Tax

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For War Taxes, see war taxes.
Provincial base tax in 1444.

Taxation is one of the three primary sources of monthly income with production and trade. Each province has a base tax (and eventually an additional tax income) and a tax income efficiency. The yearly province tax amount is simply (base tax + local tax) * (tax efficiency) further modified by local autonomy. Taxation is increased by national tax income besides tax income from provinces so that:

Tax income.png Provincial tax income[edit]

Monthly tax income from provinces is:

The tax income efficiency includes local modifiers such as buildings and wrong-culture penalties and also national tax modifiers like Advisor Treasurer.png treasurer advisor. The Local autonomy.png Local Autonomy is applied multiplicatively, so if a province has 100% Local Autonomy, the province tax amount will be of 0%. Local autonomy has no effect on tax income in provinces controlled by the Dhimmi and Clergy.

Base tax and local tax income[edit]

Tax Base Icon.png Base tax is one of the three components of Development.png development in a province, and is an abstract representation of the size and wealth of the population. Players may increase base tax by spending Administrative power.png administrative monarch points. Some events and decisions also affect base tax.

Moreover, each point of base tax give the following bonus:

Regiment recruit speed.png −1% Local recruitment time

The local tax income is a flat amount added to the base tax. Currently, the Native longhouse.png Longhouse native building (+1 Tax income.png tax income) is the only source of local tax income.

Tax income efficiency[edit]

Tax income efficiency is how efficient the government is at extracting taxes from a province. The percentages are additive so, for example, if a province in an Government republic.png Oligarchic republic (+5%) is a Core Icon.png core city (+25% and +75%) but it is Combat blockade.png blockaded (−75%), the total tax efficiency will be 30%.

Local modifiers[edit]

These are modifiers that affect provinces on a case-by-case basis.

Additive modifiers
Local tax modifier.png Additive Conditions
+75% Core Icon.png Core province
+60% Latin cathedral.png Cathedral building, replace Temple.
+50%
  • Native irrigation.png Irrigation native building
  • Dhimmi.png Held by 40-59 Loyal Dhimmi Estate
+40% Latin temple.png Temple building
+33% Dhimmi.png Held by 60-100 Loyal Dhimmi Estate
+25% City
+10%
  • Parliament.png Seat in Parliament
  • Clergy.png Held by 60-100 Loyal Clergy Estate
+2% Colony level (for 100 ab., max of 20% which becomes 25% as a city)
−10% Tolerance heretic.png Religious intolerance (for each negative point)
−15% Max promoted cultures.png Non-accepted culture in cultural group
−23% Max promoted cultures.png Non-accepted culture for non-tribal Republic
−25% Looting speed.png Looted (at 100%)
−33%
  • Max promoted cultures.png Non-accepted culture
−50%
−75% Combat blockade.png Blockade
Multiplicative modifiers
Local tax modifier.png Multiplicative Conditions
0% Local autonomy.png Local autonomy (at 100%) in:
  • Clergy.png Clergy Estate Provinces
  • Dhimmi.png Dhimmi Estate Provinces
−100% Local autonomy.png Local autonomy (at 100%)

National modifiers[edit]

These are modifiers that affect all of the owner's provinces equally.

National tax modifier.png Conditions
+50%
+25%
+20%
  • Muslim with Legalism legalism (at +100%)
  • Loyal Clergy.png Clergy estate (scaling by influence)
+10%
  • Crusade
  • Government republic.png Ambrosian republic
  • Advisor Treasurer.png Treasurer
  • Protestantism Protestant
  • Hinduism Hindu with Hindu Deity Surya Surya as deity
  • Norse.png Norse with Freya.png Freya as deity
  • Tengri Tengri with Mahayana.png Mahayana Syncretic Faiths
  • Parliament.png Increase Taxes issues
  • Ruler with National tax modifier.png ‘Midas Touched’ personality
+5%
  • Icon stability.png Stability (for positive point)
  • Government monarchy.png Administrative monarchy
  • Government monarchy.png Iqta
  • Government republic.png Oligarchic republic
−5% Traders Traders faction for Merchant republic
−10%
  • Disloyal Clergy.png Clergy estate (scaling by influence)
−25%
  • during the Aristocratic Coup.png Aristocratic Coup Disaster
  • Devotion.png Devotion (at 0%)

Ideas and policies:

National tax modifier.png Traditions Ideas Bonuses Policies
+20%
  • Papal idea 2: Papal Investiture and Tithes
+15%
  • Granadan traditions
  • Ashikaga idea 6: The bakufu Chokkatsuchi
  • Italian (cU) idea 5: Italian Tax Reform
  • Québécois idea 2: The Seigneurial System
  • Thomondian idea 3: Enforce Cios Dubh
  • Diplomatic-Economic: The Dissolution Act
+10%
  • Ayyubid traditions
  • Bremish traditions
  • Burmese traditions
  • Chiba traditions
  • Chimu traditions
  • Chosokabe tradition
  • Clevian traditions
  • Finnish traditions
  • Garjati traditions
  • Guarani traditions
  • Hamburger traditions
  • Hessian traditions
  • Kangra traditions
  • Khmer traditions
  • K'iche traditions
  • Laotian traditions
  • Leonese traditions
  • Nubian traditions
  • Otomo traditions
  • Palatine traditions
  • Tirhuti traditions
  • Utrecht traditions
  • Economic idea 1: Bureaucracy
  • Andean idea 1: Talking Knots
  • Armenian idea 4: Melikdom Organization
  • Ashanti idea 6: Osei Kwadwo's Reforms
  • Assamese idea 6: Land Survey
  • Ayutthayan idea 1: White Elephant
  • Aztec idea 5: Imperial Tribute
  • Baluch idea 6: Chiefs and Landlords
  • Bavarian idea 5: Become Brewmaster General
  • Bengal Sultanate idea 6: Begin the Minting of Rupees
  • Bengali idea 6: Opium Fields of Bengal
  • Beninese idea 3: Appointment of the Onotueyevbo
  • Brazilian idea 1: Governorate General
  • Butua idea 4: Hierarchical Tax Organization
  • Byzantine idea 3: Start Administrative Reform
  • Caspian idea 5: Unite the states of Tabarestan
  • Client State idea 2: Foreign Sheriffs
  • Croatian idea 3: Granary of Croatia
  • Dali idea 3: Confucian Influences
  • Danish idea 3: Found the Rentekammer
  • Danziger idea 7: Lutheran Change
  • Divine idea 7: Render unto Caesar
  • French idea 3: Estates General
  • Galician idea 1: The Way of St. James
  • Genoese idea 5: Overhaul the Bureaucracy
  • Gond idea 7: Formalize Relations with the Chiefs
  • Hejazi idea 5: Cradle of Gold
  • Holstein idea 5: Reunification of the Holsteiner Lands
  • Hungarian idea 4: Reformed Coinage
  • Imerina idea 5: Reform the Andriana
  • Incan idea 3: Quipu
  • Indian Sultanate idea 3: Comprehensive Land Survey
  • Interlacustrine idea 7: Development of Clientship
  • Ionian idea 3: Settling the Islands
  • Kievan idea 7: One To Rule Them All
  • Kitabatake idea 1: Unification of Ise
  • Kongo idea 1: Kongolese Tax Exchange
  • Korean idea 7: Economic reform
  • Krakowian idea 3: City Rights
  • Kutai idea 6: Consolidation of Kutai
  • Lan Na idea 3: Waters of the Naga
  • Lithuanian idea 3: Magdeburg Laws
  • Lunda idea 3: Establish the Tukwata
  • Malagasy idea 7: Permanent Taxation System
  • Maravi idea 6: Chimanga Ndi Moyo
  • Mayan idea 5: Kuchkabal
  • Meath idea 5: The Cess
  • Medri Bahri idea 4: Strengthen Central Rule
  • Mindanao idea 2: Unite the Datus
  • Ming idea 6: Bring in the Head Tax
  • Montenegrin idea 6: Tax Reform
  • Mughal idea 5: Zabt System
  • Muiscan idea 5: Emeralds Barter
  • Muscovite idea 1: Gatherers of Tribute
  • Mutapan idea 5: Elected Administrators
  • Nanbu idea 5: Centralization Reform
  • Nizhny Novgorod idea 3: Issue Land Reforms
  • Orissan idea 3: Parikshas
  • Ormond idea 3: The Wool Earl
  • Ottoman idea 5: The Law code of Suleiman
  • Persian idea 7: Increase the Crown Lands
  • Prussian idea 1: Found the Kammergericht
  • Qara Qoyunlu 7: Irrigation and Public Works
  • Ragusan idea 7: Palace of the Rector
  • Roman idea 6: Imperial Bureaucracy
  • Romanian idea 7: Phanariote Taxes
  • Sami idea 2: Protection of Reindeer Herds
  • Satake idea 2: Dual Administration
  • Saxon idea 6: The Principal Line
  • Scottish idea 5: Tighten up Royal Revenue
  • Sinhalese idea 1: Gabadagam
  • South Indian idea 2: Water Tanks and Canals
  • Sulawesi idea 4: Unification of Sulawesi
  • Telugu idea 3: Kakatiya Legacy
  • Theodorian idea 6: Turms
  • Toki idea 5: Peculation of Estates
  • Transylvanian idea 4: Decree of Torda
  • Tripuran idea 2: Adaptive Administration
  • Wurzburgian idea 5: Cassation of Monasteries
  • Yarkandi idea 2: Altishahr
  • Yi idea 4: Yi Solar Calendar
  • Zambezi idea 7: Loyal Representatives
  • Creek ambition
  • Caucasian ambition
  • French ducal ambition
  • Frisian ambition
  • Lorraine ambition
  • National ambition
  • Savoyard ambition
  • Shimazu ambition
  • Silesian ambition
  • Aristocratic-Economic: The Court of Wards and Liveries
  • Administrative-Plutocratic: The Land Inheritance Act
  • Humanist-Maritime: The Citrus Statute
  • Plutocratic-Economic: Formalized Scales, Weights and Measures
+5%
  • National idea 2: Tax Reform

Various events, decisions and mission rewards may influence either local or national tax efficiency.

National tax income[edit]

National tax income is a special tax income that is not tied to individual provinces. It is added last to your tax income after tax efficiency is applied, so it isn't affected even by national modifiers.

Unlike every other income it is usually expressed as a yearly value in events, so if an event grants a national tax income the actual monthly income is determined by dividing the given value by twelve.

Tax income.png Conditions
  • +20
  • +1.66 monthly
HRE emperor after Enact Gemeiner Pfennig reform
  • +12
  • +1 monthly
Base for every nation
  • −6
  • −0.5 monthly
Subject nation
  • +3
  • +0.25 monthly
Free city
  • +2
  • +0.16 monthly
Bonus per Free city for the HRE emperor

Several events, such as a successful hunt for the seven cities, can grant a national tax income.

Province mechanics