Teutonic Order

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Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Government
Monastic OrderGovernment theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the First Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.

Events[edit]

This is a list of all Flag of Teutonic Order Teutonic Order's events. [1]

id

Msg event.pngThe Prussian Confederation Revolts


Despite our best efforts we have been unable to curtail the Prussian Confederation's efforts to undermine [Root.GetAdjective] rule. The cities that pledged their support to the Confederation have rallied an army and have risen up in open revolt. As we suspected, many of its members have ties to Poland and have already requested Polish intervention in the coming conflict. It seems that a bloody struggle in Prussia is unavoidable unless we renounce our rule over these cities.


 
Trigger conditions
  • Year is at least 1450
  • Year is less than 1500
  • Country is Flag of Teutonic Order Teutonic Order
  • Does not have the country flag "pru_confederation_curtailed"
  • Has the country flag "pru_confederation_flag"
  • Is not a vassal
  • Owns core province Danzig (43)
  • Flag of Poland Poland exists
  • Is a neighbor of Flag of Poland Poland
  • Not at war with Flag of Poland Poland
  • Is not allied with Flag of Poland Poland
  • Flag of Poland Poland:
    • Is not a vassal
  • Flag of Poland Poland:
    • Has at least 10 provinces
  • Has at least 5 provinces
  • Any of the following:
  • Burghers.png Burghers has at least 50 influence
  • Any owned province:
    • Has estate Burghers.png Burghers
Mean time to happen

6 months
Modifiers

  • Year is 1454 or later: ×0.5
  • Year is 1466 or later: x0.1

Immediate effects
  • Hidden effect:
    • Sets the country flag "pru_confederation_happened"
    • Every owned province:
      • Limited to:
        • Owned by Burghers.png burghers
      • Gives Flag of Danzig Danzig a core on the province
    • If:
      • Limited to:
      • Release Flag of Danzig Danzig as a vassal
      • Flag of Danzig Danzig:
        • Changes government type to Republic
        • If Dharma.png Dharma is enabled, then:
      • Flag of Danzig Danzig:
        • Capital:
          • Spawns units until the following are achieved:
            • Infantry is 60% of the country's force limit
            • Cavalry is 30% of the country's force limit
        • Random owned province:
          • Limited to:
            • Is coastal
          • Spawns units until the following are achieved:
            • Galleys are 0.3% of the country's force limit
            • Light ships are 0.3% of the country's force limit
            • Transports are 0.2% of the country's force limit

Event button 547.png
Kill every last traitor!
  • Declares war on Flag of Danzig Danzig using the Reconquest casus belli
  • The Prussian Federation will ask for Polish Support
  • Hidden effect:
    • Flag of Poland Poland:
      • Gets the event "The Prussian Confederation Seeks Polish Support"
    • Flag of Poland Poland:
  • The AI will always pick this option unless it is bankrupt or has at least 10 Icon war exhaustion.png war exhaustion
Event button 547.png
This is not a war we can win.
  • Icon stability.png -1 Stability
  • Prestige.png -20 Prestige
  • The AI will always pick this option if it is bankrupt or if it has at least 10 Icon war exhaustion.png war exhaustion
id

Msg event.pngThe Prussian Confederation Seeks Polish Support


An organization calling itself the Prussian Confederation has risen up against the injustices of Teutonic rule, and have rallied an army in Danzig. We have previously given its members quiet assurances that we would support their cause should it come to open war. In exchange, the Confederation has agreed that the Prussian lands should be ruled by Poland after the tyrannical Knights have been expelled. We have much to gain from this arrangement, but we should be prepared for a bloody struggle.


 
Trigger conditions

This event has not fired before.

Is triggered only by

the event "The Prussian Confederation Revolts" - option "Kill every last traitor!"


Event button 547.png
They shall have our full support. To battle!
  • Sets the country flag "supported_prussian_confederation_flag"
  • Adds the opinion modifier "Supported Prussian Confederation" towards Danzig
  • Flag of Danzig Danzig:
    • Adds the opinion modifier "Supported Prussian Confederation" towards our country
  • Create an alliance with Flag of Danzig Danzig
  • The AI will always pick this option unless it is bankrupt or has at least 10 Icon war exhaustion.png war exhaustion
Event button 547.png
This is no business of ours.
  • Prestige.png -10 Prestige
  • The AI will always pick this option if it is bankrupt or if it has at least 10 Icon war exhaustion.png war exhaustion
id

Msg event.pngThe Peace of Thorn


The war against the Teutonic Knights has finally come to an end. [Root.Monarch.GetName] sits at the peace table with the leaders of the Prussian Confederation and raises a glass to toast our mutual victory and future cooperation.The treaty is signed quickly and with confidence; the rights and privileges of the Prussian townships, clergy, burghers, and knights shall be preserved, and the cause they fought for recognized as a just struggle against autocracy. Over time, the cities of the Confederation will be incorporated fully into the Crown of Poland.


 
Trigger conditions

This event has not fired before.

Is triggered only by

Event button 547.png
Our rule shall be benevolent.
  • Vassalizes Flag of Danzig Danzig
  • If:
    • Limited to:
      • Chelmno (1859):
        • The province is owned by Flag of Danzig Danzig
        • Culture is Polish
    • Chelmno (1859):
      • Cedes province to our country
      • Gives our country a core on the province
      • Removes Flag of Danzig Danzig's core on the province
  • All provinces in the West Prussia area:
    • Limited to:
      • Is not a permanent claim of our country
      • Is not a core of our country
      • Is not a permanent claim of Flag of Danzig Danzig
      • Is not a core of Flag of Danzig Danzig
    • Our country gains a permanent claim on this province
id

Msg event.pngThe Prussian Confederation


The Teutonic Order finds itself plagued with unrest and conspiracy. A new organization has appeared to challenge Teutonic rule, despite our recent outing of the Lizard League which sought to invite Poland to rule Kulm. Calling themselves the Prussian Confederation this union of burghers, knights, and noblemen declare that their purpose is to unite against injustice and arbitrary rule. If this treason were not enough, it is known that many among their number have Polish sympathies, and like their predecessors might attempt to invite Polish rule over Prussia if their influence is not curtailed. Worryingly, they have already found significant support among the burghers of West Prussia.


 
Trigger conditions Mean time to happen

1 day


Event button 547.png
We must curtail these traitors.
  • Sets the country flag "pru_confederation_flag"
  • Custom tooltip: The decision "Curtail the Prussian Confederation" is now available
  • The Burghers.png Burghers lose Estate loyalty 20 loyalty
  • The Burghers.png Burghers gain influence modifier "EST_VAL_PRUSSIAN_CONFEDERATION" (20 influence) for 7300 days

Decisions[edit]

id

Execute decision.pngReform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.


 
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Is Flag of Teutonic Order Teutonic Order
  • Is not Flag of Prussia Prussia
  • Does not have the Celestial Empire government reform
  • Is not a colonial nation
  • If AI-controlled:
    • Flag of Prussia Prussia does not exist
    • The Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Is not a custom nation
    • Is not a former colonial nation
Allow
  • Flag of Prussia Prussia does not exist
  • Administrative tech.png Administrative technology is at least 10
  • Is not at war
  • Religion is Protestantism Protestant or Reformed.png Reformed
  • Owns core province Königsberg

Effects
  • Move capital to Königsberg
  • Country becomes Flag of Prussia Prussia
  • The country gets new non-generic missions
    • Flag of Prussia Prussia gains a permanent claim on this province
  • Flag of Prussia Prussia gains a permanent claim on all non-owned provinces in Pomerelia, West Prussia and East Prussia areas
  • Gain Prestige.png 25 prestige
  • Change government to monarchy
  • Enact government reform Prussian Monarchy
  • Every neighbouring monarchy:
    • Gain opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 for 25 years) towards this country
  • Trigger country event “New Traditions & Ambitions”, unless the country has custom or Prussian ideas
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
id

Execute decision.pngElevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential requirements
  • Government is Theocracy
  • Is part of the Holy Roman Empire
  • Government rank is Duchy rank Duchy
Allow
  • Is not a subject nation
  • Is an Elector of the Holy Roman Empire
  • If Catholicism Catholic, Papal influence.png papal influence is at least 25

Effects
  • Set government rank to Kingdom rank Kingdom
  • Lose Papal influence.png 25 papal influence

AI will always take this decision
id

Execute decision.pngSecularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential requirements
  • Government is Government theocracy.png Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not Protestantism Protestant or Reformed.png Reformed
Allow
  • Icon stability.png Stability is at least +2
  • Administrative tech.png Administrative technology is at least 20
  • Has not changed government in the last 25 years

Effects
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is Catholicism Catholic, Flag of The Papal State The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total Development.png development is less than 300, or is a subject other than a tributary state:
    • Set government rank to Duchy rank Duchy
  • Change government to Government monarchy.png Administrative Monarchy
  • Lose Icon stability.png 1 stability
  • The heir, if any, dies

AI will not take this decision

Strategy[edit]

The Teutonic Order starts bordering Flag of Pomerania Pomerania in the west, Flag of Poland Poland in the south, Flag of Lithuania Lithuania in the east, and Flag of Livonian Order Livonian Order to the north-east. Their exclave Neumark also gives a border with Flag of Brandenburg Brandenburg. Across the Baltic Sea lie Flag of Sweden Sweden and Flag of Denmark Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene, Flag of Danzig Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are two major ways: The first way is to revoke all land held by burghers. You will probably have to fight some rebels, so keep your army maintenance high. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). The second way is to take the decision "curtail Prussian Confederation". To do so, you need at least 60 loyalty and 2 stability. This is made more difficult in the starting event, because there you loose 20 loyalty. To curtail the Prussian Confederation, you need to take the merchant's son as an heir (15 loy), than wait one month (0.1 loy) and then grand privileges (15 loy). Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision.

There are two other ways to deal with the Prussian Confederation: To release Danzig as a vassal, or fight Poland when it fires. Neither of which are recommended at all given how easy avoiding it is for a human player.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (Flag of Hungary Hungary, Flag of Austria Austria, Flag of Bohemia Bohemia, Flag of Muscovy Muscovy) or reject the union with Lithuania. Especially Bohemia will ally Poland, if the have not rivalled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies. Brandenburg will make a great early ally. You can use Brandenburg to take on Pomerania. Taking on Pomerania is useful because you can get more trade power in the trade node. When you want to take on Poland, Lithuania, The Commonwealth, getting Russia/Muscovy as a ally will make the war a lot easier.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). Forming Prussia will make wars easier. You can turn against Brandenburg when they turn Protestant because Austria will break its alliance. When this happens you can easily take all of Northern Germany.

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with Rights of Man.png Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boost is very useful for dealing with orthodox provinces.

Achievements[edit]

Main article: Achievements
Baltic Crusader icon
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.


A Fine Goosestep icon
Form Prussia and have at least 125% Discipline.

References[edit]

  1. The script code of these events can be found in /Europa Universalis IV/events/flavorTEU.txt.
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