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Thirty Years War events

id

Msg event.pngReservatum Ecclesiasticum


As Emperor, we may have to accept that some of our subjects fall to heresy to avoid internal conflict. The ruler dictates the religion of the realm, after all. We may not afford to be so lenient with ecclesiastical principalities, however. One of the Prince-Bishops who rule in the Holy Roman Empire appears to have abandoned the Church and listened to the lies of the Protestants, risking not only his own soul, but those of all his subjects. Thanks to the ecclesiastical reservation, we reserve the right to force him to resign in the event of betrayal like this.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is the Holy Roman Emperor
  • Is not at war
  • Religion is Catholicism Catholic
  • Global flag counter_reformation is set
  • Leagues for the religion of the Holy Roman Empire have not begun to form
  • The Peace of Westphalia has not been signed
  • Any known country:
    • Is part of the Holy Roman Empire
    • Religion is Protestantism Protestant
    • Government is Theocracy
Mean time to happen

80 months


Event button 547.png
Enforce it! A good Catholic will take his place.
  • One random known country:
    • Limited to:
      • Is part of the Holy Roman Empire
      • Religion is Protestantism Protestant
      • Government is Theocracy
    • Gain opinion modifier “Forceful Conversion” towards (Our country)
    • Trigger country event “Emperor Demands Resignation” in 7 days
  • Every known country:
    • Limited to:
      • Is part of the Holy Roman Empire
      • Religion is Protestantism Protestant
    • Gain opinion modifier “Enforced Reservatum Ecclesiasticum” towards (Our country)
Event button 547.png
It would cause too much trouble.
  • add_scaled_imperial_influence = -10
id

Msg event.pngEmperor Demands Resignation


[Root.Monarch.GetName]'s conversion to the [Root.Religion.GetName] faith appears to have angered Emperor [From.Monarch.GetName]. [From.GetName] is now claiming to enforce the Reservatum Ecclesiasticum, a measure that forces [Root.Monarch.GetTitle]s within the Empire to give up their titles if they convert from Catholicism. The reservation is not supported among Protestants in the Empire, and perhaps it would lose some of its authority if genuinely contested.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
It's in the Emperor's right.
  • Ruler dies
  • Change religion to Catholicism Catholic
  • Hidden effect:
    • FROM:
      • Trigger country event “[From.Monarch.GetTitle] Resigns” in 7 days
Event button 547.png
Never! There is salvation outside the Church!
  • Gain Prestige.png 10 prestige
  • FROM:
    • Gain opinion modifier “Refused to Resign” towards (Our country)
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • FROM:
        • Trigger country event “[From.Monarch.GetTitle] Refuses Resignation” in 7 days
id

Msg event.png[From.Monarch.GetTitle] Refuses Resignation


To our surprise and outrage, [From.Monarch.GetName] of [From.GetName] has refused to accept the validity of the ecclesiastical reservation as we interpret it, claiming that evoking it is proof of tyranny on our part. If we wish to save the souls of the [From.GetAdjective] people, it appears we have to enforce the true faith ourselves.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
The heretics will burn.
  • Gain Religious Unity casus belli against FROM for 24 months
id

Msg event.png[From.Monarch.GetTitle] Resigns


The [From.Monarch.GetTitle] of [From.GetName] has wisely accepted our enforcement of the ecclesiastical reservation and resigned in favor of the Catholic [From.Monarch.GetName]. We have also demonstrated that the Holy Roman Empire stays true to its name and that we expect our religious leaders, if not all princes, remain on the true path or give their title to one who does.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
The Emperor protects.
  • add_scaled_imperial_influence = 5
id

Msg event.pngBlockade


The people of [Root.GetCapitalName] rely heavily on their port to supply the city with what it needs, but the blockade against [Root.GetName] has cut off both many luxuries and some goods they claim are necessary to run the city. The people can hardly make do with [Root.GetTradeGoodsName] alone, and are turning to the [Root.Owner.Monarch.GetTitle] to find a solution.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Has a port
  • is_blockaded = yes
  • Province is controlled by owner
Mean time to happen

800 months


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • is_island = no
Event button 547.png
Divert resources to get goods delivered via land routes.
  • Province owner:
    • Lose Administrative power.png 25 administrative power

Event trigger.pngEnabled if: Enabled if:

  • Has idea “Privateers”
Event button 547.png
Employ our network of privateers to smuggle the goods in.
  • Province owner:
    • Lose Diplomatic power.png 25 diplomatic power

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
War is hard on everyone. They will have to make do.
  • Gain province modifier “Unaided During Blockade” for 1825 days

id

Msg event.pngThe Great Comet


Mysterious phenomena on the night sky have often been interpreted as bad omens or signs of the end times. An exceptionally noticeable such phenomenon, a great comet, has been visible recently, causing more of a stir than usual.

$NATURAL_SCIENTIST$, however, has taken the opportunity to closely observe the comet's movements. The result has been a scientific work that tells us much about the object's distance from us and dispels many old superstitions about comets. While it appears uncertain if commoners will remember this in the future, this comet has provided more insight than fear.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Year is 1577 or later
  • None of:
    • Year is 1578 or later
  • Has Advisor Natural Scientist.png Natural Scientist advisor
  • None of:
    • Country flag had_great_comet is set
Mean time to happen

8 months


Event button 547.png
Keep looking at the sky!
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Set country flag had_great_comet
id

Msg event.pngEducation for a [Root.Monarch.GetTitle]


The tragic passing of the previous [Root.Monarch.GetTitle] has left [Root.Heir.GetName] without a parent, but not without guardians or tutors. Advisors serving at our court are preoccupied with giving [Root.Heir.GetHerHim] the best education available in preparation of ruling [Root.GetName]. Hoping to gain favor and influence in the future, many people try to serve as a primary influence. Ultimately, one of them is likely to succeed, impacting what sort of ruler [Root.Heir.GetName] will turn out to be.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is in a regency
  • has_consort_regency = no
  • At least one of:
    • All of:
      • At least one of:
        • Has Advisor Philosopher.png Philosopher advisor
        • Has Advisor Natural Scientist.png Natural Scientist advisor
        • Has Advisor Artist.png Artist advisor
        • Has Advisor Treasurer.png Treasurer advisor
        • Has Advisor Theologian.png Theologian advisor
        • Has Advisor Master of Mint.png Master of Mint advisor
        • Has Advisor inquisitor.png Inquisitor advisor
      • None of:
        • heir_adm = 6
    • All of:
      • At least one of:
        • Has Advisor Statesman.png Statesman advisor
        • Has Advisor Naval reformer.png Naval Reformer advisor
        • Has Advisor Trader.png Trader advisor
        • Has Advisor Spymaster.png Spymaster advisor
        • Has Advisor Colonial governor.png Colonial Governor advisor
        • Has Advisor Diplomat.png Diplomat advisor
        • Has Advisor Navigator.png Navigator advisor
      • None of:
        • heir_dip = 6
    • All of:
      • At least one of:
        • Has Advisor Army Reformer.png Army Reformer advisor
        • Has Advisor Army Organiser.png Army Organizer advisor
        • Has Advisor Commandant.png Commandant advisor
        • Has Advisor Quartermaster.png Quartermaster advisor
        • Has Advisor Master recruiter.png Master Recruiter advisor
        • Has Advisor Military Engineer.png Military Engineer advisor
        • Has Advisor Grand Captain.png Grand Captain advisor
      • None of:
        • heir_mil = 6
  • Has an heir
  • None of:
    • At least one of:
      • Government is elective_monarchy
      • Government is Steppe Nomads
  • None of:
    • Country flag heir_adm_education is set
  • None of:
    • Country flag heir_dip_education is set
  • None of:
    • Country flag heir_mil_education is set
  • Is not a lesser partner in a personal union
  • At least one of:
    • None of:
      • heir_adm = 6
    • None of:
      • heir_mil = 6
    • None of:
      • heir_dip = 6
Mean time to happen

800 months


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Philosopher.png Philosopher advisor
    • Has Advisor Natural Scientist.png Natural Scientist advisor
    • Has Advisor Artist.png Artist advisor
    • Has Advisor Treasurer.png Treasurer advisor
    • Has Advisor Theologian.png Theologian advisor
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor inquisitor.png Inquisitor advisor
  • None of:
    • heir_adm = 6
Event button 547.png
An advisor working in the administrative division will provide the best education.
  • Set country flag heir_adm_education
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Statesman.png Statesman advisor
    • Has Advisor Naval reformer.png Naval Reformer advisor
    • Has Advisor Trader.png Trader advisor
    • Has Advisor Spymaster.png Spymaster advisor
    • Has Advisor Colonial governor.png Colonial Governor advisor
    • Has Advisor Diplomat.png Diplomat advisor
    • Has Advisor Navigator.png Navigator advisor
  • None of:
    • heir_dip = 6
Event button 547.png
A diplomatic mind is necessary to teach and to rule [Root.GetName].
  • Set country flag heir_dip_education
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Army Reformer.png Army Reformer advisor
    • Has Advisor Army Organiser.png Army Organizer advisor
    • Has Advisor Commandant.png Commandant advisor
    • Has Advisor Quartermaster.png Quartermaster advisor
    • Has Advisor Master recruiter.png Master Recruiter advisor
    • Has Advisor Military Engineer.png Military Engineer advisor
    • Has Advisor Grand Captain.png Grand Captain advisor
  • None of:
    • heir_mil = 6
Event button 547.png
Warfare must be the primary concern of a future [Root.Monarch.GetTitle].
  • Set country flag heir_mil_education
  • (custom tooltip - delete this line)

id

Msg event.pngScottish Mercenaries


Although Scotland has so far managed to stay out of the religious conflicts in the Holy Roman Empire, it is not for lack of interest. We are keenly aware that this war will impact all of Europe and are not without diplomatic stake in the outcome. Although Scotland may not be willing to go to war for a League, many Scots are. Serving as mercenaries in foreign armies on the continent, they may well change the course of the war without our direct involvement.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Scotland Scotland
  • Is not at war
  • Any known country:
    • Is involved in a religious league war
  • Manpower.png Manpower reserves are at least 20% of maximum
  • None of:
    • Any known country:
      • Has country modifier “Scottish Mercenaries”
Mean time to happen

120 months


Event button 547.png
Send them to fight for the Evangelical League.
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Lose Manpower.png 2 years' worth of manpower
  • Every known country:
    • Limited to:
      • in_league = protestant
    • Hidden effect:
      • Trigger country event “Scottish Mercenaries” in 7 days
    • (explanatory tooltip - delete this line)
    • Gain opinion modifier “Sent Mercenaries” towards (Our country)
Event button 547.png
Send them to fight for the Catholic League.
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Lose Manpower.png 2 years' worth of manpower
  • Every known country:
    • Limited to:
      • in_league = catholic
    • Hidden effect:
      • Trigger country event “Scottish Mercenaries” in 7 days
    • (explanatory tooltip - delete this line)
    • Gain opinion modifier “Sent Mercenaries” towards (Our country)
Event button 547.png
We need all the troops we can muster right here.
  • Gain Manpower.png 2 years' worth of manpower
id

Msg event.pngScottish Mercenaries


Mercenaries from Scotland have begun to join our ranks in large numbers. Reports indicate that our allies are also seeing many of them arriving to join the righteous in our efforts to finish the religious struggles in the Holy Roman Empire once and for all. Although their nation is not joining us in the war, the Scots appear to be willing to fight for our League, for the right price.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Then we shall be willing to pay it.
  • Gain country modifier “Scottish Mercenaries” for 10950 days
id

Msg event.pngHungarians Revolt Against Habsburg Rule


The Hungarian people of [Root.GetName] have begun to see the religious conflict in the Empire as one between them and the Habsburgs who rule [Root.Owner.GetName]. When war rages between Protestant and Catholic kings and emperors, they claim that the people must take up arms to protect their faith as well. As if the ongoing war was not enough, we must now grapple with these troublemakers in lands that should long since have accepted being ruled by the Habsburg dynasty.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Culture is Hungarian
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
  • Province owner:
    • Ruler is of von Habsburg dynasty
    • Religion is Catholicism Catholic
    • Is involved in a religious league war
Mean time to happen

1000 months


Event button 547.png
Our enemies spread lies everywhere.
  • (size 2) rise in revolt
id

Msg event.pngHuguenots Gather in La Rochelle


The wars of religion may be over, but the religious conflicts in France are not. The Huguenot heretics, claiming to be concerned about their right to practice their faith under the rule of [Root.Monarch.GetName], have started to prepare for what might very well be open revolt. Although they have not gone that far yet, they have gathered in the city of La Rochelle and started to fortify its defensive structures. Their exact intentions are not clear, but the more rebellious among them claim that they will create an independent state, breaking free from French and Catholic rule.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of France France
  • Country flag FRA_wars_of_religion_ended is set
  • None of:
    • Country flag huguenots_la_rochelle is set
  • None of:
    • Country flag FRA_had_event_3128 is set
  • None of:
    • Religious unity.png Religious unity is at least 100%
  • Religion is Catholicism Catholic
  • Owns province Saintonge
Mean time to happen

300 months


Event button 547.png
If this continues, we may just turn out to be as ruthless as they claim us to be.
  • Set country flag huguenots_la_rochelle
  • Province Saintonge:
    • Change religion to Reformed.png Reformed
    • Gain province modifier “Huguenot Stronghold” for 3650 days
id

Msg event.pngHuguenot Rebels Need Our Help


Although [Root.GetName] is now free from the tyranny of the Catholic Church, many suffer the same oppression abroad. The Huguenots in France have found it necessary to build fortifications in preparation of the terrors the French regime no doubt are willing to visit upon them.

As true as the faith of these brave people might be, it is doubtful if they have the means to resist the power of the French army. However, with the backing of the [Root.GetAdjective] [Root.Monarch.GetTitle], anything is possible.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
  • At least one of:
    • Religion is Protestantism Protestant
    • Religion is Reformed.png Reformed
  • None of:
    • Country flag supported_huguenots is set
  • Flag of France France:
    • None of:
      • Country flag FRA_had_event_3128 is set
    • Owns province Saintonge
  • Province Saintonge:
    • Religion is Reformed.png Reformed
    • Has province modifier “Huguenot Stronghold”
Mean time to happen

80 months


Event button 547.png
Tell them to strike against the French, and we will follow!
  • (explanatory tooltip - delete this line)
  • Flag of France France:
    • Gain opinion modifier “Supported Huguenots” towards (Our country)
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Trigger country event “British Support for Huguenots” in 7 days
Event button 547.png
We would rather not draw the wrath of France.
  • Lose Prestige.png 10 prestige
id

Msg event.pngBritish Support for Huguenots


The Huguenot dissidents who gathered in La Rochelle, previously showing at least some caution, have been emboldened by the support of the [From.GetAdjective] [From.Monarch.GetTitle]. Apparently the treacherous heretics in [From.GetName] have seen it fit not only to spread their lies to France, but to spark fires here as well. Whether or not they will honor their promise, the Huguenots are now in open revolt.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Enemies of France will pay for this, in La Rochelle as well as in [From.Capital.GetCapitalName].
  • Province Saintonge:
    • Religious rebels.png Religious zealots (size 2) (friendly to FROM) rise in revolt
  • Gain Diplomatic Insult casus belli against FROM for 24 months
id

Msg event.pngFall of Prague


Prague has been home to many kings and even emperors and is a city with many legacies within it. With today's capture by [Root.GetAdjective] troops, there is certainly a temptation to bring some of the city's treasures back to [Root.Capital.GetCapitalName] and claim them for our own. With some rare artifacts being peerless in the known world, this may be our only chance to get our hands on them... but hardly without drawing the anger of Prague's citizens.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • FROM:
    • Province is Prague
    • Province owner:
      • Is involved in a religious league war
    • None of:
      • Has province modifier “Plundered in War”
  • Is involved in a religious league war
  • None of:
    • Country flag plundered_prague_in_war is set
Is triggered only by

(please describe trigger here)


Event button 547.png
Bring these to our capital! That is how legacies are built.
  • Gain Gold Icon.png 100 ducats
  • Gain Prestige.png 10 prestige
  • Province Prague:
    • Gain province modifier “Plundered in War” for 1825 days
    • Province owner:
      • Gain opinion modifier “Plundered Prague” towards (Our country)
  • Set country flag plundered_prague_in_war
Event button 547.png
These treasures belong here.
  • Gain Diplomatic power.png 20 diplomatic power
id

Msg event.pngAlbrecht von Wallenstein


A noble of the House of Waldstein has emerged as a talented general amidst the religious conflicts in the Holy Roman Empire. Hailing from Bohemia, Wallenstein proved his loyalty to the emperor early in the war. He has already begun to provide insights and innovation both on the larger and smaller scale of warfare and will, we hope, continue to be a valuable asset in our efforts to restore faith and order to the Empire.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is the Holy Roman Emperor
  • Is involved in a religious league war
  • None of:
    • has_leader = "Wallenstein"
  • Year is 1604 or later
  • None of:
    • Year is 1650 or later
Mean time to happen

12 months


Event button 547.png
Emperor [Root.Monarch.GetName] needs loyalty now more than ever.
  • define_general = {
   name = "Wallenstein"
   shock = 4
   fire = 4
   manuever = 4
   siege = 1
}
  • Gain Military power.png 50 military power
id

Msg event.pngWallenstein's Loyalties Doubted


Since joining our forces early in the war, Wallenstein has shown himself to be very capable as a military commander. However, although he has made an effort to appear loyal and grateful, he is known to disagree with many of Emperor [Root.Monarch.GetName]'s decisions. Reliable sources indicate that he has even been angered by some of our refusals to compromise in the conflict. Many now suspect him of considering defecting to the enemy. Fortunately, some of the officers in his forces are still loyal to us first. They could ensure he never fights for another League.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is the Holy Roman Emperor
  • Is involved in a religious league war
  • has_leader = "Wallenstein"
  • Icon war exhaustion.png War exhaustion is at least 8
  • None of:
    • War score is at least War score.png 0%
  • None of:
    • Country flag wallenstein_suspected is set
Mean time to happen

80 months


Event button 547.png
He needs to be captured, alive or dead.
  • kill_leader = {
   type = "Wallenstein"
}
Event button 547.png
We need him alive, leading out troops.
  • Gain Military power.png 20 military power
  • Set country flag wallenstein_suspected
id

Msg event.pngWallenstein Betrays Us


The worst fears of our advisors have proven true. Our dependence on Wallenstein's military leadership while the war put increased strain on our nation and Empire made him bold enough to desert us in the midst of the war, fleeing to join the enemy. Our troops have not seen the last of him on the battlefields, but he will now be leading the armies of the traitors against the Emperor.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Country flag wallenstein_suspected is set
  • Is the Holy Roman Emperor
  • Is involved in a religious league war
  • has_leader = "Wallenstein"
  • Icon war exhaustion.png War exhaustion is at least 8
  • None of:
    • War score is at least War score.png 0%
Mean time to happen

50 months


Event button 547.png
We should have had him killed while we had the chance.
  • Hidden effect:
    • kill_leader = {
   type = "Wallenstein"
}
  • One random known country:
    • Limited to:
      • Is in the opposite religious league to (Our country)
      • Is at war with (Our country)
    • Trigger country event “General Wallenstein Defects from [From.GetName]” in 7 days
id

Msg event.pngGeneral Wallenstein Defects from [From.GetName]


Our war to stop the [From.Religion.GetName] tyranny of the Holy Roman Emperor in [From.Capital.GetCapitalName] has made even [From.Monarch.GetHerHis] own generals doubt their cause. After seeing [From.GetName]'s refusal to compromise as the war drags on, Albrecht von Wallenstein has decided that he would be better off serving us. It appears they doubted his loyalties one time too many.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
A self-fulfilling prophecy, but fortunate for us.
  • define_general = {
   name = "Wallenstein"
   shock = 4
   fire = 4
   manuever = 4
   siege = 1
}
id

Msg event.pngWinter Siege


A siege dragging on over winter is always costly and best avoided completely. This winter has been particularly harsh and one of our sieges has seen both equipment and soldiers freezing. At this rate, we'll either have to recuperate and wait out the winter or send in more men, many of whom are likely to die from cold and starvation. How many are we willing to sacrifice to take this one city?


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • manpower = 4
  • Any known country:
    • Is at war with (Our country)
    • Any owned province:
      • Province is under siege by (Our country)
      • Fort level.png Fort level is at least 1
      • At least one of:
        • has_winter = normal_winter
        • has_winter = severe_winter
Mean time to happen

600 months


Event button 547.png
As many as it takes.
  • Lose manpower 2 000 manpower
Event button 547.png
Let us bide our time.
  • Lose Prestige.png 5 prestige
  • One random province:
    • Limited to:
      • Province is under siege by (Our country)
      • Fort level.png Fort level is at least 1
      • None of:
        • Province is owned by (Our country)
      • At least one of:
        • has_winter = normal_winter
        • has_winter = severe_winter
    • Lose 2 siege progress
id

Msg event.pngEnd of the House of Griffins


The tumultuous state of the Holy Roman Empire has taken a toll on our [Root.Monarch.GetTitle]'s health. Our small nation lies in the midst of a brewing conflict, and at the worst possible time, our ruler is in poor health and lacks heirs. With [Root.Monarch.GetHerHis] passing, Pomerania sees the end of the Griffins, who have ruled this nation for centuries, and risks partition by the powers who are opportunistically striking against the weakest parts of the Empire.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Pomerania Pomerania
  • Ruler is of Gryf dynasty
  • Does not have an heir
  • Leagues for the religion of the Holy Roman Empire have begun to form
  • Is part of the Holy Roman Empire
  • None of:
    • Owns at least 6 non-colony provinces
Mean time to happen

360 months
Modifiers

  • Is AI-controlled: ×0.5

Event button 547.png
We will persist as sovereign through these hard times.
  • Ruler dies
  • Every neighbouring country:
    • Trigger country event “End of the House of Griffins” in 1 days
id

Msg event.pngEnd of the House of Griffins


After ruling Pomerania for centuries, the last [From.Monarch.GetTitle] of the House of Griffins to reign in the country has passed away without an heir. With the ongoing religious conflicts in the Holy Roman Empire, it would not be impossible for someone with ambition to lay claim to the region. However, we are not the only ones who have noticed this, and many powers may soon prepare to get their share to Pomeranian lands.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We know an opportunity when we see one.
  • FROM:
    • Every owned province:
      • (Our country) gains a claim on this province
id

Msg event.pngBattle of [Root.GetCapitalName]


The League war has been brought to the heart of our nation, and yet we have suffered defeat. [From.GetAdjective] forces engaged ours near our capital of [Root.Capital.GetCapitalName] and won, which has caused both concern and shame in our military. The war may be won yet, but this battle may still be remembered, whether we like it or not.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is the country's capital
  • Province owner:
    • Is involved in a religious league war
    • None of:
      • Country flag lost_capital_battle is set
  • FROM:
    • None of:
      • Country flag won_capital_battle is set
    • Is in the opposite religious league to (Our country)
Is triggered only by

(please describe trigger here)


Event button 547.png
We can only hope our future successes will overshadow it.
  • Province owner:
    • Lose Prestige.png 20 prestige
    • Set country flag lost_capital_battle
  • FROM:
    • Trigger country event “Victory at [From.Capital.GetCapitalName]!” in 1 days
id

Msg event.pngEnemies of the League


Our decision to take a stance in the religious conflict in the Holy Roman Empire has caused even more heated discussions about where [Root.GetName] stands on the issue of the Reformation. We may not doubt the goals of the League, but there is no shortage of people in our country who do. What is obvious to us, that we have chosen the right side for the good of all [Root.GetAdjective] people regardless of faith, seems like the lies of heretics to some of our subjects. The most zealous objectors have taken up arms against their rulers and the League.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is involved in a religious league war
  • None of:
    • Religious unity.png Religious unity is at least 100%
  • At least one of:
    • All of:
      • in_league = catholic
      • Any owned province:
        • At least one of:
          • Religion is Protestantism Protestant
          • Religion is Reformed.png Reformed
    • All of:
      • in_league = protestant
      • Any owned province:
        • Religion is Catholicism Catholic
Mean time to happen

480 months


Event button 547.png
How little these people know of international affairs.
  • If:
    • Limited to:
      • in_league = catholic
    • One random owned province:
      • Limited to:
        • At least one of:
          • Religion is Protestantism Protestant
          • Religion is Reformed.png Reformed
      • Religious rebels.png Religious zealots (size 2) rise in revolt
  • If:
    • Limited to:
      • in_league = protestant
    • One random owned province:
      • Limited to:
        • Religion is Catholicism Catholic
      • Religious rebels.png Religious zealots (size 2) rise in revolt
id

Msg event.png$THEOLOGIAN$$INQUISITOR$ Questions Our Faith


[Root.Monarch.GetName] is a practically minded ruler. Although as pious as any [Root.Monarch.GetTitle], politically expedient alliances come first, and despite our [Root.Religion.GetName] faith, we have joined a religious League that opposes our beliefs. Most advisors see this as a necessity - some of them may even have suggested it.

$THEOLOGIAN$$INQUISITOR$ is not such an advisor. A person of faith, they have hid their outrage at our decision poorly and their attitude is now beginning to impact our international diplomacy. Although we remain loyal to the League, we may find it difficult to retain good relations with its members when we are not only of the wrong faith, but keep such company.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • All of:
      • in_league = catholic
      • At least one of:
        • Religion is Protestantism Protestant
        • Religion is Reformed.png Reformed
    • All of:
      • in_league = protestant
      • Religion is Catholicism Catholic
  • At least one of:
    • Has Advisor Theologian.png Theologian advisor
    • Has Advisor inquisitor.png Inquisitor advisor
Mean time to happen

480 months


Event button 547.png
If they can't keep their mouth shut, they must go.
  • reduce_meritocracy_effect = yes
  • If:
    • Limited to:
      • Has Advisor Theologian.png Theologian advisor
    • Advisor Theologian leaves the country's court
  • If:
    • Limited to:
      • Has Advisor inquisitor.png Inquisitor advisor
    • Advisor Inquisitor leaves the country's court
  • Lose Administrative power.png 20 administrative power
Event button 547.png
Our allies deserve to hear the truth, even when they don't like it.
  • Every known country:
    • Limited to:
      • is_league_friend = ROOT
    • Gain opinion modifier “Questioned League” towards (Our country)
id

Msg event.png[Root.Religion.GetName] [Root.Culture.GetName] Question our Rule


The people of [Root.GetName] have often seen their loyalty to [Root.Owner.GetName] questioned both because of their [Root.Culture.GetName] heritage and because of their refusal to follow the [Root.Owner.Religion.GetName] faith. This has led some of them to question whether they belong under the rule of [Root.Owner.Monarch.GetName] at all. Increasingly, they are requesting the right for locals who represent their interests to make decisions on how the province should be ruled. We are reaching a point where some kind of compromise has to be made.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is not the country's capital
  • Province owner:
    • None of:
      • Religion is same as (Our country)
    • None of:
      • (unrecognized string “max accepted cultures” for Template:Icon) ROOT is accepted culture
    • None of:
      • Tolerance to this religion is at least 0
Mean time to happen

480 months


Event button 547.png
Give power to the [Root.Religion.GetName] [Root.Owner.Culture.GetName] nobles in the region.
  • Separatist rebels.png Nationalist rebels (size 2) rise in revolt
Event button 547.png
Give power to those [Root.Culture.GetName] who follow the [Root.Owner.Religion.GetName] faith.
  • Religious rebels.png Religious zealots (size 2) rise in revolt
Event button 547.png
Agree to give them the right to rule themselves to some extent.
  • Gain Local autonomy.png 20% local autonomy
id

Msg event.pngJesuit Education for [Root.Heir.GetName]


The Society of Jesus, a congregation more commonly known as by the name of its members, the Jesuits, have offered to provide an education for young [Root.Heir.GetName]. Many relatives and advisors have supported the suggestion, hoping that [Root.Heir.GetSheHe] will grow up to become, as the Jesuits call themselves, a soldier of God. In these turbulent times, they argue, strength of the spirit is the most important trait of a ruler. Others fear that a people so close to the Church would harden the nascent [Root.Monarch.GetTitle]'s heart to those who stray from its doctrine.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Religion is Catholicism Catholic
  • Is in a regency
  • has_consort_regency = no
  • Year is 1540 or later
  • Is not a lesser partner in a personal union
Mean time to happen

1000 months


Event button 547.png
We need a [Root.Monarch.GetTitle] who can fight for our faith!
  • Set country flag jesuit_education
  • (custom tooltip - delete this line)
  • Every neighbouring country:
    • Limited to:
      • At least one of:
        • Religion is Protestantism Protestant
        • Religion is Reformed.png Reformed
    • Gain opinion modifier “Jesuit Heir” towards (Our country)
Event button 547.png
We will not allow a religious order to influence our future ruler.
  • Gain Administrative power.png 25 administrative power
id

Msg event.pngJesuit-Educated [Root.Monarch.GetTitle] Ascends to the Throne


Leaving [Root.Monarch.GetName]'s education to the Jesuits has yielded what most would consider the expected results. The new [Root.Monarch.GetTitle] does not lack conviction or bravery, but is fiercely loyal to the Catholic Church and the Jesuits in particular. The faithful rejoice, but heretics now fear [Root.GetName] more than ever.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Country flag jesuit_education is set
  • Is not in a regency
Mean time to happen

1 day


Event button 547.png
Ad maiorem Dei gloriam.
  • Ruler gains Military power.png 1 military skill
  • Clear country flag jesuit_education
  • Gain ruler modifier “Jesuit Ruler”
id

Msg event.png[Root.Culture.GetName] Nobles Flee Abroad


The war for religious unity in the Holy Roman Empire is not going our way. Our capital of [Root.Capital.GetCapitalName], by many considered the last safe refuge for those who can make it there, has been taken by the enemy. Now the nobility, both those who resided in the city to begin with and those who fled there, fear that [Root.GetName] is lost and have started to escape to those neighbors who may still house good [Root.Religion.GetName]s.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is involved in a religious league war
  • None of:
    • War score is at least War score.png 0%
  • Capital:
    • None of:
      • Province is controlled by (Our country)
    • None of:
      • Province is controlled by Flag of Rebels Rebels
  • Any neighbouring country:
    • Religion is same as (Our country)
    • None of:
      • Is in the opposite religious league to (Our country)
Mean time to happen

120 months


Event button 547.png
Let them flee, and return when [Root.GetName] sees better days.
  • Gain country modifier “Nobles Fled” for 3650 days
  • Every neighbouring country:
    • Limited to:
      • Religion is same as (Our country)
      • None of:
        • Is in the opposite religious league to (Our country)
    • Trigger country event “[From.Culture.GetName] Nobles Seek Refuge” in 7 days
Event button 547.png
Bring them to safety within our borders, whatever it takes.
  • Lose Administrative power.png 20 administrative power
  • Lose Diplomatic power.png 20 diplomatic power
id

Msg event.png[From.Culture.GetName] Nobles Seek Refuge


The occupation of [From.Capital.GetCapitalName] has frightened many among [From.GetName]'s nobility, causing them to flee the country and hoping to find shelter among their fellow [Root.Religion.GetName]s here. Since the conflict is religious, at least on the surface, we would be expected to aid those who share our faith. Yet the eyes of the League's enemies are ever upon us, and there are many who would not take kindly to seeing their enemies under our protection.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Surely there are others who can carry this burden.
  • FROM:
    • Gain opinion modifier “Rejected Noble Refugees” towards (Our country)
Event button 547.png
[Root.Religion.GetName] faithful will always find a haven here.
  • Gain Prestige.png 20 prestige
  • Every known country:
    • Limited to:
      • Is at war with FROM
      • Is involved in a religious league war
    • Gain opinion modifier “Sheltered Enemy Nobles” towards (Our country)
id

Msg event.pngÍñigo Vélez de Guevara


Conflicts like our present concerns over the religious state of the Holy Roman Empire, although they may seem decided by war, also require diplomatic tact and shrewdness to be won. We happen to have a man at our disposal, the Count of Oñate, who possesses these exact talents. Our enemies in the Empire have neighbors who may very well be interested in knowing that we'd rather see that land in other hands. Merely letting them know could spark a conflict to our advantage.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
  • Year is 1588 or later
  • None of:
    • Year is 1644 or later
  • Leagues for the religion of the Holy Roman Empire have begun to form
  • At least one of:
    • in_league = catholic
    • in_league = protestant
  • Any known country:
    • Is part of the Holy Roman Empire
    • Is in the opposite religious league to (Our country)
    • Any neighbouring country:
      • Is part of the Holy Roman Empire
      • None of:
        • Is in the opposite religious league to (Our country)
      • None of:
        • Is allied to (Previously mentioned country)
Mean time to happen

240 months


Event button 547.png
Send news that [Root.GetName] wish to give them the lands of our enemies.
  • One random known country:
    • Limited to:
      • Is part of the Holy Roman Empire
      • None of:
        • Is in the opposite religious league to (Our country)
      • Any neighbouring country:
        • Is part of the Holy Roman Empire
        • Is in the opposite religious league to (Our country)
        • None of:
          • Is allied to (Previously mentioned country)
    • Trigger country event “[From.GetName] Offers League Enemy” in 7 days
Event button 547.png
His talents are better applied to long-term diplomatic efforts.
  • Gain Diplomatic power.png 10 diplomatic power
id

Msg event.png[From.GetName] Offers League Enemy


The allegiance of one of our neighbors, a fellow member of the Empire, appears to have angered [From.GetName]. They have sent an ambassador, a man named Íñigo Vélez de Guevara who appears to have conducted diplomacy in various parts of the Empire, to offer us a claim on the lands of those who have opposed their League.

Dire times may be ahead, but dire times are not without opportunities. This is a chance to expand our borders, or alternately to show that we mean our neighbors in the Empire no harm, regardless of League loyalties.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Accept the ambassador's offer.
  • One random neighbouring country:
    • Limited to:
      • Is part of the Holy Roman Empire
      • Is in the opposite religious league to FROM
      • None of:
        • Is allied to (Our country)
    • One random owned province:
      • Limited to:
        • Any neighbouring province:
          • Province is owned by (Our country)
        • None of:
          • (Our country) has a claim on this province
      • (Our country) gains a claim on this province
  • FROM:
    • Gain opinion modifier “Accepted Claim on Neighbor” towards (Our country)
Event button 547.png
Let all know that we do not lay claim to this land.
  • Every neighbouring country:
    • Limited to:
      • Is in the opposite religious league to FROM
    • Gain opinion modifier “Rejected Claim on Neighbor” towards (Our country)
id

Msg event.pngEnforce Sound Toll for Sweden


The Sound Toll has been an important source of income for Denmark since the early 15th century and has allowed us to wield significant influence over the trade through Øresund since.

Sweden has been exempt from the tolls since our countries were united in the Kalmar Union. However, Sweden is no longer under the rule of the Danish crown and has not been for a long time. Perhaps they should start paying the price as well - there is only so much generosity we can show for old time's sake, after all.


 
Trigger conditions Mean time to happen

600 months


Event button 547.png
We should have removed that exemption long ago.
  • Hidden effect:
    • Flag of Sweden Sweden:
      • Trigger country event “Denmark Enforces Sound Toll” in 7 days
  • (explanatory tooltip - delete this line)
  • Flag of Sweden Sweden:
    • Gain opinion modifier “Enforced Sound Toll” towards (Our country)
Event button 547.png
Traditions like these are what keeps the peace.
  • Gain Diplomatic power.png 20 diplomatic power
id

Msg event.pngDenmark Enforces Sound Toll


Despite their control of the Sound already giving them a powerful position in Baltic trade, the Danes appear to have let their greed get the better of them. We have been informed that the Sound Toll, which our nation has been exempt from since the days of the Kalmar Union, is now enforced for Swedish ships as well. This is already looking to be a significant annoyance, and some advisors are even suggesting plans for going to war over this grave insult.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Danish devils!
  • Province Sjælland:
    • (Our country) gains trade modifier “Enforced Sound Toll” (−10 Power) for 3 650 days
  • Gain Trade War casus belli against FROM for 60 months
id

Msg event.pngRequest Ottoman Backing to Claim Poland


We live in a time of possibilities, and our nation has only begun to expand its borders. Born at the edge between the Christian and the Muslim world, with both the Holy Roman Empire and the Ottoman Empire so close, we must use our connections wisely to persist. Having maintained good diplomatic relations with the Turks, we can leverage their support to prepare an invasion of the Polish lands and claim them for our own.


 
Trigger conditions Mean time to happen

360 months


Event button 547.png
The time is right. This is our chance.
  • Flag of Ottomans Ottomans:
    • Trigger country event “Transylvania Requests Backing to Claim Poland” in 7 days
  • If:
  • If:
    • Limited to:
    • Flag of Poland Poland:
      • Gain opinion modifier “Conspired With Ottomans” towards (Our country)
Event button 547.png
Transylvania wishes no harm to the Poles.
  • Gain Diplomatic power.png 20 diplomatic power
id

Msg event.pngTransylvania Requests Backing to Claim Poland


[From.Monarch.GetName] of Transylvania has sent word that they considering an invasion of Poland. Believing that we'd benefit from seeing their neighbors weakened, they want our implicit support for claiming this land.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
An excellent initiative.
  • If:
    • Limited to:
    • Flag of Poland Poland:
      • Every owned province:
        • Limited to:
          • Any neighbouring province:
            • Province is owned by FROM
        • FROM gains a claim on this province
  • If:
    • Limited to:
    • Flag of Commonwealth Commonwealth:
      • Every owned province:
        • Limited to:
          • Any neighbouring province:
            • Province is owned by FROM
        • FROM gains a claim on this province
Event button 547.png
We see no point in such a campaign.
  • Gain Diplomatic power.png 20 diplomatic power
  • FROM:
    • Gain opinion modifier “Refused Backing Claims” towards (Our country)
id

Msg event.pngFree Hungary from Religious Oppression


The formation of the Leagues in the Holy Roman Empire have made it clear that we live in a time when nations no longer sit idly by and allow people of their faith to suffer under godless rulers. Not far from our border, Hungarian [Root.Religion.GetName]s are in exactly that unacceptable situation. Our nation has strong bonds with Hungary in law and in spirit, and cannot let this continue. It is time for us to free them and reclaim the land, so that [Root.Religion.GetName] blood may never be spilled upon it again.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Transylvania Transylvania
  • Leagues for the religion of the Holy Roman Empire have begun to form
  • Any neighbouring country:
    • None of:
    • Any owned province:
      • Culture is Hungarian
      • Religion is same as (Our country)
      • Any neighbouring province:
        • Province is owned by (Our country)
      • None of:
        • (Our country) has a claim on this province
Mean time to happen

240 months


Event button 547.png
Transylvania stands with the Hungarians.
  • Every owned province:
    • Every neighbouring province:
      • Limited to:
        • None of:
          • Province is owned by (Our country)
        • None of:
        • Culture is Hungarian
        • Religion is same as (Our country)
        • None of:
          • (Our country) has a claim on this province
      • (Our country) gains a claim on this province
id

Msg event.pngGolden Age of Transylvania


Our nation is seeing perhaps its best era since it was born into its current form. [Root.Monarch.GetName] has proven to be a highly capable [Root.Monarch.GetTitle], and investments are being made to make [Root.Capital.GetCapitalName] a cultured and impressive city. We hope to spread architecture and education throughout the nation over the coming decade, and pray that this age of peace and prosperity will last.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Transylvania Transylvania
  • Year is 1600 or later
  • Ruler's Administrative power.png administrative skill is at least 3
  • Ruler's Diplomatic power.png diplomatic skill is at least 3
  • Ruler's Military power.png military skill is at least 3
  • At least one of:
    • Ruler's Administrative power.png administrative skill is at least 5
    • Ruler's Diplomatic power.png diplomatic skill is at least 5
    • Ruler's Military power.png military skill is at least 5
  • Is not at war
  • Icon stability.png Stability is at least 0
Mean time to happen

240 months


Event button 547.png
We will build a nation to last throughout the ages.
  • Gain country modifier “Golden Age Transylvania” for 5475 days
id

Msg event.pngUnited in Prayer


[Root.Monarch.GetName], being a [Root.Monarch.GetWomanMan] of faith, has found an unusually personal way of creating trust and ensuring loyalty. When meeting another [Root.Religion.GetName] ruler in person, [Root.Monarch.GetSheHe] will often ask them to pray together for their common goals. While perhaps forsaking some of the distance sometimes needed in diplomacy, it can create stronger bonds than any formal agreement. [Root.Monarch.GetSheHeCap] has considered employing this method again on an upcoming visit to a foreign capital, although it is not certain if it will be successful.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • Has activated Religious idea group.png Religious Ideas
    • Has ruler modifier “Jesuit Ruler”
  • Religion is in Christian group
  • Any known country:
    • Religion is same as (Our country)
    • Opinion of (Our country) is at least +10
Mean time to happen

480 months


Event button 547.png
Souls, not only minds, must unite for true trust to be formed.
  • One random known country:
    • Limited to:
      • Religion is same as (Our country)
      • Opinion of (Our country) is at least +10
    • 75% chance of:
      • Gain opinion modifier “Rulers United in Prayer” towards (Our country)
Event button 547.png
Perhaps it would be better to practice more secular diplomacy.
  • Gain Diplomatic power.png 15 diplomatic power
id

Msg event.pngGod is Spanish


Our ongoing war over the religious state of the Holy Roman Empire is going well. The optimism from seeing our efforts to accomplish religious goals has taken on an especially spiritual form, with one of our minister declaring that God is Spanish, fighting for our nation these days. If things continue to go our way, even our enemies may have to admit that there is some truth to this.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Spain Spain
  • Is involved in a religious league war
  • War score is at least War score.png 30%
Mean time to happen

360 months


Event button 547.png
What better ally could a soldier ever ask for?
  • Gain country modifier “God is Spanish” for 3650 days
id

Msg event.pngGod Wants Peace


Our ongoing war over the religious state of the Holy Roman Empire is going poorly. Since religion is at the core of this conflict, many of those who once claimed that God was with us when we decided to join the League are now claiming that God is depriving us of the means of war and wants us to make peace. Although far from the only interpretation of current events, it has been echoed enough times to increase the doubts that the war can be won.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Spain Spain
  • Is involved in a religious league war
  • War score is at least War score.png 30%
Mean time to happen

360 months
Modifiers

  • Has country modifier “God is Spanish” : ×0.1

Event button 547.png
'Tis a poor faith that increases doubt.
  • If:
    • Limited to:
      • Has country modifier “God is Spanish”
    • Remove country modifier "God is Spanish"
  • Gain country modifier “God Wants Peace” for 3650 days
id

Msg event.pngBartering Increases


While the poor state of the [Root.GetAdjective] currency is becoming ever more troubling for us, the common people have started to look to other solutions. Many are growing wary of the use of money and avoid it whenever possible, reverting to old means of trade like the barter system. Perhaps their concerns are misplaced, but if we do not act swiftly, we may lose our grip on the economy and the country itself.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Inflation reduction.png Inflation is at least 6%
  • Owns at least 5 non-colony provinces
Mean time to happen

600 months
Modifiers

  • Inflation reduction.png Inflation is at least 8%: ×0.8
  • Inflation reduction.png Inflation is at least 10%: ×0.8

Event button 547.png
Let us just hope this works well for them until we get the problem under control.
  • One random owned province:
    • Limited to:
      • Is not the country's capital
    • Gain Local autonomy.png 15% local autonomy
  • One random owned province:
    • Limited to:
      • Is not the country's capital
    • Gain Local autonomy.png 15% local autonomy
  • One random owned province:
    • Limited to:
      • Is not the country's capital
    • Gain Local autonomy.png 15% local autonomy
  • One random owned province:
    • Limited to:
      • Is not the country's capital
    • Gain Local autonomy.png 15% local autonomy
Event button 547.png
Seek the advice of our best economists to stop this by any means.
  • Lose Administrative power.png 100 administrative power
  • Lose Inflation reduction.png 2% inflation
id

Msg event.pngCapturing the Spanish Treasure Fleet


Our privateers have long been an annoyance to the Spanish fleets, but a daring plan hatched recently would make us more than just an annoyance. The Spanish Treasure Fleet is departing from the colonies, carrying a cargo of silver, gold and exotic goods worth more than their weight in either. Our privateers plan to intercept these ships in the early stages of their route. They assure us that the cargo can be captured with little risk, and is unlikely to fail unless someone betrays our plan to the Spanish.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is Flag of Netherlands Netherlands
  • has_privateers = yes
  • None of:
  • Flag of Spain Spain:
    • Any trade node with a merchant present:
      • has_merchant = PREV
      • Is overseas
      • Any country privateering in this node:
        • Is (Our country)
Mean time to happen

600 months


Event button 547.png
Their treasures are better off in [Root.GetAdjective] hands.
  • Flag of Spain Spain:
    • Gain opinion modifier “Attacked Treasure Fleet” towards (Our country)
  • 60% chance of:
    • Trigger country event “Spanish Treasure Fleet Captured!” in 14 days
    • (explanatory tooltip - delete this line)
Event button 547.png
We hardly wish to draw the wrath of the Spanish armada.
  • Lose Prestige.png 10 prestige
id

Msg event.pngSpanish Treasure Fleet Captured!


One by one, the ships of the Spanish Treasure Fleet were intercepted, many of them taken by surprise, some of them trapped, unprepared for us to make such a bold attack. Despite some ships receiving warning beforehand, the cargo from the captured ships will boost our economy for months, if not years. The privateers have returned to [Root.Capital.GetCapitalName] as heroes. We are unlikely to ever see such a successful capture again.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Yet it was a joy to see it once.
  • Gain Gold Icon.png 300 ducats
  • Flag of Spain Spain:
    • Trigger country event “Treasure Fleet Captured by the Dutch” in 7 days
id

Msg event.pngTreasure Fleet Captured by the Dutch


The Dutch privateers who have long plagued our efforts to get trade goods home from distant colonies recently made a direct attack on our Treasure Fleet just as it was leaving for the Spanish ports to bring silver and gold back to our homeland. Although some ships were prepared and managed to avoid the assault, the ones who did not cost us dearly. It has not yet been decided how or what the Dutch will pay for this, but they will certainly pay.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Gold, silver and blood would all be acceptable currencies.
  • Lose Gold Icon.png 300 ducats
  • Gain Trade War casus belli against FROM for 60 months
id

Msg event.pngAn Educated [Root.Monarch.GetTitle]


The education [Root.Monarch.GetName] had growing up during the regency has prepared [Root.Monarch.GetHerHim] to rule as [Root.Monarch.GetTitle], just as we hoped. The advisors who provided it are proud of having left such a lasting legacy in the wisdom and motives of the [Root.Monarch.GetWomanMan] who will rule [Root.GetName].


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • At least one of:
    • Country flag heir_adm_education is set
    • Country flag heir_dip_education is set
    • Country flag heir_mil_education is set
  • Is not in a regency
Mean time to happen

1 day


Event button 547.png
They should be.
  • If:
    • Limited to:
      • Country flag heir_adm_education is set
      • Ruler's Administrative power.png administrative skill is at least 6
    • Gain Administrative power.png 50 administrative power
  • If:
    • Limited to:
      • Country flag heir_adm_education is set
      • Ruler's Administrative power.png administrative skill is at least 5
      • None of:
        • Ruler's Administrative power.png administrative skill is at least 6
    • Ruler gains Administrative power.png 1 administrative skill
  • If:
    • Limited to:
      • Country flag heir_adm_education is set
      • None of:
        • Ruler's Administrative power.png administrative skill is at least 5
    • Ruler gains Administrative power.png 2 administrative skill
  • If:
    • Limited to:
      • Country flag heir_dip_education is set
      • Ruler's Diplomatic power.png diplomatic skill is at least 6
    • Gain Diplomatic power.png 50 diplomatic power
  • If:
    • Limited to:
      • Country flag heir_dip_education is set
      • Ruler's Diplomatic power.png diplomatic skill is at least 5
      • None of:
        • Ruler's Diplomatic power.png diplomatic skill is at least 6
    • Ruler gains Diplomatic power.png 1 diplomatic skill
  • If:
    • Limited to:
      • Country flag heir_dip_education is set
      • None of:
        • Ruler's Diplomatic power.png diplomatic skill is at least 5
    • Ruler gains Diplomatic power.png 2 diplomatic skill
  • If:
    • Limited to:
      • Country flag heir_mil_education is set
      • Ruler's Military power.png military skill is at least 6
    • Gain Military power.png 50 military power
  • If:
    • Limited to:
      • Country flag heir_mil_education is set
      • Ruler's Military power.png military skill is at least 5
      • None of:
        • Ruler's Military power.png military skill is at least 6
    • Ruler gains Military power.png 1 military skill
  • If:
    • Limited to:
      • Country flag heir_mil_education is set
      • None of:
        • Ruler's Military power.png military skill is at least 5
    • Ruler gains Military power.png 2 military skill
  • Clear country flag heir_adm_education
  • Clear country flag heir_dip_education
  • Clear country flag heir_mil_education
id

Msg event.pngVictory at [From.Capital.GetCapitalName]!


The League war has brought us all the way to the capital of one of our enemies. Striking at the heart of their nation, we were victorious, to their great shame. Among the many skilled soldiers involved, one in particular has been praised for contributing to the victory and has been promoted to the position of general after showing exceptional calm and quick thinking during the mayhem.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
He may strike fear into the hearts of more nations yet.
  • Gain General.png general with 50 army tradition
  • Set country flag won_capital_battle
id

Msg event.pngPreparing our Defenses


[Root.GetName] is under attack, but the enemy has so far not advanced very far into our lands. Our army strategists suggest that we fortify our defenses where they are needed the most. They are, however, turning to [Root.Monarch.GetName] for an opinion on exactly where that would be. It is certainly true that we cannot afford to lose control of our capital but it may still be best to fortify our borders first.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is at war
  • Owns at least 6 non-colony provinces
  • None of:
    • Owns at least 40 non-colony provinces
  • Any known country:
    • Is attacking in a war against (Our country)
  • Any owned province:
    • Fort level.png Fort level is at least 1
    • Any neighbouring province:
      • Province is owned by (Our country)
      • Is the country's capital
  • Any owned province:
    • Fort level.png Fort level is at least 1
    • None of:
      • Has province modifier “Improved Fortifications”
    • Any neighbouring province:
      • None of:
        • Province is controlled by (Our country)
Mean time to happen

480 months


Immediate effects
  • Hidden effect:
    • Capital:
      • Set province flag fortifications_event_home
    • One random owned province:
      • Limited to:
        • Fort level.png Fort level is at least 1
        • Any neighbouring province:
          • Province is owned by (Our country)
          • Is the country's capital
      • Set province flag fortifications_event_home
    • One random owned province:
      • Limited to:
        • Fort level.png Fort level is at least 1
        • Any neighbouring province:
          • Province is owned by (Our country)
          • Is the country's capital
        • None of:
          • Province flag fortifications_event_home is set
      • Set province flag fortifications_event_home
    • One random owned province:
      • Limited to:
        • Fort level.png Fort level is at least 1
        • Any neighbouring province:
          • None of:
            • Province is owned by (Our country)
        • None of:
          • Province flag fortifications_event_home is set
      • Set province flag fortifications_event_border
    • One random owned province:
      • Limited to:
        • Fort level.png Fort level is at least 1
        • Any neighbouring province:
          • None of:
            • Province is owned by (Our country)
        • None of:
          • Province flag fortifications_event_home is set
        • None of:
          • Province flag fortifications_event_border is set
      • Set province flag fortifications_event_border
    • One random owned province:
      • Limited to:
        • Fort level.png Fort level is at least 1
        • Any neighbouring province:
          • None of:
            • Province is owned by (Our country)
        • None of:
          • Province flag fortifications_event_home is set
        • None of:
          • Province flag fortifications_event_border is set
      • Set province flag fortifications_event_border

Event button 547.png
Focus on preparing the capital and its surrounding provinces.
  • Every owned province:
    • Limited to:
      • Province flag fortifications_event_home is set
    • Gain province modifier “Improved Fortifications” for 3650 days
  • Hidden effect:
    • Every owned province:
      • Clear province flag fortifications_event_home
      • Clear province flag fortifications_event_border
Event button 547.png
Fortifications must start at points on our borders.
  • Every owned province:
    • Limited to:
      • Province flag fortifications_event_border is set
    • Gain province modifier “Improved Fortifications” for 3650 days
  • Hidden effect:
    • Every owned province:
      • Clear province flag fortifications_event_home
      • Clear province flag fortifications_event_border
id

Msg event.pngTrue Intentions


While the League war was started for religious reasons, the religious allegiance of the Holy Roman Empire is not the only concern of the members. Some see the war as a chance to claim land from some of those on the opposing side, considering the religious goals of the leaders to be secondary, if not a pretense entirely.

Recently, we have been confronted by ambassadors from the leader of our League, who implores us to make our real motives clear for the benefit of future peace negotiations.


 
Trigger conditions
  • DLC Art of War.png Art of War is active
  • Is involved in a religious league war
  • is_league_leader = no
  • At least one of:
    • All of:
      • in_league = catholic
      • Religion is Catholicism Catholic
    • All of:
      • in_league = protestant
      • At least one of:
        • Religion is Protestantism Protestant
        • Religion is Reformed.png Reformed
  • Any known country:
    • is_league_leader = yes
Mean time to happen

600 months


Event button 547.png
We hope to finish this war with more land and make no secret of this.
  • Gain country modifier “In League for Land” for 3650 days
  • One random known country:
    • Limited to:
      • is_league_leader = yes
      • is_league_friend = ROOT
    • Gain opinion modifier “Joined Our League for Land” towards (Our country)
    • Trigger country event “[From.GetName] Claims to Fight for Land” in 7 days
Event button 547.png
[Root.GetName] fights for the cause of faith itself!
  • Gain country modifier “In League for Faith” for 3650 days
  • One random known country:
    • Limited to:
      • is_league_leader = yes
      • is_league_friend = ROOT
    • Gain opinion modifier “Joined Our League for Faith” towards (Our country)
    • Trigger country event “[From.GetName] Claims to Fight for Faith” in 7 days
id

Msg event.png[From.GetName] Claims to Fight for Land


While the [Root.Religion.GetName] faith may be crucial for us, some members of the League are not so noble in their intentions. An ambassador recently returned from [From.Capital.GetCapitalName] with word from the [From.GetAdjective], who admitted that what they really hope to gain from this war is expansion of their borders. Unpleasant news, weakening the strength of our cooperation and position to negotiate peace.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
At least they are honest in their selfishness.
  • Lose Prestige.png 10 prestige
  • Lose Diplomatic power.png 20 diplomatic power
id

Msg event.png[From.GetName] Claims to Fight for Faith


Not all of the League joined our side to fight for the [Root.Religion.GetName] cause. Many have simply chosen our side because it is politically expedient. Word from [From.GetName], however, is that they truly care about our plight and see the League as a religious alliance first and foremost, and go into battle knowing that they are doing God's work by our side.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Let us hope they remain true to such a noble ideal.
  • Gain Prestige.png 10 prestige
  • Gain Diplomatic power.png 20 diplomatic power