Ternate

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Kingdom rankTernate
Ternate.png
Primary culture
Moluccan (Pacific)

Capital province
Ternate (649)

Government
Despotic MonarchyGovernment monarchy.png

State religion
AnimistAnimist.png

Technology group
ChineseChinese technology group
Moluccan ideas
Traditions.png Traditions:
+10% Production efficiency
+10% Goods produced modifier

Trade efficiency.png The Spice Islands

+10% Trade efficiency

Legitimacy.png Shared Cultural Heritage

+1 Yearly legitimacy

Merchants.png Agents of Trade

+1 Merchant

National unrest.png Four Kingdoms

−2 National unrest

Global settler increase.png Dominance over the Outer Islands

+20 Global settler increase

Light ship combat ability.png Alliance with the Papuans

+15% Light ship combat ability

Diplomat.png Pragmatic Diplomacy

+1 Diplomat

Idea bonus.png Ambition:

−10% Sailor maintenance

Ternate is a one province island nation in Indonesia, the capital is the province of Ternate. It has no direct neighbours, but shares a sea zone with Flag of Tidore Tidore.

Strategy[edit]

The small island nation of Ternate seems to start in a terrible position, but it doesn't. The starting province happens to be one of the best provinces in the game. Of particular not is that Ternate is hidden in unexplored territory from most of the world, only being visible to seven nations, which means coalitions are particularly unlikely to form, since they require the nation to not have the "unknown" attitude towards Ternate.

Expansion[edit]

The first step that Ternate can make is rivalling and fabricating claims on Flag of Tidore Tidore, to the south. They are just as wealthy as Ternate – both provinces have 5 Tax Base Icon.png tax, 5 Production.png production and 3 Local manpower modifier.png manpower. Moreover, both islands have the "Spice Islands" modifier (+3,0) on the production of trade goods, which amounts to a considerable income in early game. The player should attack Tidore as soon as possible and shall not restrain from the use of mercenaries. Instead of fighting with separatist the player may increase autonomy in Tidore. Next recommended target is Flag of Makassar Makassar. The player is not able to fabricate claims on them, instead they may try sending light ships on protect trade mission (therefore it is not worth to dispose of ships) to increase trade share to 10%, and then justify trade conflict using diplomacy. While Makassar lies too far from Ternate's lands to be cored, it can be vassalized instead. It is very likely that new subject already have some claims on one of its Sulawesi neighbours – they can be attacked using vassal casus belli, but annexed in the peace deal by the player instead and cored, since they lie in a colonial range. From there next targets can be claimed on in a regular way.

Religion[edit]

Ternate starts out a Animism Animist, changing to Sunni Islam Sunni or Hinduism Hindu is recommended. Sunnis can be found in the western part of Borneo, Sumatra, and the Malay Peninsula, while Hindus can be found in the eastern part of Borneo, Java and Bali. In order to convert to the chosen religion, the player should conquer enough provinces following it to make over half of the national development. Then sending a missionary at zero maintenance can provoke the rebels to activate, and accepting their demands will change the state religion. Alternatively, staying Animist until the Europeans arrive is a possibility as well, bordering them will fire an event converting Ternate to the religion of their European neighbour.

Idea groups[edit]

Exploration is perfect as first idea group, allowing you to create colonies and spread throughout the spice islands. Colonize close to the next target and use the colony to fabricate claims or use the Religious CB and go to war.

Administrative Ideas for the mercenary bonuses and reduced coring or Religious Ideas for the CB make a good second group, and Quantity as third should give you the manpower and force limit for further conquest. Later, consider Trade to build a powerful trade empire for boatloads of ducats, and Expansion for the additional colonist and settler increase, plus a merchant and some trade bonuses.

Achievement Runs[edit]

It is very easy to get the Turn the Table achievement as Ternate. Colonise Australia until a colonial nation is formed, play as the colonial nation (requires Conquest of Paradise DLC) and vassalise Ternate.

Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche