Thuringia

Primary culture
Capital province
Government
State religion
Technology group
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +1 Diplomat
- -10% Province warscore cost
- +1 Yearly legitimacy
- +1 Yearly horde unity
- +1 Yearly Meritocracy
- +1 Yearly Devotion
- +0.3 Yearly republican tradition
- +20% Fort defense
- +2 Tolerance of heretics
- −10% Administrative technology cost
- +50% Chance of new heir
- −10% Idea cost
- +1 Diplomatic relation
- +20% Improve relations
- For the area, see Thuringia (area).
Thuringia is a country in northern Germany starting the game in a personal union under Saxony.
Thuringia is fully independent from 1485 and onwards (except between the years of 1573 and 1586 when they are a vassal under Saxony) and takes Saxony's place as elector within the Holy Roman Empire between the 1464 and 1547 start dates. Thuringia borders
Saxony,
Bohemia,
Bayreuth,
Bamberg,
Wurzburg,
Hesse,
Brunswick and
Goslar.
Missions[edit | edit source]
- Main article: Saxon missions
Decisions[edit | edit source]
As country with Saxon primary culture Thuringia is able to form both Prussia and
Saxony.
Form Saxony
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The Duchy of Saxony has passed hands between dynasties and even shifted territory considerably over the centuries. Perhaps we too should lay claim to it?
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Reform into Prussia
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
One random owned province with One random owned province with |
Eastern technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Anatolian technology group ![]() |
![]() |
Muslim technology group ![]() |
![]() |
Nomadic technology group ![]() |
Central African technology group ![]() |
![]() ![]() |
East African technology group ![]() |
![]() ![]() |
Muslim technology group ![]() |
![]() ![]() ![]() ![]() |
West African technology group ![]() |
![]() ![]() |
Eastern technology group ![]() |
![]() ![]() |
Muslim technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Indian technology group ![]() |
![]() ![]() ![]() ![]() |
Chinese technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nomadic technology group ![]() |
![]() ![]() ![]() |
Western technology group ![]() |
![]() |
Mesoamerican technology group ![]() |
![]() |
North American technology group ![]() |
![]() ![]() ![]() |
Polynesian technology group ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |