and South East Asia, thus the player is free to monopolize the spice trade instead.

Due to there being only two Centers of Trade in Samarkand - one of which starts under Chagatai control - conquering as much land as possible within the node is required in order to keep the trade flow into Persia secured.

Conquest of African land outside ports and centers of trade should not be considered a priority. Mughals can instead keep a vassal or march there and feed it the East African interior.

Taking Alexandria and keeping the trade power there is extremely difficult as half of Europe will usually steer trade out of the node. It is much easier to hold Gulf of Aden and Basra and try to steer trade into Persia and collect trade in Cape of Good Hope by using enough trade ships. Most of the wealth routed from India and Spice Islands can then be securely steered into the Persia node, with not much flowing into Europe. Indian Ocean trade can be fully monopolized by holding the Cape of Good Hope node, ensuring that said trade cannot be diverted to Europe by any means. However, this will require war with a colonizer, and thus a heavy naval investment.

With rich trade routes secured and a war or two waged against each of Russia and the Ottomans, the world is the player's bright red (or forest green) oyster. There should be sufficient wealth in the realm to conquer Ming or Qing, if either exists, and unify Asia under one banner.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Shah Rukh, the starting ruler of the Timurids, has a ruler modifier providing Liberty desire.png -50% Liberty Desire in Subjects
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Kharabakh.png Kharabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche