The Cossacks

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The Cossacks.png The Cossacks
The Cossacks banner.jpg
Release date / Patch
2015-12-01 / 1.14

Store: Expansion
Store: Content pack
Europa Universalis IV: The Cossacks expansion feature spotlight by EU4's project lead Martin "Wiz" Anward.

The Cossacks is the 7th expansion for Europa Universalis IV. It was announced on 2015-10-15[1]. It was released on 2015-12-01[2]. The expansion coincided with Patch 1.14.

Expansion features[edit]

  • New diplomatic options: let the world know what you think of your neighbours by setting a public attitude to foreign powers.
  • Tell the world what you want: designate neighbouring provinces as "places of interest", build trust with other nations, and entice allies with the promise of land for their support.
  • Tengri: Tengrism is now a syncretic faith, allowing it to tolerate certain secondary religions as if it were a national faith.
  • Horde unity and razing: nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging.
  • Improved culture changes: you can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.
  • Native policies: set your policy for colonial encounters with natives. Are you focused on quick subjugation, peaceful growth or trading advantages?
  • Improved espionage: new spy actions allow you to study the technology of more advanced countries and prod your rivals' subjects towards independence.
  • New diplomatic feedback: select provinces of interest, manage opinions, and a new trust and favors mechanic.
  • Nations can threaten war to demand provinces without going to war.
  • New Estates: 3 New estates to deal and manage in the realm -- the Cossacks, the Dhimmi, and the Tribes (integrated into the base game in 1.26).
  • New Cossack Government: The Cossacks receive a new government form with unique interactions.

Free features[edit]

  • Revanchism: allowing a nation to survive a loss and live to fight another day
  • A random New World update: requires Conquest of Paradise
  • Updated nation designer
  • Victory cards: another way to gain score in a multiplayer game
  • New areas and regions which give a better naming scheme for conquered lands
  • A Leaderboard which records top Ironman scores of players from around the world. (Must be logged into Paradox account to use.)
  • New colonial trade goods system that shows player chances of discovering specific goods in uncolonized provinces.
  • Cultural unions have been reworked.

Major DLC changes[edit]

  • The estates mechanic was integrated into the base game as part of patch 1.26. As part of this the 3 basic estates (burghers, clergy, and nobility) and owners of the DLC received the Sich Rada government type - a unique cossack government with the following government interactions: 'Receive Fleeing Serfs', 'Organize Raiding Parties' and 'Raise Cossack Host'[3].

Dev diaries[edit]

Main article: Developer diaries

All developer diaries about the The Cossacks expansion, patch 1.14 and patch 1.15.

Patch 1.14
No. Title and Link Description Date
1 A Whole Random New World Announcement of Random New World remake that will be available for all CoP owners. 2015-07-09
2 Future Nation Designer Improvements Upcoming improvements for Nation Designer including option to save a nation template. 2015-08-14
3 Victory Cards Announcement of the new Victory Cards system, which will help to gain score in multiplayer. 2015-08-27
4 Areas and Regions New divisions of the map into areas, regions and super regions. Regional naming for enclaves and overseas areas. Coloring of the wasteland provinces for dominant nations. 2015-09-10
5 Ironman and Achievements Ironman and Achievements Rework, Capital Development Discount, Revanchism 2015-09-17
6 Steppe Hordes Horde Unity, Razing, Tengri, Horde Units, Returning and Selling Provinces 2015-09-24
7 Estates Estates system representing internal politics 2015-10-01
8 Advanced Culture Change, Mercenaries and Naming your Heir Cultures, naming Heirs, Mercenaries and Blocking Canals 2015-10-08
9 Native Policies and Colonial Wars Policies for colonies, colonial wars and the conceding of colonial areas in peace deals 2015-10-15
10 Diplomatic Feedback Provinces of interest, attitude, trust and favors, and calling allies 2015-10-22
11 Convenience and interface improvements Building directly to armies, constructing in subjects, country view improvements, and macrobuilder improvements 2015-10-29
12 Espionage, Spoils of War and Fort's Zone of Control New espionage actions, distribution of spoils of war, changes in fort's zone of control, and permanent claims 2015-11-05
13 Threaten war and grants cores, claims and provinces New diplomatic actions for threatening war and granting land to subjects 2015-11-12
14 New free features Colonial trade goods, Cultural unions, Multiplayer changes and Achievement browser 2015-11-19
15 Random New World II Random New World, Provinces and Scenarios, Dynamic Trade Nodes, Dynamic Naming 2015-11-26
Patch 1.15
No. Title and Link Description Date
16 Paradox Pricing Policy Information about the process used to determine price of expansion 2015-12-03
17 Bugfixing and balance Changes to Estates, Diplomatic feedback and Elective Monarchy 2016-01-07
18 Balance and UI Improvements Changes to Hordes, Spread of Discoveries and UI Improvements 2016-01-14