Teutonic Order

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Government
Monastic Order Government theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the Third Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.

Events[edit]

Main article: Teutonic events

Decisions[edit]

id

Execute decision.pngReform into Prussia

The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
 
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Is Flag of Teutonic Order Teutonic Order
  • Does not have the Celestial Empire government reform
  • Is not a colonial nation
  • If AI-controlled:
    • Is not a custom nation
    • Flag of Prussia Prussia does not exist
    • Either the Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Is not a former colonial nation
Allow
  • Flag of Prussia Prussia does not exist
  • Administrative tech.png Administrative technology is at least 10
  • Is not at war
  • Religion is Protestantism Protestant or Reformed.png Reformed
  • Owns core province Königsberg (41)

Effects

If Königsberg (41) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Königsberg (41):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of Prussia Prussia
  • gets new Mission.png missions.
  • gains a permanent claim on all non-owned provinces in the West Prussia and East Prussia areas
  • gains Prestige.png 25 prestige
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If Flag of Prussia Prussia:

Every neighbouring monarchy:

  • Gain opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 for 25 years) towards this country
id

Execute decision.pngElevate Bishopric to an Archbishopric

As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
 
Potential requirements

The country:

Allow

The country:

If the country is Catholicism Catholic, then:

  • it must have a papal influence of at least 25.

Effects

The country:

  • becomes a Kingdom rank kingdom.
  • loses Papal influence.png25 papal influence.

AI will always take this decision

Strategy[edit]

Strategy The below is one of many player suggested strategies for Teutonic Order. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

The Teutonic Order starts bordering Flag of Wolgast Wolgast in the west, Flag of Poland Poland in the south, Flag of Lithuania Lithuania in the east, and Flag of Livonian Order Livonian Order to the north-east. Their exclave Neumark shares borders with Flag of Brandenburg Brandenburg, Flag of Wolgast Wolgast, Flag of Stettin Stettin, and Flag of Poland Poland. Across the Baltic Sea lie Flag of Sweden Sweden and Flag of Denmark Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene, Flag of Danzig Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are two major ways: The first way is to revoke all land held by burghers. You will probably have to fight some rebels, so keep your army maintenance high. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). The second way is to take the decision "curtail Prussian Confederation". To do so, you need at least 60 loyalty and 2 stability. This is made more difficult in the starting event, because there you lose 20 loyalty. To curtail the Prussian Confederation, you need to take the merchant's son as an heir (15 loy), than wait one month (0.1 loy) and then grand privileges (15 loy). Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision.

There are two other ways to deal with the Prussian Confederation: To release Danzig as a vassal, or fight Poland when it fires. Neither of which are recommended at all given how easy avoiding it is for a human player.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (Flag of Hungary Hungary, Flag of Austria Austria, Flag of Bohemia Bohemia, Flag of Muscovy Muscovy) or rejects the union with Lithuania. Especially Bohemia will ally Poland, if they have not rivalled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies. Brandenburg will make a great early ally. You can use Brandenburg to take on Pomerania, which is useful because you can get more trade power in the trade node. When you want to take on Poland, Lithuania, The Commonwealth, getting Russia/Muscovy as an ally will make the war a lot easier.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). Forming Prussia will make wars easier. You can turn against Brandenburg when they turn Protestant because Austria will break its alliance. When this happens you can easily take all of Northern Germany.

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with Rights of Man.png Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boost is very useful for dealing with Orthodox provinces.

Achievements[edit]

Baltic Crusader icon
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.
A Fine Goosestep icon
Form Prussia and have at least 125% Discipline.

References[edit]


Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche