Heretic and heathen provinces do not give any penalties
Fire damage received −10%
Lone Star State
Yearly prestige +1
Land Fire damage +10%
Goods produced modifier +10%
Land attrition −10% Movement speed +15%
Yearly army tradition decay −1%
Stability cost modifier −15%
Development cost −10%
Morale of armies +15%
Texas is a formable country in the Colonial Mexico region of North America that is not playable at any start date.
Formation [ edit ]
Texas can be formed by any nation in the Rio Grande region. Unlike other colonial nations, Texas does not receive claims on its entire colonial region, and is restricted to claiming the Rio Grande region.
Form Texan Nation When a government has ceased to protect the lives, liberty and property of the people, from whom its legitimate powers are derived, and for the advancement of whose happiness it was instituted, and so far from being a guarantee for the enjoyment of those inestimable and inalienable rights, becomes an instrument in the hands of evil rulers for their oppression.
The game is
not using a random New World.
If this country is AI-controlled, it must own at least 3 provinces.
does not exist.
. Texas gains a
permanent claim on every non-owned province of the Rio Grande region. gains
prestige. 25 gets the modifier “Increased Centralization” for 20 years with the following effects:
monthly autonomy change, −0.05 national unrest. +1
If the country:
is a member of the Holy Roman Empire and not an elector or the emperor
then all its provinces are removed from the HRE. is a duchy
then it becomes a kingdom. does not have custom ideas
then it gets the event ‘New Traditions & Ambitions’ is not a former colonial nation
then it abandons all provinces in Europe, Asia and Africa
then it annexes all Colonial Nation subjects
Provinces in orange must be owned and cored to form Texas. Forming Texas grants permanent claims on the shaded area.
References [ edit ]
↑ If the country forming Texas is in the British culture group, Texas will adopt American culture. Likewise with Mexican for Iberian nations.
↑ For the script code of the decision see in
/Europa Universalis IV/decisions/TexasNation.txt.
Mesoamerican technology group
West African technology group
Nomadic technology group
South American technology group