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Teutonic Order

Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Monastic OrderGovernment theocracy.png

State religion

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the First Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.



This is a list of all   Teutonic Order's events. [1]


 The Prussian Confederation Revolts

Despite our best efforts we have been unable to curtail the Prussian Confederation's efforts to undermine [Root.GetAdjective] rule. The cities that pledged their support to the Confederation have rallied an army and have risen up in open revolt. As we suspected, many of its members have ties to Poland and have already requested Polish intervention in the coming conflict. It seems that a bloody struggle in Prussia is unavoidable unless we renounce our rule over these cities.
Trigger conditions
  • Year is at least 1450
  • Year is less than 1500
  • Country is   Teutonic Order
  • Does not have the country flag "pru_confederation_curtailed"
  • Has the country flag "pru_confederation_flag"
  • Is not a vassal
  • Owns core province Danzig (43)
  •   Poland exists
  • Is a neighbor of   Poland
  • Not at war with   Poland
  • Is not allied with   Poland
  •   Poland:
    • Is not a vassal
  •   Poland:
    • Has at least 10 provinces
  • Has at least 5 provinces
  • Any of the following:
  •   Burghers has at least 50 influence
  • Any owned province:
    • Has estate   Burghers
Mean time to happen

6 months

  • Year is 1454 or later: ×0.5
  • Year is 1466 or later: x0.1

Immediate effects
  • Hidden effect:
    • Sets the country flag "pru_confederation_happened"
    • Every owned province:
      • Limited to:
        • Owned by   burghers
      • Gives   Danzig a core on the province
    • If:
      • Limited to:
      • Release   Danzig as a vassal
      •   Danzig:
        • Changes government type to Republic
        • If   Dharma is enabled, then:
      •   Danzig:
        • Capital:
          • Spawns units until the following are achieved:
            • Infantry is 60% of the country's force limit
            • Cavalry is 30% of the country's force limit
        • Random owned province:
          • Limited to:
            • Is coastal
          • Spawns units until the following are achieved:
            • Galleys are 0.3% of the country's force limit
            • Light ships are 0.3% of the country's force limit
            • Transports are 0.2% of the country's force limit

Kill every last traitor!
  • Declares war on   Danzig using the Reconquest casus belli
  • The Prussian Federation will ask for Polish Support
  • Hidden effect:
  • The AI will always pick this option unless it is bankrupt or has at least 10   war exhaustion
This is not a war we can win.
  •   -1 Stability
  •   -20 Prestige
  • The AI will always pick this option if it is bankrupt or if it has at least 10   war exhaustion

 The Prussian Confederation Seeks Polish Support

An organization calling itself the Prussian Confederation has risen up against the injustices of Teutonic rule, and have rallied an army in Danzig. We have previously given its members quiet assurances that we would support their cause should it come to open war. In exchange, the Confederation has agreed that the Prussian lands should be ruled by Poland after the tyrannical Knights have been expelled. We have much to gain from this arrangement, but we should be prepared for a bloody struggle.
Trigger conditions

This event has not fired before.

Is triggered only by

the event "The Prussian Confederation Revolts" - option "Kill every last traitor!"

They shall have our full support. To battle!
  • Sets the country flag "supported_prussian_confederation_flag"
  • Adds the opinion modifier "Supported Prussian Confederation" towards Danzig
  •   Danzig:
    • Adds the opinion modifier "Supported Prussian Confederation" towards our country
  • Create an alliance with   Danzig
  • The AI will always pick this option unless it is bankrupt or has at least 10   war exhaustion
This is no business of ours.
  •   -10 Prestige
  • The AI will always pick this option if it is bankrupt or if it has at least 10   war exhaustion

 The Peace of Thorn

The war against the Teutonic Knights has finally come to an end. [Root.Monarch.GetName] sits at the peace table with the leaders of the Prussian Confederation and raises a glass to toast our mutual victory and future cooperation.The treaty is signed quickly and with confidence; the rights and privileges of the Prussian townships, clergy, burghers, and knights shall be preserved, and the cause they fought for recognized as a just struggle against autocracy. Over time, the cities of the Confederation will be incorporated fully into the Crown of Poland.
Trigger conditions

This event has not fired before.

Is triggered only by

Our rule shall be benevolent.
  • Vassalizes   Danzig
  • If:
    • Limited to:
      • Chelmno (1859):
        • The province is owned by   Danzig
        • Culture is Polish
    • Chelmno (1859):
      • Cedes province to our country
      • Gives our country a core on the province
      • Removes   Danzig's core on the province
  • All provinces in the West Prussia area:
    • Limited to:
      • Is not a permanent claim of our country
      • Is not a core of our country
      • Is not a permanent claim of   Danzig
      • Is not a core of   Danzig
    • Our country gains a permanent claim on this province

 The Prussian Confederation

The Teutonic Order finds itself plagued with unrest and conspiracy. A new organization has appeared to challenge Teutonic rule, despite our recent outing of the Lizard League which sought to invite Poland to rule Kulm. Calling themselves the Prussian Confederation this union of burghers, knights, and noblemen declare that their purpose is to unite against injustice and arbitrary rule. If this treason were not enough, it is known that many among their number have Polish sympathies, and like their predecessors might attempt to invite Polish rule over Prussia if their influence is not curtailed. Worryingly, they have already found significant support among the burghers of West Prussia.
Trigger conditions Mean time to happen

1 day

We must curtail these traitors.
  • Sets the country flag "pru_confederation_flag"
  • Custom tooltip: The decision "Curtail the Prussian Confederation" is now available
  • The   Burghers lose   20 loyalty
  • The   Burghers gain influence modifier "EST_VAL_PRUSSIAN_CONFEDERATION" (20 influence) for 7300 days



 Reform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.

Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Is   Teutonic Order
  • Is not   Prussia
  • Does not have the Celestial Empire government reform
  • Is not a colonial nation
  • If AI-controlled:
    •   Prussia does not exist
    • The   Protestant or   Reformed religion is enabled
    • Is not a custom nation
    • Is not a former colonial nation
  •   Prussia does not exist
  •   Administrative technology is at least 10
  • Is not at war
  • Religion is   Protestant or   Reformed
  • Owns core province Königsberg

  • Move capital to Königsberg
  • Country becomes   Prussia
  • The country gets new non-generic missions
    •   Prussia gains a permanent claim on this province
  •   Prussia gains a permanent claim on all non-owned provinces in Pomerelia, West Prussia and East Prussia areas
  • Gain   25 prestige
  • Change government to monarchy
  • Enact government reform Prussian Monarchy
  • Every neighbouring monarchy:
    • Gain opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 for 25 years) towards this country
  • Trigger country event “New Traditions & Ambitions”, unless the country has custom or Prussian ideas
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    •   −0.05 Monthly autonomy change
    •   +1 National unrest

 Elevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.

Potential requirements
  • Government is Theocracy
  • Is part of the Holy Roman Empire
  • Government rank is   Duchy
  • Is not a subject nation
  • Is an Elector of the Holy Roman Empire
  • If   Catholic,   papal influence is at least 25

  • Set government rank to   Kingdom
  • Lose   25 papal influence

AI will always take this decision

 Secularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.

Potential requirements
  • Government is   Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not   Protestant or   Reformed
  •   Stability is at least +2
  •   Administrative technology is at least 20
  • Has not changed government in the last 25 years

  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is   Catholic,   The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total   development is less than 300, or is a subject other than a tributary state:
    • Set government rank to   Duchy
  • Change government to   Administrative Monarchy
  • Lose   1 stability
  • The heir, if any, dies

AI will not take this decision


The Teutonic Order starts bordering   Pomerania in the west,   Poland in the south,   Lithuania in the east, and   Livonian Order to the north-east. Their exclave Neumark also gives a border with   Brandenburg. Across the Baltic Sea lie   Sweden and   Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene,   Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are two major ways: The first way is to revoke all land held by burghers. You will probably have to fight some rebels, so keep your army maintenance high. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). The second way is to take the decision "curtail Prussian Confederation". To do so, you need at least 60 loyalty and 2 stability. This is made more difficult in the starting event, because there you loose 20 loyalty. To curtail the Prussian Confederation, you need to take the merchant's son as an heir (15 loy), than wait one month (0.1 loy) and then grand privileges (15 loy). Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision.

There are two other ways to deal with the Prussian Confederation: First is to release Danzig as a vassal, the second is to declare war on Poland, if the situation is good enough.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (  Hungary,   Austria,   Bohemia,   Muscovy) or reject the union with Lithuania. Especially Bohemia will ally Poland, if the have not rivalled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies. Brandenburg will make a great early ally. You can use Brandenburg to take on Pomerania. Taking on Pomerania is useful because you can get more trade power in the trade node. When you want to take on Poland, Lithuania, The Commonwealth, getting Russia/Muscovy as a ally will make the war a lot easier.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). Forming Prussia will make wars easier. You can turn against Brandenburg when they turn Protestant because Austria will break its alliance. When this happens you can easily take all of Northern Germany.

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with   Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boons are very useful for the Orthodox Russia.


Main article: Achievements
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.

Form Prussia and have at least 125% Discipline.


  1. The script code of these events can be found in /Europa Universalis IV/events/flavorTEU.txt.
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