Tengri events
This is a list of events related to being Tengri[1]
Generic syncretic faith Events[edit | edit source]
Conflicts between Shamans and the Clergy
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The clergy of the [Root.SecondaryReligion.GetName] faith has been unusually uncooperative lately. They fear that we merely profess to be interested in their religion for personal gain and that we are not ready to fully embrace, patronize and spread its teachings. Likewise the Tengri Shamans have become more and more irritated at our apparent desire for foreign spiritual guidance.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
460 months |
Support the Shamans. Four random owned province following syncretic faith: Support the [Root.SecondaryReligion.GetName] followers. Four random owned province not following syncretic faith:
Let them handle this without our intervention. Gain country modifier “Clerical Conflicts” for 10 years: |
Influx of Ideas
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Some parts of our society have been more willing than others to embrace the [Root.SecondaryReligion.GetName] faith. It has, however, gained great popularity among our administrators and as they look abroad for spiritual inspiration they have also come to pick up a thing or two about statecraft.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months
|
Excellent. |
Warriors Losing Touch with their Heritage
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
While some would question their sincerity many of our warriors have come to cherish the ideals of the [Root.SecondaryReligion.GetName] faith as promoted by our state. While they undoubtedly consider this to have enriched their spiritual life commanders fear that they are losing touch with the old ideals and morals of our ancestors.
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Available only with the The Cossacks DLC enabled. |
Religious Connections
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By patronizing the [Root.SecondaryReligion.GetName] faith we have come to develop closer ties to some of our neighbors. Our leaders may not always agree on everything but our religious institutions now have a great deal in common and some of our nobles intermingle while on religious pilgrimages.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Ok. |
Crisis in [Root.GetName]
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
A local crisis is underway in an area under our control. A number of minor problems have together come to cause calamity, famine and destruction of property. The population of the area are not followers of the Tengri ways and have implored us to handle the catastrophe according to the new traditions of our state. Our court Shamans have, however, quickly taken the position that they must be allowed to remedy the situation. There seems to be no solution that will placate both groups.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
Send the Shamans to restore peace. All provinces following syncretic faith in a random area:
Empower the local clergy. Gain country modifier “Shamanic Traditions Set Aside” for 10 years: |
Religious Migration
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Having learned of our patronization of their faith a great number of adherents have traveled to our lands to help spread the good word and to settle and make a life for themselves within our borders.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
500 months |
Option conditions
Encourage them to settle among their peers.
Send them out into the provinces.
|

Conversion of [Root.GetName]
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
It seems the proponents of our syncretic faith have lost no time proselytizing among our people. The people of [Root.GetName] have come to increasingly abandon the customs of their ancestors and adopt the ways taught by the many priests we have invited to our country.
500 months
Modifiers
- Has province modifier “Influx of Monks” : ×0.35
- Has province modifier “Spread of Hindu Customs” : ×0.7
- ×0.7:
- Does not have province modifier “Influx of Monks”
- Province owner has country modifier “Delegation of Monks”
Converts to syncretic faith
Religious Unrest
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
In time the faith of our ancestors has become a much more marginalized part of our society. The [Root.SecondaryReligion.GetName] faith on the other hand is patronized by our rulers, propagated for by most of the priests in our society and in general much more dominant. Perhaps it is time to finally do away with the Shamanic rituals of those that came before us and fully embrace the religion of most of our current subjects.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
500 months
|
Immediate effects
| |
Embrace our new Faith. Convert our country to syncretic faith No. |
Religion Group Specific : Islam[edit | edit source]
Ijtihad
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The Ibadi community of [Root.Owner.Capital.GetCapitalName] is home to many religious scholars, men of learning who interpret the holy texts and the ways they can be used to rule fairly and righteously in legal matters. Due to the great influence of the Ibadis in our society at large the results of these scholars are starting to spread throughout our country and have a profound effect on the view of rulership and righteousness.
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Available only with the The Cossacks DLC enabled. |
Traveling Sufis
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Opening up our country to the influences of Islam has attracted a trickle of persons from the wider Muslim world. Muslim merchants now make deeper inroads into the countryside of our and traveling Sufis have become a more common sight among our settlements. At times it is possible to track the path of such holy men by the converts they leave behind as they move from one area to the next. Some of these men are already famous when they come to our lands and possess a way to mobilize the heart and will of men to follow a ruler they see as just.
One particularly famous Sufi teacher has recently arrived in our lands.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
460 months |
Encourage him to settle in our capital.
Encourage him to seek a patron elsewhere. |
Arrival of a Learned Judge
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A man with extensive experience as a judge in other Muslim countries has arrived in our lands. He says that he is willing to settle in our lands for a while and act his old profession, dispensing justice according to the Sharia, ensuring law and order in our lands. This would no doubt be popular, especially among the Muslim community in our country. His experience in other countries might also help centralize our realm.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
460 months |
Allow him to stay. Gain country modifier “Learned Qadi” for 10 years: Everyone must follow the laws of our ancestors. |
[Root.Monarch.GetTitle] Questioned by the Ulema
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Our adoption of Islam has not been without friction. While its favored status has made the Muslim community grow in our lands many remain uneasy with their one god. [Root.Monarch.GetName] has [Root.Monarch.GetHerselfHimself] shown great interest in the foreign religion but still practices many of the rituals of our ancestors. Perhaps it is because [Root.Monarch.GetSheHe] takes such interest in them that the Muslim community itself has come to scrutinize the life and actions of our [Root.Monarch.GetTitle]. The Muslim community leaders question whether [Root.Monarch.GetHerHis] decisions are really made with the best interests of them and their god in mind.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
600 months
|
Immediate effects
Set ruler flag tengri_muslim_ruler_questioned | |
Vow to lead a more devout life. Gain ruler modifier “Devout Muslim” :
Our [Root.Religion.GetName] traditions must come first. |
Incident at Court
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In an unfortunate gaffe our [Root.Monarch.GetTitle] has managed to upset the Muslim community of [Root.Capital.GetCapitalName] by including their leaders in a [Root.Religion.GetName] ceremony. While this act was intended entirely as an honor it has resulted in some very sore feelings among the Muslims in our capital and elsewhere.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
400 months |
Ok. |
Warriors of the Faith
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Our country is in some ways at the frontier of the Islamic world and as such mostly attracts the attention of traveling Sufis or merchants. It seems, however, that a fervent preacher has managed to convince a large group of warriors to submit to this foreign god and these men are now taking part in our current wars against their religious enemies with a newfound fervor.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
360 months |
Great! Gain country modifier “Religious Warriors” for 10 years: |
Conflict between Cities and Nomads
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
With the increasing influence of Islam, especially in our growing cities, the older legal codes such as the Yassa have increasingly come to be abandoned in favor of the Sharia that our Muslim urban dwellers prefer.
This development has recently resulted in a heated legal battle in [Root.GetName] where an important warrior from a local clan is insisting on his rights according to tradition while the urban establishment is insisting on following the Sharia. Supporting one side over the other will undoubtedly have repercussions for the development of the entire area.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
400 months |
Appoint a Muslim judge to the case.
Appoint someone to judge according to our traditions. |
Popular Sufi Teacher
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A teacher of a lineage of famous Sufis has recently gained increasing popularity in our lands. His teachings have not only won the ears of our Muslim communities but also have deeply impressed the more traditional warrior elites. Many that listen to his words will still not forsake the Tengri Shamans but the teacher's charismatic personality ensures that even so they will value every word of this 'Khoja'. A local noble that managed to come into conflict with the Khoja lost so badly he had to abandon his lands.
So far the Khoja have been quietly supporting our [Root.Monarch.GetTitle], perhaps he could be persuaded to support the throne a bit more openly if we grant him land and an official title at our court?
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Available only with the The Cossacks DLC enabled. |
The Khojas
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The power of the Khoja lineage over our subjects is almost too great. They are constantly meddling in legal cases, religious policy and the day-to-day business of our country. The Khoja is, however, still one of the most valiant supporters of the throne. With the crowning of [Root.Monarch.GetName] we will be expected to affirm the ties to the Khoja and perhaps extend his privileges even further.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Is triggered only by
(please describe trigger here) |
He remains our strongest supporter.
Attempt to limit the influence of the Khojas. |
The Khoja takes power
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Not content to continue to serve as the power behind the throne the current head of the Khoja lineage has today declared himself to be more fit to rule than any [Root.Monarch.GetTitle]. His followers are massing on the outskirts of our capital as well as in the countryside attempting to create a state built directly upon the teachings of their charismatic Sufi teacher.
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Available only with the The Cossacks DLC enabled. |
Shiite Diaspora
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While there is ample doubt about the sincerity of our conviction word of our conversion has spread among the Shiite communities around the world. Small groups of Shiites have begun to arrive in [Root.Capital.GetCapitalName] seeking to help build and protect a state for those that honor the Imams.
Their services might come in quite handy but our Shamans are apprehensive about allowing what they see as foreign zealots to settle among our people.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
460 months
|
Settle them near our capital. Country's capital:
Settle them in the countryside.
Turn them away. |
Arrival of a Rich Merchant
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Eager to make a good profit of the various goods available in our lands merchants from the wider Muslim world continue to seek out our [Root.Monarch.GetTitle]. One such man is now claiming that we are not doing enough to capitalize on the resources under our control. For a modest fee he is offering to act as our agent in all contacts with foreign merchants in general and the influential finance groups such as the Karimis in particular.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
Interesting.
If this country is the Emperor of China, |
Sickness of [Root.Heir.GetName]
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A strange disease has struck [Root.Heir.GetName], a fever that our Shamans have been unable to stop or even alleviate. A visiting Sunni physician claims to recognize the condition and to be able to cure it. Our Shamans would likely take offense if we brought in an outsider after their own widely known failure but the life of our heir seems to be at its end unless we do something.
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Available only with the The Cossacks DLC enabled. |
Protection of Pilgrims
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Our frequent wars have made the faithful Muslims of our state reluctant to undertake pilgrimages to the holy cities. While faith may frequently overcome fear it is true that pilgrims passing through our lands are often attacked and their journey is often a perilous ordeal.
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Available only with the The Cossacks DLC enabled. |
Influence of the Khojas
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While [Root.Monarch.GetName] has limited the influence of the Khojas compared to some of [Root.Monarch.GetHerHis] predecessors they remain a powerful force in our lands and many of our subjects look up to the Khoja and [Root.Monarch.GetHerHis] family. This powerful faction in our country has never outright confronted us but their ever-present influence is slowly eroding our authority.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
|
Mean time to happen
300 months |
There is nothing to be done right now. Attempt to limit the influence of the Khojas. |
Religion Group Specific : Buddhism[edit | edit source]
Influx of Monks
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A large delegation of Vajrayana Monks have arrived in [Root.Capital.GetCapitalName] today. Having learned of the interest we are taking in their faith they are eager to explain it not only to our [Root.Monarch.GetTitle] but to our many subjects.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Allow them to travel freely.
Confine them to [Root.Capital.GetCapitalName]. Turn them away. |
Religious texts translated into [Root.Culture.GetName]
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
In their desire to spread their faith and incorporate the [Root.GetName] realm into the wider Buddhist world some monks have taken it upon themselves to translate many Buddhist historical, philosophical and religious works for the benefit of our people. These manuscripts have opened the eyes of many to a new spiritual world as well as given us a better understanding of the surrounding world in general. Among the nobility collecting these manuscripts has become fashionable, though some would say not always for spiritual reasons.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Welcome the dissemination of these books. We must honor our ancient traditions instead. If this country is the Emperor of China, |

Shaman Defeated in [Root.GetName]
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Strange tales are reaching us from the provinces of a traveling Buddhist Monk using his wisdom to overcome various problems and spreading his faith among the many people benefiting from his help. Not everyone is happy with these advances among the common people, however, as they often involve defeating the local Shamans.
In [Root.GetName] this monk reportedly defeated a local Shaman and cured a local princess from a severe malady, leaving the traditional rituals appearing poor and insufficient. As a result the local lord has banned traditional rituals in his lands and is instead promoting [Root.SecondaryReligion.GetName].

Burning of Idols in [Root.GetName]
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For some time Vajrayana monks have been gaining followers in the province of [Root.GetName] and while their influence is still quite limited they have apparently taken it upon themselves to go one step further in their missionary activity. Reports are reaching [Root.Capital.GetCapitalName] of the destruction and incineration of our ancestral idols. The general reception of this policy has not turned out as the monks would have hoped, however, as the locals are now defending themselves from both the monks and the central authority that favors them.
Religious Pilgrimages
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It has become customary among our nobles to travel to the holy places of Vajrayana Buddhism in Tibet and India to study and learn of the Buddhist faith. As they return bringing new customs and perspectives to our country our society is slowly changing. This is not always a process without problems but recently we have been seeing some very positive trends in our government as a result of this exchange.
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Available only with the The Cossacks DLC enabled. |
Land Theft
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With the increasing influence of the [Root.SecondaryReligion.GetName] faith in our country a number of new monasteries have been founded in our country. Their purpose is both to harbor the [Root.SecondaryReligion.GetName] monks that have come to our lands and the slowly growing number of native [Root.GetAdjective] monks.
Traditional landholders don't seem to be very impressed by the pretensions of these newcomers, however, and have been helping themselves to the lands reserved for the monks. The monks claim that the land would be made more productive under their control while the land holders feel they are demanding the right to what is already theirs.
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Available only with the The Cossacks DLC enabled. |
Pali Legal Traditions
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With Theravada Buddhism comes an ancient legal tradition based on old Pali scriptures as well as the collected rulings of many judges and monarchs before up to this day. Some Theravada monks have found our lack of collected written rulings very disturbing and have sought our blessings to create a collection of up-to-date rulings that, together with the Pali Canon, could serve as a basis for future rulings in our country.
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Available only with the The Cossacks DLC enabled. |
Pure Land Buddhism
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By adopting the Mahayana faith we have opened our borders to a wide range of traditions and teachings but none seem to have attracted as many followers as the promises of the 'Pure Land' movement has. Throughout [Root.GetName] subjects immersed in meditation and recitation have become an increasingly common sight.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
Amitabhaya. Event's target province: |
Religion Group Specific : Confucianism[edit | edit source]
Spread of Confucian Ideals
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Impressed by the refined and well-argued tenets of Confucianism many of our nobles have begun to strive to improve themselves through rigorous study and hard work. As a result we are not only becoming better at understanding the wider Confucian world but the administration of our land and resources has notably improved and above all become more consistent.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
450 months |
Recruit these men as administrators. Gain country modifier “Confucian Nobility” for 10 years: We can use this to purge corruption. Let us encourage them to develop the land itself. One random owned and controlled province: |
[Root.Monarch.GetTitle] and the Beiles
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As the learned ideals of Confucian philosophy gain more and more ground among the [Root.GetAdjective] nobility [Root.Monarch.GetName] has been beset by fears that our old ways are being forgotten. Many high ranking [Root.GetAdjective] dignitaries have taken to using foreign titles and names rather than the [Root.Culture.GetName] titles of our ancestors. Our [Root.Monarch.GetTitle] worries that in a generation none will remember the old ways of the bow and horse and our nation will be one of weak scribes and poets.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months
|
No nation that has abandoned its own language can prosper! We have no reason to fear the Confucian Way. |
Confucian Elites Alienated
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Participation in many traditional rituals is reserved for our [Root.Monarch.GetTitle] and those closest to [Root.Monarch.GetHerHim]. While this means the Confucian elite of our country cannot take part this has not often been a problem as they view such 'superstitious' rituals and sacrifices with at best mild displeasure. This insistence to keep our [Root.Monarch.GetTitle] and his closest from the old [Root.Religion.GetName] elites separate from our other subjects has, however, led to an unnecessarily sharp divide between the two groups. This, rather than the rituals themselves, seems to be a constant source of irritation and misunderstandings, even at the very top of our society.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
Praise the heavens! Gain country modifier “Confucian Elites Alienated” for 10 years: Let us device common rituals instead. Gain country modifier “Traditional Elites Alienated” for 10 years: |
[Root.Heir.GetName]
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Those around [Root.Heir.GetName] agree that the child is showing promise beyond what was initially expected. [Root.Heir.GetSheHe] is learning quickly and [Root.Heir.GetHerHis] skills are improving by the day.
Traditionally the heirs of the [Root.Monarch.GetTitle] should spend their young years learning how to ride and shoot as the [Root.Culture.GetName] warriors of our past. This might not be the best way to take care of the growing abilities of [Root.Heir.GetName] however. Given the opportunity Confucian teachers promise to teach our heir how to better [Root.Heir.GetHerselfHimself] and more importantly how to rule and make the most of our land and its subjects.
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Available only with the The Cossacks DLC enabled. |
Examination of Administrators
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The Chinese have long felt that a good way to ensure efficient administration according to Confucian ideals is to hold general examinations for all administrators. This works well for a country with generations of experience to draw upon, something we do not have.
The current lack of both administrators and teachers might be remedied by attracting some of those that have failed the examinations in neighboring countries but we would be paying a high price for an uncertain commodity.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
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Mean time to happen
320 months
|
It is a risk we must take.
Let us seek talent among our own instead. |
Religion Group Specific : Shinto[edit | edit source]
Spread of the Tea Ceremony
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The elaborate Tea Ceremonies that are common in many Shinto lands have spread far further than the Shinto religion itself and are becoming commonplace in most [Root.GetAdjective] cities as well as among the members of our court.
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Available only with the The Cossacks DLC enabled. |
[Root.Monarch.GetName] Loses Face
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The Shinto view of failure is somewhat different from that of our Tengri traditions. As Shinto values become an increasingly important part of our society the expectations on our [Root.Monarch.GetTitle] change.
Some actions of [Root.Monarch.GetName] have come to be interpreted as lacking in both honor and ability by those who follow the syncretic mix of Shinto and Tengri customs that has come to take shape in our lands.
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Available only with the The Cossacks DLC enabled. |
Japanese Swordsmithing
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Opening up our realm to Shinto customs and culture have also resulted in an increasing migration of Shinto practitioners into our lands, among them a number of Japanese weaponsmiths. The Swords they produce have become increasingly popular with the richer parts of our society and Japanese smiths are becoming common in most of our cities. Many of our elite warriors have begun to train with these weapons.
Some worry that this will mean the abandonment of the Martial traditions of our ancestors though even those that cling to the old ways have benefited from a greater understanding of foreign fighting techniques.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Encourage our elites to use these swords. Bow and arrow is for the true Tengri warrior. |
Religion Group Specific : Christanism[edit | edit source]
Growth of Monasteries
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Used to acting far away from the Patriarch of their church the Coptic Monastic Orders have quickly made themselves at home in our lands. They are now growing in numbers and influence, especially in the frontier regions under our control. Under ideal circumstances the orders stand ready to move into a newly conquered region, establishing new monasteries, quickly stabilizing and converting the region to their faith. Our Shamans are alarmed at this practice as they feel they should be the ones to welcome our new subjects rather than these foreign Monks.
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Available only with the The Cossacks DLC enabled. |
Papal Embassy
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An official Papal embassy has arrived in [Root.Capital.GetCapitalName] seeking audience with [Root.Monarch.GetName]. The task of the envoys is to judge the sincerity of our [Root.Monarch.GetTitle], to once again hear him accept the pope as the head of the church and to include [Root.Monarch.GetName] into the wider Catholic community.
In order to achieve this the envoys have brought with them a number of books, maps and learned men. Surely these men are also spies, eager to learn our secrets. It is also certain that our Shamans will disagree with any policy of bowing to a foreign head of religion and refusing them an audience would please them. But perhaps the knowledge these Catholics bring can make up for missing that opportunity.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
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Mean time to happen
460 months |
Send these spies back home!
We are loyal followers of the Roman Church. |
Christian Missionaries
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A group of Christian missionaries from abroad has arrived in [Root.Capital.GetCapitalName] and are eager to spread the word of God among the heathens. Not wanting to come into conflict with our [Root.Monarch.GetTitle], however, they come seeking our blessing. The leader of the group has approached the throne asking to be given the right to spread the Christian faith in a region under our control unhindered.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
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Mean time to happen
360 months |
Option conditions
Send them back where they came from.
|

Spread of Christianity
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The missionaries in [Root.GetName] have made good progress towards converting the local population there. Shamans have become an increasingly rare sight and a number of churches dot the landscape.
- Has province modifier “Christian Mission”
360 months
Modifiers
- Religion is our Syncretic faith: ×0.01
- Remove province modifier "Christian Mission"
- If religion is not our Syncretic faith
- Converts to our Syncretic faith

Conflicts between Shamans and Missionaries
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The presence of a mission in [Root.GetName] has led to a number of conflicts between the [Root.Religion.GetName] Shamans and the local Priests. Shamans have proclaimed curses over the priests and sometimes on entire congregations.
Christian Ruler Alarmed
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The adoption of Christianity beside the traditional [Root.Religion.GetName] faith of our ancestors has given rise to a number of less than orthodox customs. Syncretic rituals that reference both the god of Christianity and the gods of the sky have become commonplace and some have even been adopted at the court of [Root.Monarch.GetName].
While this seems to please most of our Christian subjects the delicate sensibilities of a Christian subject ruler visiting [Root.Capital.GetCapitalName] have been deeply upset by his forced participation in such rituals.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
720 months |
But they're both lords of heaven?
Try to make amends. |
Miracle
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Please help with verifying or updating this infobox. It was last verified for version 1.25. |
Word has reached us of a remarkable wanderer. Drawing his power from his strong devotion to the Christian god he has managed to heal the weak and cure the sick. An increasing number of converts have begun to create congregations in his trail. Many still incorporate parts of their old Tengri customs in their daily life but this holy man has been more successful in attracting followers than many of the more traditional missionaries that now frequent our countryside.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
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Mean time to happen
360 months |
Option conditions
Let him roam freely.
|
Life at Court
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Please help with verifying or updating this infobox. It was last verified for version 1.25. |
[Root.Monarch.GetName] has always taken a great interest in both our adopted religion and those that practice it. [Root.Monarch.GetSheHeCap] has, however, not always led a life that many of our Christian subjects would approve of. Between the influence of Shamans at court and the habits of [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] there are many that feel we are risking divine punishment.
Perhaps we should consider instituting some more clearly Christian rules for our court and ruler? Restricting the influence of Shamans, the number of allowed wives and generally the number of officially sanctioned rituals would go a long way towards placating the Christian communities.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions
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Mean time to happen
560 months |
A Christian court it is! Gain ruler modifier “Devout Christian” :
Theses religions must coexist, side by side. Hidden effect: |
New Bible Translation
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Eager for all our subjects to be able to read and interpret the word of God themselves the Protestant priests of our country are seeking our support for creating a new Bible translation. They claim the new translation will bring our people together as never before and introduce them to the one god they worship.
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Available only with the The Cossacks DLC enabled. |
Predestination
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The idea that 'All events whatsoever are governed by the secret counsel of God' is held dearly among the members of the Reformed church in our country. So much so that it has come to spread beyond to those that wouldn't be considered Christians by any definition. Whether it is due to this or not lately many of our subjects seem unusually eager to outdo themselves. Be it in areas of governance or economy.
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Available only with the The Cossacks DLC enabled. |
Monastery Established
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Some way back a number of our most pious Orthodox monks left the areas under our control in order to create a fortified frontier monastery in the wilder parts of the lands we border. The story of their success has attracted a number of believers to join them. Their settlement is now growing and will soon be noteworthy. Perhaps now would be a good time to claim the land for ourselves so that these settlers don't forget where they came from?
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
380 months |
It is time we claim those lands for ourselves. They are on their own. |
Religion Group Specific : Hinduism[edit | edit source]
Brahmans and Shamans
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
A battle of the minds and spirits of our people has ensued between Brahmin priests and Shamans, who consider themselves guides and protectors of our people. Lately heated discussions frequently end with Shamans cursing the Brahmins while the Brahmins turn to us, insisting that their hereditary status be respected.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Support the Brahmin Administrators. Gain country modifier “Uncooperative Shamans” for 10 years: Support our Shamans. Gain country modifier “Brahmanic Establishment Upset” for 10 years: Avoid picking sides. Gain country modifier “Conflicts between Shamans and Brahmans” for 10 years: |
Syncretism
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The coexistence of Hinduism and the [Root.Religion.GetName] faith has been easier in many ways than we initially feared. There are already many examples of Tengri deities being incorporated among the many gods of the Hindus and of Hindu gods and customs being incorporated into the lives of the Tengri worshippers. In fact to a certain extent it seems that the same has started happening to many other religions in the far corners of our empire, with many lesser and higher gods being incorporated into the joint Hindu-Tengri Pantheon.
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Available only with the The Cossacks DLC enabled. |

Spread of the Caste System
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
With the elevation of the Hindu faith a great number of Hindus have come to settle in many of our cities and with them the concept of caste is spreading into our lands. Interestingly it seems at least some of those that regularly do business with the Hindus as well as some of our Shamans have taken to this way to organize society.
The immediate effects seem hard to judge but for now everything seems to progress a bit more smoothly in [Root.GetName].
Religion Group Specific : Others[edit | edit source]
A Jewish Homeland?
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Word of our adoption of the Jewish religion has started to spread far and wide among the Jews of the Diaspora. A slow but increasingly steady trickle of immigrants have begun to appear at our borders, hoping to live and serve in a state where they are not confined to Ghettos or restricted by laws and prejudice.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
Let them serve as administrators! If this country is the Emperor of China,
Let them serve as soldiers! |
Growing Zoroastrian Merchant Community
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
While the Fire temples of [Root.GetName] probably seem a bit unorthodox to them our society is still attracting a number of Zoroastrians in the diaspora. Ever since they left Persia behind almost a millennium ago they have grown used to being the minority and seem content to mix with our society at large. Some, however, have come asking for an area of their own where they can live and worship in their traditional ways.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
400 months |
'Like sugar in milk.' Gain country modifier “Zoroastrian Merchants” for 20 years: Best to keep them all in one place. |
Growing Pantheon
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Fusing our Shamanic traditions with the wide range of animist beliefs we have come across have resulted in an ever-growing Pantheon. There is not a malady, disaster or fate that hasn't got at least one deity to counteract it. This wide acceptance of differing spiritual traditions has led to an increasingly efficient handling of the religious conflicts between the subjects under our control, no matter what they believe.
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Available only with the The Cossacks DLC enabled. |
Support of the Shamans
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Court Shamans have always been an important institution in our state. [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] nobles participate in a wide range of ceremonies to ensure the gods looking favorable on our endeavors, be it going to war or sealing a strategic marriage. With the greatly increased numbers of Shamanic traditions we now patronize we can be sure of their support, a point not lost on our subjects.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Option conditions
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Flower Wars
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Inspired by Nahuatl forerunners our warriors have begun to raid foreign lands already subjugated by our [Root.Monarch.GetTitle] to take prisoners to be offered at the Sacrificial Stone to the heavens. This is slightly problematic as these are people who have agreed to obey us in exchange for protection but the experience these warriors get in close combat could be useful to us.
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Available only with the The Cossacks DLC enabled. |
Trigger conditions | Mean time to happen
360 months |
Extradite the offending warriors. One random subject country gains opinion modifier “Extradited Flower Warriors” towards us, worth: The gods crave their blood! |
Sumptuary Restrictions?
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Taking offense to the luxurious clothes of a merchant in [Root.Capital.GetCapitalName] a number of warriors have taken it upon themselves to storm his lavish home and rob him of his belongings. They claim such finery must be reserved for those that have distinguished themselves in battle and that they have rectified an offense to the gods. The merchant on the other hand is furious and demand retribution and for his property to be returned.
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Available only with the The Cossacks DLC enabled. |

Confiscation of Idols
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The people of [Root.GetName] have been organizing their resistance against our rule through the local holy places and many of their leaders are to be found in the local clergy. Assimilation will surely quieten them in the long run but for now our Inti priests suggest that we confiscate their [Root.Religion.GetName] idols, by protecting them in our capital we can ensure that the people of [Root.GetName] remember where the real power lies.
Ritual Ball Game
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Our Mayan priests are eager to promote the ritual ball games of their religion, a custom to which many of our warriors have been quite receptive. Many now flock to the courts to see their favorite teams compete though perhaps the associated betting is as much of an attraction as their religious conviction.
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Available only with the The Cossacks DLC enabled. |
- ↑ Scripts are located at /Europa Universalis IV/events/Tengri.txt