Theocracies events

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This events were extracted from /Europa Universalis IV/events/theocracies.txt.

id

Msg event.pngHeir needed in $COUNTRY$

 
Trigger conditions
  • None of:
    • has_reform = papacy_reform
  • None of:
    • Country flag in_theocracy_heir_selection is set
  • has_government_attribute = heir
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • Set country flag in_theocracy_heir_selection
    • If:
      • Limited to:
        • Country flag KOL_secondogeniture_of_BAV is set
        • At least one of:
          • Is not a subject nation
          • Overlord:
            • At least one of:
              • None of:
                • Government is monarchy
              • None of:
                • has_government_attribute = heir
              • All of:
                • None of:
                • None of:
                  • was_tag = BAV
      • Clear country flag KOL_secondogeniture_of_BAV
    • else_if = {
limit = { has_country_flag = KOL_secondogeniture_of_BAV } overlord = { save_event_target_as = probably_bavaria } }
    • Clear country flag theo_local_noble_flag
    • Clear country flag theo_foreign_noble_flag
    • Clear country flag theo_merchants_son_flag
    • Clear country flag theo_talented_theologian_flag
    • Clear country flag theo_local_preacher_flag
    • Clear country flag theo_papal_protege_flag
    • Clear country flag theo_imam_khatib_flag
    • Clear country flag theo_influential_reformer_flag
    • If:
      • Limited to:
        • Nobility.png Nobility estate exists
        • Any owned province:
          • Is not the country's capital
          • is_state = yes
      • One random owned province:
        • Limited to:
          • Is not the country's capital
          • is_state = yes
        • Save as event target named noble_province
    • else_if = {
limit = { OR = { has_estate = estate_maratha has_estate = estate_rajput } any_owned_province = { is_capital = no is_state = yes religion = hinduism } religion = hinduism } random_owned_province = { limit = { is_capital = no is_state = yes religion = hinduism } save_event_target_as = noble_province } }
    • If:
      • Limited to:
        • Burghers.png Burghers estate exists
        • Any owned province:
          • Is not the country's capital
          • is_state = yes
      • One random owned province:
        • Limited to:
          • Is not the country's capital
          • is_state = yes
        • Save as event target named burgher_province
    • else_if = {
limit = { has_estate = estate_vaisyas religion = hinduism any_owned_province = { is_capital = no is_state = yes religion = hinduism } } random_owned_province = { limit = { is_capital = no is_state = yes religion = hinduism } save_event_target_as = burgher_province } }
    • If:
      • Limited to:
        • Clergy.png Clergy estate exists
        • Any owned province:
          • Is not the country's capital
          • is_state = yes
      • One random owned province:
        • Limited to:
          • Is not the country's capital
          • is_state = yes
        • Save as event target named church_province
    • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism any_owned_province = { is_capital = no is_state = yes religion = hinduism } } random_owned_province = { limit = { is_capital = no is_state = yes religion = hinduism } save_event_target_as = church_province } }
    • One random country:
      • Limited to:
      • Save as event target named papal_protoge_country

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
Event button 547.png
A Local Noble
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility gains 15 loyalty
  • else_if = {
limit = { has_estate = estate_maratha religion = hinduism } add_estate_loyalty = { estate = estate_maratha loyalty = 15 } }
  • else_if = {
   limit = {
       has_estate = estate_rajput
       religion = hinduism
   }
   add_estate_loyalty = {
       estate = estate_rajput
       loyalty = 15
   }
}
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy loses 15 loyalty
  • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism } add_estate_loyalty = { estate = estate_brahmins loyalty = -15 } }
  • Set country flag theo_local_noble_flag
  • If:
    • Limited to:
      • An event target named noble_province has been saved
    • define_heir = {
age = 35 hidden = yes culture = event_target:noble_province }
  • Else:
    • define_heir = {
   age = 35
   hidden = yes
}
  • Lose Devotion.png 5 devotion
  • Gain Prestige.png 10 prestige
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
  • Any neighbouring country:
    • Government is monarchy
    • Is not in a regency
    • Religion is same as Our country
Event button 547.png
A Foreign Noble
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility gains 10 loyalty
  • else_if = {
limit = { has_estate = estate_maratha religion = hinduism } add_estate_loyalty = { estate = estate_maratha loyalty = 10 } }
  • else_if = {
   limit = {
       has_estate = estate_rajput
       religion = hinduism
   }
   add_estate_loyalty = {
       estate = estate_rajput
       loyalty = 10
   }
}
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy loses 10 loyalty
  • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism } add_estate_loyalty = { estate = estate_brahmins loyalty = -10 } }
  • Set country flag theo_foreign_noble_flag
  • One random neighbouring country:
    • Limited to:
      • Government is monarchy
      • Is not in a regency
      • Religion is same as Our country
    • Our country
      • define_heir = {
   dynasty = PREV
   age = 35
   culture = PREV
   hidden = yes
}
    • Gain opinion modifier “Same Dynasty as Heir” towards Our country
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
Event button 547.png
A Merchant's Son
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers gains 15 loyalty
  • else_if = {
limit = { has_estate = estate_vaisyas religion = hinduism } add_estate_loyalty = { estate = estate_vaisyas loyalty = 15 } }
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy loses 15 loyalty
  • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism } add_estate_loyalty = { estate = estate_brahmins loyalty = -15 } }
  • Set country flag theo_merchants_son_flag
  • If:
    • Limited to:
      • An event target named burgher_province has been saved
    • define_heir = {
age = 35 hidden = yes culture = event_target:burgher_province }
  • Else:
    • define_heir = {
   age = 35
   hidden = yes
}
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Lose Devotion.png 5 devotion
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
Event button 547.png
A Talented Theologian
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 15 loyalty
  • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism } add_estate_loyalty = { estate = estate_brahmins loyalty = 15 } }
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers loses 15 loyalty
  • else_if = {
limit = { has_estate = estate_vaisyas religion = hinduism } add_estate_loyalty = { estate = estate_vaisyas loyalty = -15 } }
  • Set country flag theo_talented_theologian_flag
  • If:
    • Limited to:
      • An event target named church_province has been saved
    • define_heir = {
age = 35 hidden = yes culture = event_target:church_province }
  • Else:
    • define_heir = {
   age = 35
   hidden = yes
}
  • Gain Devotion.png 5 devotion
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
  • None of:
    • Religion is in Muslim group
Event button 547.png
A Local Preacher
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 15 loyalty
  • else_if = {
limit = { has_estate = estate_brahmins religion = hinduism } add_estate_loyalty = { estate = estate_brahmins loyalty = 15 } }
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 15 loyalty
  • else_if = {
limit = { has_estate = estate_maratha religion = hinduism } add_estate_loyalty = { estate = estate_maratha loyalty = -15 } }
  • else_if = {
   limit = {
       has_estate = estate_rajput
       religion = hinduism
   }
   add_estate_loyalty = {
       estate = estate_rajput
       loyalty = -15
   }
}
  • Set country flag theo_local_preacher_flag
  • If:
    • Limited to:
      • An event target named church_province has been saved
    • define_heir = {
age = 35 hidden = yes culture = event_target:church_province }
  • Else:
    • define_heir = {
   age = 35
   hidden = yes
}
  • Gain Devotion.png 10 devotion
  • Lose Prestige.png 5 prestige
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
  • Religion is Catholicism Catholic
Event button 547.png
A Papal Protege
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 15 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 10 loyalty
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers loses 10 loyalty
  • Set country flag theo_papal_protege_flag
  • If:
    • Limited to:
      • An event target named papal_protoge_country has been saved
    • define_heir = {
age = 35 culture = event_target:papal_protoge_country hidden = yes }
  • Else:
    • define_heir = {
   age = 35
   hidden = yes
}
  • Gain Papal influence.png 10 papal influence
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
  • Religion is in Muslim group
Event button 547.png
A Local Imam Khatib
  • Set country flag theo_imam_khatib_flag
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 15 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 15 loyalty
  • define_heir = {
age = 35 hidden = yes }
  • Gain Devotion.png 10 devotion
  • Lose Prestige.png 10 prestige
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • None of:
    • Country flag KOL_secondogeniture_of_BAV is set
  • At least one of:
    • Religion is Reformed.png Reformed
    • Religion is Protestantism Protestant
Event button 547.png
An Influential Reformer
  • Set country flag theo_influential_reformer_flag
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers gains 10 loyalty
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy loses 10 loyalty
  • define_heir = {
age = 35 hidden = yes }
  • If:
    • Limited to:
      • Religion is Reformed.png Reformed
    • Gain Monthly fervor increase.png 10 fervor
  • If:
    • Limited to:
      • Religion is Protestantism Protestant
    • Gain Church power.png 10 church power
  • Lose Prestige.png 10 prestige
  • Clear country flag in_theocracy_heir_selection
  • (custom tooltip - delete this line)

Event trigger.pngEnabled if:

  • Country flag KOL_secondogeniture_of_BAV is set
Event button 547.png
So be it.
  • define_heir = {
   age = 35
   dynasty = event_target:probably_bavaria
   culture = event_target:probably_bavaria
   religion = event_target:probably_bavaria
}


id

Msg event.pngToo Much Religious Freedom

One of your advisors has asked you to consider the matter of religious freedom a bit more thoroughly. They are claiming that having a large group of people that doesn't adhere to our state religion is having a severe impact on our national stability.
 
Trigger conditions
  • None of:
    • Country flag religious_restrictions is set
  • Government is theocracy
  • Any owned province:
    • Has a different religion from its owner
  • None of:
    • Any owned province:
      • Has an active missionary
  • None of:
    • Has country modifier “Religious Tolerance”
  • None of:
    • Has country modifier “Religious Intolerance”
  • employed_advisor = {
religion = root }
  • None of:
    • has_reform = papacy_reform
Mean time to happen

180 months
Modifiers

  • Is Defender of the Faith: ×0.9
  • Has idea “Divine Supremacy”: ×0.9
  • Has Advisor Theologian.png Theologian advisor: ×0.9
  • Has a level 3 Advisor Theologian.png Theologian advisor: ×0.9

Event button 547.png
Take their advice under consideration
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
      • Dhimmi.png Dhimmi estate exists
    • Clergy.png Clergy gains 10 loyalty
  • If:
    • Limited to:
      • Dhimmi.png Dhimmi estate exists
    • Dhimmi.png Dhimmi loses 10 loyalty
  • Set country flag religious_restrictions
  • Gain country modifier “Religious Restrictions” for 730 days, giving the following effects:
    • Missionary strength.png +1% Missionary strength
    • Stability cost modifier.png +15% Stability cost modifier
Event button 547.png
It's not of any consequence
  • Set country flag religious_restrictions
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
      • Dhimmi.png Dhimmi estate exists
    • Clergy.png Clergy loses 10 loyalty
  • If:
    • Limited to:
      • Dhimmi.png Dhimmi estate exists
    • Dhimmi.png Dhimmi gains 10 loyalty
  • 40% chance of:
    • One random owned province:
      • Limited to:
        • Has a different religion from its owner
      • (size 1) rise in revolt


id

Msg event.pngProblematic Relations

It has become a real issue for you that some of your neighbors refuse to accept the one true faith. Your relations are already far from ideal but this only makes matters worse.
 
Trigger conditions
  • None of:
    • Country flag problematic_relations is set
  • Government is theocracy
  • Any neighbouring country:
    • None of:
      • Opinion of Our country is at least −50
    • None of:
      • Religion is same as Our country
Mean time to happen

180 months
Modifiers

  • Is Defender of the Faith: ×0.9
  • Has idea “Divine Supremacy”: ×0.9
  • Has Advisor Theologian.png Theologian advisor: ×0.9
  • Has a level 3 Advisor Theologian.png Theologian advisor: ×0.9
  • Ruler's Military power.png military skill is at least 7: ×0.9
  • Ruler's Military power.png military skill is at least 8: ×0.9
  • Ruler's Military power.png military skill is at least 9: ×0.9
  • None of:
    • Ruler's Military power.png military skill is at least 4: ×1.2

Event button 547.png
Make your opinion clear to them
  • Set country flag problematic_relations
  • One random country:
    • Limited to:
      • Has a border with Our country
      • None of:
        • Religion is same as Our country
      • None of:
        • Opinion of Our country is at least −50
    • Gain opinion modifier “Forceful Conversion” towards Our country
  • Lose Papal influence.png 10 papal influence
Event button 547.png
Make preparations for a future attack
  • Set country flag problematic_relations
  • Gain Army tradition.png 10 army tradition
  • Lose Gold Icon.png 40 ducats