Eastern denominations
Buddhist denominations[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Mahayana[edit | edit source]

In the game only Dai Viet and Pangasinan start as Mahayana Buddhist as many countries where it was dominant are instead categorized as Confucianist.
All Mahayana countries receive:
Theravada[edit | edit source]

In the game Theravada Buddhism is primarily practiced in Sri Lanka and South East Asia.
All Theravada countries receive:
Vajrayana[edit | edit source]

In the game Vajrayana Buddhism is primarily practiced in Tibet and to some degree on the North Asian Steppes.
All Vajrayana countries receive:
Karma[edit | edit source]
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Available only with the Common Sense DLC enabled. |
The Buddhist religions have a Karma slider. Positive karma is mostly gained from releasing nations and returning cores, which uniquely never costs diplomatic power cost for Buddhist countries, and honoring military alliances. Negative karma is incurred from declaring wars and demanding non-core provinces. This means that expansionist Buddhist nations will either need to accept a perpetually low karma rating or make creative use of diplomacy and vassals to maintain neutral karma: weak or small nations released as technically 'independent' in peace deals (therefore increasing karma) may be diplomatically willing to become vassals of the Buddhist nation that demanded their release. Buddhist nations that release a vassal from their own provinces (this notably includes provinces that the overlord has no cores on) will also be refunded for any karma lost from seizing those provinces in a peace deal. The ruler of a nation with strongly positive karma will gain a small buff to diplomatic reputation. A ruler of a nation with strongly negative karma will gain a small buff to discipline. Neutral karma gives a stronger buff to both discipline and diplomatic reputation.
Low Karma[1] | Neutral Karma[2] | High Karma[3] | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Action | Effect on current karma |
---|---|
Honoring an alliance | +25 |
Releasing a vassal | +1 per development of released vassal |
Releasing nation in a peace deal | +1 per development of released nation |
Returning a core | +1 per development of returned core province |
Converting a province | +0.10 per development of converted province |
Electing a new ruler when the current one could be re-elected in a ![]() |
+10 |
Building or destroying a ![]() ![]() |
+3 / -3 |
Owning The Emerald Buddha | +0.1 or -0.1 monthly depending on its renovation |
Having the current ruler die | The karma slider will advance 25 points towards 0 karma, stopping there |
Starting a war | −10 |
Taking a province in a peace deal | −1 per development of province taken |
Re-electing the same ruler in a ![]() |
−10 |
Events, missions, and decisions | Varies |
There also exists modifiers to yearly karma decay. Yearly karma decay brings the
Karma value closer to 0 by the absolute value of your Karma multiplied by your yearly karma decay modifier every year. This means that high negative or positive Karma can quickly decay closer to neutral Karma. Thus, stacking yearly karma decay modifiers can allow even expansionist Buddhist nations to maintain a neutral level of Karma. The following modifiers affect yearly karma decay:
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Conditions |
---|---|
+10% | with Religious idea 4: Devoutness |
+5% | with Divine-Diplomatic policy: Faith Advisors |
+5% | with the Clergy estate privilege ![]() |
If Leviathan is active, 5 great projects provide bonuses to Buddhist nations
yearly karma decay as long as the province's religion is in the Buddhist group.
- Holding
Angkor Wat grants +5/+10/+15%
yearly karma decay
- Holding
Bagan Temples grants +5/+10/+15%
yearly karma decay
- Holding
Imperial City of Hue grants +10
/+15%
yearly karma decay
- Holding
Swayambhunath grants +5
/+10%
yearly karma decay
- Holding
Jokhang Temple grants +1/+3/+5%
yearly karma decay
- Holding
Erdene Zuu grants +1/+3/+5%
yearly karma decay
- Holding
Mount Fuji grants +10%
yearly karma decay at
Magnificent level (religion of province and country must be
Mahayana)
Heretic Rebels may be named:
- Zen
Confucian[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |

In the game China and Korea starts as Confucian countries, with some spread among the Jurchen states in Manchuria.
Confucianism is represented in game as a religion, but it is just as often described as a non-religious philosophy. It was the philosophy of Chinese statecraft for centuries. As such, it coexists with other religions, represented in game by the Harmonization mechanic.
All Confucian countries receive:
Harmony[edit | edit source]
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Available only with the Mandate of Heaven DLC enabled. |
Confucian countries start with 50 Harmony[4] and may gain a maximum of 100, with a minimum of 0 Harmony. By default, the value increases by 0.25 per year.[4] The following also modifies the Harmony value:
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Conditions |
---|---|
+0.25 | |
+0.01 | yearly per 1% of ![]() |
-1 | per 1 development when a province is converted to Confucian. |
-3.25 | yearly while Harmonizing a religion. |
The following ideas and policies also give yearly harmony:
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Traditions | Ideas | Bonuses | Policies |
---|---|---|---|---|
+0.50 | — | — | — |
|
+0.25 | — | — |
|
— |
If Leviathan is active, 2 great projects provide bonuses to Confucian nations
yearly harmony increase as long as the province's religion is Confucian and is also the state or syncretic religion of the owner.
Temple of Confucius +0.25
/+0.33
/+0.50
yearly harmony increase.
Imperial City of Hue +0.25
/+0.33
/+0.50
yearly harmony increase.
Converting the religion of provinces to Confucian will reduce harmony by -1 per point of development.[4] This malus is suffered even if the converted province is owned by a vassal state.
Countries receive scaling effects based on their harmony[5]. At 50 harmony, there are no effects. Below 50 harmony, a country receives bad effects which become worse and above it, it receives good effects which become better:
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Please help with verifying or updating this table. It was last verified for version 1.33. |
Harmony | Effect |
---|---|
100 | |
0 |
Note: Harmony does not give any bonuses or maluses for Republican Tradition or
Horde Unity.
Harmonize with Religion[edit | edit source]
When a Confucian nation has 20 or more total development of provinces that are following a different religion, it will be possible to Harmonize with that religion. When a religion is harmonized, it is tolerated as if it were Confucian, will not harm religious unity, give a permanent bonus and provinces belonging to the religion can have their culture converted as if such provinces were Confucian. Harmonizing with other Eastern Denominations gives you access to their monuments. For Buddhist monuments it is enough to harmonize one of the Buddhist faiths and the province religion can be any harmonized faith in this case[6].
During harmonization of a religion and after the religion has been completely harmonized, it will be impossible to send missionaries to any owned provinces following it. This restriction does not extend to any provinces owned by a vassal state.
Harmonizing a religion takes 34 years by default, and decreases the harmony of a country by −3.25 yearly while harmonizing.[4] The speed of religious harmonization can be changed by event decisions; events that speed up harmonization require stated provinces with the religion being harmonized. The Humanist Idea Local Traditions can increase religious harmonization speed by +25%, while having high Harmony can increase the rate by up to +50%.
Harmonizing bonuses[edit | edit source]
The following permanent bonuses can be obtained from Harmonizing with Religions[7]:
Heretic Rebels may be named:
- Taoist
Shinto[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |

In the game all of Japan starts out Shintoist to signify the special mix of Buddhism, Shintoism and other traditions of the Japanese people.
All Shinto countries receive:
All Shinto provinces receive:
-2% Local missionary strength[8]
Isolationism[edit | edit source]
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Available only with the Mandate of Heaven DLC enabled. |
Shinto nations have an isolationism level; 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be affected by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan. Each Incident has three possible outcomes: increase isolationism by 1, decrease isolationism by 1, or no change, depending on the choices made in the triggered events.
Level | Name | Effect |
---|---|---|
0 | Open Doors | |
1 | Adaptive | |
2 | Selective Integration | |
3 | Isolationism | |
4 | Closed Doors |
The isolation level of a country is only changed through incidents, which will occur rarely throughout the game when their triggers have been met.
Incident | Trigger | MTTH | Effect | Description |
---|---|---|---|---|
Neo-Confucianism | The country:
|
200 months | The country:
|
Neo-Confucianism is not new to Japan, it spread to from China in the Kamakura period and like many aspects of Chinese and wider East Asian culture it quickly took root. Its rationalistic outlook is above all very well suited for strengthening the authority of the ruler and if we were to encourage its development in Japan we might create a stronger principle for controling our people. |
Nanban Trade | ![]() The country:
If playing with normal or historical nations setup
|
200 months
Modifiers:
The country has at least 5 home ports: ×0.7 |
The country:
|
Western Traders have arrived in our lands, bringing goods, ideas and even weapons that we have not seen before. These foreigners are lacking in manners and even hygiene but how we handle these merchants could well have a lasting impact on our society. |
Proliferation of Firearms | The country:
|
150 months | The country:
|
The gunpowder weapons that the western traders brought to our shores are clearly very dangerous to our society. As local variants of these guns, Tanegashima, have begun to be produced it stands clear that there will soon be a large supply of weapons with which even a common peasant can defeat the most well trained of Samurai. |
Spread of Christianity | It is not the ‘Age of Discovery’.
The country:
If playing with normal or historical nations setup
|
100 months | The country:
|
Missionaries bearing word of a strange western religion have arrived at our shores and their words have struck home among a suprisingly large segment of the Japanese population. Christian congregations are being formed all over the island and Japanese converts are themselves converting more of their compatriots by the day. |
Rising Shogunate Authority | It is ‘Age of Reformation’, ‘Age of Absolutism’ or ‘Age of Revolutions’.
The country:
At least one of the following is true:
|
200 months | The country:
|
For centuries the Shogun, rather than the Emperor, has been the true power in Japan. The authority of the Shogunate has however itself not been strong for a long time. It seems our current Shogun has taken it upon himself to change this, demanding obedience and strengthening old laws and traditions to exert greater control over this war-torn land. |
Ikko - Ikki | It is not the ‘Age of Discovery’.
The country:
|
200 months | The country:
|
Free Land Buddhism is no new religion to our island yet during the civil war that has plagued Japan many more have flocked to its principles. This group movement is becoming increasingly militarized and their promises of salvation is drawing in farmers, priests, monks and even nobles. The authority of ancient traditions are being challenged by their strong conviction. |
Wokou Pirates | The country: | 200 months | The country:
|
The relationship between China, Korea and Japan has always been troubled. The decaying authority of the central state in Japan has lead to a large number of pirate societies being formed, some even funded by outside investment. As our ports are being used by these sea-robberers we need to take a stance on this piracy. |
Urbanization | The country: | 200 months | The country:
|
Society is changing quickly as more and more people migrate from the countryside to the great Castle Cities of the country. The power of the ancient trade guilds is on the rise and landowners are complaining that farmers do not stay in their plots. |
NB: Shinto and Confucian countries are not allowed to convert to another religion through the religion interface, and can only convert to Catholicism through a decision.
Heretic Rebels may be named:
- Shugendo
References[edit | edit source]
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Low Karma).
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Neutral Karma).
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#High Karma).
- ↑ 4.0 4.1 4.2 4.3 See in /Europa Universalis IV/common/defines.lua:
MIN_HARMONIZE_DEVELOPMENT = 20, STARTING_HARMONY = 50.0, YEARLY_HARMONY_INCREASE = 0.25, HARMONY_LOSS_PER_DEV_CONVERTED = 1.0, YEARLY_HARMONY_INCREASE_WHEN_HARMONIZING = -3.25, YEARLY_HARMONIZATION_PROGRESS = 0.03,
- ↑ See
high_harmony
andlow_harmony
in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt. - ↑ See
province_is_buddhist_or_accepts_buddhism
in /Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt - ↑ See in /Europa Universalis IV/common/event_modifiers/00_event_modifiers.txt at line 9004.
- ↑ This means that these provinces are harder to convert.
- ↑ 9.0 9.1 I.e. the global flag “japan_has_encountered_the_west” is set. This is done by the event Japan Discovered!.
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