Talk:Religions and denominations

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do they still have 10% rule? and not 2%?

Yes, their provinces are still 10% easier to convert. Unlike with pagan religions, Zoroastrianism did not have it adjusted to 2%.--Kainazzo (talk) 19:57, 20 January 2014 (CET)

Rajas of India[edit]

What happens to "Jainism" on conversion? -- 01:10, 13 April 2014 (CEST)

Miaphysites and Nestorians[edit]

What happens to those two upon conversion from a CKII savegame? --

New Icons[edit]

I've uploaded images of the Hindu deities, new religions, and the Orthodox patriarchal authority mechanic. Could these please be added to the template list? Thank you.--Kainazzo

Thank you! Done – Lillebror (talk) 09:57, 1 June 2014 (CEST)

CKII stuff[edit]

Would it not make more sense to create a better separation between the ‘normal’ EU4 and the CK2 stuff (from converted games)? Perhaps in an seperate CK2 section (with subdivisions for the religious groups)? – Lillebror (talk) 09:23, 29 June 2014 (CEST)

Probably would. The original setup made a lot of sense when the converted religions only included non-EU religious groups, but now that they include some in the Christian group, proper separation is probably more logical. ~ Meneth (talk) 15:55, 29 June 2014 (CEST)


We need Zunism added in, I don't have the details for it

Cheat sheet for color map[edit]

pls add some relations to colors of the religions on the world map (which color represents which religion) — Preceding unsigned comment added by (Talk) 16:29, 4 December 2014‎ (CET)

Done. – Lillebror (talk) 09:46, 16 August 2015 (CEST)

Easier or Harder to convert?[edit]

Which should be green? Aldwoni (talk) 13:47, 12 December 2014 (CET)

Easier, I think, since that's a disadvantage from the perspective of someone of the religion. ~ Meneth (talk) 14:14, 12 December 2014 (CET)
It think your argument sounds like you mean that easier should be red Aldwoni (talk) 14:24, 12 December 2014 (CET)
Yes, sorry. ~ Meneth (talk) 14:31, 12 December 2014 (CET)


someone please clean up the catholic article, it is filled with irrelevant information about previous patches which should be archived(removed), and the article should be more to the point and easy to read. Also add info about if it's being the only religion affected by the colonial Treaty of Tordesillas. 20:07, 20 March 2015 (CET)


The claim that jewish is found in Semien is true for crusader kings 2, not for europa universalis. Jewish religion should be relocated to "imported from CK2" section. — Preceding unsigned comment added by (Talk) 08:55, 26 May 2015 (CEST)

That's not true. Since patch 1.11 Semien is Jewish. Since patch 1.10 Jewish is part of the religious system of EU4. – Lillebror (talk) 09:28, 26 May 2015 (CEST)


Can we has a legend for the religious map k thnx?— Preceding unsigned comment added by Unknown User on IP at 11:40, 3 July 2015

Done. – Lillebror (talk) 09:47, 16 August 2015 (CEST)

Old/Other Icons[edit]

The Inca religion (Inti) has now a new sun symbol, and other religions also may have different ones. A previous version for this page listed all religions and CK2 converted ones with their icons attached, I hope you could do that again, with additional description and icon of previous religion icons beside the new one.

This means the old inca icon after the Inti one, and the old Buddhist one after the new 3 branches. This wouldn't be just informative but also pleasing to the eye. — Preceding unsigned comment added by (Talk) 10:35, 31 July 2015‎

I don't play CK2 and therefore no converted games. Which icons are used in a converted game? The 'new' or the 'old'? Has a converted game a Buddhist religion or only the three branches in a group? – Lillebror (talk) 11:09, 31 July 2015 (CEST)

See the religion icon at on the right, you'll see that is the other icon for Inca religion (instead of the new sun one for Inti). As for Buddhism I am not sure, but no icon or data to earlier religious EU4 setup should be deleted or moved IMO. -- 12:41, 11 August 2015 (CEST)

The wiki should always represent the current state of the game. If the old icons are replaced by new the wiki should show the new. To show both leads to confusion. If you want to have information about a previous version of the game you can use the page history, e.g. the last version for patch level 1.11 of this page is: Religions and denominations (patch 1.11). – Lillebror (talk) 08:11, 12 August 2015 (CEST)

other - Buddhism[edit]

There's no point in mentioning obsolete things if they don't affect the game, there's history page for the nostalgia old patches info people. It only litter the article, unless you actually can get buddhism in provinces. Gendalf (talk) 23:14, 5 August 2015 (CEST)

Leaving a note of removed content helps people find out, especially older references on AARs or the forum. Changing the note to say it was deleted in 1.12 makes more sense. Dauth (talk) 23:36, 5 August 2015 (CEST)
I removed the Buddhist section and added a note (with an anchor) at the beginning of the Eastern religious group section. – Lillebror (talk) 08:18, 6 August 2015 (CEST)

Ingame legend[edit]

Can we do anything about the positioning of the legend, its part over the TOC. Dauth (talk) 09:56, 11 August 2015 (CEST)

I had checked it with 1366×768 resulution. The table is then small enough to be on the right side of the toc. – Lillebror (talk) 10:01, 11 August 2015 (CEST)
The table should also be the legend for the map of religions. – Lillebror (talk) 10:11, 11 August 2015 (CEST)
On a 1920*1080 screen the image is on the right and then the legend is on the left of the image and covers part of the TOC. Perhaps combine them or take advantage of the /Legend subpage instead? Dauth (talk) 10:52, 11 August 2015 (CEST)
Better now? – Lillebror (talk) 12:21, 11 August 2015 (CEST)
Much better, well done. Dauth (talk) 12:22, 11 August 2015 (CEST)
I noticed that the legend isn't totally correct. On the map mayan is purple, in the legend it is green(ish). -VNobility (talk) 16:25, 11 August 2015 (CEST)
Oh! Thanks. I had taken the colours from the list of provinces without check. Fixed now. (Will check the other colours later) – Lillebror (talk) 18:26, 11 August 2015 (CEST)

Generic Pagans[edit]

I do not know wether the generic pagan religion from CK2 could ever be converted to EU4 but it surely cannot now. It isn't even anywhere in the converter's files. Mentioning it here as one of the converted religions is basically desinfo and I intend to remove it from the list if no one objects. - Glanzor (talk) 12:44, 14 October 2015 (CEST)


Playing as Aztec today, these are my observations.

Things that decrease doom:

  • Events (TBH seems to be the biggest source)
  • Winning battles in war (seems to scale with larger battles won)
  • Occupying provinces (that is, winning sieges). Doesn't matter whether it's fortified or owned by an enemy
  • Sacrificing vassal rulers/heirs (Can't do this again for about 3 years - only sacrifice the best!)

Things that don't seem to decrease doom:

  • Winning battles against rebels
  • Continuing to occupy provinces

It seems like a strategy for decreasing doom might be to occupy unfortified provinces, then withdraw and allow the enemy to retake them (obviously move on and occupy the next accessible unfortified enemy-controlled province to maximize doom reduction). Will have to test this in a non-ironman game. Hairy Dude (talk) 03:42, 29 October 2015 (CET)

When you pass a reform, you don't release ALL vassals. It's all but 2 - Vassals you keep don't seems to be depending liberty desire, opinion or devlopment.

Calvinism or Reformed?[edit]

I'd like to pointise that the wiki page mentions how the name "Reformed" is suitable for an alternative history, and implies that the real-life denominations it covers are, amongst others, Calvinism and Zwinglianism - but in real life none of those denominations are known inside the denominations by those names. The term "Calvinist" originated as a mock term created by Lutherans who opposed it. Reformed denominations do not distinguish between each other, amongst themselves, and refer to themselves as simply (the) "Reformed Tradition" - even if they differ wildly (as in the case of Calvinism and Arminianism). The Reformed Tradition actually differs from Local Church to Local Church.

Also, anyone else find it weird that Prussia's set state religion is Protestant in-game, when the Hohenzollern House were *Calvinists* until they merged ALL the reformed/protestant Prussian Churches into a single state church? — Preceding unsigned comment added by (Talk) 10:28, 17 November 2015‎ (CET)

Tengri without Cossacks DLC[edit]

I just started a game as a Tengri nation without The Cossacks, and I can see that you still have a syncretic faith (Confucianism in this case), but no ability to actively change it. Haven't spent any more time on it, but does anyone know the details of how the syncretism works without the DLC? Something similar to the needed info on Mesoamerican religions without El Dorado. — Preceding unsigned comment added by Dipicacyx (Talk) 01:15, 15 August 2016 (CEST)

You cannot choose or change a syncretic faith without The Cossacks … but some countries with Tengri religion start with a syncretic faith even without The Cossacks, that are Flag of Kara Del Kara Del, Flag of Mongolia Mongolia, Flag of Korchin Korchin, Flag of Haixi Haixi, Flag of Jianzhou Jianzhou and Flag of Sarig Yogir Sarig Yogir. – Lillebror (talk) 07:47, 15 August 2016 (CEST)

Local bonus/malus[edit]

I changed the local missionary strength because it has nothing to do with countries. And I wonder if it is a good thing to keep to inverting color green/red. I understand the logic behind. When you are muslim (for example), your provinces will be harder to convert if the are conquered. So it is a bonus (green) from your point of view as a muslim country. But this is really a malus (red) for the conquerer who wants to convert his future province. I propose to change that. What do you think ? --FrogCrusher (talk) 11:27, 3 September 2016 (CEST)

Unlocking Additional Fetishist Cults[edit]

I just finished the "Hoarder" achievement and found that contrary to what the Development Diary claimed, cults for fetishist nations only unlock upon being at war with a nation that is either a different religious group or has different starting cults, sharing a border while allied does not unlock them. I've amended the article accordingly. — Preceding unsigned comment added by (Talk) 01:55, 4 November 2016‎ (CET)

I just updated the Fetishist Cult section to be even more specific. Cults are unlocked after the first battle with the corresponding religious group. So if your army fights a Christian army (such as Portugal or Ethiopia) you will unlock the Christianity cult. You do NOT have to be at war to unlock that cult (you can rent your army out as condotierri). Example would be renting your army out to Ajuuraan who is at war with Ethiopia. After your army fights any size Ethiopian army you will unlock the Christianity cult.
--C106mc (talk)


Does importing a dominate Fraticelli religion (i.e. Catholicism is the heresy) still prevent the reformation? — Preceding unsigned comment added by Redmonster55 (talk) 18:42, 6 October 2017‎(CEST)

Converting to Anglican[edit]

Is it possible (through the usual conversion button)? Do you get a center of reformation if you do? Hairy Dude (talk) 14:01, 24 March 2018 (CET)

Missing Khurmazta description?[edit]

Is there a reason why the description for Khurmazta (converted) is missing? I have added it in case there isn't. Guocuozuoduo (talk) 07:05, 24 September 2018 (CEST)

Missing Khurzmata description[edit]

(How does one reply directly to a topic?)

Is it just me, or is the description itself not showing on the page? I can see it in the changelog, but it doesn't show up on the page. — Preceding unsigned comment added by Wagonlitz (talk) 16:53, 24 September 2018‎ (CEST)

You have to expand the table under descriptions. – Lillebror (talk) 18:22, 24 September 2018 (CEST)

Dukhobor heresy[edit]

Weren't the Dukhobors known for their radical pacifism? Why are they able to revolt as Orthodox heretic rebels?

Page restructure[edit]

I am thinking on breaking up the page into sub-pages composed of the different religion groups. The main page can be used as a hub/portal for the sub-pages or be merged with the main religion page. Any thoughts for/against? ~ SolSys (talk) 14:41, 4 April 2020 (UTC)

The page is very long. Therefore, for this. – Lillebror (talk) 14:58, 4 April 2020 (UTC)
Page has been split. Will fix redirects later in the day. ~ SolSys (talk) 14:53, 14 April 2020 (UTC)
In my opinion also the Muslim and Dramic denomination should be on their on pages. I would only summerize the one-religion groups on an additional denominations page. – Lillebror (talk) 21:11, 14 April 2020 (UTC)
That was the original plan, but the page ended up shorter/smaller than expected. We can move the Muslim denominations to their own page if you think we should (would split the page into half). ~ SolSys (talk) 21:39, 14 April 2020 (UTC)
A short page is not a bad thing in itself. All information about a religious group on a single screen. Okay, Jewish and Zoroastrian denomination have not much content in the game. But therefore the page is named additional denominations. (Perhaps future DLCs will bring additional content.) – Lillebror (talk) 22:04, 14 April 2020 (UTC)
I'll split Muslim to its own page. Will deal with redirects later. Do you think we can combine Jewish and Zoroastrian under a single column ("Additional") in the denominations table? They take quite a lot of space when on mobile. If possible I would have liked to put Dharmic under "Additional" as well, but not too sure. ~ SolSys (talk) 22:58, 14 April 2020 (UTC)

Yes. – Lillebror (talk) 06:20, 15 April 2020 (UTC)