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Duchy rankTheodoro
Primary culture
Gothic (Byzantine)

Capital province
Theodoro (2410)

AutocracyGovernment monarchy.png

State religion

Technology group
EasternEastern technology group
Theodoro ideas
Traditions.png Traditions:
+10% Global trade power
−1% Yearly army tradition decay

Mercenary maintenance.png Principate Guards

−15% Mercenary maintenance

Chance of new heir.png Komnins, Paleologs and Gavras

+50% Chance of new heir

Diplomatic reputation.png Russian Aristocracy

+1 Diplomatic reputation

Trade efficiency.png Port Avlita

+10% Trade efficiency

Fort defense.png Mangup and Kalamita Forts

+25% Fort defense

National tax modifier.png Turms

+10% National tax modifier

Tolerance own.png Cave Monasteries

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+5% Discipline

Theodoro is a one province minor in Eastern Europe. It lies on the coast of the Black sea and borders Flag of Crimea Crimea and Flag of Genoa Genoa. It is the only Gothic culture nation in the game and holds the only Gothic culture province in the game.



Starting positionEdit

  Theodoro starts out with one minor province (3/3/2) producing wine with the   Orthodox religion. It is surrounded by   Crimea which is often hostile and   Genoa which can sometimes be hostile. Further north are   Lithuania and   Poland and   Muscovy and to the south is   Ottomans who poses the biggest threat. To the west is   Moldavia, a very likely to be march of Poland and to the east are several countries with various religions and often in a state of war with each other.

Opening movesEdit

  Theodoro starts out in a tricky location. To the south is   Ottomans, who are eager to expand in all directions including yours, and to the north   Crimea, who will likely become a march of the   Ottomans when their starting ruler dies. To start things off,   Muscovy usually starts friendly, so if they are friendly, ally them. This deters the threat of   Crimea, and allows for easier expansion. Don't be upset that   Muscovy won't ally you, they aren't essential, and you can live without them.

If you couldn't ally   Muscovy, ally   Trebizond. You have a 100% chance to ally them, as they have the modifier 'historical ally'. Next, fabricate on   Circassia, and ask for Military Access via   Genoa, and prepare for war with your tribal neighbor. Allying   Trebizond also allows you to move your army to their province (use your transports) and combine it with theirs to defeat Crimea when they usually attack. If Crimea catches your smaller army in Theodoro it is over for you. Build your army to max size right away, hire a general, and move it to   Trebizond.

From this point on,   Theodoro is mostly about being opportunistic on your surroundings, and striking weak neighbors. Some key idea groups you will want to take are Religious and Defensive, as you're surrounded by hordes with great armies and different religions, and the Deus Vult casus belli will be key to a good   Theodoro game.

Trying to reform   Byzantium as   Theodoro is a challenging objective you could aim for. Once you have taken over   Crimea and acquired some allies (  Lithuania or  Muscovy) wait for the opportunity to attack the   Ottomans when they are already at war. Then focus on those Greek provinces, you need them to switch to Greek as your primary culture. Check out the   Byzantium entry for specific province requirements.


Start as Theodoro and conquer all Germanic culture provinces in Europe.
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