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Played the Miami tribe and made some observations:
- Reforming the government gives you the government type of the western neighbour. Norway which had one of the merchant types gave me that type, whilst waiting for the more advanced Englishmen gave me a monarchy instead(same as England). Not ruling out it can be random, but hovering over the 'reform government' button stated which of the neighbours were to be deemed the target country(highest sum of tech levels), I'm assuming it to be the most advanced one, drawing from memory England being a few levels more advanced than Norway.
- The techs gained through reforming appear to be set up so that you get the western neighbours tech levels(all three types) minus 2 in respective category, resulting in you being 6 techs behind the western neighbour. For example: In my playthrough England had Gov 19 Dip 18 Mil 19, and I as Miami got 17 16 17. This unlocked more idea-slots (government tech level increase) which I could spend my stash of monarch points on(after reforming you still have the native techgroup, allowing a maximum of roughly 3500 points to be saved) in the process fully upgrading two and a half ideas. Game Balance-wise, this could be so that you can't insta-westernize, but no worry you'll be spending all points rebuilding your country(didn't know about building via ledger trick, but that is something that'll probably be fixed)
Does Migration cause you to lose the buildings, or do they migrate with you? I would guess that you lose them, but this should me made explicit. 184.108.40.206 20:22, 24 September 2014 (CEST)
No "Native" tab in 1.17
Today I started a game as a North American native for the first time, and was very confused because I couldn't find a "Native" tab in the F1 interface with the native ideas and such; it took me a while to realize that the native ideas are now in the little pop-up thing similar to that for the HRE or the Papacy in the bottom-right next to the map. I'd like to update the article to reflect this change, but does anyone know what version it was changed? Philadelphus (talk) 01:19, 3 October 2016 (CEST)
- May have been changed with patch 1.10 (El Dorado). Feel free to update the page. – Lillebror (talk) 08:51, 3 October 2016 (CEST)
Coverage of African tribal nations?
I see someone added a mention of African tribal nations to this page and was wondering if that should be removed, as the page nominally covers only nations with Native Council or Siberian Clan Council governments (which African nations do not have). Or, alternatively, the page could be expanded to cover all tribal governments, as the confusion is understandable given their names. Thought I'd ask here before reverting willy-nilly. Philadelphus (talk) 03:53, 8 March 2017 (CET)
- I've reverted the edit. Right, the page is about the 'native mechanics' and migration. These mechanics are not used by countries with a tribal government. The designation 'tribal nation' is not used in the game. Therefore my first idea was to find a better name for the page. On the scenario setup their government form is called 'tribe' (, but that's not much better for the use here). Perhaps 'native council'? – Lillebror (talk) 09:01, 8 March 2017 (CET)
- I agree, the name of the page is somewhat confusing right now. 'Native council' might be better, as the page specifically covers nations with one of the two Native Council government types (listed as 'Siberian Clan Council' in the scenario setup for the Siberian tribes). If you want to change the name I can go over the page and tweak the text to fit better (rather than talking about 'tribal nations' and such). I'll also go ahead and briefly note the requirements for reforming an actual tribal government in that section of the governments page, as I don't think it's specifically listed elsewhere and seems to be what that edit was trying to note. – Philadelphus (talk) 20:21, 8 March 2017 (CET)