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Duchy rankThuringia
Primary culture
Saxon (Germanic)

Capital province
Thüringen (63)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
WesternWestern technology group
Thüringian ideas
Traditions.png Traditions:
+1 Diplomat
+1 Leader without upkeep

Legitimacy.png The Partition of Leipzig

+1 Yearly legitimacy

Fort defense.png Fortifications of Erfurt

+20% Fort defense

Tolerance heretic.png Protector of Reformers

+2 Tolerance of heretics

Administrative technology cost.png Salana University

−10% Administrative technology cost

Chance of new heir.png The Saxon Duchies

+50% Chance of new heir

Idea cost.png Weimar Classicism

−10% Idea cost

Diplomatic relations.png Expansive Marriage Policy

+1 Diplomatic relation

Idea bonus.png Ambition:

+20% Improve relations
For the area, see Thuringia (area).

Thuringia is a releasable country in northern Germany. It has only a core on the province of Thuringa, initially held by Flag of Saxony Saxony. Thuringia became available on the map from 1445 onwards. From 1445 onwards, it holds three provinces which are stills cores of Saxony. In the startdate of the eigthy-years war, it has shrunk to one province, and is a vassal of Saxony. Later on, it is still a one-province minor, but independent. It disappears in 1815.

If Thuringia becomes free during a campain, it always have the dynasty of Wettin, so usually the same dynasty as Saxony, which stars with the dynasty Wettin.


As country with Saxon primary culture Thuringia is able to form Prussia.


Execute decision.pngReform into Prussia

The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.

Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • If AI-controlled:
    • Is not playing a custom nation
    • The Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Flag of Prussia Prussia does not exist
  • Primary culture is Pomeranian, Saxon or Prussian
  • Is not one of the End game tags
  • Flag of Prussia Prussia does not exist
  • Administrative tech.png Administrative technology is at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Religion is Reformed.png Reformed or Protestantism Protestant
  • Owns core provinces Königsberg, Warmia and Danzig

  • The country gets new non-generic missions
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Set government rank to Kingdom rank Kingdom if it was Duchy rank Duchy
  • Flag of Prussia Prussia gains a permanent claim on all non-owned provinces in the East Prussia, Pomerelia and West Prussia areas
  • Change government to monarchy
  • Enact government reform Prussian Monarchy
  • Gain Prestige.png 25 prestige
  • Change primary culture to Prussian
  • Change the capital's culture to Prussian
  • One random owned non-capital province with Saxon or Pomeranian culture:
    • Change culture to Prussian
  • Trigger country event “New Traditions & Ambitions”, unless the country has custom or Prussian ideas
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

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