Open main menu

Ternate

Kingdom rankTernate
Ternate.png
Primary culture
Moluccan (Pacific)

Capital province
Ternate (649)

Government
Despotic MonarchyGovernment monarchy.png

State religion
AnimistAnimist.png

Technology group
ChineseChinese technology group
Moluccan ideas
Traditions.png Traditions:
+10% Production efficiency
+10% Goods produced modifier

Trade efficiency.png The Spice Islands

+10% Trade efficiency

Legitimacy.png Shared Cultural Heritage

+1 Yearly legitimacy

Merchants.png Agents of Trade

+1 Merchant

National unrest.png Four Kingdoms

−2 National unrest

Global settler increase.png Dominance over the Outer Islands

+20 Global settler increase

Light ship combat ability.png Alliance with the Papuans

+15% Light ship combat ability

Diplomat.png Pragmatic Diplomacy

+1 Diplomat

Idea bonus.png Ambition:

−10% Sailor maintenance

Ternate is a one province island nation in Indonesia, the capital is the province of Ternate. It has no direct neighbours, but shares a sea zone with Flag of Tidore Tidore.

Contents

StrategyEdit

The small island nation of Ternate seems to start in a terrible position, but it doesn't. The starting province happens to be one of the best provinces in the game. Of particular not is that Ternate is hidden in unexplored territory from most of the world, only being visible to seven nations, which means coalitions are particularly unlikely to form, since they require the nation to not have the "unknown" attitude towards Ternate.

ExpansionEdit

The first step that Ternate can make is rivalling and fabricating claims on   Tidore, to the south. They are just as wealthy as Ternate – both provinces have 5   tax, 5   production and 3   manpower. Moreover, both islands have the "Spice Islands" modifier (+3,0) on the production of trade goods, which amounts to a considerable income in early game. The player should attack Tidore as soon as possible and shall not restrain from the use of mercenaries. Instead of fighting with separatist the player may increase autonomy in Tidore. Next recommended target is   Makassar. The player is not able to fabricate claims on them, instead they may try sending light ships on protect trade mission (therefore it is not worth to dispose of ships) to increase trade share to 10%, and then justify trade conflict using diplomacy. While Makassar lies too far from Ternate's lands to be cored, it can be vassalized instead. It is very likely that new subject already have some claims on one of its Sulawesi neighbours – they can be attacked using vassal casus belli, but annexed in the peace deal by the player instead and cored, since they lie in a colonial range. From there next targets can be claimed on in a regular way.

ReligionEdit

Ternate starts out a   Animist, changing to   Sunni or   Hindu is recommended. Sunnis can be found in the western part of Borneo, Sumatra, and the Malay Peninsula, while Hindus can be found in the eastern part of Borneo, Java and Bali. In order to convert to the chosen religion, the player should conquer enough provinces following it to make over half of the national development. Then sending a missionary at zero maintenance can provoke the rebels to activate, and accepting their demands will change the state religion. Alternatively, staying Animist until the Europeans arrive is a possibility as well, bordering them will fire an event converting Ternate to the religion of their European neighbour.

Idea groupsEdit

Exploration is perfect as first idea group, allowing you to create colonies and spread throughout the spice islands. Colonize close to the next target and use the colony to fabricate claims or use the Religious CB and go to war.

Administrative Ideas for the mercenary bonuses and reduced coring or Religious Ideas for the CB make a good second group, and Quantity as third should give you the manpower and force limit for further conquest. Later, consider Trade to build a powerful trade empire for boatloads of ducats, and Expansion for the additional colonist and settler increase, plus a merchant and some trade bonuses.

Achievement RunsEdit

It is very easy to get the Turn the Table achievement as Ternate. Colonise Australia until a colonial nation is formed, play as the colonial nation (requires Conquest of Paradise DLC) and vassalise Ternate.

Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche