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Teutonic Order

Duchy rankTeutonic Order
Teutonic Order.png
Primary culture
Prussian (Germanic)

Capital province
Marienburg (1841)

Government
Monastic OrderGovernment theocracy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Teutonic ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+5% Discipline

Infantry cost.png Reform the Army

−10% Infantry cost
−10% Cavalry cost

Manpower recovery speed.png Recruit Peasants

+15% Manpower recovery speed

Infantry combat ability.png Adjust our Infantry Tactics

+10% Infantry combat ability

Missionary strength.png Assume Religious Authority

+2% Missionary strength
+1 Yearly papal influence
+5% Church power

Fort defense.png Expand the Marches

+15% Fort defense

Missionaries.png Promote Prussian Bishops

+1 Missionary

Tolerance own.png One State, One Religion

+1 Tolerance of the true faith

Idea bonus.png Ambition:

+10% Institution spread

The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the Third Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed Prussian Crusade of 1230. By 1444, with their mission of Christianizing the region complete, they are beginning to look obsolete and are drawing the attention of their neighbours, especially Flag of Poland Poland and Flag of Lithuania Lithuania.

Contents

EventsEdit

This is a list of all   Teutonic Order's events. [1]

id

 The Prussian Confederation Revolts

Despite our best efforts we have been unable to curtail the Prussian Confederation's efforts to undermine [Root.GetAdjective] rule. The cities that pledged their support to the Confederation have rallied an army and have risen up in open revolt. As we suspected, many of its members have ties to Poland and have already requested Polish intervention in the coming conflict. It seems that a bloody struggle in Prussia is unavoidable unless we renounce our rule over these cities.
 
This event happens only once during a campaign.
Trigger conditions
  • Is   Teutonic Order
  • Does not have the country flag pru_confederation_curtailed
  • Does not have the estate privilege "Concede to the Prussian Confederation"
  • Has the country flag pru_confederation_flag
  • Is not a vassal
  •   Poland exists
  • Is a neighbor of   Poland
  • Is not at war or allied with   Poland
  •   Poland is not a vassal
  •   Poland has at least 10 provinces
  • Has at least 5 provinces
  • Any of the following:
    • Either:
    • Or:
      • Owns core province Danzig (43)
      •   Danzig owns core province Danzig (43)

Year is between 1450 and 1500

Mean time to happen

6 months
Modifiers

  • Year is 1466 or later: x0.1

Immediate effects

Hidden effect:

  • Sets the country flag pru_confederation_happened
  • If   burghers have at least 40/50/60/70/80 influence
    •   Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital)
  • If   Danzig does not exist
  • Else, cede cores provinces to   Danzig
  •   Danzig:
    • Spawns units in capital until the following are achieved:
      • Infantry is 60% of the country's force limit
      • Cavalry is 30% of the country's force limit
    • Random owned province which has a port
      • Spawns units until the following are achieved:
        • Galleys are 30% of the country's force limit
        • Light ships are 30% of the country's force limit
        • Transports are 20% of the country's force limit

 
Kill every last traitor!
  • Declares war on   Danzig using the Reconquest casus belli on Danzig
  • The Prussian Federation will ask for Polish Support
 
This is not a war we can win.
  • Lose   -1 Stability
  • Lose   -20 Prestige
id

 The Prussian Confederation Seeks Polish Support

An organization calling itself the Prussian Confederation has risen up against the injustices of Teutonic rule, and have rallied an army in Danzig. We have previously given its members quiet assurances that we would support their cause should it come to open war. In exchange, the Confederation has agreed that the Prussian lands should be ruled by Poland after the tyrannical Knights have been expelled. We have much to gain from this arrangement, but we should be prepared for a bloody struggle.
 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event "The Prussian Confederation Revolts" - option "Kill every last traitor!"


 
They shall have our full support. To battle!
  • Sets the country flag supported_prussian_confederation_flag
  •   Poland gets the opinion modifier "Supported Prussian Confederation" towards   Danzig worth  +100 Opinion with yearly decay of 1
  •   Danzig gets the opinion modifier "Supported Prussian Confederation" towards   Poland worth  +100 Opinion with yearly decay of 1
  •   Poland creates an alliance with   Danzig
 
This is no business of ours.

Lose   -10 Prestige

id

 The Peace of Thorn

The war against the Teutonic Knights has finally come to an end. [Root.Monarch.GetName] sits at the peace table with the leaders of the Prussian Confederation and raises a glass to toast our mutual victory and future cooperation.The treaty is signed quickly and with confidence; the rights and privileges of the Prussian townships, clergy, burghers, and knights shall be preserved, and the cause they fought for recognized as a just struggle against autocracy. Over time, the cities of the Confederation will be incorporated fully into the Crown of Poland.
 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completion of the Polish mission "The Prussian Confederation"


 
Our rule shall be benevolent.
  • Vassalizes   Danzig
  • If Chelmno (1859) is owned by   Danzig and is Polish
    • Cedes province to our country
    • Gives our country a core on the province
    • Removes   Danzig's core on the province
  • All provinces in the West Prussia area:
    • Limited to: Is not a permanent claim or a core of our country or   Danzig
    • Our country gains a permanent claim on this province
id

 The Prussian Confederation

The Teutonic Order finds itself plagued with unrest and conspiracy. A new organization has appeared to challenge Teutonic rule, despite our recent outing of the Lizard League which sought to invite Poland to rule Kulm. Calling themselves the Prussian Confederation this union of burghers, knights, and noblemen declare that their purpose is to unite against injustice and arbitrary rule. If this treason were not enough, it is known that many among their number have Polish sympathies, and like their predecessors might attempt to invite Polish rule over Prussia if their influence is not curtailed. Worryingly, they have already found significant support among the burghers of West Prussia.
 
This event happens only once during a campaign.
Trigger conditions

The year is before 1450

Mean time to happen

1 day


 
We must curtail these traitors.
  • Sets the country flag pru_confederation_flag
  • The   Burghers lose   20 loyalty
  • The   Burghers gain influence modifier "The Prussian Confederation: §Y$VAL$%§!" (20 influence) for 7300 days
  • give_estate_land_share_gigantic = { estate = estate_burghers }
id

 The End of the Teutonic State

The privileges that we granted to the Prussian Confederation have left the Teutonic Knights with almost no ability to govern the state and few avenues to restore their Order. True power now lies with the former members of the Confederation, who rule as oligarchs over practically independent cities. Faced with the practical impossibility of restoring Teutonic rule, the [Root.Monarch.GetTitle] has opted to resign from [Root.Monarch.GetHerHis] post and formally end the institution of the Teutonic State in Prussia.
 
This event happens only once during a campaign.
Trigger conditions
  • Is   Teutonic Order
  • Does not have the country flag pru_confederation_curtailed
  • Has the country flag pru_confederation_flag
  • Has Estate privilege "Concede to the Prussian Confederation"
  • Is not a subject
  • Is not at war
  •   Danzig does not exist

The year is between 1460 and 1500

Mean time to happen

120 months


 
So be it.
  • Country changes to   Danzig
  • Changes government type to Republic
  • Adds Government Reform Oligarchic Republic
  • Remove Estate privilege "Concede to the Prussian Confederation"
  • Lose  25 prestige.
  • Lose  1 stability.
  • If does not have custom ideas, then gets the   event ‘New Traditions & Ambitions’.

DecisionsEdit

id

 Reform into Prussia

The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
 
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Is   Teutonic Order
  • Does not have the Celestial Empire government reform
  • Is not a colonial nation
  • If AI-controlled:
    • Is not a custom nation
    •   Prussia does not exist
    • Either the   Protestant or   Reformed religion is enabled
    • Is not a former colonial nation
Allow
  •   Prussia does not exist
  •   Administrative technology is at least 10
  • Is not at war
  • Religion is   Protestant or   Reformed
  • Owns core province Königsberg (41)

Effects

If Königsberg (41) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
    • loses  1 imperial authority.

Königsberg (41):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • becomes   Prussia
  • gets new   missions.
  • gains a permanent claim on all non-owned provinces in the West Prussia and East Prussia areas
  • gains   25 prestige
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If   Prussia:

Every neighbouring monarchy:

  • Gain opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 for 25 years) towards this country
id

 Elevate Bishopric to an Archbishopric

As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
 
Potential requirements

The country:

Allow

The country:

If the country is   Catholic, then:

  • it must have a papal influence of at least 25.

Effects

The country:

  • becomes a   kingdom.
  • loses  25 papal influence.

AI will always take this decision

StrategyEdit

The Teutonic Order starts bordering   Wolgast in the west,   Poland in the south,   Lithuania in the east, and   Livonian Order to the north-east. Their exclave Neumark shares borders with   Brandenburg,   Wolgast,   Stettin, and   Poland. Across the Baltic Sea lie   Sweden and   Denmark.

The Teutonic Order is in a precarious situation in 1444. The danger especially comes with an event firing soon after the start of the game: The Prussian Confederation. The first event only describes the danger, but if the player does not intervene,   Danzig (which represents the Prussian Confederation) will declare independence, and they will be backed up by Poland. If you go to war, you are the attacker, so your allies will not join, while Poland will join. It is strongly recommended to prevent this declaration of independence. To do so, there are two major ways: The first way is to revoke all land held by burghers. You will probably have to fight some rebels, so keep your army maintenance high. The event needs at least one burgher province to fire, and at the start there are three burgher provinces (Danzig, Tuchola and Kulm). The second way is to take the decision "curtail Prussian Confederation". To do so, you need at least 60 loyalty and 2 stability. This is made more difficult in the starting event, because there you lose 20 loyalty. To curtail the Prussian Confederation, you need to take the merchant's son as an heir (15 loy), than wait one month (0.1 loy) and then grand privileges (15 loy). Then raise your stability to 2 (getting administrative points from the clergy estate helps a lot) and take the decision.

There are two other ways to deal with the Prussian Confederation: To release Danzig as a vassal, or fight Poland when it fires. Neither of which are recommended at all given how easy avoiding it is for a human player.

Because Poland is usually a lot stronger than you, you will need good allies to beat them. The game becomes much easier if Denmark doesn't rival you (around 20% chance). It becomes also easier if Poland has strong rivals (  Hungary,   Austria,   Bohemia,   Muscovy) or rejects the union with Lithuania. Especially Bohemia will ally Poland, if they have not rivalled them. Maybe the player wants to restart, until at least some of this is fulfilled. Allying with the Livonian Order is not so useful in most cases because they are weak, instead you can expand into them - if you're not joining the HRE, they are the only target at the start of the game which you can take without allies. Brandenburg will make a great early ally. You can use Brandenburg to take on Pomerania, which is useful because you can get more trade power in the trade node. When you want to take on Poland, Lithuania, The Commonwealth, getting Russia/Muscovy as an ally will make the war a lot easier.

If one wishes to join the Holy Roman Empire, one needs to befriend the Emperor. It is recommended to look at the Emperor's rivals, since if the Teutonic Order is allies with any of those rivals, they will have a -25 relationship penalty with the Emperor. Joining the HRE will usually guard against Poland provided the Emperor is strong enough, although one may still be dragged into wars due to an alliance, particularly with the Livonian Order (that's another reason to reject an alliance with the Livonians). Forming Prussia will make wars easier. You can turn against Brandenburg when they turn Protestant because Austria will break its alliance. When this happens you can easily take all of Northern Germany.

Their national ideas are well suited for crusading as they include military and religious ideas. It is recommended to form Prussia when possible due to their superior military ideas, government (with   Rights of Man enabled) and added prestige. However, if you are going for the Baltic Crusader Achievement, you must stay the Teutonic Order.

For ideas, focus on military ideas if going for Prussia or looking for strong armies in general; Quality, Offensive, and/or Defensive are the most useful to create a small, but powerful army. Look to Maritime and Trade Ideas if seeking to dominate trade in the Baltic Sea, which the Teutons already do own a large share of. A special mention to Religious Ideas, which are very recommended if going for Baltic Crusader, as the Casus Belli and the conversion boost is very useful for dealing with Orthodox provinces.

AchievementsEdit

Main article: Achievements
 
As Teutonic Order or Livonian Order, own all of Russia as core provinces and convert it to Catholic.


 
Form Prussia and have at least 125% Discipline.

ReferencesEdit

  1. The script code of these events can be found in /Europa Universalis IV/events/flavorTEU.txt.
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