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Kingdom rankTexas
Primary culture
American (British)[1]

Capital province
Atakapa (888)

RepublicGovernment republic.png

State religion

Technology group
WesternWestern technology group
Texan ideas
Traditions.png Traditions:
Negative religious tolerance no longer gives any penalties. Heretic and heathen provinces do not give us any penalty to religious unity.
−10% Fire damage received

Prestige.png Lone Star State

+1 Yearly prestige

Land fire damage.png Texan Revolution

+10% Land Fire damage

Goods produced modifier.png Cotton Plantations

+10% Goods produced modifier

Land attrition.png Vaqueros

−10% Land attrition
+15% Movement speed

Army tradition decay.png Frontier Nation

−1% Yearly army tradition decay

Stability cost modifier.png Tejanos

−15% Stability cost modifier

Development cost.png Adelsverein

−10% Development cost

Idea bonus.png Ambition:

+15% Morale of armies

Texas is a formable country in the Colonial Mexico region of North America that is not playable at any start date.


Texas can be formed by any former colonial nation in the Rio Grande region. Unlike other colonial nations, Texas does not receive claims on its entire colonial region, and is restricted to claiming the Rio Grande region.[2]

 Form Texan Nation

When a government has ceased to protect the lives, liberty and property of the people, from whom its legitimate powers are derived, and for the advancement of whose happiness it was instituted, and so far from being a guarantee for the enjoyment of those inestimable and inalienable rights, becomes an instrument in the hands of evil rulers for their oppression.

Potential requirements

The game is not using a random New World.
The country:

If this country is AI-controlled, it must own at least 3 provinces.


The country:

  Texas does not exist.


The country:

  • changes to   Texas.
  • gains a permanent claim on every non-owned province of the Rio Grande region.
  • gains   25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •   −0.05 monthly autonomy change,
    •   +1 national unrest.

If the country:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a   kingdom.
  • does not have custom ideas
    • then it gets the   event ‘New Traditions & Ambitions’
Provinces in orange must be owned and cored to form Texas. Forming Texas grants permanent claims on the shaded area.


  1. If the country forming Texas is in the British culture group, Texas will adopt American culture. Likewise with Mexican for Iberian nations.
  2. For the script code of the decision see in /Europa Universalis IV/decisions/TexasNation.txt.
Country guides

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche