Tatar missions

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The Tatar missions are two small branches giving bonuses for expansion into Russia and Ruthenia.[1]

The following countries have access to the tree:

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasUnite the TatarsCross the CaucasusRestore the IlkhanateSecure the Silk RoadSubjugate the KazakhsClaim SamarkandDominate Central AsiaKhan of KhansInvade ChinaCrimean ExpansionRuin RutheniaSubjugate RyazanThe Tatar YokeTatar Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Russian expansion[edit]

Mission Completion Requirements Effects Prerequisites
Mission cossack cavalry.png Subjugate Ryazan Own at least 25 provinces

The province of Ryazan is owned by the country or a non-Tributary subject

Country gets permanent claims on the following areas:
  • Ryazan
  • Moscow
  • Suzdal
  • Tver
  • Yarloslavl
  • Vladimir
Mission non-western cavalry raid.png The Tatar Yoke

All provinces in the following areas are owned by the country or a non-Tributary subject:

  • Ryazan
  • Moscow
  • Suzdal
  • Tver
  • Yarloslavl
  • Vladimir
Country gains:
  • 100 Administrative power.png Administrative power
  • 100 Military power.png Military power
  • 25 Prestige.png Prestige

If the country is a Steppe horde, the country also gains:

  • 25 Horde unity Horde Unity
Subjugate Ryazan

Ruthenian expansion[edit]

Mission Completion Requirements Effects Prerequisites
Mission non-western soldiers.png Crimean Expansion Own at least 25 provinces

Is not a subject nation

All provinces in the following areas are owned by the country or a non-Tributary subject:

  • Azov
  • Crimea
Country gets permanent claims on the following areas:
  • Zaporizhia
  • Yedisan
  • Sloboda Ukraine
  • West Dniepr
  • East Dniepr
  • Podolia Volhynia
Mission conquer 5 states.png Ruin Ruthenia All provinces in the following areas are owned by the country or a non-Tributary subject:
  • Zaporizhia
  • Yedisan
  • Sloboda Ukraine
  • West Dniepr
  • East Dniepr
  • Podolia Volhynia
Country gains:
  • 100 Administrative power.png Administrative power
  • 100 Military power.png Military power
  • 25 Prestige.png Prestige

If the country is a Steppe horde, the country also gains:

  • 25 Horde unity Horde Unity
Crimean Expansion


Asian expansion[edit]

Mission Completion Requirements Effects Prerequisites
Mission cossack cavalry.png Unite the Tatars Own at least 25 provinces

Owns core provinces:

  • Saratov
  • Sarai
  • Astrakhan
  • Kazan
  • Nogay
Country gets permanent claims on the following region:
  • Caucasia

Country gets permanent claims on the following areas:

  • Nogai
  • Kazakhstan
  • Syr Darya
  • Kyzylkum
Mission cossack cavalry.png Subjugate the Kazakhs All provinces in the following areas are owned by the country or a non-Tributary subject:
  • Nogai
  • Kazakhstan
  • Syr Darya
  • Kyzylkum
Country gets permanent claims on the following areas:
  • Transoxiana
  • Khiva
  • Transcaspia
  • Merv
Unite the Tatars
Mission steppe warriors.png Cross the Caucasus All provinces in the following region are owned by the country or a non-Tributary subject:
  • Caucasia
Country gets permanent claims on the following areas:
  • Tabriz
  • Azerbaijan
  • Shahrizor
  • Luristan
  • Tabarestan
Unite the Tatars
Mission central asian city.png Claim Samarkand All provinces in the following regions are owned by the country or a non-Tributary subject:
  • Transoxiana
  • Khiva
  • Transcaspia
  • Merv
Country gets permanent claims on the following regions:
  • Central Asia

Country gets permanent claims on the following areas:

  • Mashhad
  • Herat
  • Birjand
  • Isfahan
  • Iraq-e-Ajam
Subjugate the Kazakhs
Mission persian soldiers.png Restore the Ilkhanate All provinces in the following areas are owned by the country or its non-tributary subjects: The country: Cross the Caucasus

Claim Samarkand

Mission market place with asian traders.png Secure the Silk Road Country is the strongest Trade Power in the following Trade Nodes:
  • Samarkand
  • Persia

Country has at least 1 owned province with a Center of Trade of level 3 in one of the following regions

  • Persia
  • Central Asia
  • Khorasan

Country has at least 6 owned provinces with a Center of Trade of level 2 in the following regions:

  • Persia
  • Central Asia
  • Khorasan
Country gets 1 year of income

Country gets "Secured the Silk Road" for Time Icon.png 20 years, giving the following effects:

  • +15% Trade efficiency.png Trade efficiency
Restore the Ilkhanate
Mission arabian fort.png Dominate Central Asia All provinces in the following region are owned by the country or a non-Tributary subject:
  • Central Asia
Country gets "Integrating the Steppe Peoples" until the end of the game, giving the following effects:
  • +1 Max promoted cultures.png Max promoted cultures

Country gets permanent claims on the following regions:

  • Mongolia
Claim Samarkand
Mission chinese general riding.png Khan of Khans Owns core province:
  • Qaraqorum

Country owns all colonized provinces in the following region:

  • Mongolia
The Government Rank of country changes to empire

Qaraqorum province will gain:

  • 2 Manpower.png base manpower
  • 2 Production.png base production
  • 2 Tax income.png base tax
  • Culture changes to Mishar

Country gets permanent claim on the following region:

  • North China
Dominate Central Asia
Mission great wall.png Invade China All provinces in the following region are owned by the country or a non-Tributary subject:
  • North China
Gain 20 Horde unity horde unity

Country gets "The Fall of China" for Time Icon.png 20 years, giving the following effect:

  • +10% Administrative efficiency.png administrative efficiency

Country gets permanent claims on the following regions:

  • Xinan
  • South China
Khan of Khans

Generic missions[edit]

Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Bigship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 5 provinces over 3 trade companies which are not on the same continent as the capital Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +30% trade efficiency
  • Trade power.png +2% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Tatar_Missions.txt.