Teutonic Order

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Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Monastic OrderGovernment theocracy.png

State religion

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the First Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.



Execute decision.pngReform into Prussia

The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.

Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Is Flag of Teutonic Order Teutonic Order
  • Is not Flag of Prussia Prussia
  • Does not have the Celestial Empire government reform
  • Is not a colonial nation
  • If AI-controlled:
    • Flag of Prussia Prussia does not exist
    • The Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Is not a custom nation
    • Is not a former colonial nation
  • Flag of Prussia Prussia does not exist
  • Administrative tech.png Administrative technology is at least 10
  • Is not at war
  • Religion is Protestantism Protestant or Reformed.png Reformed
  • Owns core province Königsberg

  • Move capital to Königsberg
  • Country becomes Flag of Prussia Prussia
  • The country gets new non-generic missions
    • Flag of Prussia Prussia gains a permanent claim on this province
  • Flag of Prussia Prussia gains a permanent claim on all non-owned provinces in Pomerelia, West Prussia and East Prussia areas
  • Gain Prestige.png 25 prestige
  • Change government to monarchy
  • Enact government reform Prussian Monarchy
  • Every neighbouring monarchy:
    • Gain opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 for 25 years) towards this country
  • Trigger country event “New Traditions & Ambitions”, unless the country has custom or Prussian ideas
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

Execute decision.pngElevate Bishopric to an Archbishopric

As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.

Potential requirements
  • Government is Theocracy
  • Is part of the Holy Roman Empire
  • Government rank is Duchy rank Duchy
  • Is not a subject nation
  • Is an Elector of the Holy Roman Empire
  • If Catholicism Catholic, Papal influence.png papal influence is at least 25

  • Set government rank to Kingdom rank Kingdom
  • Lose Papal influence.png 25 papal influence

AI will always take this decision

Execute decision.pngSecularization (non-Protestant)

[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.

Potential requirements
  • Government is Government theocracy.png Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not Protestantism Protestant or Reformed.png Reformed
  • Icon stability.png Stability is at least +2
  • Administrative tech.png Administrative technology is at least 20
  • Has not changed government in the last 25 years

  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is Catholicism Catholic, Flag of The Papal State The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total Development.png development is less than 300, or is a subject other than a tributary state:
    • Set government rank to Duchy rank Duchy
  • Change government to Government monarchy.png Administrative Monarchy
  • Lose Icon stability.png 1 stability
  • The heir, if any, dies

AI will not take this decision


The Teutonic Order starts bordering Flag of Pomerania Pomerania in the west, Flag of Poland Poland in the south, Flag of Lithuania Lithuania in the east, and Flag of Livonian Order Livonian Order to the north-east. Their exclave Neumark also gives a border with Flag of Brandenburg Brandenburg. Across the Baltic Sea lie Flag of Sweden Sweden and Flag of Denmark Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene, Flag of Danzig Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are two mayor ways: The first way is to revoke all land held by burghers. You will probably have to fight some rebels, so keep your army maintenains high. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). The second way is to take the decision "curtail prussian confederation". To do so, you need at least 60 loyalty and 2 stability. This is made more difficult in the starting event, because there you loose 20 loyality. To curtail the prussian confederation, you need to take the merchant's son as an heir (15 loy), than wait one month (0.1 loy) and then grand privileges (15 loy). Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision.

There are two other ways to deal with the prussian confederation: First is to release Danzig as a vassal, the second is to declare war at poland, if the situation is good enough.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (Flag of Hungary Hungary, Flag of Austria Austria, Flag of Bohemia Bohemia, Flag of Muscovy Muscovy) or reject the union with Lithuania. Especially Bohemia will ally Poland, if the have not rivaled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians).

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with Rights of Man.png Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boons are very useful for the Orthodox Russia.


Main article: Achievements
Baltic Crusader icon
Baltic Crusader
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.

A Fine Goosestep icon
A Fine Goosestep
Form Prussia and have at least 125% Discipline.
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