Eastern denominations

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Buddhist denominations[edit | edit source]

Mahayana[edit | edit source]

Mahayana icon
Mahayana is the most widely practiced branch of Buddhism. The goal of its adherents is to achieve enlightenment, possibly even achieve Buddhahood.
In the game only Dai Viet and Pangasinan start as Mahayana Buddhist as many countries where it was dominant are instead categorized as Confucianist.

All Mahayana countries receive:

  • Tolerance heretic.png+2 Tolerance of heretics
  • Idea cost.png−5% Idea cost

Theravada[edit | edit source]

Theravada icon
Like all Buddhist branches, Theravada stems from the teachings of Gautama Buddha in the 5th century BC. The followers of Theravada Buddhism rely on the Pali Canons for religious and legal guidance and emphasis is put on Monastic duties and reaching the status of Arhat or enlightenment.
In the game Theravada Buddhism is primarily practiced in Sri Lanka and South East Asia.

All Theravada countries receive:

  • Advisor cost.png−10% Advisor cost
  • Tolerance heretic.png+2 Tolerance of heretics

Vajrayana[edit | edit source]

Vajrayana icon
Also known as Tantric Buddhism or even Lamaism, Vajrayana is a branch of Buddhism where the goal of the adherents is to become a Bodhisattva through use of Tantric Techniques. It is believed enlightenment cannot be reached simply from lone study but must be taught by a teacher.
In the game Vajrayana Buddhism is primarily practiced in Tibet and to some degree on the North Asian Steppes.

All Vajrayana countries receive:

  • Morale of armies.png+5% Morale of armies
  • Tolerance heretic.png+2 Tolerance of heretics

Karma[edit | edit source]

The Buddhist religions have a Monthly karma.png Karma slider. Positive karma is mostly gained from releasing nations and returning cores, which uniquely never costs diplomatic power cost for Buddhist countries, and honoring military alliances. Negative karma is incurred from declaring wars and demanding non-core provinces. This means that expansionist Buddhist nations will either need to accept a perpetually low karma rating or make creative use of diplomacy and vassals to maintain neutral karma: weak or small nations released as technically 'independent' in peace deals (therefore increasing karma) may be diplomatically willing to become vassals of the Buddhist nation that demanded their release. Buddhist nations that release a vassal from their own provinces (this notably includes provinces that the overlord has no cores on) will also be refunded for any karma lost from seizing those provinces in a peace deal. The ruler of a nation with strongly positive karma will gain a small buff to diplomatic reputation. A ruler of a nation with strongly negative karma will gain a small buff to discipline. Neutral karma gives a stronger buff to both discipline and diplomatic reputation.

Low Karma[1] Neutral Karma[2] High Karma[3]
Discipline.png +2.5% Discipline
Diplomatic reputation.png +2% Diplomatic reputation
Discipline.png +5% Discipline
Diplomatic reputation.png +1 Diplomatic reputation
Action Effect on current karma
Honoring an alliance +25
Releasing a vassal +1 per development of released vassal
Releasing nation in a peace deal +1 per development of released nation
Returning a core +1 per development of returned core province
Converting a province +0.10 per development of converted province
Electing a new ruler when the current one could be re-elected in a Government republic.png republic +10
Building or destroying a Latin temple.png Temple while the Clergy estate privilege Privilege build jain temple.png 'Monastic Temples' is active +3 / -3
Owning The Emerald Buddha +0.1 or -0.1 monthly depending on its renovation
Having the current ruler die The karma slider will advance 25 points towards 0 karma, stopping there
Starting a war −10
Taking a province in a peace deal −1 per development of province taken
Re-electing the same ruler in a Government republic.png republic −10
Events, missions, and decisions Varies

There also exists modifiers to Yearly karma decay.png yearly karma decay. Yearly karma decay brings the Monthly karma.png Karma value closer to 0 by the absolute value of your Karma multiplied by your yearly karma decay modifier every year. This means that high negative or positive Karma can quickly decay closer to neutral Karma. Thus, stacking yearly karma decay modifiers can allow even expansionist Buddhist nations to maintain a neutral level of Karma. The following modifiers affect yearly karma decay:

Yearly karma decay.png Conditions
+10% with Religious idea 4: Devoutness
+5% with Divine-Diplomatic policy: Faith Advisors
+5% with the Clergy estate privilege Privilege recruit minister.png 'Clerical ministers'

If Leviathan.png Leviathan is active, 5 great projects provide bonuses to Buddhist nations Yearly karma decay.png yearly karma decay as long as the province's religion is in the Buddhist group.

  • Holding Great project angkor wat.pngAngkor Wat grants +5/+10/+15% Yearly karma decay.png yearly karma decay
  • Holding Great project bagan temples.pngBagan Temples grants +5/+10/+15% Yearly karma decay.png yearly karma decay
  • Holding Great project imperial city hue.pngImperial City of Hue grants +10Great project level icon tier 2.png/+15%Great project level icon tier 3.png Yearly karma decay.png yearly karma decay
  • Holding Great project swayambhunath.pngSwayambhunath grants +5Great project level icon tier 2.png/+10%Great project level icon tier 3.png Yearly karma decay.png yearly karma decay
  • Holding Great project jokhang temple.pngJokhang Temple grants +1/+3/+5% Yearly karma decay.png yearly karma decay
  • Holding Great project erdene zuu.pngErdene Zuu grants +1/+3/+5% Yearly karma decay.png yearly karma decay
  • Holding Great project mount fuji.pngMount Fuji grants +10% Yearly karma decay.png yearly karma decay at Great project level icon tier 3.png Magnificent level (religion of province and country must be Mahayana.png Mahayana)

Heretic Rebels may be named:

  • Zen

Confucian[edit | edit source]

Confucian icon
Confucianism is the term for the philosophies of 5th century BC philosopher Confucius and stresses personal development and the importance of good government.
In the game China and Korea starts as Confucian countries, with some spread among the Jurchen states in Manchuria.

Confucianism is represented in game as a religion, but it is just as often described as a non-religious philosophy. It was the philosophy of Chinese statecraft for centuries. As such, it coexists with other religions, represented in game by the Harmonization mechanic.

All Confucian countries receive:

  • Tolerance heretic.png+2 Tolerance of heretics
  • Administrative technology cost−10% Administrative technology cost

Harmony[edit | edit source]

Confucian countries start with 50 Harmony[4] and may gain a maximum of 100, with a minimum of 0 Harmony. By default, the value increases by 0.25 per year.[4] The following also modifies the Harmony value:

Yearly harmony increase.png Conditions
+0.25
  • yearly per point of positive Stability.png stability
  • yearly with Clergy.png clergy estate and ‘Clerical Ministers’ privilege
+0.01 yearly per 1% of Religious unity.png Religious Unity. +1 at 100% Unity.
-1 per 1 development when a province is converted to Confucian.
-3.25 yearly while Harmonizing a religion.

The following ideas and policies also give yearly harmony:

Yearly harmony increase.png Traditions Ideas Bonuses Policies
+0.50
  • Divine-Diplomatic: Faith Advisors
+0.25
  • Full Humanist

If Leviathan.png Leviathan is active, 2 great projects provide bonuses to Confucian nations Yearly harmony increase.png yearly harmony increase as long as the province's religion is Confucian and is also the state or syncretic religion of the owner.

Converting the religion of provinces to Confucian will reduce harmony by -1 per point of development.[4] This malus is suffered even if the converted province is owned by a Vassal.pngvassal state.

Countries receive scaling effects based on their harmony[5]. At 50 harmony, there are no effects. Below 50 harmony, a country receives bad effects which become worse and above it, it receives good effects which become better:

Harmony Effect
100
  • Development cost.png −10% Development cost
  • Tolerance of the true faith.png +3 Tolerance of the true faith
  • Yearly corruption −0.50 Yearly corruption
  • Religious harmonization speed.png +50% Religious harmonization speed
  • Yearly meritocracy.png +1 Yearly meritocracy
  • Yearly legitimacy.png +0.50 Yearly legitimacy
  • Yearly devotion.png +1 Yearly devotion
0
  • Stability cost modifier.png +20% Stability cost
  • Yearly corruption +1 Yearly corruption
  • Yearly meritocracy.png −2 Yearly meritocracy
  • Yearly legitimacy.png −1 Yearly legitimacy
  • Yearly devotion.png −2 Yearly devotion


Note: Harmony does not give any bonuses or maluses for Republican tradition.pngRepublican Tradition or Horde unityHorde Unity.

Harmonize with Religion[edit | edit source]

When a Confucian nation has 20 or more total development of provinces that are following a different religion, it will be possible to Harmonize with that religion. When a religion is harmonized, it is tolerated as if it were Confucian, will not harm Religious unity.pngreligious unity, give a permanent bonus and provinces belonging to the religion can have their culture converted as if such provinces were Confucian. Harmonizing with other Eastern Denominations gives you access to their monuments. For Buddhist monuments it is enough to harmonize one of the Buddhist faiths and the province religion can be any harmonized faith in this case[6].

During harmonization of a religion and after the religion has been completely harmonized, it will be impossible to send missionaries to any owned provinces following it. This restriction does not extend to any provinces owned by a vassal state.

Harmonizing a religion takes 34 years by default, and decreases the harmony of a country by −3.25 yearly while harmonizing.[4] The speed of religious harmonization can be changed by event decisions; events that speed up harmonization require stated provinces with the religion being harmonized. The Humanist Idea Local Traditions can increase Religious harmonization speed.png religious harmonization speed by +25%, while having high Harmony can increase the rate by up to +50%.

Harmonizing bonuses[edit | edit source]

The following permanent bonuses can be obtained from Harmonizing with Religions[7]:

Name Effect
Catholicism Christian group Stability cost modifier.png −10% Stability cost
Hinduism Dharmic group Diplomatic reputation.png +1 Diplomatic reputation
Sunni Islam Muslim group Trade efficiency.png +10% Trade efficiency
Animism Pagan group National unrest.png −1 National unrest
Shintoism Shinto Infantry combat ability.png +10% Infantry combat ability
Mahayana.png Mahayana Idea cost.png −10% Idea cost
Theravada.png Theravada Advisor cost.png −10% Advisor cost
Vajrayana.png Vajrayana Production efficiency.png +10% Production efficiency
Jewish.png Judaism Institution spread.png +15% Institution spread
Zoroastrianism.png Zoroastrianism Goods produced modifier.png +10% Goods produced modifier

Heretic Rebels may be named:

  • Taoist

Shinto[edit | edit source]

Shinto icon
Shintoism is the ancient ethnic religion of Japan which over the centuries have come to coexist with Confucianism and Buddhism on the Japanese islands.
In the game all of Japan starts out Shintoist to signify the special mix of Buddhism, Shintoism and other traditions of the Japanese people.

All Shinto countries receive:

  • Morale of armies.png+10% Morale of armies
  • Tolerance heretic.png+2 Tolerance of Heretics

All Shinto provinces receive:

  • Local missionary strength.png-2% Local missionary strength[8]

Isolationism[edit | edit source]

Shinto nations have an isolationism level; 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be affected by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan. Each Incident has three possible outcomes: increase isolationism by 1, decrease isolationism by 1, or no change, depending on the choices made in the triggered events.

Level Name Effect
0 Open Doors
  • Trade efficiency.png+10% Trade Efficiency
  • Technology cost.png−5% Technology cost
  • Diplomatic reputation.png+2 Diplomatic Reputation
1 Adaptive
  • Idea cost.png−5% Idea Cost
  • Institution spread.png +10% Institution Spread
2 Selective Integration
  • Construction cost.png−10% Construction cost
  • Promote culture cost.png−20% Promote Culture Cost
3 Isolationism
  • Missionaries.png+1 Missionary
  • Culture conversion cost.png−15% Culture conversion cost
4 Closed Doors
  • Development cost.png−10% Development Cost
  • Tolerance of the true faith.png+1 Tolerance of the True Faith
  • Global prosperity growth.png+0.50 Global Prosperity Growth

The isolation level of a country is only changed through incidents, which will occur rarely throughout the game when their triggers have been met.

Incident Trigger MTTH Effect Description
Neo-Confucianism The country:
  • did not have an incident in the last 30 years.
200 months The country: Neo-Confucianism is not new to Japan, it spread to from China in the Kamakura period and like many aspects of Chinese and wider East Asian culture it quickly took root. Its rationalistic outlook is above all very well suited for strengthening the authority of the ruler and if we were to encourage its development in Japan we might create a stronger principle for controling our people.
Nanban Trade Colonialism Colonialism has been discovered.

The country:

  • did not have an incident in the last 30 years.
  • has at least 1 home port.

If playing with normal or historical nations setup

  • then Japan has encountered the West.[9]
  • else this country must have knowledge of a country from another continent.
200 months
Modifiers:

The country has at least 5 home ports: ×0.7

The country: Western Traders have arrived in our lands, bringing goods, ideas and even weapons that we have not seen before. These foreigners are lacking in manners and even hygiene but how we handle these merchants could well have a lasting impact on our society.
Proliferation of Firearms The country:
  • had the ‘Nanban Trade’ incident.
  • did not have an incident in the last 30 years.
150 months The country: The gunpowder weapons that the western traders brought to our shores are clearly very dangerous to our society. As local variants of these guns, Tanegashima, have begun to be produced it stands clear that there will soon be a large supply of weapons with which even a common peasant can defeat the most well trained of Samurai.
Spread of Christianity It is not the ‘Age of Discovery’.

The country:

  • did not have an incident in the last 30 years.
  • has knowledge of a Christian country.

If playing with normal or historical nations setup

  • then Japan has encountered the West.[9]
100 months The country: Missionaries bearing word of a strange western religion have arrived at our shores and their words have struck home among a suprisingly large segment of the Japanese population. Christian congregations are being formed all over the island and Japanese converts are themselves converting more of their compatriots by the day.
Rising Shogunate Authority It is ‘Age of Reformation’, ‘Age of Absolutism’ or ‘Age of Revolutions’.

The country:

  • did not have an incident in the last 30 years.
  • is daimyo

At least one of the following is true:

200 months The country: For centuries the Shogun, rather than the Emperor, has been the true power in Japan. The authority of the Shogunate has however itself not been strong for a long time. It seems our current Shogun has taken it upon himself to change this, demanding obedience and strengthening old laws and traditions to exert greater control over this war-torn land.
Ikko - Ikki It is not the ‘Age of Discovery’.

The country:

  • did not have an incident in the last 30 years.
200 months The country: Free Land Buddhism is no new religion to our island yet during the civil war that has plagued Japan many more have flocked to its principles. This group movement is becoming increasingly militarized and their promises of salvation is drawing in farmers, priests, monks and even nobles. The authority of ancient traditions are being challenged by their strong conviction.
Wokou Pirates The country:
  • did not have an incident in the last 30 years.
  • has at least 1 home port.
  • has knowledge of at least 1 country that:
    • has at least 1 home port.
    • is not Shinto.
  • has at least 1 neighbor.
200 months The country: The relationship between China, Korea and Japan has always been troubled. The decaying authority of the central state in Japan has lead to a large number of pirate societies being formed, some even funded by outside investment. As our ports are being used by these sea-robberers we need to take a stance on this piracy.
Urbanization The country:
  • did not have an incident in the last 30 years.
  • has embraced Global Trade.png ‘Global Trade’.
  • has at least 2 cities.
200 months The country: Society is changing quickly as more and more people migrate from the countryside to the great Castle Cities of the country. The power of the ancient trade guilds is on the rise and landowners are complaining that farmers do not stay in their plots.

NB: Shinto and Confucian countries are not allowed to convert to another religion through the religion interface, and can only convert to Catholicism through a decision.

Heretic Rebels may be named:

  • Shugendo

References[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Low Karma).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Neutral Karma).
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#High Karma).
  4. 4.0 4.1 4.2 4.3 See in /Europa Universalis IV/common/defines.lua:
    MIN_HARMONIZE_DEVELOPMENT = 20,
    STARTING_HARMONY = 50.0,
    YEARLY_HARMONY_INCREASE = 0.25,
    HARMONY_LOSS_PER_DEV_CONVERTED = 1.0,
    YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING = -3.25,
    YEARLY_HARMONIZATION_PROGRESS = 0.03,
  5. See high_harmony and low_harmony in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt.
  6. See province_is_buddhist_or_accepts_buddhism in /Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt
  7. See in /Europa Universalis IV/common/event_modifiers/00_event_modifiers.txt at line 9004.
  8. This means that these provinces are harder to convert.
  9. 9.0 9.1 I.e. the global flag “japan_has_encountered_the_west” is set. This is done by the event Japan Discovered!.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology