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The Peasants' War

The Peasants' War icon
The Peasants' War
The Peasantry's unmet demand for economic, religious and political amendments has lead to violent revolts erupting across our nation.

The Peasants' War[1] is a general disaster that can occur in all countries during the Age of Discovery.png ‘Age of Discovery’ that have low national manpower reserve and negative stability.

Contents

PrerequisitesEdit

It is currently the   ‘Age of Discovery’ and the country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • is not at war.
  • has a   manpower level of less than 25%.
  • has   stability of less than 0.
Monthly progress This country:
+2.0% is bankrupt.
+1.5% is a monarchy and has   legitimacy of less than 50.
+1.0% has   war exhaustion of at least 10.
+1.0% has at least 10 loans.
+1.0% has   stability of less than 1.
+1.0% has   overextension of at least 50%.
+0.5% has   overextension of at least 25% but less than 50.

Note: If the requirements for progress are fulfilled, then it is at least 1% due to stability.

at least one of the following is true for this country:
  • has an ongoing disaster.
  • has a   manpower level of at least 50%.

StartEdit

If the progress reaches 100%, the disaster will start with the following event

id

 Peasants' War


The peasantry has for some time demanded economic, religious and political amendments. Their dissatisfaction has grown to such an extent that violent revolts are becoming a common day practice. Even though there is no central leadership and they lack proper armament, the peasants have still managed to pose a challenge to the authority. Several important buildings, both religious and other, have been burnt and plundered as a protest.


 
Trigger conditions
  • None
Is triggered only by

the start of ‘The Peasants' War’ disaster.


Immediate effects

This country:

  • loses  6 stability.
  • loses  10 prestige.

  Peasants (size 2) rise up in revolt and occupy a random own province. They gain 15% progress until next uprising.


 
Dire times are ahead of us.
  • None

While the disaster is ongoing the country gets:

  •   +5 national unrest
  •   +50% stability cost modifier

Also the following events are triggered by a monthly pulse.

Monthly eventsEdit

The weight that no event is triggered is 1000 and for each monthly event it is 100.

id

 Peasant Protests


Regional revolts and protests are erupting all over our nation. Furious peasants are demanding immediate reforms of the social and political order. The weight of the heavy taxes and the cruelty of their landlords have finally driven them over the edge.


 
Trigger conditions

This event fires only once.

Is triggered only by

the monthly pulse of ‘The Peasants' War’ disaster.


 
Enforce serfdom

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Enforce Serfdom” until the end of the disaster, giving the following effects:
    •  +1 national unrest
    •  +25% national manpower modifier

  Peasants (size 1) rise up in revolt in a random own province.
  Peasants (size 2) rise up in revolt in the capital province.
The AI ​​chooses this option in 65% of cases.

 
Restrict serfdom

If this country is a monarchy and not a lesser partner in a personal union then it:

  • loses  −15 legitimacy.

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Restrict Serfdom” until the end of the disaster, giving the following effects:
    •  −1 national unrest
    •  −25% national manpower modifier

The AI ​​chooses this option in 35% of cases.

id

 Religious Revolt


The ideas of the reformation have appealed to a large number of the oppressed peasantry. The appeal is in many cases based on social motives, many believe that they will receive support and that their hardship will lessen. This isn't necessarily the case, as the revolt has gained momentum and atrocities at the hands of the peasants have become more widespread, the reformists have begun to oppose the 'murderous peasants'.


 
Trigger conditions

This country:

This event fires only once.

Is triggered only by

the monthly pulse of ‘The Peasants' War’ disaster.


 
Crush them

This country:

  • loses  50 military power.

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Religious Intolerance” until the end of the disaster, giving the following effects:
    •  −2 tolerance of heretics
    •  −2 tolerance of heathens
    •  +1% missionary strength vs heretics

  Religious rebels (size 1) rise up in revolt in a random own province.
The AI ​​chooses this option in 60% of cases.

 
Let them choose their own faith

This country:

  • loses  50 diplomatic power.
  • loses  10 papal influence.
  • loses  25 devotion.

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Religious Tolerance” until the end of the disaster, giving the following effects:
    •  +1 tolerance of heretics
    •  +1 tolerance of heathens
    •  −2 tolerance of the true faith
    •  −10% stability cost modifier

  The Papal State gets “Your religious tolerance has angered the Pope” towards this country for 10 years, worth:

  •  −100 opinion with a yearly decay of +2.

The AI ​​chooses this option in 40% of cases.

id

 Obsolete Forces


Military research and the introduction of gunpowder has more or less made our former armed forces obsolete. Their high status being something of the past, they now find themselves struck by poverty and frustration. Their misery has gone beyond reason and they are pressuring the authority for financial aid.


 
Trigger conditions

This event fires only once.

Is triggered only by

the monthly pulse of ‘The Peasants' War’ disaster.


 
They have no place in our society

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Obsolete Forces” until the end of the disaster, giving the following effects:
    •  +2 national unrest
    •  +25% infantry cost
    •  +25% cavalry cost

The AI ​​chooses this option in 50% of cases.

 
They may still be of some use

This country:

  • loses  1 years of income.

If this country has ‘The Peasants' War’ disaster ongoing then it:

  • gets the modifier “Support Troops” until the end of the disaster, giving the following effects:
    •  +10% national manpower modifier

The AI ​​chooses this option in 50% of cases.

id

 National Decentralization


During the first stages of the Peasants' War, the rebels have gained ground simply by overwhelming the lords and knights. Due to our already politically decentralized nation, what started out as several smaller, local uprisings has spread over the provincial borders and engulfed a larger part of our nation.


 
Trigger conditions

This country:

  • does not have the country modifier “Isolate Rebels”.
Is triggered only by

the monthly pulse of ‘The Peasants' War’ disaster.


 
Crush the rebels

This country gets the modifier “Isolate Rebels” for 2 years, giving the following effects:

  •  +2 national unrest
  •  +25% stability cost modifier

  Peasants (size 3) rise up in revolt in a random own core province.

 
We have to negotiate a solution

This country:

  • loses  10 prestige.
  • loses  10% of a years of income.


Finishing conditionsEdit

If this country:

  • has no province controlled by rebel.
  • has a stability of at least +1.

then it loses the above-mentioned effects and the following event is triggered:

id

 The End of the Peasants' War


The instability of the past years now finally seems to be over! We no longer have to worry about peasants fighting for reforms. Their will to fight have been drained.


 
Trigger conditions
  • None
Is triggered only by

the end of ‘The Peasants' War’ disaster


 
Restore order

If this country is a monarchy and not a lesser partner in a personal union then it:

  • gains  10 legitimacy.

This country:

  • gains  20 prestige.
  • loses the modifier “Isolate Rebels”.

The disaster also ends if the   peasants can enforce their demands.

FootnotesEdit

  1. See in /Europa Universalis IV/common/disasters/peasants_war.txt and for the events in /Europa Universalis IV/events/disaster_PeasantsWar.txt.