A - This article is considered an A-class article on the wiki quality scale
- 1 Seperate Warfare and Land/Naval Warfare
- 2 Cause of War -> Extract part about relations?
- 3 Annexation should go to the Vassals page?
- 4 Ending a war - Province cost
- 5 about forced vassalization
- 6 dip cost
- 7 Enforce military/naval access
- 8 Truce
- 9 Peace offer
- 10 ticking warscore
- 11 Peace term "Transfer Trade Power" halted by loser
- 12 Wargoal, warcost, peace term, aggressive expansion etc...
- 13 removed sentence about warscore cost for forcing religion in the Peace terms section
Seems to me there is redundancy here. I propose Warfare covers all general aspects of war, how to begin and end one, for example, while everything related to land warfare gets moved to the Land Warfare site, and naval warfare to the respective Naval Warfare site Damarow (talk)
- Yep. There's currently significant redundancy, mainly things that should be on the land warfare page. I've not had the time to address the issue, but I'd appreciate it if someone moved the appropriate sections over to the land warfare page. ~ Meneth (talk) 11:32, 16 August 2013 (CEST)
Cause of War -> Extract part about relations?
Annexation should go to the Vassals page?
- Yeah, it should be moved over there, with perhaps a link being left here saying something like "there are also some tricks that can be done using vassals". ~ Meneth (talk) 07:55, 3 September 2013 (CEST)
Ending a war - Province cost
"Appears to be 8% + 2% per base tax + 2% per 1k base manpower." That cannot be right, can it? Even your screenshot shows provinces with lower costs. And I remember from fights against large nations (Ottomans), that you can get provinces for as low as 2% warscore ... Or maybe I am understanding something wrong what is meant by "province cost" --Lateralus (talk) 17:24, 17 September 2013 (CEST)
- I've heard that if you hold a province for long enough during a war (5 years, apparently) its warscore cost lowers. I haven't been able to replicate that in my game, though. --The Overlord (talk) 18:16, 17 September 2013 (CEST)
- I tested using vassalize costs with relatively small countries (< 10 provinces) at the very beginning of war. Defines.lua suggests that there's a reduction for prolonged occupation. I'll test larger countries with adjusting the null CB to allow individual provinces when I get home. --Evil4Zerggin (talk) 19:25, 17 September 2013 (CEST)
- By modifying Makassar to have three provinces with equal base tax and manpower, and declaring war with Brunei, it looks like Annex Province and Return Core has the same value.
- With three provinces the full annex/vassalize seems to be capped at 387% no matter how high the base tax and manpower.
- Below the cap the warscore cost seems to be 8% + 2% per base tax and kManpower.
- Revoke core seems to be half as much, but the cap doesn't seem to work the same.
- Releasing vassals that don't share a border with the other party seems to often be only 2% warscore per province.
- The cap seems to be 400% - 4% per province. Yes, the larger the country, the lower the warscore cap!...
- ... up to a point. A country's full annexation cost cannot be lower than 2% per province.
Apparently they increased the country cap so that it's never below 400% (the cap, not the actual total warscore). Will need to do more testing.
about forced vassalization
From what I've seen, forcing vassalization via war only possible if you've occupied the capital (however if another country occupies that capital - "forced vassalization" will be available for that country, not yours). Also I vassilazed a 2-province country just by occupying its capital without occupying another province - which means that this option doesn't have a "100% of provinces occupied" requirment.
For some reason I pay diplomatic power price for all annexed provinces, even though the diplomatic power cost is grayed out (because i transfered province sieges to vassals) and it even says, when I hover over it, that my vassal should pay it..
Please add proper diplocosts into the peace terms table. Although I think that UI isn't up to modern patches, since it says that it takes one number of diplocost(45) in the peace deal, but in reality it've taken 100+
via sue for peace: does it cost anything (fleet basing)? does it take a diplomatic relation slot?
- Yes, you need a diplomatic relation slot to maintain fleet basing. In advance "the base cost is 0.1 ducats per month per port, with a minimum of 0.5 ducats and maximum of 2.0 ducats. This fee is based on the count of permanent ports.The fee can be seen in the economy window under Harbor Fees." H4n1baL (talk) 22:11, 18 December 2014 (CET)
there's a weird thing with truce.. april 1653, war goal: show superiority (expansionist finisher cb against asian nation) if I separate white-peace a not-co-belligerent ally-nation I'll have truce until may 1664 with them, but if I take war reparations from them the truce will last until 1659. so clearly either the formula listed in the wiki isn't right or it's a bug or there are special conditions 09:56, 2 January 2015 (CET)
war goal: show superiority(expansionist finisher cb against indian nation) 2-province country, occupied both provinces, can annex. If I give occupation of 1 province to my vassal I can no longer annex it, there's only an option to annex this province by vassal.
Logically I would've expected it to have an option of annexing the 1 province left (capital) myself, while my vassal gets another province.. 09:56, 2 January 2015 (CET)
add info about taking money in a peace deal 13:39, 23 January 2015 (CET)
add the exact number of tick per month 09:24, 20 January 2015 (CET)
Peace term "Transfer Trade Power" halted by loser
When the loser manages to convince another nation to transfer trade power to the loser, the loser will cease transferring trade power to the winner.
Wargoal, warcost, peace term, aggressive expansion etc...
About the general topic around wargoal and peace deal, I thought it is a bit messy right now. I was trying to do a summary for myself and saw that information are explode in many place for the same topic. Some costs are presented in the main article "casus belli", the aggressive expansion is described in "relation" page, there are redundant information not consistent to each other, the paragraphs "sue for peace" and "negotiating peace" of this article have illogical patterns etc...
I think it can be a good idea to create a dedicated and self-content article for all of these topics (Casus belli, wargoal, warcost, costs in term of prestige, diplomatic power (unjustified demands), aggressive expansion) as it is done for the topic "casus belli" itself. I'm already working on it actually and it was difficult to find the right place to put my improvement/correction.
- I would suggest to use a sandbox for such an article and perhaps even ask for comments on further improvements before final deployment. Redundancies can then be easily solved by transcluding the relevant sections to where needed. This way you can test the page to your heart's content and check how to integrate all the necessary information together. ~ SolSys (talk) 19:12, 31 January 2017 (CET)
removed sentence about warscore cost for forcing religion in the Peace terms section
I removed the sentence "Force conversion will have the same war score cost as annexing the nation.", because that is rarely the case. With the conquest CB, the occupied wargoal will have a lower warscore cost and with the reconquest, imperialism, nationalism and several other CBs some or all provinces have a lower warscore cost. But these reductions don't apply to force religion. The warscore section already has the information that the cost is the sum of the warscore of all provinces. So I don't think that this sentence is necessary. --Grotaclas (talk) 04:58, 27 January 2021 (UTC)