Tatar missions

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The Mission.png Tatar missions are two small branches giving bonuses for expansion into Russia and Ruthenia.[1]

The following countries have access to the tree:

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasUnite the TatarsCross the CaucasusRestore the IlkhanateSecure the Silk RoadSubjugate the KazakhsClaim SamarkandDominate Central AsiaKhan of KhansInvade ChinaCrimean ExpansionRuin RutheniaSubjugate RyazanThe Tatar YokeTatar Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Russian expansion[edit | edit source]

Mission Completion requirements Effects Prerequisites
Subjugate Ryazan icon
Subjugate Ryazan
The Principality of Ryazan no longer see the heirs of Genghis Khan as their overlords. They must be reminded not only through fire and sword but through the rapid expansion of our nation.
Own at least 25 provinces

The province of Ryazan is owned by the country or its non-tributary subjects

Country gets permanent claims on the following areas:
  • Ryazan
  • Moscow
  • Suzdal
  • Tver
  • Yarloslavl
  • Vladimir
The Tatar Yoke icon
The Tatar Yoke
Foolishly, the Russian Princes believe we are a relic of the past and have long since stopped paying us tribute. We will lay waste to their cities, take their wives, and burn their fields to remind them who rules the Steppe.
All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Ryazan
  • Moscow
  • Suzdal
  • Tver
  • Yarloslavl
  • Vladimir
The country:
  • Gains Administrative power.png 100 Administrative power
  • Gains Military power.png 100 Military power
  • Gains Yearly prestige.png 25 Prestige
  • Gains Horde unity 25 Horde Unity
Mission cossack cavalry.png Subjugate Ryazan

Ruthenian expansion[edit | edit source]

Mission Completion requirements Effects Prerequisites
Crimean Expansion icon
Crimean Expansion
The lands of the Crimea are divided between several nations, but they rightfully belong to the heirs of Genghis Khan.
The country:
  • Is not a subject nation
  • Owns at least 25 provinces

All provinces in the following areas are owned by the country or its non-tributary subjects:

  • Azov
  • Crimea
Country gets permanent claims on the following areas:
  • Zaporizhia
  • Yedisan
  • Sloboda Ukraine
  • West Dniepr
  • East Dniepr
  • Podolia Volhynia
Ruin Ruthenia icon
Ruin Ruthenia
Once the armies of Genghis Khan lay waste to Ruthenia. Kiev was sacked and burned, a great power reduced to ash overnight. It is time for the Tatars to return to the fertile lands of the Dnieper.
All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Zaporizhia
  • Yedisan
  • Sloboda Ukraine
  • West Dniepr
  • East Dniepr
  • Podolia Volhynia
The country:
  • Gains Administrative power.png 100 Administrative power
  • Gains Military power.png 100 Military power
  • Gains Yearly prestige.png 25 Prestige
  • Gains Horde unity 25 Horde Unity
Mission non-western soldiers.png Crimean Expansion


Asian expansion[edit | edit source]

Mission Completion requirements Effects Prerequisites
Unite the Tatars icon
Unite the Tatars
The Tatar people have been disunited ever since the collapse of the Golden Horde. If Tatar power is ever to be restored, we must unite all of the Khans under our rule.
The country:
  • Has at least Horde unity 90 horde unity or equivalent
  • Owns at least 25 provinces
  • Owns core provinces:
    • Saratov
    • Sarai
    • Astrakhan
    • Kazan
    • Nogay
Country gets permanent claims on the following region:

Country gets permanent claims on the following areas:

  • Nogai
  • Kazakhstan
  • Syr Darya
  • Kyzylkum
Subjugate the Kazakhs icon
Subjugate the Kazakhs
We must push ever further into the steppe. The Kazakhs must be made to join our Horde as we march eastward.
All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Nogai
  • Kazakhstan
  • Syr Darya
  • Kyzylkum
Country gets permanent claims on the following areas:
  • Transoxiana
  • Khiva
  • Transcaspia
  • Merv
Mission cossack cavalry.png Unite the Tatars
Cross the Caucasus icon
Cross the Caucasus
The Caucasus Mountains have created natural borders for many great empires, but we will accept no limitations to our expansion. We shall subjugate the mountain-dwellers and make our way to the rich lands beyond.
All provinces in the following region are owned by the country or its non-tributary subjects: Country gets permanent claims on the following areas:
  • Tabriz
  • Azerbaijan
  • Shahrizor
  • Luristan
  • Tabarestan
Mission cossack cavalry.png Unite the Tatars
Claim Samarkand icon
Claim Samarkand
The ancient city of Samarkand is the crossroad of Central Asia. As both a major center of commerce and a focal point for political legitimacy in the region, we must claim it for ourselves.
All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Transoxiana
  • Khiva
  • Transcaspia
  • Merv
Country gets permanent claims on the following region:

Country gets permanent claims on the following areas:

  • Mashhad
  • Herat
  • Birjand
  • Isfahan
  • Iraq-e-Ajam
Mission cossack cavalry.png Subjugate the Kazakhs
Restore the Ilkhanate icon
Restore the Ilkhanate
The time has come to conquer Persia, as our great ancestor did long ago. But who shall rule it when the battle is won?
All provinces in the following areas are owned by the country or its non-tributary subjects: If Flag of Ilkhanate Ilkhanate does not exist, then:

Otherwise, province Soltanieh (4338):

  • Gains Base tax.png 2 base tax.
  • Gains Manpower.png 2 base manpower.
  • Gains Production.png 2 base production.
Mission steppe warriors.png Cross the Caucasus

Mission central asian city.png Claim Samarkand

Secure the Silk Road icon
Secure the Silk Road
The riches of the Silk Road flow through trade routes that now largely fall within our borders. We must ensure that these routes remain prosperous.
The country is the strongest Trade Power in the following trade nodes:
  • Samarkand
  • Persia

If DLC Dharma.png 'Dharma' is active:

  • Owns at least 1 province with a Center of trade - level 3 Center of Trade of level 3 in one of the following regions:
    • Persia
    • Central Asia
    • Khorasan
  • Owns at least 6 provinces with a Center of trade - level 2 Center of Trade of level 2 in any of the following regions:
    • Persia
    • Central Asia
    • Khorasan

Else,

  • Owns at least 8 provinces with a Marketplace, Trade Depot, or Stock Exchange in any of the following regions:
    • Persia
    • Central Asia
    • Khorasan
The country:
  • Gains Gold Icon.png ducats equal to 1 year of income
  • Gets "Secured the Silk Road" for Time Icon.png 20 years, giving:
    • Trade efficiency.png +15% Trade efficiency
Mission persian soldiers.png Restore the Ilkhanate
Dominate Central Asia icon
Dominate Central Asia
No Khan must be left in Central Asia to challenge our rule. Our dominance over the region must be absolute.
All provinces in the following region are owned by the country or its non-tributary subjects: Country gets "Integrating the Steppe Peoples" until the end of the game, giving:
  • Max promoted cultures.png +1 Max promoted cultures

Country gets permanent claims on the following region:

Mission central asian city.png Claim Samarkand
Khan of Khans icon
Khan of Khans
At least, Mongolia itself is within our reach. We must lead our armies into Karakorum and proclaim that the Mongol Empire has been restored!
The country:
  • Owns core province Qaraqorum (4678)
  • Owns all colonized provinces in the following region:
The country:

Province Qaraqorum (4678):

  • Gains Yearly tax income.png 2 base tax
  • Gains Production.png 2 base production
  • Gains Manpower.png 2 base manpower
  • Changes Culture icon.png culture to the culture of this country
Mission arabian fort.png Dominate Central Asia
Invade China icon
Invade China
China is the final obstacle to our great restoration of the Great Khan's empire. Temujin himself would look upon our empire with pride as the Heavenly Kingdom crumbles before us.
All provinces in the following region are owned by the country or its non-tributary subjects: If the country is a Government native.png steppe horde:
  • Gains Horde unity 20 horde unity

Else,

  • Gains Yearly prestige.png 25 prestige

Country gets "The Fall of China" for Time Icon.png 20 years, giving:

  • Administrative efficiency.png +10% administrative efficiency

Country gets permanent claims on the following regions:

Mission chinese general riding.png Khan of Khans

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Tatar_Missions.txt.