Teutonic Order

From Europa Universalis 4 Wiki
Jump to: navigation, search
Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Government
Monastic OrderGovernment theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the First Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.

Decisions[edit]

Execute decision.pngReform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.


 
Potential requirements

This country:

Allow
  • Flag of Prussia Prussia does not exist.
  • The Flag of Teutonic Order Teutonic Order:
    • Has an Administrative tech.png administrative technology of at least 10.
    • Is not at war.
    • Is either Protestantism Protestant or Reformed.png Reformed.
    • Owns core Province icon.png province Königsberg (41)

Effects
  • Gain “Increased Centralization” modifier for 10 years:
    • −0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • Every neighbouring Monarchy gets the opinion modifier “Secularized Monastic Order” towards Prussia worth Icon diplomacy relations.png25 opinion with a yearly decay of 2.5.

Forming Prussia as Teutonic Order
id

Execute decision.pngElevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential requirements
  • Government is Theocracy
  • Is part of the Holy Roman Empire
  • Government rank is Duchy rank Duchy
Allow
  • Is not a subject nation
  • Is an Elector of the Holy Roman Empire
  • If Catholicism Catholic, Papal influence.png papal influence is at least 25

Effects
  • Set government rank to Kingdom rank Kingdom
  • Lose Papal influence.png 25 papal influence

AI will always take this decision
id

Execute decision.pngSecularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential requirements
  • Government is Government theocracy.png Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not Protestantism Protestant or Reformed.png Reformed
Allow
  • Icon stability.png Stability is at least +2
  • Administrative tech.png Administrative technology is at least 20
  • Has not changed government in the last 25 years

Effects
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is Catholicism Catholic, Flag of The Papal State The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total Development.png development is less than 300, or is a subject other than a tributary state:
    • Set government rank to Duchy rank Duchy
  • Change government to Government monarchy.png Administrative Monarchy
  • Lose Icon stability.png 1 stability
  • The heir, if any, dies

AI will not take this decision

Strategy[edit]

The Teutonic Order starts bordering Flag of Pomerania Pomerania in the west, Flag of Poland Poland in the south, Flag of Lithuania Lithuania in the east, and Flag of Livonian Order Livonian Order to the north-east. Their exclave Neumark also gives a border with Flag of Brandenburg Brandenburg. Across the Baltic Sea lie Flag of Sweden Sweden and Flag of Denmark Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene, Flag of Danzig Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are several ways, and the player may need some luck. The first way, and the surest, is to release Danzig as a vassal right after you start. This blocks the trigger condition that you have to own (and core) Danzig. Alternatively, you can wait one year - if the event does not fire within the first year, you can withdraw the provinces from the burghers. Then you get three minor revolts (because the burghers are not loyal), however, you've prevented the event chain because the event needs one burgher province to fire. The third way is to declare a war on Poland early. This is of course only possible if the political situation around supports this, so you can call in (for land) at least Flag of Bohemia Bohemia and Flag of Hungary Hungary. The event doesn't fire if you are at war with Poland.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (Flag of Hungary Hungary, Flag of Austria Austria, Flag of Bohemia Bohemia, Flag of Muscovy Muscovy) or reject the union with Lithuania. Especially Bohemia will ally Poland, if the have not rivaled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians).

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with Rights of Man.png Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boons are very useful for the Orthodox Russia.

Achievements[edit]

Main article: Achievements
Baltic Crusader icon
Baltic Crusader
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.


A Fine Goosestep icon
A Fine Goosestep
Form Prussia and have at least 125% Discipline.
Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche