Tatar missions
The Tatar missions are two small branches giving bonuses for expansion into Russia and Ruthenia.[1]
The following countries have access to the tree:

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.
Contents
National missions[edit]
Russian expansion[edit]
Mission | Completion Requirements | Effects | Prerequisites | |
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Subjugate Ryazan | Own at least 25 provinces
The province of Ryazan is owned by the country or a non-Tributary subject |
Country gets permanent claims on the following areas:
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The Tatar Yoke |
All provinces in the following areas are owned by the country or a non-Tributary subject:
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Country gains:
If the country is a steppe horde, the country also gains: |
Subjugate Ryazan |
Ruthenian expansion[edit]
Mission | Completion Requirements | Effects | Prerequisites | |
---|---|---|---|---|
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Crimean Expansion | Own at least 25 provinces
Is not a subject nation All provinces in the following areas are owned by the country or a non-Tributary subject:
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Country gets permanent claims on the following areas:
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Ruin Ruthenia | All provinces in the following areas are owned by the country or a non-Tributary subject:
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Country gains:
If the country is a steppe horde, the country also gains: |
Crimean Expansion |
Asian expansion[edit]
Mission | Completion Requirements | Effects | Prerequisites | |
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Unite the Tatars | Has at least 90 ![]() Owns at least 25 provinces Owns core provinces:
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Country gets permanent claims on the following region:
Country gets permanent claims on the following areas:
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Subjugate the Kazakhs | All provinces in the following areas are owned by the country or a non-Tributary subject:
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Country gets permanent claims on the following areas:
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Unite the Tatars |
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Cross the Caucasus | All provinces in the following region are owned by the country or a non-Tributary subject:
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Country gets permanent claims on the following areas:
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Unite the Tatars |
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Claim Samarkand | All provinces in the following regions are owned by the country or a non-Tributary subject:
|
Country gets permanent claims on the following regions:
Country gets permanent claims on the following areas:
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Subjugate the Kazakhs |
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Restore the Ilkhanate | All provinces in the following areas are owned by the country or its non-tributary subjects: | If ![]()
Otherwise, |
Cross the Caucasus
Claim Samarkand |
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Secure the Silk Road | Country is the strongest Trade Power in the following Trade Nodes:
Country has at least 1 owned province with a Center of Trade of level 3 in one of the following regions
Country has at least 6 owned provinces with a Center of Trade of level 2 in the following regions:
|
Country gets 1 year of income
Country gets "Secured the Silk Road" for |
Restore the Ilkhanate |
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Dominate Central Asia | All provinces in the following region are owned by the country or a non-Tributary subject:
|
Country gets "Integrating the Steppe Peoples" until the end of the game, giving the following effects:
Country gets permanent claims on the following regions:
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Claim Samarkand |
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Khan of Khans | Owns core province:
Country owns all colonized provinces in the following region:
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The Government Rank of country changes to empire
Qaraqorum province will gain: Country gets permanent claim on the following region:
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Dominate Central Asia |
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Invade China | All provinces in the following region are owned by the country or a non-Tributary subject:
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If the country is a steppe horde:
Country gets "The Fall of China" for Country gets permanent claims on the following regions:
|
Khan of Khans |
Generic missions[edit]
Diplomatic missions[edit]
Mission | Completion requirements | Effects | Prerequisites | |
---|---|---|---|---|
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Trustworthy Allies | Country has at least two ![]() |
Country gets “Influential Diplomats” for ![]() |
|
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Acquire Subjects | Country has at least two non-tributary ![]() |
Country gets “Obedient Subjects” for ![]() |
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Create a Grand Fleet | Country has at least one of the following: | Country gets “Naval Enthusiasm” for ![]() |
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Dominate Trade | Country has at least 75% ![]() |
A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects: | ![]() |
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Expand Overseas | Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces | Country gets “Growing East-Indian Trade” for ![]() |
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Administrative missions[edit]
Mission | Completion requirements | Effects | Prerequisites | |
---|---|---|---|---|
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High Income | Country's ![]() |
Country gets “Growing Economy” for ![]() |
|
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Build Buildings | Country has at least 5 temples and 5 workshops | Country gains ![]() Country gets “Building Spree” for |
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Build a Treasury | Country has at least ![]() |
Country gets “Strong Treasury Department” for ![]() |
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Build Manufactories | Country has at least 20 manufactories | Country gains ![]() Country gets “Proto-Industrialization” for |
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Imperial Conquest | Country has at least 1000 ![]() |
Country gains ![]() Country gets “Imperial Ambition” for |
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References[edit]
- ↑ The script code is located in /Europa Universalis IV/missions/Tatar_Missions.txt.