Talk:Rebellion
B - This article is considered a B-class article on the wiki quality scale
Heresies[edit source]
Currently only generic Heretics and Lollard Heretics are represented in the table. I dont think its usefull to add a new row for every single possible Heresy but i think we should add all the possible names the heretics can have to the Heretic rebels row. If any have special mechanics they should of course be noted. I also think that we maybe should group all Zealots together. I think that all pagans work the same so one row for all of them and so on. Greeny3x3 (talk) 17:31, 16 January 2023 (UTC)
Rewrite[edit source]
This one looks mighty casual. Might take some time to rewrite. --Grifen88 (talk) 16:46, 4 September 2013 (CEST)
- That'd be great, Grifen! Some info on rebel TYPES could be good too, I believe the EU4 manual lists them.--• General Baker
(Talk | Contribs) • 17:55, 4 September 2013 (CEST)
Rebel types[edit source]
Use data from C:\Program Files (x86)\Steam\SteamApps\common\Europa Universalis IV\common\rebel_types\00_rebel_types.txt
--• General Baker (Talk | Contribs) • 19:22, 24 September 2013 (CEST)
Support rebels[edit source]
Tested with the 1453 start, playing as The Mamluks, to Support Rebels in France which worked. This suggests one does not need to be neighbours in order to perform that covert action
Rebel Support Efficiency[edit source]
There is a number of national ideas and the Espionage bonus to rebel support efficiency, a detailed explanation of what is does would be great. Is it a bonus to revolt size?John69Doe (talk) 18:51, 29 November 2013 (CET)
- No clue. But make sure to sign your comments on talk pages using four tildes (~~~~). ~ Meneth (talk) 16:46, 29 November 2013 (CET)
Have now performed some tests. As can be seen on this picture http://imgur.com/zp9Ieed there appear to be no obvious change, perhaps it affects the speed of which they are built or the reinforce speed? John69Doe (talk) 20:12, 29 November 2013 (CET)
Very odd indeed. I wonder if rebels have to "recruit" regiments, and revolt risk is only used for triggering the appearance of those regiments once the rebellion size has been reached. --Evil4Zerggin (talk) 03:18, 30 November 2013 (CET)
Changes in 1.8[edit source]
This article is in need of a major reorganisation and/or rewrite after patch 1.8, it certainly doesn't deserve a B on the quality scale in its present condition. Mgoetze (talk) 05:07, 1 November 2014 (CET)
Does unrest from occupation still work as stated on the page? Someone please verify. Mgoetze (talk) 02:13, 2 November 2014 (CET)
Combat stats[edit source]
need more info about rebel's combat potential (tech group/level, tactics, discipline, leaders...) and specific situations (like rebels in occupied enemy territory and other possible specifics) 15:19, 30 January 2015 (CET)
Revolt size[edit source]
is it provincial unrest or country unrest in the formula? 10:12, 17 February 2015 (CET)
- All unrest is provincial. National unrest just adds to unrest in every province. Thrawcheld (talk) 13:17, 22 March 2015 (CET)
Unrest & overextension no longer affect the size of spawning rebel stacks? 23:54, 27 May 2015 (CEST)
Overextension effect on "Rebel faction progress"[edit source]
having 200+ overextension increases it by 30% each tick. 10:18, 17 February 2015 (CET)
Pirates[edit source]
Pirates, piracy and pirate all redirect here, but currently the page doesn’t mention pirates at all. This clearly needs to be corrected. MTC (talk) 12:51, 21 March 2015 (CET)
- Redirect the links to privateering section. – Lillebror (talk) 08:33, 29 May 2015 (CEST)
Totemism Rebels[edit source]
Could someone find the image? Don't exist any totemism_rebels.tga... Stigni (talk) 14:14, 25 June 2015 (CEST)
- There are a few new rebel types (and icons) in 1.14 which I've added. Still no totemists AFAICT. Hairy Dude (talk) 01:50, 3 December 2015 (CET)
Rebel Faction Monthly Chance[edit source]
I just spent a few hours trying to bring this section up to date, and while it's slightly more informative I also discovered through testing that I have no idea how the monthly progress chance is calculated. I though it was just the sum of all the positive unrest in provinces associated with a faction, but I've found a case where it's actually less, and overextension seems to do funny things to it that I can't figure out. Anyone know where I could find the formula? Philadelphus (talk) 04:55, 16 April 2016 (CEST)
- After manually testing progress chance at each integer value of unrest, I figured out the formula for converting sum total (positive) unrest for a faction into progress chance. It has 3 components, given X total unrest for a faction: (X - X2/100)% if X < 75, (X/4)% if X > 75, maximum of 75%. As I describe in the article, this formula means that the progress chance is actually lower between 50-100 than at 50 & 100 unrest. I haven't tested any extra effects of overextension. --EnderA (talk) 19:44, 6 November 2018 (CET)
Your formula only works for below 100 OE. At above 100 OE below 75 unrest will often result in 75% progress chance.--Bly08 (talk) 14:20, 12 November 2018 (CET)
- Manually tested progress chance at various levels of unrest and overextension. Updated formula: At over 100% Overextension, the progress chance is multiplied by (1 + Overextension/50). That's a minimum modifier of 3.02x (at 101 OE.) There appears to be nothing special about going over 200 OE. --EnderA (talk) 01:34, 13 November 2018 (CET)
Any chance you could explain how the formulas were tested for? Thank you for the doing the work. This was something I've tried to figure out for a long time. I can be reached via PM at "bly08" on Paradox forums or "accordion1234" at r/eu4. Thanks --Bly08 (talk) 08:20, 13 November 2018 (CET)
- Sure, I'll pm you the actual spreadsheet itself, as I can't upload it to the wiki, I could only upload a screenshot. I did a full writeup here. The short of it is I manipulated legitimacy (using the console command) to get unrest as close to a whole number as possible (each point of legitimacy is .04 unrest, and if you hover over a province's unrest it lists % modifiers to shipbuilding/recruitment time, which are just 10x the unrest, but have an extra significant digit), then increased/decreased it using add_baseunrest to generate an array of progress probabilities. A bit of inspection got me the formula, the even numbers at multiples of 10 was a pretty big giveaway, as was the linearly decreasing derivative. For overextension, I simply pumped a province with development and then removed the core, giving me the desired level of overextension, then repeated the process. I did this just for a few values of overextension, the pattern became clear pretty quickly since it was linear.--EnderA (talk) 10:53, 13 November 2018 (CET)
Relocation[edit source]
Some rebel types can relocate, meaning teleport to another province after occupying something. This is what lets rebels that spawn on an island do stuff elsewhere. I don't know a lot about this behaviour except that there's a UI element for it (a progress bar with a tooltip saying where they're going and when they'll get there) and that they will pause relocation if the target province is under siege. Hairy Dude (talk) 03:32, 6 July 2018 (CEST)
Rebellion size[edit source]
What exactly is rebellion size in the 'Revolt size' formula? Gendalv (talk) 17:40, 31 August 2018 (CEST)
Bessarabian ideas give +40% rebel support efficienc[edit source]
Can someone add that to an article? — Preceding unsigned comment added by 46.175.252.112 (talk) 09:57, 2 February 2021 (CET)
- (The unmoded) EU4 does not have Bessarabian ideas. – Lillebror (talk) 14:30, 2 February 2021 (UTC)
I know that they are cossak revolt tag. Does this mean that they are getting random ideas upon spawning?
- If they get created by the Cossack Independence disaster, they get Cossack ideas, but if the get created because cossack rebels enforce their demands, they get random ideas. These random ideas are named after the country(Bessarabian ideas in your case). --Grotaclas (talk) 10:56, 4 February 2021 (UTC)