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STRONG KEEP - It's fine to have a specific page that lists the trade nodes. It is generally better to have lists be their own page, and leave articular pages sacrosanct. --PeterCorless (talk) 16:58, 3 August 2013 (CEST)
- The list is relatively short though, so I do not see what purpose a separate page for it serves. ~ Meneth (talk) 17:17, 3 August 2013 (CEST)
Trade flow diagram
- Yeah, I see now that it works really badly on small screens (though it looks just fine at 1920 width), so I've reverted that edit until a better implementation is found. ~ Meneth (talk) 20:28, 13 January 2014 (CET)
There are two missing things on the map. The link between California and Mississippi River and the arrow between Chengdu and Xi'an. — Preceding unsigned comment added by 22.214.171.124 (Talk) 21:57, 26 April 2016 (CEST)
"trade nodes are not specific provinces" aren't they partially? I mean, there is a "trade distance", and as far as I know it's calculated to a province, where TN is.
Trade Nodes List
Western Europe trade node not listed. Should it be? A pretty important trade node to place merchants and light ships, especially for the 4 main colonizers (Great Britain, France, Portugal, Spain)
- The list is sadly a bit outdated, Western Europe not existing being one of the missing details. Hopefully someone will update it. ~ Meneth (talk) 18:57, 16 June 2014 (CEST)
Merge with trade
What do people think of merging this page with the trade page? It seems unlikely any significant info will be added to this page, so the community might be better served with the information consolidated on a single page. ~ Meneth (talk) 14:21, 18 June 2014 (CEST)
- I'm for it if the trade node table is collapsible. – Lillebror (talk) 08:52, 24 October 2014 (CEST)
- Another possibility would be to rename (and shorten) this page to a ‘list of trade nodes' with a main article hatnote link to the trade node section of the trade page. This in turn linked to the list of trade nodes. – Lillebror (talk) 09:26, 24 October 2014 (CEST)
- Collapsing it seems a decent solution. ~ Meneth (talk) 12:55, 24 October 2014 (CEST)
- Against it if it still counts for anything; Trade is already way too long and collapses ruin links to sections. It would make Trade even more unwieldy than it already is. SweetHalcyHS (talk) 15:16, 3 November 2014 (CET)
Inland sea nodes
Certain trade nodes near inland seas (e.g. the Basra node) will allow players to hunt pirates using fleets without light or heavy ships, so long as the fleet contains galleys. Yesterday, I began to add which trade nodes would allow this to the "Type" column, but the changes have since been reverted. Should we add this information, which may come in handy to players wishing to know if they can hunt pirates with galleys without first having to build any? - AlphaMikeOmega (talk) 14:50, 3 November 2016 (CET)
Inland sea nodes include Aleppo, Alexandria, Baltic Sea, Basra, Beijing, Canton, Constantinople, Crimea, Genoa, Hangzhou, Novgorod, Ragusa, Tunis and Venice. (I think this is the full list.) The following are non-inland-sea nodes: Hormuz, Nippon, Girin, Lübeck, White Sea. And here is the map of inland seas: - AlphaMikeOmega (talk) 17:54, 3 November 2016 (CET)
The table has had this data added with permission from Lillebror. I feel we should add an explanation of what is meant by "Sea (inland sea)" and "Sea" to the article, rather than having a full explanation only here. - AlphaMikeOmega (talk) 18:42, 4 November 2016 (CET)
- The wiki can be edited by anyone freely. No permission is necessary, especially not from me. – Lillebror (talk) 08:13, 5 November 2016 (CET)
Changing Trade flow direction
Has anybody been able to create mod that would allow changin of the flow direction of trade during game? This is one of the mechanics I hate most in the game, as it makes zero sense that nations like Byzantium or Russia have no change of becoming dominant trade powers, just because there is no chance to direct trade to Petersburg/Constantinopol, even if you control and dominate the whole Mediterranean or Eastern Sea.
Personaly I think Merchants should have three options to affect a node ([Trader active/Trader passive/No Trader]) (Collect trade[100%/20%/0%]/Steer trade[200%/120%/100%]/Promote trade[100%/20%/0%]) and they should do or increase the one they are doing by 100% (doubling trade power for the Steer or use full TP for the other two actions) and add 20% increase to the other passive two. Trade power should come from local provinces country owns or be 25% of the highest own TP in adjacent node, plus TP from light ships. Steering should double this in the province steered to and increase it slightly in other provinces too. It should also cause flow of own share of trade towards the province and also increase backwards trade amount by 25% ([but not flow direction] as goods are traded for something). If nation has no merchant present, trade should be automatically steered shortest route towards national trade capital and which way the trade actually flows, depends how many nations are pulling it which ways with how much power. Promotion should increase trade in the node (to attract more traders from other countries and increase flow if the direction is already wanted), as the trader tries to stimulate it and Collect works as now. The 20% increase in the "non active" actions would be because traders wouldn't do simply one action or another, but would always collect 20% of TP as profits (it is not charity, doh), steer some (extra) trade towars home (which is what every merchant always does) and by simply being there, increases somewhat the trade (20% of own share). This would make it more profitable to trade in popular nodes even with smaller shares of total trade, which is pretty much how trade works.
- I think that's a question for the modding forum or a theme for the suggestions. – Lillebror (talk) 09:37, 25 January 2017 (CET)
Is it really up-to-date (1.21)?
Currently, the article is marked as up-to-date for 1.21. However, I notice that the Canton node is marked as having just 30 provinces, as opposed to the 34 (including an inland sea province) that the 00_tradenodes.txt file says it has. I am not sure what version to set the article as being accurate for.--AlphaMikeOmega (talk) 22:57, 13 May 2017 (CEST)
- It might be that something was mistakenly overlooked - we are all humans [I think] - in which case you may chose to fix/update it. However, if I'm not mistaken, sea provinces are not included in the count. ~ SolSys (talk) 18:08, 14 May 2017 (CEST)
- It is somewhat seen as a given considering sea provinces do not contribute to nodes in any way. For this same reason, I also reverted your changes as there is no difference [on trade] if node is in sea or inland-sea - nodes are not actually tied to a province even if the graphical representation may give that impression [actually been clarified in the opening]. Edit: I've expanded the intro to be more informative - hopefully this helps. ~ SolSys (talk) 21:08, 14 May 2017 (CEST)
Up to date
With patch 1.26 this is no longer up to date due to trade nodes been added and changed