Timurid missions

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This is a list of all missions of Flag of Timurids Timurids, Flag of Transoxiana Transoxiana, Flag of Afghanistan Afghanistan, Flag of Ajam Ajam, and Flag of Khorasan Khorasan.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionTimurid LeadershipControl Lower PersiaControl Upper PersiaPrepare for WarControl East KhorasanControl West KhorasanStabilize TimuridsControl Eastern SteppesTake Western SteppesIndian RaidConquer PunjabConquest of DelhiDH Timurid Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Without Dharma.png Dharma, Timurids will not have access to Indian Raid.

National missions[edit]

Reconquest of Persia[edit]

Mission Completion requirements Effects Prerequisites
Mission have two subjects.png Timurid Leadership If this nation is Flag of Timurids Timurids and has at least one vassal:
  • all subjects have less than Liberty desire.png 40% liberty desire

Otherwise, if this nation is Flag of Ajam Ajam:

  • all subjects have less than Liberty desire.png 1% liberty desire
  • Timurids have the opinion modifier "Insulted" towards Ajam

Otherwise, if this nation is Timurids and does not have at least one vassal:

  • has at least one vassal
  • all subjects have less than Liberty desire.png 40% liberty desire

Otherwise, if this nation is not Timurids or Ajam:

  • one of the following must be true:
    • is at war with Timurids
    • is not a subject

Otherwise, if Timurids do not exist:

  • Land forcelimit.png Army size is 100% of army force limit
This nation:
  • gains Military power.png 60 Military power
  • gains Prestige.png 10 prestige
  • if this nation is not Timurids:
    • gains permanent claims on the following areas:
      • Farsistan
      • Gulf Coast
      • Kerman
    • gains permanent claims on the following provinces:
      • Mogostan (431)
      • Jask (4327)
      • Yasuj (2217)
      • Malamir (4342)
Mission arabian fort.png Control Lower Persia All provinces in the following areas are owned by this nation:
  • Farsistan
  • Gulf Coast
  • Kerman

The following provinces are owned by this nation:

  • Mogostan (431)
  • Jask (4327)
  • Yasuj (2217)
  • Malamir (4342)
This nation:
  • gains Gold Icon.png 400 ducats
  • gains permanent claims on the following provinces:
    • Khorramabad (413)
    • Hamadan (414)
    • Kirmanshah (2210)
  • gains permanent claims on the following areas:
    • Isfahan
    • Iraq-e-Ajam
    • Azerbaijan
Mission have two subjects.png Timurid Leadership
Mission persian soldiers.png Control Upper Persia The following provinces are owned by this nation:
  • Khorramabad (413)
  • Hamadan (414)
  • Kirmanshah (2210)

All provinces in the following areas are owned by this nation:

  • Isfahan
  • Iraq-e-Ajam
  • Azerbaijan
This nation:
  • gains Administrative power.png 100 Administrative power
  • gains "Mountain Conquest" for Time Icon.png 15 years, giving the following effects:
    • Land attrition.png -20% land attrition
Mission arabian fort.png Control Lower Persia

Khorasani Conquest[edit]

Mission Completion requirements Effects Prerequisites
Mission non-western soldiers.png Prepare for War This nation:
  • Land forcelimit.png Army size is 100% of army force limit
  • has Manpower.png manpower reserves of a least 60% of maximum
  • has at least one General.png general
This nation:
  • gains "Military Readiness" for 15 years, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Recover army morale speed.png +10% recover army morale speed
  • gains permanent claims on the following areas:
    • Mashhad
    • Birjand
    • Sistan
    • Herat
    • Lahore
  • gains permanent claims on the following provinces:
    • Multan (506)
    • Bannu (2078)
    • Sirhind (510)
    • Doaba (2075)
Mission non-western cavalry raid.png Control East Khorasan All provinces in the following areas are owned by this nation:
  • Mashhad
  • Birjand
  • Sistan
  • Herat
This nation gains permanent claims on the following areas:
  • Ghor
  • Kabulistan
  • Balkh
Mission non-western soldiers.png Prepare for War
Mission unite home region.png Control West Khorasan All provinces in the following areas are owned by this nation:
  • Ghor
  • Kabulistan
  • Balkh
This nation:
  • gains Administrative power.png 100 Administrative power
  • gains "Heartland Conquest" for Time Icon.png 15 years, giving the following effects:
    • Core-creation cost.png -20% core-creation cost
Mission non-western cavalry raid.png Control East Khorasan

Conquering the Steppes[edit]

Mission Completion requirements Effects Prerequisites
Mission arabian fort.png Stabilize Timurids Icon stability.png stability is at least 2 This nation:
  • gains permanent claims on the following areas:
    • Transoxiana
    • Khuttalan
  • gains permanent claims on the following provinces:
    • Kokand (458)
    • Khujand (1967)
    • Tashkent (457)
    • Shymkent (2356)
Mission central asian city.png Control Eastern Steppes All provinces in the following areas are owned by this nation:
  • Transoxiana
  • Khuttalan

The following provinces are owned by this nation:

  • Kokand (458)
  • Khujand (1967)
  • Tashkent (457)
  • Shymkent (2356)
This nation:
  • gains permanent claims on the Merv area
  • gains permanent claims on the following provinces:
    • Kopet Dag (437)
    • Karakum (438)
    • Kizil-Su (2349)
    • Golestan (2214)
    • Khiva (441)
    • Gurganj (2362)
    • Urgench (1973)
Mission arabian fort.png Stabilize Timurids
Mission non-western cavalry raid.png Take Western Steppes The following provinces are owned by this nation:
  • Kopet Dag (437)
  • Karakum (438)
  • Kizil-Su (2349)
  • Golestan (2214)
  • Khiva (441)
  • Gurganj (2362)
  • Urgench (1973)

All provinces in the Merv area are owned by this nation

This nation:
  • gains Administrative power.png 100 Administrative power
  • gains "Steppe Conquest" for Time Icon.png 15 years, giving the following effects:
    • Shock damage.png +15% shock damage
Mission central asian city.png Control Eastern Steppes

Conquest of Delhi[edit]

Mission Completion requirements Effects Prerequisites
Mission indian stateman.png Indian Raid All provinces in the Kabulistan area are owned by this nation

This nation has an army with at least 40,000 troops

This nation gains "Riches of India" for Time Icon.png 25 years, giving than following effects:
  • Morale of armies.png +10% morale of armies
  • Manpower recovery speed.png +10% manpower recovery speed

This nation gains permanent claims on the following areas:

  • Lahore
  • Sind Sagar

One of the following generals with the Master of Arms trait (Infantry combat ability.png +10% infantry combat ability) becomes available for duty:

  • If the year is 1450 or none of the others:
    • Abu Said Timurid (4/5/3/1)
  • If the year is 1500:
    • Babur Timurid (5/5/3/1)
  • If the year is 1550:
    • Humayun Timurid (4/4/2/2)
  • If the year is 1600:
    • Akbar Timurid (4/4/2/2)
  • If the year is 1650:
    • Aurangzîb Timurid (5/5/2/0)
  • If the year is 1700:
    • Nadir Quli Beg (3/5/5/1)
  • If the year is 1750:
    • Ahmad Khan Abdali (5/1/5/2)
Mission indian soldier elephant.png Conquer Punjab The following areas are owned by this nation:
  • Lahore
  • Sind Sagar
This nation gains "Looting the Punjab" for Time Icon.png25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Shock damage.png +10% shock damage

This nation gains permanent claims on the following areas:

  • Sirhind
  • Upper Doab
Mission indian stateman.png Indian Raid
Mission monarch in throne room.png Conquest of Delhi The following areas are owned by Timurids:
  • Sirhind
  • Upper Doab
This nation:
  • gains "Fall of Delhi" for Time Icon.png 25 years, giving the following effects:
    • Discipline.png +2.5% discipline
  • gains Gold Icon.png 500 ducats
  • gains Prestige.png 20 prestige
Mission indian soldier elephant.png Conquer Punjab

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +1 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories
  1. The script code is located in /Europa Universalis IV/missions/DH_Timurid_Missions.txt.